Byre/ko
< Byre
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
Byre | |
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기본 정보 | |
제작: | 알 수 없음 |
맵 정보 | |
환경: | Farmland/construction |
설정: | Daylight, sunny |
“ | The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update
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” |
'Byre 는 커뮤니티에서 제작된 아레나 형식의 맵입니다. 이 맵은Invasion Community Update때 게임에 추가되었습니다.
이 게임의 목표는 적군을 모두 제거하거나 맵상에 있는 점령 지점 두 개를 모두 장악하는 것입니다.
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
위치
- Death Ray: The center of the map is separated by a death ray. On both sides of the ray are the two control points.
- Team Barns: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
- Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
- Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.
Control point timing
지점 점령 | 인원수 | 초 | ||
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지점 점령 | ×1 |
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×2 |
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×3 |
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×4 |
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업데이트 기록
2015년 10월 6일 패치 (Invasion Community Update)
- [언급되지 않음] Added Byre to the game.
Changelog
This is the changelog of the map before it was added to the game.
변경 내역:
b4
- some more detail
- a lot more optimization
- clipping
- cubemaps
- added ufo that goes boom when you win
- added a small ammo on both sides
- all classes can get on the shack roofs now
i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything
b2
- lotsa detail changes and additions
- added hole in barns' roofs
- changed attic platform to planks to make people more vulnerable
b1
- detail
- added another attic route to the barns
- added Overtime
- tried to add a 10 second unlock period but arena doesn't seem to like that
a3
- added ufo and laser finale thing (its dumb)
- will get stalemates working properly later, sorry
- r.i.p. cool dog screenshot
a2
- map is now 2cp arena
- removed final
- redid entire layout to be less cramped and flow better, but same general concept and buildings
a1
- first version
사진들
읽을 거리
- Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
- A total of 15 different sounds are triggered during the finale laser cinematic.
외부 링크
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