Difference between revisions of "July 10, 2013 Patch/es"
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==== General ==== | ==== General ==== | ||
− | * | + | * Se han añadido mas de 60 objetos de estrella dorada enviados por la comunidad en la [[Steam Workshop/es|Steam Workshop]]<ref>[[Bigg Mann on Campus]], [[Cool Cat Cardigan]], [[Greased Lightning]], [[Red Army Robin]], [[Heavy-Weight Champ]], [[Tsarboosh]], [[Glasgow Great Helm]], [[Caffeine Cooler]], [[Half-Pipe Hurdler]], [[Macho Mann]], [[Trash Toter]], [[Dry Gulch Gulp]], [[El Muchacho]], [[Backpack Broiler]], [[Burning Bandana]], [[Soot Suit]], [[Hive Minder]], [[Katyusha]], [[Das Hazmattenhatten]], [[Das Feelinbeterbager]], [[Das Ubersternmann]], [[Das Metalmeatencasen]], [[Pardner's Pompadour]], [[Birdman of Australiacatraz]], [[Cobber Chameleon]], [[Falconer]], [[Graybanns]], [[Black Watch]], [[Tartan Spartan]], [[Gaelic Golf Bag]], [[Borscht Belt]], [[Das Naggenvatcher]], [[Whiskey Bib]], [[Stormin' Norman]], [[Flared Frontiersman]], [[Valley Forge]], [[Compatriot]], [[Caribbean Conqueror]], [[Colonial Clogs]], [[Whirly Warrior]], [[Federal Casemaker]], [[Rebel Rouser]], [[Das Maddendoktor]], [[Bear Necessities]], [[Harmburg]], [[Gaelic Garb]], [[Rogue's Brogues]], [[Shogun's Shoulder Guard]], [[Das Gutenkutteharen]], [[Belgian Detective]], [[Hornblower]], [[Lieutenant Bites]], [[Brawling Buccaneer]], [[Blood Banker]], [[After Dark]], [[Delinquent's Down Vest]], [[Wet Works]], [[Baron von Havenaplane]], [[Das Fantzipantzen]], [[Bolshevik Biker]], [[Pampered Pyro]], [[Virtual Viewfinder]], [[Gabe Glasses]], [[Founding Father]]</ref> |
* Los [[Summer Claim Check/es|Summer Claim Checks]] ahora se pueden ser redimidos por can now be redeemed for [[Mann Co. Supply Crate#69/es|Summer Coolers]] | * Los [[Summer Claim Check/es|Summer Claim Checks]] ahora se pueden ser redimidos por can now be redeemed for [[Mann Co. Supply Crate#69/es|Summer Coolers]] | ||
* Las [[Mann Co. Supply Crate Key#Red Summer 2013 Cooler Key|Summer Cooler Keys]] están ahora disponibles en la [[Mann Co. Store/es|Tienda de Mann Co.]] | * Las [[Mann Co. Supply Crate Key#Red Summer 2013 Cooler Key|Summer Cooler Keys]] están ahora disponibles en la [[Mann Co. Store/es|Tienda de Mann Co.]] | ||
* Las [[Map Stamp/es|Sellos de mapa]] y los [[Strange Filter/es|Filtros raros]] para los nuevos mapas de la comunidad ahora están disponibles en la Tienda Mann Co. | * Las [[Map Stamp/es|Sellos de mapa]] y los [[Strange Filter/es|Filtros raros]] para los nuevos mapas de la comunidad ahora están disponibles en la Tienda Mann Co. | ||
− | * | + | * Se ha reducido la intensidad de los efectos de pantalla del [[Bleeding/es|sangrado]] y [[Jarate/es|Fraskungfú]] debajo de DX8 |
− | * | + | * Se ha añadido funcionalidad de busqueda de texto a la mochila y la tienda |
− | * | + | * Se ha añadido {{cvar|tf_hud_show_servertimelimit}} para mostrar el tiempo limite por mapa del server en el [[Heads-up display/es|HUD]] del juego |
* En [[Mann vs. Machine/es|MvM]], si todos los miembros no estan listos, la cuenta regresiva de la pre-ronda parará | * En [[Mann vs. Machine/es|MvM]], si todos los miembros no estan listos, la cuenta regresiva de la pre-ronda parará | ||
* En MvM, cuando los [[robots/es|robots]] son asesinados por el [[Sniper/es|sniper]] los disparos a la cabeza o con la mejora de disparos a la cabeza explosivos, van a soltar dinero 'rojo' que se obtendrá automaticamente cuando debería disolverse | * En MvM, cuando los [[robots/es|robots]] son asesinados por el [[Sniper/es|sniper]] los disparos a la cabeza o con la mejora de disparos a la cabeza explosivos, van a soltar dinero 'rojo' que se obtendrá automaticamente cuando debería disolverse | ||
− | * | + | * Se ha arreglado un bug con el Deslizador de Ajuste de Inusuales que causaría que los cambios no tomaran efecto |
* Doble-clickear en una [[Mann Co. Supply Crate/es|Caja de Mann Co.]] ahora te tomará a la llave apropiada en la tienda | * Doble-clickear en una [[Mann Co. Supply Crate/es|Caja de Mann Co.]] ahora te tomará a la llave apropiada en la tienda | ||
* Por defecto, objetos con cualidades no se seleccionarán como un ingrediente[[Crafting/es|fabricable]]. La UI de selección de ingredientes tiene una casilla de verificación para desabilitar esta característica y permitir la selección. | * Por defecto, objetos con cualidades no se seleccionarán como un ingrediente[[Crafting/es|fabricable]]. La UI de selección de ingredientes tiene una casilla de verificación para desabilitar esta característica y permitir la selección. | ||
* Los objetos Inusuales y Raros ya no se apilarán en paginas de [[Customize items#Loadout/es|equipamiento]]. | * Los objetos Inusuales y Raros ya no se apilarán en paginas de [[Customize items#Loadout/es|equipamiento]]. | ||
− | * | + | * Se ha arreglado un error que causaría que a veces salieran precios incorrectos en la informacion de herramientas del [[Steam Community Market/es|Steam Community Market]] cuando se usaban monedas que no eran de EEUU |
− | * | + | * Se ha arreglado un error que causaría que no se actualizaba correctamente la pagina de objetos populares en la tienda |
− | * | + | * Se ha arreglado un error en el cual los [[Spy/es|spies]] rojos disfrazados generaban una particula de cura azul cuando tocaban kits de salud |
− | * | + | * Se ha arreglado un error where certain projectiles and [[Engineer]] [[building]] [[gibs]] could cause doors to become stuck |
− | * | + | * Se ha arreglado un error en el cual las animaciones de agacharse no actuaban correctamente mientras estaban en el estado de [[Humiliation/es|humullación]] |
− | * | + | * Se ha arreglado un error en el cual los efectos completos de una [[ÜberCharge/es|Supercarga]] no se mostraban siempre en el cliente si un jugador moria con una Supercarga completa |
− | * | + | * Se ha arreglado un error que permitia objetos con nombres/descripciones que contenían HTML, para algunas veces cambiarle la apariencia en la Comunidad de Steam |
− | * | + | * Se ha arreglado un error de [[dispensers/es|dispensadores]] de nivel 3 faltando geometría |
− | * | + | * Se ha arreglado un error de dispensadores de nivel 2 apareciendo identicos a los de nivel 1 en algunos [[vdc:LOD|LODs/es]] |
− | * | + | * Se ha arreglado un error en el cual el efecto de Marcado-Para-La-Muerte mostrandose sobre la cabeza de jugadores disfrazados o en sigilo |
− | * | + | * Se ha arreglado un error de los [[Kill icon/es|iconos de muerte]] de suicido mostrando la ultima arma usada por el jugador en vez de la calavera y los huesos cruzados |
− | * | + | * Se ha arreglado un error de los personajes en el equipamiento a veces saliendo camuflajeados |
* Los atributos de las armas ahora se mostraran en el mismo orden en el juego y en la Comunidad de Steam. | * Los atributos de las armas ahora se mostraran en el mismo orden en el juego y en la Comunidad de Steam. | ||
* Soporte para los codigos WebAPI <code>ITFItems/GetPlayerItems</code> y <code>ITFItems/GetSchema</code> se han removido. | * Soporte para los codigos WebAPI <code>ITFItems/GetPlayerItems</code> y <code>ITFItems/GetSchema</code> se han removido. | ||
==== Mapas ==== | ==== Mapas ==== | ||
− | * | + | * Se ha añadido [[Standin|{{code|cp_standin}}]] y [[Process|{{code|cp_process}}]] |
− | * | + | * Se ha renombrado [[Coaltown Event|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para arreglar un problema al votar por retos en MvM cuando en [[Coal Town/es|Coal Town]] |
* [[Badlands/es|cp_badlands]] | * [[Badlands/es|cp_badlands]] | ||
− | ** | + | ** Se ha arreglado saltos siendo arruinados por la saliente de piedras pequeñas cerca del éspiral |
− | ** | + | ** Se han arreglado las colisiones de útileria |
− | ** | + | ** Se ha arreglado el clip de suavizado |
* [[Dustbowl/es|cp_dustbowl]] | * [[Dustbowl/es|cp_dustbowl]] | ||
− | ** | + | ** Se ha arreglado que los jugadores construyeran en el primer spawn de Blu |
− | ** | + | ** Se ha arreglado que los jugadores dispararan a través de piedras en el escenario 2 |
− | ** | + | ** Se han arreglado las colisiones en los tuneles del escenario 2 |
− | ** | + | ** Se han arreglado las texturas que no se veían correctamente en [[Pyroland/es|Pyrovisión]] |
− | ** | + | ** Se ha arreglado la iluminación en el frente de los acantilados |
− | ** | + | ** Se ha arreglado el error de skybox en el escenario 3 |
− | ** | + | ** Se ha arreglado que los jugadores siendo asesinados a través del techo abajo del escenario 2, punto de captura 1. |
− | ** | + | ** Se ha ajustado la altura del techo del túnel del escenario 3 para mayor espacio |
− | ** | + | ** Se han limpiado las colisiones de útileria |
* [[Egypt/es|cp_egypt]] | * [[Egypt/es|cp_egypt]] | ||
− | ** | + | ** Se han arreglado los errores de pinceles de clip |
− | ** Los jugadores ya no pueden | + | ** Los jugadores ya no pueden construir en el tope de los arcos y salientes altas. |
* [[Gorge/es|cp_gorge]] | * [[Gorge/es|cp_gorge]] | ||
− | ** Los jugadores ya no pueden | + | ** Los jugadores ya no pueden construir en el primer cuarto de spawn de Blu. |
** Cambiada la escala de la textura del agua | ** Cambiada la escala de la textura del agua | ||
* [[Granary (Control Point)/es|cp_granary]] | * [[Granary (Control Point)/es|cp_granary]] | ||
− | ** | + | ** Se ha arreglado la orientación errónea de los signos de flecha |
− | ** | + | ** Se ha arreglado que los jugadores se pudieran posicionarse sobre el spawn de red |
− | ** | + | ** Se ha arreglado que los jugadores construyeran sobre containers de cargo adentro del cuarto de spawn |
− | ** | + | ** Se han arreglado hoyos en la geometría del skybox |
− | ** | + | ** Se ha removido la colisión causada por lamparas colgantes en el spawn de Red |
− | ** | + | ** Se ha removido la colisión de las camaras de seguridad sobre el spawn de Blu y de Red |
− | ** | + | ** Se ha reflejado la alcoba de valla de la arena de la arena de captura final de Red |
− | ** | + | ** Se ha balanceado la colisión de rocas en la arena de las ultimas arena de captura |
− | ** | + | ** Se han re-ordenado los spawns en el primer cuarto de spawn para ser consistente entre Red y Blu |
* [[Gravel Pit/es|cp_gravelpit]] | * [[Gravel Pit/es|cp_gravelpit]] | ||
− | ** | + | ** Se ha ajustado el techo de construcción sobre el punto A |
− | ** | + | ** Se ha removido paquetes de munición debajo del terreno |
− | ** | + | ** Se han añadido etiquetas debajo de los paquetes de salud y paquetes de munición |
* [[Gullywash/es|cp_gullywash]] | * [[Gullywash/es|cp_gullywash]] | ||
− | ** | + | ** Se ha arreglado que los jugadores se salieran del mapa cerca de la mitad del punto de captura |
− | ** | + | ** Se ha ajustado las colisiones de error cerca de la mitad del punto de captura |
* [[Mountain Lab/es|cp_mountainlab]] | * [[Mountain Lab/es|cp_mountainlab]] | ||
− | ** | + | ** Se han arreglado los errores de colisión en las escaleras y en la colina que lleva al primer punto de captura |
− | ** | + | ** Se ha arreglado la iluminación estatica de la utilería |
* [[Steel/es|cp_steel]] | * [[Steel/es|cp_steel]] | ||
− | ** | + | ** Se ha arreglado que los jugadores bloquearan la puerta de spawn de salida de Blu llevando al punto de captura B |
− | ** | + | ** Se ha arreglado la colisión en una saliente cerca del punto de captura B |
** Los jugadores ya no pueden construír adentro del cuarto de spawn de Red | ** Los jugadores ya no pueden construír adentro del cuarto de spawn de Red | ||
− | ** El spawn de Blu sobre la rejilla removido | + | ** El spawn de Blu sobre la rejilla se ha removido |
* [[2Fort/es|ctf_2fort]] | * [[2Fort/es|ctf_2fort]] | ||
− | ** | + | ** Se ha arreglado que los jugadores construyan dentro de la puerta del spawn |
− | ** | + | ** Se han arreglado los errores de recortes en almenas |
− | ** | + | ** Se ha arreglado la altura de la puerta que lleva a las escaleras espirales de la base de Blu para que los jugadores puedan pasar agachados tras un dispensador |
− | ** | + | ** Se ha limpado la colisión de la utilería |
− | ** | + | ** Se ha suavizado el clipping en la rueda de vagón y otros objetos de utilería |
* [[Well (Capture the Flag)/es|ctf_well]] | * [[Well (Capture the Flag)/es|ctf_well]] | ||
− | ** | + | ** Se ha arreglado que los jugadores saltaban fuera del mapa |
* [[Kong King/es|koth_king]] | * [[Kong King/es|koth_king]] | ||
− | ** | + | ** Los paquetes de salud y de munición ahora están emparejadas con los lados Blu y Red del mapa |
** Los jugadores ya no pueden construír en las puertas del spawn | ** Los jugadores ya no pueden construír en las puertas del spawn | ||
* [[Lakeside/es|koth_lakeside]] | * [[Lakeside/es|koth_lakeside]] | ||
− | ** | + | ** Se ha arreglado que los cohetes pasaban a través de terreno cerca del punto de captura |
* [[Viaduct/es|koth_viaduct]] | * [[Viaduct/es|koth_viaduct]] | ||
** Los jugadores ya no pueden construír en vigas del cuarto de spawn | ** Los jugadores ya no pueden construír en vigas del cuarto de spawn | ||
* [[Bigrock/es|mvm_bigrock]] | * [[Bigrock/es|mvm_bigrock]] | ||
− | ** | + | ** Se ha arreglado que los jugadores construyeran en rocas de la sección de cueva |
* [[Badwater/es|pl_badwater]] | * [[Badwater/es|pl_badwater]] | ||
− | ** | + | ** Se ha arreglado los errores de pinceles de clip de jugadores y pinceles de clip faltantes en techos y pareces de piedra. |
− | ** | + | ** Se ha arreglado el suavizado de clip del jugador |
− | ** | + | ** Se han arreglado las colisiones de las vallas |
− | ** | + | ** Se han arreglado las rocas flotantes en la skybox |
− | ** | + | ** Se ha arreglado la iluminación en los objetos de utilería |
− | ** | + | ** Se ha arreglado la iluminación en la vista del cañón |
** Los pasamanos ya no colidan con con las balas y los proyectíles | ** Los pasamanos ya no colidan con con las balas y los proyectíles | ||
** El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia | ** El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia | ||
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** Los jugadores ahora serán aplastados por puertas cerrandose después de la captura del punto 2 | ** Los jugadores ahora serán aplastados por puertas cerrandose después de la captura del punto 2 | ||
* [[Barnblitz/es|pl_barnblitz]] | * [[Barnblitz/es|pl_barnblitz]] | ||
− | ** | + | ** Se ha arreglado que los jugadores construyeran en el skybox arrida del spawn final de Red |
** Los teleportadores ya no se autodestruirán cuando se use en las almenas cerca del primer spawn de Blu | ** Los teleportadores ya no se autodestruirán cuando se use en las almenas cerca del primer spawn de Blu | ||
* [[Frontier/es|pl_frontier]] | * [[Frontier/es|pl_frontier]] | ||
− | ** | + | ** Se han arreglado las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura |
** Los jugadores ya no pueden construir adentro de los volumenes de muertes | ** Los jugadores ya no pueden construir adentro de los volumenes de muertes | ||
** Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu | ** Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu | ||
** Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida | ** Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida | ||
* [[Gold Rush/es|pl_goldrush]] | * [[Gold Rush/es|pl_goldrush]] | ||
− | ** | + | ** Se han arreglado las colisiones de objetos de utilería y de errores de clipping |
− | ** | + | ** Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3 |
** Los jugadores ya no pueden bloquear el carrito a traves de la pared en el escenario | ** Los jugadores ya no pueden bloquear el carrito a traves de la pared en el escenario | ||
** Los jugadores ya no pueden construir en las salidas de los spawns | ** Los jugadores ya no pueden construir en las salidas de los spawns | ||
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** Los pasamanos ya no colidan con las balas ni los proyectiles | ** Los pasamanos ya no colidan con las balas ni los proyectiles | ||
* [[Thunder Mountain/es|pl_thundermountain]] | * [[Thunder Mountain/es|pl_thundermountain]] | ||
− | ** | + | ** Se ha arreglado la puerta visible a través del techo en el escenario 3 |
− | ** | + | ** Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3 |
− | ** Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1 | + | ** Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1 |
* [[Upward/es|pl_upward]] | * [[Upward/es|pl_upward]] | ||
− | ** | + | ** Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final |
− | ** | + | ** Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn |
− | ** | + | ** Se ha arreglado el desvanecimiento en la distancia de los objetos de utilería en el cuarto de spawn de Blu |
− | ** | + | ** Se han arreglado los jugadores construyendo debajo del pasadizo en la saliente del pozo final |
− | ** | + | ** Se ha arreglado el error de clip de pinceles |
** Los jugadores ya no pueden ser atrapados por teletransportarse debajo de las escaleras cerca del punto de captura final | ** Los jugadores ya no pueden ser atrapados por teletransportarse debajo de las escaleras cerca del punto de captura final | ||
** Los jugadores ya no pueden construir dentro del cuarto de spawn final de Red | ** Los jugadores ya no pueden construir dentro del cuarto de spawn final de Red | ||
** Los jugadores ya no pueden construir dentro de las puertas de los cuartos de spawn | ** Los jugadores ya no pueden construir dentro de las puertas de los cuartos de spawn | ||
** Los jugadores ya no pueden estar atrapados dentro del signo de punto de captura | ** Los jugadores ya no pueden estar atrapados dentro del signo de punto de captura | ||
− | ** | + | ** Se ha prevenido que Blu entrara al cuarto final de spawn cuando es neutral |
− | ** | + | ** Se ha suavizado la colisión del clipping |
− | ** | + | ** Se ha incrementado el rendimiento de la colisión |
** Los pasamanos ya no colidan con las balas ni los proyectiles | ** Los pasamanos ya no colidan con las balas ni los proyectiles | ||
− | ** | + | ** Se ha reemplazado la textura del piso en el cuarto final de spawn de Red |
* [[Hightower/es|plr_hightower]] | * [[Hightower/es|plr_hightower]] | ||
− | ** | + | ** Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado |
* [[Nightfall/es|plr_nightfall]] | * [[Nightfall/es|plr_nightfall]] | ||
− | ** | + | ** Se han arreglado los jugadores saltando fuera del mapa |
− | ** | + | ** Se ha reducido la colisión de los objetos de utilería |
* [[Pipeline/es|plr_pipeline]] | * [[Pipeline/es|plr_pipeline]] | ||
− | ** | + | ** Se han arreglado las caras invisibles |
** Los pasamanos ya no colidan con las balas y los proyectiles | ** Los pasamanos ya no colidan con las balas y los proyectiles | ||
* [[Hydro/es|tc_hydro]] | * [[Hydro/es|tc_hydro]] | ||
− | ** | + | ** Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa |
− | ** | + | ** Se ha arreglado que los jugadores se posaran en la parte superior del monumento. |
==== Items ==== | ==== Items ==== | ||
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* Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]] | * Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]] | ||
* La [[Strange Bacon Grease/es]] ahora puede ser [[Gift Wrap/es|regalada]] | * La [[Strange Bacon Grease/es]] ahora puede ser [[Gift Wrap/es|regalada]] | ||
− | * | + | * Se ha añadido [[Model_optimization/es|LODs]] al set de objetos [[Airborne Armaments/es|Armamentos Aéreos]] |
− | * | + | * Se ha arreglado que el los proyectiles del [[Righteous Bison/es|Bisonte]]/[[Pomson 6000|Pomson]] se quedaran atascados en la puerta |
− | * | + | * Se han arreglado las [[Sandman/es|pelotas]] y [[Jar/es|jarras]] que a veces atravesaban geometría delgada |
− | * [[Criti-cola| | + | * [[Criti-cola|Criticola]] |
** Eliminado: Daño tomado por mini-críticos | ** Eliminado: Daño tomado por mini-críticos | ||
** Añadido: Daño tomado incrementado 25% | ** Añadido: Daño tomado incrementado 25% | ||
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** Explosiones de cohetes ahora usan los sonidos correctos | ** Explosiones de cohetes ahora usan los sonidos correctos | ||
* [[Tank Buster/es|Revientatanques]] (set) | * [[Tank Buster/es|Revientatanques]] (set) | ||
− | ** Removido +20% resistencia de daño de | + | ** Removido +20% resistencia de daño de centinelas en el usuario |
** Añadido: Deja una tarjeta de visita en tus victimas | ** Añadido: Deja una tarjeta de visita en tus victimas | ||
* [[Phlogistinator/es|Flogistonador]] | * [[Phlogistinator/es|Flogistonador]] | ||
− | ** | + | ** Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento |
− | * [[Powerjack]] | + | * [[Powerjack/es|Batemartillo]] |
− | ** | + | ** Añadido: 15% incremento de la velocidad del movimiento cuando se está usando |
− | ** | + | ** Añadido: 20% vulnerabilidad de daño entrante de cualquier manera |
* [[Gas Jockey's Gear|The Gas Jockey's Gear]] (set) | * [[Gas Jockey's Gear|The Gas Jockey's Gear]] (set) | ||
− | ** | + | ** Removido: +10% movilidad en el usuario |
− | ** | + | ** Removido: +10% vulnerabilidad de daño de bala en usuario |
** Añadido: Deja una tarjeta de visita en tus victimas | ** Añadido: Deja una tarjeta de visita en tus victimas | ||
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** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la [[Fishcake/es|Barrita de Pescado]]</ref> | ** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la [[Fishcake/es|Barrita de Pescado]]</ref> | ||
− | * [[Gunslinger/es| | + | * [[Gunslinger/es|Forajido]] |
− | ** Arreglado un error que causaba que las | + | ** Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída |
− | * [[Rescue Ranger/es| | + | * [[Rescue Ranger/es|La Rescatadora]] |
** Incremento menor en el daño por perno | ** Incremento menor en el daño por perno | ||
** Incrementada la regeneración de las construcciones de 50 a 75 por perno | ** Incrementada la regeneración de las construcciones de 50 a 75 por perno | ||
− | * [[Short Circuit/es| | + | * [[Short Circuit/es|Cortocircuitador]] |
** El costo de la munición reducido cuando un ataque destruye un proyectil | ** El costo de la munición reducido cuando un ataque destruye un proyectil | ||
** El costo de disparo reducido a -18 metal | ** El costo de disparo reducido a -18 metal | ||
− | * [[Wrangler/es| | + | * [[Wrangler/es|Arreo]] |
− | ** Reducida ligeramente la puntería de | + | ** Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia |
− | ** Escudo protector ahora se desvanece un segundo | + | ** Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere |
* [[Crusader's Crossbow/es|Ballesta del Cruzado]] | * [[Crusader's Crossbow/es|Ballesta del Cruzado]] | ||
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** Añadido nuevo efecto de rastro | ** Añadido nuevo efecto de rastro | ||
** Suavizada la animación de recarga (DPS sin cambiar) | ** Suavizada la animación de recarga (DPS sin cambiar) | ||
− | ** | + | ** Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones<ref>No arreglado realmente</ref> |
* [[Quick-Fix/es|Apañador]] | * [[Quick-Fix/es|Apañador]] | ||
** Añadido curar en exceso un 50% | ** Añadido curar en exceso un 50% | ||
Line 277: | Line 277: | ||
** Removida la penalización | ** Removida la penalización | ||
** Añadido: Daño tomado incrementado un 20% | ** Añadido: Daño tomado incrementado un 20% | ||
− | * [[Darwin's Danger Shield|Darwin | + | * [[Darwin's Danger Shield/es|Escudo de Darwin]] |
** Añadido: Daño de balas reducido un 15% | ** Añadido: Daño de balas reducido un 15% | ||
** Añadido: Daño de explosivos incrementado 20% | ** Añadido: Daño de explosivos incrementado 20% | ||
Line 289: | Line 289: | ||
** Añadido: incrementada duración de camuflaje 40% | ** Añadido: incrementada duración de camuflaje 40% | ||
* [[Spy-cicle/es|Apungelador]] | * [[Spy-cicle/es|Apungelador]] | ||
− | ** | + | ** Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado |
* [[Saharan Spy/es|Spy Sahariano]] (set) | * [[Saharan Spy/es|Spy Sahariano]] (set) | ||
** Removido: Reducido el sonido de volumen de decamuflajeado | ** Removido: Reducido el sonido de volumen de decamuflajeado |
Revision as of 10:48, 21 July 2013
|
Fuente: Team Fortress 2 Update Released (Inglés)
Índice
Notas del parche
Team Fortress 2
General
- Se han añadido mas de 60 objetos de estrella dorada enviados por la comunidad en la Steam Workshop[1]
- Los Summer Claim Checks ahora se pueden ser redimidos por can now be redeemed for Summer Coolers
- Las Summer Cooler Keys están ahora disponibles en la Tienda de Mann Co.
- Las Sellos de mapa y los Filtros raros para los nuevos mapas de la comunidad ahora están disponibles en la Tienda Mann Co.
- Se ha reducido la intensidad de los efectos de pantalla del sangrado y Fraskungfú debajo de DX8
- Se ha añadido funcionalidad de busqueda de texto a la mochila y la tienda
- Se ha añadido
tf_hud_show_servertimelimit
para mostrar el tiempo limite por mapa del server en el HUD del juego - En MvM, si todos los miembros no estan listos, la cuenta regresiva de la pre-ronda parará
- En MvM, cuando los robots son asesinados por el sniper los disparos a la cabeza o con la mejora de disparos a la cabeza explosivos, van a soltar dinero 'rojo' que se obtendrá automaticamente cuando debería disolverse
- Se ha arreglado un bug con el Deslizador de Ajuste de Inusuales que causaría que los cambios no tomaran efecto
- Doble-clickear en una Caja de Mann Co. ahora te tomará a la llave apropiada en la tienda
- Por defecto, objetos con cualidades no se seleccionarán como un ingredientefabricable. La UI de selección de ingredientes tiene una casilla de verificación para desabilitar esta característica y permitir la selección.
- Los objetos Inusuales y Raros ya no se apilarán en paginas de equipamiento.
- Se ha arreglado un error que causaría que a veces salieran precios incorrectos en la informacion de herramientas del Steam Community Market cuando se usaban monedas que no eran de EEUU
- Se ha arreglado un error que causaría que no se actualizaba correctamente la pagina de objetos populares en la tienda
- Se ha arreglado un error en el cual los spies rojos disfrazados generaban una particula de cura azul cuando tocaban kits de salud
- Se ha arreglado un error where certain projectiles and Engineer building gibs could cause doors to become stuck
- Se ha arreglado un error en el cual las animaciones de agacharse no actuaban correctamente mientras estaban en el estado de humullación
- Se ha arreglado un error en el cual los efectos completos de una Supercarga no se mostraban siempre en el cliente si un jugador moria con una Supercarga completa
- Se ha arreglado un error que permitia objetos con nombres/descripciones que contenían HTML, para algunas veces cambiarle la apariencia en la Comunidad de Steam
- Se ha arreglado un error de dispensadores de nivel 3 faltando geometría
- Se ha arreglado un error de dispensadores de nivel 2 apareciendo identicos a los de nivel 1 en algunos LODs/es
- Se ha arreglado un error en el cual el efecto de Marcado-Para-La-Muerte mostrandose sobre la cabeza de jugadores disfrazados o en sigilo
- Se ha arreglado un error de los iconos de muerte de suicido mostrando la ultima arma usada por el jugador en vez de la calavera y los huesos cruzados
- Se ha arreglado un error de los personajes en el equipamiento a veces saliendo camuflajeados
- Los atributos de las armas ahora se mostraran en el mismo orden en el juego y en la Comunidad de Steam.
- Soporte para los codigos WebAPI
ITFItems/GetPlayerItems
yITFItems/GetSchema
se han removido.
Mapas
- Se ha añadido
cp_standin
ycp_process
- Se ha renombrado
mvm_coaltown_event
amvm_ghost_town
para arreglar un problema al votar por retos en MvM cuando en Coal Town
- cp_badlands
- Se ha arreglado saltos siendo arruinados por la saliente de piedras pequeñas cerca del éspiral
- Se han arreglado las colisiones de útileria
- Se ha arreglado el clip de suavizado
- cp_dustbowl
- Se ha arreglado que los jugadores construyeran en el primer spawn de Blu
- Se ha arreglado que los jugadores dispararan a través de piedras en el escenario 2
- Se han arreglado las colisiones en los tuneles del escenario 2
- Se han arreglado las texturas que no se veían correctamente en Pyrovisión
- Se ha arreglado la iluminación en el frente de los acantilados
- Se ha arreglado el error de skybox en el escenario 3
- Se ha arreglado que los jugadores siendo asesinados a través del techo abajo del escenario 2, punto de captura 1.
- Se ha ajustado la altura del techo del túnel del escenario 3 para mayor espacio
- Se han limpiado las colisiones de útileria
- cp_egypt
- Se han arreglado los errores de pinceles de clip
- Los jugadores ya no pueden construir en el tope de los arcos y salientes altas.
- cp_gorge
- Los jugadores ya no pueden construir en el primer cuarto de spawn de Blu.
- Cambiada la escala de la textura del agua
- cp_granary
- Se ha arreglado la orientación errónea de los signos de flecha
- Se ha arreglado que los jugadores se pudieran posicionarse sobre el spawn de red
- Se ha arreglado que los jugadores construyeran sobre containers de cargo adentro del cuarto de spawn
- Se han arreglado hoyos en la geometría del skybox
- Se ha removido la colisión causada por lamparas colgantes en el spawn de Red
- Se ha removido la colisión de las camaras de seguridad sobre el spawn de Blu y de Red
- Se ha reflejado la alcoba de valla de la arena de la arena de captura final de Red
- Se ha balanceado la colisión de rocas en la arena de las ultimas arena de captura
- Se han re-ordenado los spawns en el primer cuarto de spawn para ser consistente entre Red y Blu
- cp_gravelpit
- Se ha ajustado el techo de construcción sobre el punto A
- Se ha removido paquetes de munición debajo del terreno
- Se han añadido etiquetas debajo de los paquetes de salud y paquetes de munición
- cp_gullywash
- Se ha arreglado que los jugadores se salieran del mapa cerca de la mitad del punto de captura
- Se ha ajustado las colisiones de error cerca de la mitad del punto de captura
- cp_mountainlab
- Se han arreglado los errores de colisión en las escaleras y en la colina que lleva al primer punto de captura
- Se ha arreglado la iluminación estatica de la utilería
- cp_steel
- Se ha arreglado que los jugadores bloquearan la puerta de spawn de salida de Blu llevando al punto de captura B
- Se ha arreglado la colisión en una saliente cerca del punto de captura B
- Los jugadores ya no pueden construír adentro del cuarto de spawn de Red
- El spawn de Blu sobre la rejilla se ha removido
- ctf_2fort
- Se ha arreglado que los jugadores construyan dentro de la puerta del spawn
- Se han arreglado los errores de recortes en almenas
- Se ha arreglado la altura de la puerta que lleva a las escaleras espirales de la base de Blu para que los jugadores puedan pasar agachados tras un dispensador
- Se ha limpado la colisión de la utilería
- Se ha suavizado el clipping en la rueda de vagón y otros objetos de utilería
- ctf_well
- Se ha arreglado que los jugadores saltaban fuera del mapa
- koth_king
- Los paquetes de salud y de munición ahora están emparejadas con los lados Blu y Red del mapa
- Los jugadores ya no pueden construír en las puertas del spawn
- koth_lakeside
- Se ha arreglado que los cohetes pasaban a través de terreno cerca del punto de captura
- koth_viaduct
- Los jugadores ya no pueden construír en vigas del cuarto de spawn
- mvm_bigrock
- Se ha arreglado que los jugadores construyeran en rocas de la sección de cueva
- pl_badwater
- Se ha arreglado los errores de pinceles de clip de jugadores y pinceles de clip faltantes en techos y pareces de piedra.
- Se ha arreglado el suavizado de clip del jugador
- Se han arreglado las colisiones de las vallas
- Se han arreglado las rocas flotantes en la skybox
- Se ha arreglado la iluminación en los objetos de utilería
- Se ha arreglado la iluminación en la vista del cañón
- Los pasamanos ya no colidan con con las balas y los proyectíles
- El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia
- Los jugadores ya no pueden construír adentro del cuarto de spawn de Blu
- Los jugadores ya no pueden ser atrapados con teleportadores bajo el signo por el primer punto de captura
- Los jugadores ya no pueden entrar a la habitación con vista al punto final a traves de la ventana antes que el punto 3 es capturado
- Los jugadores ahora serán aplastados por puertas cerrandose después de la captura del punto 2
- pl_barnblitz
- Se ha arreglado que los jugadores construyeran en el skybox arrida del spawn final de Red
- Los teleportadores ya no se autodestruirán cuando se use en las almenas cerca del primer spawn de Blu
- pl_frontier
- Se han arreglado las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura
- Los jugadores ya no pueden construir adentro de los volumenes de muertes
- Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu
- Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida
- pl_goldrush
- Se han arreglado las colisiones de objetos de utilería y de errores de clipping
- Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3
- Los jugadores ya no pueden bloquear el carrito a traves de la pared en el escenario
- Los jugadores ya no pueden construir en las salidas de los spawns
- Los jugadores ya no pueden construir en el techo de la choza cerca del final del escenario 3
- Ahora ni los jugadores ni las construcciones pueden ser eliminados a traves del piso en el escenario 1 en la parte superior del punto
- Los jugadores ya no pueden construir en la perca en el escenario 1
- Los pasamanos ya no colidan con las balas ni los proyectiles
- pl_thundermountain
- Se ha arreglado la puerta visible a través del techo en el escenario 3
- Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3
- Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1
- pl_upward
- Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final
- Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn
- Se ha arreglado el desvanecimiento en la distancia de los objetos de utilería en el cuarto de spawn de Blu
- Se han arreglado los jugadores construyendo debajo del pasadizo en la saliente del pozo final
- Se ha arreglado el error de clip de pinceles
- Los jugadores ya no pueden ser atrapados por teletransportarse debajo de las escaleras cerca del punto de captura final
- Los jugadores ya no pueden construir dentro del cuarto de spawn final de Red
- Los jugadores ya no pueden construir dentro de las puertas de los cuartos de spawn
- Los jugadores ya no pueden estar atrapados dentro del signo de punto de captura
- Se ha prevenido que Blu entrara al cuarto final de spawn cuando es neutral
- Se ha suavizado la colisión del clipping
- Se ha incrementado el rendimiento de la colisión
- Los pasamanos ya no colidan con las balas ni los proyectiles
- Se ha reemplazado la textura del piso en el cuarto final de spawn de Red
- plr_hightower
- Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado
- plr_nightfall
- Se han arreglado los jugadores saltando fuera del mapa
- Se ha reducido la colisión de los objetos de utilería
- plr_pipeline
- Se han arreglado las caras invisibles
- Los pasamanos ya no colidan con las balas y los proyectiles
- tc_hydro
- Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa
- Se ha arreglado que los jugadores se posaran en la parte superior del monumento.
Items
- El Desafío del caudillo, El Salacot de Lord Cockswain, Ese Sombrero Setentero, La Cabellera Canina, El Chacó de Copa de Francotirador, El El Padre Zurrador, and Vox Diabolus ahora pueden ser pintados
- Los sets "El Public Enemy", "El Urban Professional", y "El Dumpster Diver" ahora aparecerán como sets en el UI del juego
- Los objetos de Alma Maldita (Skins de halloween de zombi) ahora son renombrables
- La Strange Bacon Grease/es ahora puede ser regalada
- Se ha añadido LODs al set de objetos Armamentos Aéreos
- Se ha arreglado que el los proyectiles del Bisonte/Pomson se quedaran atascados en la puerta
- Se han arreglado las pelotas y jarras que a veces atravesaban geometría delgada
- Criticola
- Eliminado: Daño tomado por mini-críticos
- Añadido: Daño tomado incrementado 25%
- Paratenseco
- Añadido: incremento de curación de 20% mientras está desplegada
- Añadido: incremento de vulnerabilidad en un 80% a todas las fuerzas de empuje mientras está desplegada
- Aeropistola
- Añadido: Incremento de +25% de Altura de Salto cuando activa
- La Entrega Especial (set de objetos) (set)
- Removido: +25 salud maxima en usuario
- Añadido: Deja una tarjeta de visita en tus victimas
- Refuerzo del Batallón
- Añadido un +15% de resistencia a daño de Sentinaleas a todos los compañeros de equipo mientras el efecto del subidón está activo (reducción de 50% de daño mientras el subidón está activo)
- La furia ahora es generada por el daño generado y no el daño recibido
- La Caja Negra
- Los sonidos de las explosiones de cohetes ahora usan el sonido correcto
- Bazooka del Mendingo
- Arreglado un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga)
- Los cohetes desviados ahora remueven un cohete cargado de las municiones
- Conchistador
- La Furia es generada solo por el daño generado[2]
- Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe
- Exprimevacas 5000
- Reducido el tamaño de la munición (de 5 a 4)
- Removido el atributo de -10% de daño
- Removido el atributo de recarga 5% mas lenta
- Añadido texto en la descripcion faltante "incendia a los enemigos"
- Nuevas particulas y sonidos
- Plan de Huida
- Los jugadores ahora reciben el efecto Marcado-A-Muerte cuando está activo, y por un corto tiempo despues de enfundar
- Libertador:
- Removida la penalización de -25% tamaño de cargador
- Añadida penazilación daño reducido 25%
- Original
- Explosiones de cohetes ahora usan los sonidos correctos
- Revientatanques (set)
- Removido +20% resistencia de daño de centinelas en el usuario
- Añadido: Deja una tarjeta de visita en tus victimas
- Flogistonador
- Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento
- Batemartillo
- Añadido: 15% incremento de la velocidad del movimiento cuando se está usando
- Añadido: 20% vulnerabilidad de daño entrante de cualquier manera
- The Gas Jockey's Gear (set)
- Removido: +10% movilidad en el usuario
- Removido: +10% vulnerabilidad de daño de bala en usuario
- Añadido: Deja una tarjeta de visita en tus victimas
- Targe de Carga
- Añadido: Inmunidad a la poscombustión
- Bala Perdida
- El Rango ya no afecta directamente el daño de impacto de la bala de cañón
- Reducido el tiempo de carga a 1 segundo
- Añadido: particulas y sonidos para el Doble-Donk (directamente impactando a un enemigo medio segundo antes de la explosión de la bomba)
- el daño del Doble-Donk ahora son mini-críticos
- Artillería del Experto (set)
- Removido: resistencia al daño de fuego incrementada un +10% al usuario
- Focata de Filete de Búfalo
- Removido: Daño tomado son mini-críticos
- Añadido: Daño tomado incrementado un 25%
- Chocolatina Dalokohs
- Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25[3]
- Forajido
- Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída
- La Rescatadora
- Incremento menor en el daño por perno
- Incrementada la regeneración de las construcciones de 50 a 75 por perno
- Cortocircuitador
- El costo de la munición reducido cuando un ataque destruye un proyectil
- El costo de disparo reducido a -18 metal
- Arreo
- Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia
- Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere
- Ballesta del Cruzado
- Cambiado el proyectil de flecha a una aguja larga
- Añadido nuevo efecto de rastro
- Suavizada la animación de recarga (DPS sin cambiar)
- Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones[4]
- Apañador
- Añadido curar en exceso un 50%
- Supercarga ahora afecta al medic cuando no hay objetivo de curación
- Las escopetas con empuje (Dispensadora de Caña) ya no afecta al jugador bajo el efecto de la Supercarga del Apañador
- Vacunador
- Supercarga ahora completamente absorbe daño de crítico para el tipo de daño seleccionado, pero ahora agota la Supercarga basada en el daño prevenido
- Ganga del Bazar
- Fijada la carga primaria de -40% en vez de -20%
- Maximizada la carga completa a 200%
- Camper Comodón
- Removida la penalización
- Añadido: Daño tomado incrementado un 20%
- Escudo de Darwin
- Añadido: Daño de balas reducido un 15%
- Añadido: Daño de explosivos incrementado 20%
- Kit Crocoestilo (set)
- Removida la inmunidad a los disparos en la cabeza
- Añadido: Deja una tarjeta de visita en tus victimas
- Duplicante
- Cuando bajo los efectos de muerte fingida, el daño tomado disminuye la duración del efecto
- Extranjero
- Añadido: incrementada duración de camuflaje 40%
- Apungelador
- Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado
- Spy Sahariano (set)
- Removido: Reducido el sonido de volumen de decamuflajeado
- Removido: Relucir del camuflaje 0.5 mas largo
- Añadido un efecto de particula personalizado cuando se hace una burla
Cambios Indocumentados
- Cambiado el icono de aplicación o
- Cambiada la descripción del Summer Claim Check.
- Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal"
- Objeto Cambiado:
- Removido los bonos de set de el Oso Hibernante y del Medic Medieval
- Bala Perdida
- Removido bono de +50% de daño
- Cortocircuitador
- Costo de munición incrementada a -36 metal cuando un ataque no destruye un proyectil o le pega a un jugador
- Incrementada la velocidad de disparo por +25%
- El hocico del arma ahora emite un efecto de chispa cuando se dispara
- Arreglado el ataque arqueandose con amigos cercanos como si fueran enemigos
- Región de equipación cambiados:
- Mezcladas regiones de equipación 'Camisa de Scout o Heavy" con la región de equipación "Camisa"
- Actualizado itemtest:
- Añadido un cabinete de reabastecimiento y area de respawn.
- Arreglados los spawns de BLU estando todos en el mismo lugar
- Añadida una nueva opción avanzada de multiplayer que alterna los numeros de daños sobreescribiendo las particulas de las particulas de mini críticos
- Añadidos nuevos iconos sobre la salud del HUD para efectos de estatus como un subidón de mini-críticos
- La interfáz de fabricación ya no preserva el plano organizado como en el inventario y ya no siempre permite la selección de dos de los mismos objetos
- Los objetos del inventario arrastrados ya no usan el sonido efecto de sonido correcto cuando se suelten
- Añadido el convar mat_phong
- El Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal, y la Cornamenta ahora se pueden obtener con aspectoInusual.
- Añadido el Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal, Último Aliento, Aspecto de la Aparición, Maravilloso Atuendo Invernal, Conserje Degollador, Bata Invernal, Brisa Fresca, Gafas de Esquiador, Frío Asesino, Vacaciones del Doctor, Protector Palmar, Orejeras de Tipo Duro, Melena de Jugador de Hockey, Patillas Señoriales, Bufanda del Mercenario, Piloto Errante, Renicornio y la Cornamenta al sistema de obtención aleatoria de objetos.
- Mann contra Máquina:
- Los cohetes del Soldier Gigante Cargado ahora se mueven a la velocidad de un cohete normal.[5]
- El Sistema de Obtención Aleatoria de Objetos ahora requiere que aceptes nuevos objetos y que despidas la nueva notificación antes de que otro objeto se pueda encontrar.
Notes
- ↑ Bigg Mann on Campus, Cool Cat Cardigan, Greased Lightning, Red Army Robin, Heavy-Weight Champ, Tsarboosh, Glasgow Great Helm, Caffeine Cooler, Half-Pipe Hurdler, Macho Mann, Trash Toter, Dry Gulch Gulp, El Muchacho, Backpack Broiler, Burning Bandana, Soot Suit, Hive Minder, Katyusha, Das Hazmattenhatten, Das Feelinbeterbager, Das Ubersternmann, Das Metalmeatencasen, Pardner's Pompadour, Birdman of Australiacatraz, Cobber Chameleon, Falconer, Graybanns, Black Watch, Tartan Spartan, Gaelic Golf Bag, Borscht Belt, Das Naggenvatcher, Whiskey Bib, Stormin' Norman, Flared Frontiersman, Valley Forge, Compatriot, Caribbean Conqueror, Colonial Clogs, Whirly Warrior, Federal Casemaker, Rebel Rouser, Das Maddendoktor, Bear Necessities, Harmburg, Gaelic Garb, Rogue's Brogues, Shogun's Shoulder Guard, Das Gutenkutteharen, Belgian Detective, Hornblower, Lieutenant Bites, Brawling Buccaneer, Blood Banker, After Dark, Delinquent's Down Vest, Wet Works, Baron von Havenaplane, Das Fantzipantzen, Bolshevik Biker, Pampered Pyro, Virtual Viewfinder, Gabe Glasses, Founding Father
- ↑ Ya cambiado en Parche del 27 de junio de 2012
- ↑ Tambien aplicado a la Barrita de Pescado
- ↑ No arreglado realmente
- ↑ Arreglado en Parche del 11 de julio de 2013.
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: hl2/resource/clientscheme.res
Modified: hl2/scripts/decals_subrect.txt
Modified: hl2/scripts/level_sounds_canals.txt
Modified: hl2/scripts/level_sounds_e3_c17.txt
Modified: hl2/scripts/npc_sounds_citizen.txt
Modified: tf/cfg/headtrack_tf.cfg
Modified: tf/cfg/mapcycle_default.txt
Modified: tf/cfg/mapcycle_quickplay_cp.txt
Modified: tf/cfg/motd_default.txt
Modified: tf/cfg/motd_text_default.txt
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/itemtest_manifest.txt
Modified: tf/scripts/itemtest_qc_template.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maplist.txt
Modified: tf/tf2_misc_dir.vpk/scripts/objects.txt
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vvd
Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/doubledonk.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_coldfront_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_collection_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_egypt_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fastlane_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_freight_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_frontier_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hoodoo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_junction_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_offblast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
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Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf