Roar O'War
Revision as of 23:50, 27 October 2023 by Gabrielwoj (talk | contribs) (Added Notes section. It's a bit lengthy so feel free to rewrite.)
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“ | Let out a brave and hearty battlecry, whilst belligerently waving your favourite sword/bottle/frying pan
— Roar O'War publicity blurb
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The Roar O'War is a community-created special taunt for the Demoman.
When activated, the Demoman steps with his right foot on a small pile of rocks that appears in front of him; he then pulls out his equipped melee weapon and raises it while shouting a battlecry before giving it a swing and putting it back away.
The Roar O'War was contributed to the Steam Workshop.
Contents
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- The Roar O'War was added to the game.
Notes
- If the taunt is initiated with the Primary or Secondary weapon active, the Melee weapon will be active for the duration of the taunt, then returned to the previous slot once the taunt ends.
- Any Melee weapons with "When Active" effects are applied, as the Melee weapon is technically active during the taunt. For example, if the taunt is initiated on either Primary or Secondary slots, and the player has the Half-Zatoichi equipped, the taunt will start and end with it, causing the player to lose 50 health due to Half-Zatoichi's negative Honorbound attribute.[1]
- Additionally, if performing the taunt with lower than 50HP, the Zatoichi will remain active after the taunt ends.
- Any Melee weapons with "When Active" effects are applied, as the Melee weapon is technically active during the taunt. For example, if the taunt is initiated on either Primary or Secondary slots, and the player has the Half-Zatoichi equipped, the taunt will start and end with it, causing the player to lose 50 health due to Half-Zatoichi's negative Honorbound attribute.[1]
Gallery
References
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