Ambassador
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
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The Ambassador is an unlockable secondary weapon for the Spy. It is a large-frame stylized revolver made of 3.6 kilograms (or 8 pounds) of steel[1] with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the cylinder.
The Ambassador does 15% less damage, does not apply random Critical hits, the Critical hits and Mini-Crit damage are affected by distance falloff, and fires at a slower rate than the default Revolver. However, it has a quicker spread recovery compared to the Revolver and deals Critical hits on a headshot. There is a short period after firing, indicated by an enlarged crosshair in the HUD, where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim. Headshots beyond 1200 Hammer units deal normal damage instead of a Critical hit.
The Ambassador is automatically given to any player who obtains 5 Spy achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52.8% | 18 |
Point blank | 46-51 | |
Medium range | 31-37 | |
Long range | 18-19 | |
Pellet spread | 80:1 | |
Critical | 54-102 | |
Mini-crit | 46-69 | |
Function times | ||
Attack interval | 0.6 s | |
Reload | 1.133 s | |
Spread recovery | 1.0 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
Spy
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Update history
- The Ambassador was added to the game.
- Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed the Ambassador shooting through gates.
- Fixed the Ambassador not critting during the round win period.
- The Ambassador now does full Critical hits on headshots, instead of Mini-Crits.
- Fixed the Ambassador not doing damage to buildings.
- Fixed the Ambassador not shooting enemy sticky bombs.
- The Ambassador now only Crits when fully accurate (after cooldown) and no longer penetrates enemies.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Ambassador was added in the crafting blueprint for the Southern Hospitality.
- [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
- Updated model with optimizations and new LODs.
- [Undocumented] The Crafting cost for the Southern Hospitality was reduced from two Scrap Metal + Ambassador to one Scrap Metal + Ambassador.
July 12, 2011 [Item schema update]
- Added Strange quality.
- [Undocumented] The damage penalty attribute was changed from "-15% damage done" to "-15% damage penalty".
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Updated the backpack icon for the Festive Ambassador.
- Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
- Updated the Blue team material for the Ambassador to be less red.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Headshot damage is now subjected to distance falloff effects.
- Headshots beyond 1200 world units do normal (non-Crit) damage
Unused content
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
- The Ambassador is set up with the ability to have War Paints applied to it, but the ability to do so is disabled.[2]
- An unused alternative backpack icon exists in the game files, under the
backpack/weapons/c_models/c_ambassador
path. The used variant is located atbackpack/weapons/c_models/c_ambassador/parts
. However, there's only the 512x512 variant, with the smaller version not being included on the files.
Bugs
- Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader.
- The Festive variant does not appear when inspected from the Backpack menu.
Trivia
- The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
- The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a mistletoe above her head and hiding a knife behind her back.
- The publicity blurb references the quote from the film "The Good, The Bad, And The Ugly": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig."
- The Ambassador was teased a day before it was revealed with 3 Spy achievements that mentioned the gun and its ability to headshot.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Australium variant.
See also
External links
References
- Jump up ↑ Sniper vs. Spy update day 6 image.
- Jump up ↑ materials/models/weapons/c_models/c_ambassdor in the tf2_textures_dir.vpk.
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[expand]Weapons |
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