Respawn times
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— The Sniper
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The following information on Respawn Times is taken by information found in decompiled Valve maps.
Contents
Respawn Waves
Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, you may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds.
Below are the respawn wave times set in Valve maps. ~5 seconds should be added to all respawn times to account for deathcams. Skipping the deathcam will not allow you to spawn faster.
King of the Hill
All KOTH maps use the same spawn times.
Owner of CP? | Respawn Wave |
---|---|
Neutral | 6 |
No | 4 |
Yes | 8 |
Control Point
Respawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowMap | Team | Control points owned by BLU | ||||
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0 | 1 | 2 | 3 | 4 | ||
Well | ||||||
Granary | ||||||
Badlands | ||||||
Fastlane | ||||||
Yukon | ||||||
Freight | ||||||
Coldfront | ||||||
5Gorge | ||||||
Steel |
Attack/Defend
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Degroot keep: Default is R=3 B=0 On Door open (both A/B capped) B=0 On Door close B=4
Payload
Hoodoo: 11/2 map 1 6/2 map 2 4/2 map 3
Gold Rush
CPs Owned | Respawn Wave | Maximum Time |
---|---|---|
Always | 10 | 20 |
CPs Owned | Respawn Wave | Maximum Time |
---|---|---|
Always | 4 | 8 |
Badwater Basin
CPs Owned | Respawn Wave | Maximum Time |
---|---|---|
2-4 | 8 | 16 |
1 | 10 | 20 |
CPs Owned | Respawn Wave | Maximum Time |
---|---|---|
Always | 4 | 8 |
Hoodoo
CPs Owned | Respawn Wave | Maximum Time |
---|---|---|
Pipeline
Both teams share the same respawn times
Respawn Wave | Maximum Time | |
---|---|---|
Rounds 1 & 2 | 8 | 16 |
Round 3 | 5 | 10 |
Territorial Control
Hydro
Hydro has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
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