Byre/ko

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Revision as of 11:16, 25 October 2015 by SchooLabc (talk | contribs) (Control point timing)
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Byre
Arena byre b40007.jpg
기본 정보
제작: 알 수 없음
맵 정보
환경: Farmland/construction
설정: Daylight, sunny
The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update

'Byre 는 커뮤니티에서 제작된 아레나 형식의 맵입니다. 이 맵은Invasion Community Update때 게임에 추가되었습니다.

이 게임의 목표는 적군을 모두 제거하거나 맵상에 있는 점령 지점 두 개를 모두 장악하는 것입니다.

Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".

위치

Overview of Byre
Overview of Byre (With Interiors)
  • Death Ray: The center of the map is separated by a death ray. On both sides of the ray are the two control points.
  • Team Barns: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
  • Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
  • Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.

점령에 필요한 시간

지점 점령 인원수
지점 점령 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


업데이트 기록

2015년 10월 6일 패치 (Invasion Community Update)

  • [언급되지 않음] Added Byre to the game.

Changelog

This is the changelog of the map before it was added to the game.
변경 내역:
b4
  • some more detail
  • a lot more optimization
  • clipping
  • cubemaps
  • added ufo that goes boom when you win
  • added a small ammo on both sides
  • all classes can get on the shack roofs now

i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything

b2

  • lotsa detail changes and additions
  • added hole in barns' roofs
  • changed attic platform to planks to make people more vulnerable

b1

  • detail
  • added another attic route to the barns
  • added Overtime
  • tried to add a 10 second unlock period but arena doesn't seem to like that

a3

  • added ufo and laser finale thing (its dumb)
  • will get stalemates working properly later, sorry
  • r.i.p. cool dog screenshot

a2

  • map is now 2cp arena
  • removed final
  • redid entire layout to be less cramped and flow better, but same general concept and buildings

a1

  • first version

사진들

읽을 거리

  • Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
  • A total of 15 different sounds are triggered during the finale laser cinematic.

외부 링크