Difference between revisions of "Sawmill (King of the Hill)"

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== Locations ==
 
== Locations ==
 
[[File:Arena Sawmill overview.png|thumb|An overview of the Sawmill map.]]
 
[[File:Arena Sawmill overview.png|thumb|An overview of the Sawmill map.]]
*'''Waterfall:''' Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes.
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* '''Waterfall''': Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes.
 
* '''The Cave''' - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
 
* '''The Cave''' - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
*'''Log Shed:''' On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed.
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* '''Log Shed''': On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed.
*'''Center Shed:''' The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular [[Wikipedia:Head saw|Head Saws]] move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
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* '''Center Shed''': The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular [[Wikipedia:Head saw|Head Saws]] move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
 
* '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
 
* '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
 
* '''The Alcoves''' - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined [[Engineer]], if he sets up a [[Buildings|Sentry nest]] early.
 
* '''The Alcoves''' - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined [[Engineer]], if he sets up a [[Buildings|Sentry nest]] early.
 
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
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== Strategy ==
 
== Strategy ==
{{hatnote|See [[Community Sawmill (King of the Hill) strategy]]}}
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{{main|Community Sawmill (King of the Hill) strategy}}
  
== Control Point Timing ==
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== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
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'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
 
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
 
* Fixed [[Engineer]] exploit.
 
* Fixed [[Engineer]] exploit.
 
== Bugs ==
 
* Sometimes, players can get stuck at spawn staircase.
 
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
 
*[http://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps.]
 
*[http://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps.]
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{{ClasslessUpdateNav}}
 
{{ClasslessUpdateNav}}
 
{{Maps nav}}
 
{{Maps nav}}
 
[[Category:King of the Hill maps]]
 
[[Category:King of the Hill maps]]

Revision as of 04:43, 2 January 2015

Sawmill has multiple variations, including Arena, Capture the Flag, SnowVille and Soul-Mill.
Sawmill (King of the Hill)
Environmental death Saw Blades.png
Basic Information
Variants: Arena, Capture the Flag, SnowVille and Soul-Mill
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Cloudy, raining
Hazards: Sawblades
Map Photos
Loading screen photos.
Map Overview
Sawmill (Arena) overview.png
Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly saw blades near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.

Sawmill is a King of the Hill map, a modified version of Sawmill (Arena). It was released with the Classless Update, in conjunction with its Capture the Flag variant as an official map. Sawmill (King of the Hill) has an almost identical layout to its Arena variant.

The goal is to capture the control point and seize it for a duration of 3 minutes, while stopping the other team from doing the same.

Locations

An overview of the Sawmill map.
  • Waterfall: Located on the right hand side of RED's spawn area, a titular waterfall flows down from a gray cliff into the center of a large pool. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes.
  • The Cave - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
  • Log Shed: On the right hand side of BLU's spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed.
  • Center Shed: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular Head Saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
  • Rooftops - Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
  • The Alcoves - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined Engineer, if he sets up a Sentry nest early.

Strategy

Main article: Community Sawmill (King of the Hill) strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 13, 2009 Patch (Classless Update)

  • Added Sawmill (King of the Hill) to the game.

October 29, 2009 Patch (Haunted Halloween Special)

See also

External links