Difference between revisions of "Rainblower"

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m (Updated damage and functions table to match Flamethrower table)
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| availability      = {{avail|drop|craft|purchase|Crate46-strange|collectors}}
 
| availability      = {{avail|drop|craft|purchase|Crate46-strange|collectors}}
 
| numbered          = yes
 
| numbered          = yes
| medieval          =  
+
| medieval          = no
 +
| marketable        = yes
 
| ammo-loaded        = 200
 
| ammo-loaded        = 200
 
| ammo-carried      = N/A
 
| ammo-carried      = N/A
Line 40: Line 41:
  
 
| damage            = yes
 
| damage            = yes
| flame close      = {{tooltip|13.0 / particle|173.3 / s}}
+
| flame close      = {{tooltip|6.5-13 / particle|86.7-173.3 / s}}
| flame far        = {{tooltip|6.5 / particle|Rounds up to 7. 93.3 / s}}
+
| flame far        = {{tooltip|3.25-6.5 / particle|43.3-86.7 / s}}
 
| flame far % = 50
 
| flame far % = 50
| crit              = {{tooltip|20-39 / particle|266-520 / s}}
+
| crit              = {{tooltip|9.75-19.5 / particle|133-266 / s}}
| minicrit          = {{tooltip|9-18 / particle|120-240 / s}}
+
| minicrit          = {{tooltip|4.3875-8.775 / particle|58-117 / s}}
 
| afterburn        = {{tooltip|4 / tick|8 / s}}
 
| afterburn        = {{tooltip|4 / tick|8 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| function times    = yes
 
| function times    = yes
| attack interval  = {{tooltip|0.044̅̅ s|A player may only be hit a maximum of 13.3 times per second per Flamethrower.}}
+
| attack interval  = {{tooltip|0.044̅̅ s|A player may only be hit a maximum of 13.3 times per second or once very 0.075 seconds per Flamethrower.}}
 
| ammo interval    = 0.08 s
 
| ammo interval    = 0.08 s
 
| airblast cooldown = 0.75 s
 
| airblast cooldown = 0.75 s
| afterburn time    = 3-10 s
+
| afterburn time    = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}}
 
}}
 
}}
  

Revision as of 17:32, 27 August 2019

Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them with sparkling rainbows (all consuming fire).
Rainblower publicity blurb.

The Rainblower is a primary weapon for the Pyro. It appears as a series of four brass horns and one silver horn with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows. This item may only be seen in-game by users who are in Pyroland, however, it will show up as the Rainblower in the deathcam. A Pyro with the Rainblower equipped will be shown as having the Flame Thrower to players not in Pyroland. The Rainblower makes wind chime and bubbling sounds when fired. It also makes very light tinkling sounds when deployed but not fired.

Taunting with the Rainblower equipped will perform the Armageddon kill taunt, igniting and potentially killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland will also see this taunt, but with a slight difference; instead of forming a rainbow at the beginning of the taunt, the Pyro will appear to breathe a stream of fire from its mouth. The damage halves for every player hit, making it possible to survive.

In combat, this weapon functions identically to the stock Flame Thrower. Like all flamethrowers, it causes afterburn.

Damage and function times

See also: Damage
Identical to: Flame Thrower
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 6.5-13 / particle
Flame damage (far) 50% 3.25-6.5 / particle
Critical 9.75-19.5 / particle
Mini-crit 4.3875-8.775 / particle
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.044̅̅ s
Ammo consumption interval 0.08 s
Afterburn duration 4-10 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

Strange variant


Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firefighter
Firefighter
Kill 500 enemies.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Rainblower was added to the game.
  • [Undocumented] Added Strange quality.

July 5, 2012 Patch

  • Fixed the Rainblower taunt attacking players through walls.
  • Optimized the Rainblower taunt particles.

July 12, 2012 [Item schema update]

  • Fixed Strange Rainblower so Strange Part Posthumous Kills can be applied to it.

November 12, 2013 Patch

December 17, 2015 Patch (Tough Break Update)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

February 2, 2016 Patch

  • Updated the Rainblower to remove the pilot light.

July 7, 2016 Patch (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new flamethrower effects on some machines.

March 28, 2018 Patch #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

March 28, 2018 Patch #2

  • Fixed a server crash related to the Flamethrower.

Bugs

  • This weapon does not glow when crit boosted.
    • Furthermore, when crit boosted, the sound it makes is of the original flamethrower.
  • When in spectator mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
  • As with most other taunts, performing the Rainblower's taunt and being knocked into the air will cancel the taunt but not its animation. However, it will also leave the taunt's particle effects at the place the taunt was initially performed, though it will not damage enemies.
    • This will also occur if the player is killed during the taunt animation.
  • The flame particles for this weapon do not appear in DirectX 8.

Trivia

  • The Rainblower's concept of being seen only in Pyroland comes from Meet the Pyro, where Pyro sees its flamethrower as the Rainblower, and its fire as rainbows.
  • The Rainblower, along with the Stock Rocket Launcher and Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.

Gallery

See also