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The following information on Respawn Times is taken by information found in decompiled Valve maps, or by use of mp_showrespawntimes
.
Respawn Waves
Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, you may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds.
Below are the respawn wave times set in Valve maps. ~5 seconds should be added to all respawn times to account for deathcams. Skipping the deathcam will not allow you to spawn faster.
All KOTH maps use the same spawn times.
Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
Snowplow
0 |
1 |
2 |
3 |
4 |
5
|
Red
|
4 |
5 |
6 |
4 |
2 |
7
|
Blu
|
2 |
1 |
2 |
2 |
4 |
1
|
|
Steel
0 |
1 |
2 |
3 |
4
|
Red
|
10 |
10 |
11 |
12 |
9
|
Blu
|
4 |
4 |
2 |
0 |
0
|
|
Degroot Keep has a unique set of spawns. After capturing both outer control points, and unlocking the gate, if the gate closes again, the Blue team gets an increased spawn timer. If both points are captured again, the Blue team's spawns are returned to 0.
Degroot Keep
Default
|
3 |
0
|
After gate closed
|
3 |
4
|
After gate reopened
|
3 |
0
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Hydro has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
Normal Round Respawn Times
Default
|
10
|
Capturing Enemy CP
|
3
|
|
Defense Round Respawn Times
Defenders
|
10
|
Attackers
|
0
|
|