Revolver
Revision as of 01:58, 6 August 2011 by SilverHammer (talk | contribs) (→Bugs: This is a problem with every single weapon, not just one-handed ones.)
“ | You got blood on my suit.
Click to listen
— The Spy
|
” |
The Revolver is the default primary weapon for the Spy. It is a typical six-chambered revolver with a plastic-like grip.
This weapon is fairly accurate and deals moderate damage with some damage falloff with distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies at a distance. It also serves as a backup plan for failed backstab attempts.
Like the Submachine Gun and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot.
Contents
Damage and function times
See also: Damage
Identical to: Big Kill
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 52.8% | 20 |
Point blank | 55-60 | |
Medium range | 35-45 | |
Long range | 16-25 | |
Critical | 120 | |
Mini-crit | 54 | |
Function times | ||
Attack interval | 0.58 s | |
Reload | 1.16 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related Achievements
Spy
|
Update history
- Spies can no longer reload this weapon while cloaked.
Bugs
- Upon reloading, the empty casings of spent bullets are not removed.
- If you take out a Dead Ringer and reload at the same time, it will appear that the Spy has three arms.
Trivia
- The Revolver bears a striking resemblance to the real-world Template:W and Template:W.
- The logo on the handle is noticeably similar to that of firearms manufacturer Sturm, Ruger & Company, Incorporated.
Gallery
Original Revolver design, shown in Illustrative Rendering in Team Fortress 2.
See also