Quickiebomb Launcher
“ | I don't think they saw that one comin'!
Click to listen
— The Demoman on fast stickybomb bombardment
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The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 50% increase in charge rate, the charge meter is filled up after only two seconds instead of four and the increase damage based on charge, up to 25%, allowing long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 25% smaller clip size (loading only 6 bombs at a time), and its stickybombs deal 15% less damage when uncharge compare to Stickybomb Launcher. In addition, while there may still be up to 8 stickybombs active at once, they each vanish 4 seconds after landing on a surface; as a result, long-term sticky traps are impossible, and even short-term ones can practically contain no more than 3-5 bombs.
The Quickiebomb Launcher was contributed to the Steam Workshop under the name "The Kingmaker".
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 122 |
Base damage | 100% | 102 |
Maximum fall-off | 50% | 51 |
Critical | 6 ft: 153 3 ft: 222 Under: 302 | |
Mini-crit | 6 ft: 69 3 ft: 100 Under: 138 | |
Splash damage | ||
Minimum splash | 50% | 11.8 ft |
Damage reduction | 1% / 2.88 | |
Splash damage range | 6 ft: 40-77 3 ft: 51-105 Under: 100-104 | |
Self-damage | 38-97 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.5 s | |
Maximum charge time | 2.00 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Reclaimed Metal | Tide Turner | Quickiebomb Launcher | |||
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Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Update history
December 22, 2014 Patch (Smissmas 2014)
- The Quickiebomb Launcher was added to the game.
- Fixed stickybombs not destroying enemy stickybombs.
- Fixed stickybombs fizzling faster than they should.
- Fixed the Quickiebomb Launcher using the wrong death notice icon.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Damage is now increased based on charge amount when the bomb is fired.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Fizzle time increased from 2 seconds to 4 seconds.
- [Undocumented] Updated the Quickiebomb Launcher's explosion sounds.
Bugs
- Stickies that are resting on surfaces that cannot be stuck to (such as the extending platforms on Nucleus) are not considered to have landed and so remain indefinitely.
- Switching to another secondary weapons in loadout menu will cause the Quickiebomb Launcher's projectiles to change to the Stickybomb Launcher's projectiles.
- In Mannpower mode, the Quickiebomb Launcher is unaffected by the Precision power up.
Gallery
See also
[expand]Weapons |
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