Template:Water locations table
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List of maps with water | ||
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Map | Water location | Gallery |
2Fort |
There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well. | |
2Fort Invasion |
Identical to the water on 2Fort. | |
Applejack |
There is a shallow puddle of water leading to the courtyard in both team's buildings. | |
Asteroid |
On each side, inside both bases, there is deep water under the B point. | |
Atoll |
The map takes place on an island that is surrounded by water. | |
Atom Smash |
There is a large pool of water under the delivery point. There is a small pool of water near the catwalk stairs. |
|
Badlands (Arena) |
On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the spawn room. | |
Badlands (King of the Hill) |
Identical water locations to the Arena version. | |
Banana Bay |
The entire map is surrounded by an ocean of deep water. | |
Bigrock |
A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however. | |
Bloodwater |
There is a shallow pool of blood-colored water between the second and third checkpoints. | |
Brew |
A river flows along the side of the map near the the first Control Point. | |
Cachoeira |
The helicopter and entrances to the caves are surrounded by shallow water. A lake stretches across the edge of the map. Between both spawns out-of-bounds is a pool of deep water (and a submarine). |
|
Canaveral |
A bay of deep water connected to the ocean resides under the central Control Point. | |
Cashworks |
A river runs underneath 2 bridges near the final checkpoint. | |
Coal Pit |
There is a large puddle of water with floating chunks of ice around the base of control point C's tower. Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave. |
|
Corruption |
The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room. | |
Crasher |
There is a shallow pool of water under the bridge in the center of the map. | |
Cursed Cove |
At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck. After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough. |
|
DeGroot Keep |
A waterfall flows into a large lake at the bottom of a gorge running along the side of the map. | |
Devastation |
There are flooded corridors and room at the bottom of the play-space. | |
Distillery |
There is a pool of water at the bottom of a gorge underneath a building. | |
Doomsday |
There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium. | |
Double Cross |
A pool of deep water is found beneath the drop hatches of the spawn rooms. | |
Embargo |
The ocean is below the start of the Payload track. A small room contains a shallow hot spa. |
|
Eyeaduct |
A large body of water containing Loot Island, separate from the main map. Falling in causes instant death. | |
Freight |
Two large bodies of water connect from the exits of RED and BLU's buildings under the main buildings to a small pool on the other side of the midpoint. The water allows for flanking and an easy way around the trains. |
|
Frontier |
The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water. | |
Frostwatch |
On the first stage there is a small lake behind a fence near the second control point. On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn. There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn. |
|
Ghost Fort |
A large body of water containing Skull Island, separate from the main map. Falling in causes instant death. | |
Graveyard |
Multiple small puddles surround the central building. | |
Hadal |
Leading into Control Point C is a sewer containing shallow water. Out-of-bounds underneath BLU spawn is a pool of deep water. |
|
Hardwood |
There is a lake out-of-bounds behind the BLU team's initial spawn building. | |
Helltrain |
One of the places the trains drive through has a bridge with a river underneath. Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic). |
|
Hydro |
There is shallow water in the Dam and Warehouse territories. | |
Krampus |
Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue. | |
Laughter |
Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk. | |
Lakeside |
In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map. | |
Mannhattan |
A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds). | |
Mannsylvania |
A river runs underneath the bridge to Dracula's castle. | |
Megalo |
Next to both spawn rooms behind a fence are small pools of water. | |
Megaton |
The map takes place on an island in the middle of the ocean. | |
Moonshine Event |
A lagoon surrounds the center control point areas. | |
Mossrock |
There is a small stream of water just after point A. | |
Murky |
The majority of the outdoor area is covered with water. | |
Nightfall |
On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks. | |
Odyssey |
The ocean resides off the edge of the cliff near the second capture point. | |
Overgrown |
There is a river along the right edges of the map near BLU's spawn. | |
Pelican Peak |
There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map. There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents. |
|
Phoenix |
There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn. There is a shallow pool of water next to BLU's first spawn building. There is a shallow pool of water near the final checkpoint. |
|
Pier |
A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water. The map is surrounded by ocean, but the island cannot be circumnavigated. |
|
Pipeline |
On stage 3, the small canal beneath the cart tracks has deep water. | |
Polar |
A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room. | |
Powerhouse |
The center of the map has a channel of deep water. | |
Ravine |
At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove. | |
Reckoner |
There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points. | |
Rottenburg |
At the left side of the spawn area, a large river of water can be found over a railing. | |
Rumford |
A long river flows out of a dam and runs along one side of the map. | |
Sandcastle |
A hose pours water into a large puddle at the bottom of a gorge running along the side of the map. | |
Sanitarium |
There is water in the fountain in the courtyard. | |
Sawmill |
Bodies of deep water are found at the Lumbershack and Waterfall areas of the map. In the Capture the Flag version, shallow water also covers the Intelligence room's floor. |
(Capture the Flag) |
Selbyen |
The map takes place on a harbour connected to the sea. | |
Sharkbay |
The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms. | |
Skirmish |
There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries. | |
Slime |
Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point. On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle. |
|
SnowVille |
On both sides of the map connected to the central building is drop-down to a flooded passageway. | |
Snowycoast |
Water surrounds the mothership at the final point's pitfall. | |
Spineyard |
The map is surrounded by the ocean. There is a fountain near the start of the Payload track. There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint. |
|
Standin |
Shallow water surrounds the platform Point A is on. | |
Suijin |
The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff. | |
Sulfur |
There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room. There is a small pool of steaming water outside of BLU's spawn leading to control point A. There is a river and multiple waterfalls next to and underneath control point A. There is a lake of steaming water underneath control point B. This lake connects to a large pool of boiling water surrounding and enveloping control point D. |
|
Sunshine |
There is an ocean outside the map. | |
Swiftwater |
First BLU spawn leads to small river (shallow water). | |
Thunder Mountain |
On stage 2, there is a small stream which has deep water right outside of the BLU spawn. | |
Timbertown |
Small pools around the map. | |
Tiny Rock |
There is a lake of water far out-of-bounds at the end of a large gorge. | |
Venice |
There is an ocean behind BLU's initial spawn room. The map has canals of water running through it. | |
Watchtower |
There are small ponds of deep water around the valley below the central tower. | |
Watergate |
The center of the map has a canal of deep water. | |
Well |
Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building. The Capture the Flag version is similar to the Control Point version, except the route to the central building is removed with the building itself. The Arena version features a small pool adjacent to the central building which offers a quick route to the main point. |
|
Woods |
There is a large lake with a boathouse. |
Documentation for Water locations table
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A table for all the places water is featured in Team Fortress 2. Please keep it to a maximum of 2 images per map, only add pics for the most notable bodies of water if there are more than 2 locations.
Note for translators: Please add breaks where appropriate, rather than copy-pasting the English place. If the sentence isn't very long, it doesn't need a break.