Black Box

From Team Fortress Wiki
Revision as of 02:30, 18 May 2012 by Devozade (talk | contribs) (Strange variant: going forward)
Jump to: navigation, search
I am going to enjoy killing each and every one of you sorry sacks of scum!
The Soldier on health benefits

The Black Box is a community-made primary weapon for the Soldier. It is a black, rectangular rocket launcher with rounded edges, sporting two dark grey fastening bands near the front end and case coverings hanging open at both ends of the weapon. The rear case covering swings idly.

For every enemy successfully hit with the Black Box, the player will be awarded 15 health points per enemy hit, regardless of how much damage is dealt. The Soldier will not receive health if the target is a disguised Spy or an enemy under the effects of an ÜberCharge, however health will still be awarded if the target is a Scout under the effects of Bonk! Atomic Punch. A successful hit will not remove the effects of fire, bleeding, Jarate, or Mad Milk on the player. Unlike the Powerjack and Eyelander, health gained through Black Box hits cannot grant overheal. Health gains are indicated by the health counter in the Head-up display. The downside of this weapon is its amount of loaded rockets is reduced by one. This makes using the Black Box a good choice for improving survivability, at the expense of the amount of damage that can be dealt.

Should a Pyro successfully reflect a Black Box rocket in such a way that it collides with the shooter or another enemy, the health bonus will be given to the Pyro.

The kill icon for the Black Box was contributed by Template:Steam profile link.

Damage and function times

See also: Damage
Identical to: Rocket Launcher
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Healing
Healing amount 15 on hit
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Tank Buster weapon Grenadier's Softcap
Item icon Refined Metal.pngx4 + Item icon Black Box.pngItem icon Battalion's Backup.png = Item icon Grenadier's Softcap.png
Black Box Reclaimed Metal Liberty Launcher
Item icon Black Box.png + Item icon Reclaimed Metal.pngx2 = Item icon Liberty Launcher.png
Black Box Reclaimed Metal Cow Mangler 5000
Item icon Black Box.png + Item icon Reclaimed Metal.png = Item icon Cow Mangler 5000.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Black Box was added to the game.

October 8, 2010 Patch

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Liberty Launcher.

July 20, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Cow Mangler 5000.

September 20, 2011 Patch

  • [Undocumented] Added Strange Quality.

April 17, 2012 Patch

  • [Undocumented] The Black Box will now grant health when striking an Engineer Building.

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects

Unused content

  • The Black Box has three unused explosion impact sound effects found in the GCF. These sounds also have their own soundscript found in game_sounds_weapons.txt.

Bugs

  • As with all rocket-using primary weapons, excluding the Rocket Launcher, the Rocket Jumper and the Original, the Soldier does not load any rockets while reloading.
  • Hitting multiple targets with a single rocket will heal 15 HP for each player hit, but as this all happens at the same time, the HUD healing notification will only show one +15.
  • If a long range rocket is fired, and the Soldier switches to his Equalizer and receives the health benefit, he will still stay at the same speed, even if he was injured beforehand.

Trivia

  • The Black Box was originally based on the real world Template:W incendiary rocket launcher. The four barrel holes were swapped for one due to gameplay issues.
  • Template:W was the name of an unreleased compilation of the new content in The Orange Box.
  • An early concept of the Black Box shows that it originally had a scope attached to it, much like the Direct Hit.
  • The term "black box" refers to any device with a known function but an unknown means of internal operations.
    • It is also a common term for Template:W, highly sturdy devices which are used to record what happens in a cockpit in case of a plane crash.

Gallery

See also