Difference between revisions of "User:GrampaSwood/Progress/nl"
GrampaSwood (talk | contribs) (continued a bit on the heavy page) |
GrampaSwood (talk | contribs) (Sandvich + Shotgun. Added Soldier Taunts) |
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Het {{item name|Brass Beast}} doet de meeste schade per seconden in het spel, maar warmt 50% langzamer op en je loopt met een slakkengang. Om effectief te spelen moet je rekening houden met de opwarmtijd anders ben je erg kwetsbaar van elke kant. Wanneer het wapen opgewarmd is krijg je een 20% weerstand tegen alle schade als je minder dan 50% van je gezondheid hebt. Het {{item name|Brass Beast}} is hierom goed voor verdedigen en wanneer je weinig hoeft te bewegen. Wees voorzichtig om jezelf niet bloot te stellen, omdat je langzaam bent waardoor je een makkelijk doelwit bent voor Snipers en Spy's. | Het {{item name|Brass Beast}} doet de meeste schade per seconden in het spel, maar warmt 50% langzamer op en je loopt met een slakkengang. Om effectief te spelen moet je rekening houden met de opwarmtijd anders ben je erg kwetsbaar van elke kant. Wanneer het wapen opgewarmd is krijg je een 20% weerstand tegen alle schade als je minder dan 50% van je gezondheid hebt. Het {{item name|Brass Beast}} is hierom goed voor verdedigen en wanneer je weinig hoeft te bewegen. Wees voorzichtig om jezelf niet bloot te stellen, omdat je langzaam bent waardoor je een makkelijk doelwit bent voor Snipers en Spy's. | ||
− | === | + | ==={{item link|Tomislav}} + reskins=== |
{{icon item|Tomislav|100px}} {{icon item|Australium Tomislav|100px|link=Australium weapons}} | {{icon item|Tomislav|100px}} {{icon item|Australium Tomislav|100px|link=Australium weapons}} | ||
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Wanneer de {{item name|Huo-Long Heater}} is opgewarmt gebruikt het 4 munitie per seconden om een vuurring om je heen te maken. In het begin is de {{item name|Huo-Long Heater}} zwakker dan de standaard {{item name|Minigun}}, maar doet meer schade tegen vijanden die in de brand staan. De vuurring schrikt vijanden af zodat ze niet te dicht bij komen, hierdoor is het een goede keuze als je ergens staat waar vijanden ook moeten staan zoals een controlepost. Als een vijanden liever wegrennen, dan is munitie een probleem. Probeer bij munitiedozen te spelen om dit probleem tegen te gaan. Vertrouw niet te veel op je vuurring, want vijanden hebben genoeg tijd om er overheen te springen of dichtbij te komen tussen twee ringen door. | Wanneer de {{item name|Huo-Long Heater}} is opgewarmt gebruikt het 4 munitie per seconden om een vuurring om je heen te maken. In het begin is de {{item name|Huo-Long Heater}} zwakker dan de standaard {{item name|Minigun}}, maar doet meer schade tegen vijanden die in de brand staan. De vuurring schrikt vijanden af zodat ze niet te dicht bij komen, hierdoor is het een goede keuze als je ergens staat waar vijanden ook moeten staan zoals een controlepost. Als een vijanden liever wegrennen, dan is munitie een probleem. Probeer bij munitiedozen te spelen om dit probleem tegen te gaan. Vertrouw niet te veel op je vuurring, want vijanden hebben genoeg tijd om er overheen te springen of dichtbij te komen tussen twee ringen door. | ||
− | == | + | == Secundaire wapens == |
− | === | + | ==={{item link|Shotgun}} + Alternatieve varianten=== |
− | {{icon item|Shotgun|100px}} {{icon item|Festive Shotgun|100px|link=Festive weapons}} | + | {{icon item|Shotgun|100px}} {{icon item|Festive Shotgun|100px|link=Festive weapons/nl}} |
− | + | Desondanks dat het een secundaire wapen is en slapper dan de {{item name|Minigun}} is kan het alsnog veel schade doen. Het geeft je een optie om beweeglijk te blijven en alsnog redelijk veel schade te kunnen doen. Gebruik het wanneer je tussen gebieden loopt of wanneer het onhandig is om te vertragen. | |
− | === | + | ==={{item link|Sandvich}} + Alternatieve varianten=== |
{{icon item|Sandvich|100px}} {{icon item|Robo-Sandvich|100px}} {{icon item|Festive Sandvich|100px|link=Festive weapons}} | {{icon item|Sandvich|100px}} {{icon item|Robo-Sandvich|100px}} {{icon item|Festive Sandvich|100px|link=Festive weapons}} | ||
− | + | Met de {{item name|Sandvich}} kan je een beweeglijke schadebron vervangen met de mogelijkheid om je volledig te genezen. De {{item name|Sandvich}} duurt vier lange en loude seconden om op te eten, zorg ervoor dat je ergens veilig je lunch opeet. De alternatieve vuurknop gooit de {{item name|Sandvich}} op de grond, waardoor je vriendelijke en vijandelijke spelers kan genezen. Dit is vooral handig voor vriendelijke Medics waarmee je samenwerkt. Door een medikit op te pakken wordt de {{item name|Sandvich}} onmiddelijk herladen, hierdoor kan je een kleine medikit effectiever maken door de {{item name|Sandvich}} ermee op te laden, wat een middelgrote medikit wordt wanneer op de grond gegooit. | |
===[[Dalokohs Bar]] + [[reskins]]=== | ===[[Dalokohs Bar]] + [[reskins]]=== | ||
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[[Category:Strategy/nl]] | [[Category:Strategy/nl]] | ||
[[Category:Heavy/nl]] | [[Category:Heavy/nl]] | ||
+ | |||
+ | <!-- End Heavy strategy --> | ||
+ | [[File:Leaderboard class soldier.png|right|The Soldier]] | ||
+ | '''Taunts''' are character-specific animations that can be manually triggered in-game. The [[Soldier]] has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include [[Soldier responses|voice responses]] or [[Soldier voice commands|voice commands]]. | ||
+ | |||
+ | ==Primary== | ||
+ | {{Taunt | ||
+ | | image = Soldiertaunt1.PNG | ||
+ | | weapon-1 = Rocket Launcher | ||
+ | | weapon-2 = Black Box | ||
+ | | weapon-3 = Rocket Jumper | ||
+ | | weapon-4 = Liberty Launcher | ||
+ | | weapon-5 = Original | ||
+ | | weapon-6 = Air Strike | ||
+ | | description = The Soldier mock salutes by making a "loser" sign with his hand while saying: | ||
+ | :[[Media:Soldier taunts01.wav|"Maggots!"]] | ||
+ | :[[Media:Soldier specialcompleted01.wav|"Cuh-rit!"]] | ||
+ | :[[Media:Soldier headleft03.wav|"Leeeeft house!"]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldierdhtaunt.png | ||
+ | | weapon-1 = Direct Hit | ||
+ | | weapon-2 = Beggar's Bazooka | ||
+ | | description = The Soldier [[Media:Soldier DirectHitTaunt02.wav|yells]] and beats his chest in a similar fashion to [[w:Tarzan|Tarzan]]. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldiermanglertaunt.png | ||
+ | | weapon-1 = Cow Mangler 5000 | ||
+ | | description = The Soldier jumps, stands erect, salutes, clicks his heels then quickly marches in place. | ||
+ | }} | ||
+ | |||
+ | ==Secondary== | ||
+ | {{Taunt | ||
+ | | image = Soldiershotguntaunt.png | ||
+ | | weapon-1 = Shotgun | ||
+ | | weapon-2 = Reserve Shooter | ||
+ | | weapon-3 = Panic Attack | ||
+ | | description = The Soldier salutes with the Shotgun, pointing it into the air and firing three times while the start of the song 'Taps' [[Media:Taps 02.wav|music]] plays (this consumes no ammunition, nor does it deal damage). He then gives a military salute and says [[Media:Soldier cheers05.wav|"BOO-YAH!"]]. | ||
+ | There is an alternate, longer version of this [[Media:Taps 03.wav|music]]. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldiertaunt2.PNG | ||
+ | | weapon-1 = Buff Banner | ||
+ | | weapon-2 = Concheror | ||
+ | | weapon-3 = Righteous Bison | ||
+ | | weapon-4 = Battalion's Backup | ||
+ | | description = The Soldier juggles his grenades and a spare rocket [[Media:Soldier laughlong01.wav|laughing maniacally]] or shouting [[Media:Soldier specialcompleted04.wav|"Screamin' Eagles!"]]. | ||
+ | }} | ||
+ | |||
+ | ==Melee== | ||
+ | {{Taunt | ||
+ | | image = Soldiertaunt3.PNG | ||
+ | | weapon-1 = Shovel | ||
+ | | weapon-2 = Pain Train | ||
+ | | weapon-3 = Frying Pan | ||
+ | | weapon-4 = Disciplinary Action | ||
+ | | weapon-5 = Market Gardener | ||
+ | | weapon-6 = Conscientious Objector | ||
+ | | weapon-7 = Freedom Staff | ||
+ | | weapon-8 = Ham Shank | ||
+ | | weapon-9 = Golden Frying Pan | ||
+ | | weapon-10 = Crossing Guard | ||
+ | | weapon-11 = Prinny Machete | ||
+ | | description = The Soldier [[Media:Soldier paincrticialdeath04.wav|screams]] in [[Media:Soldier paincrticialdeath01.wav|one]] of [[Media:Soldier paincrticialdeath03.wav|four]] different [[media:Soldier paincrticialdeath02.wav|ways]] and bangs his helmet with his weapon. The screams are identical to those he makes when killed by a non-gibbing [[Critical hits|critical hit]] or melee weapon. If the Soldier is in [[Pyroland]], he will laugh before banging his helmet. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldiergrenadekill.png | ||
+ | | weapon-1 = Equalizer | ||
+ | | weapon-2 = Escape Plan | ||
+ | | special = kamikaze | ||
+ | | special2 = hhg | ||
+ | | description = {{hatnote|Main article: [[Kamikaze]]}} | ||
+ | The Soldier tosses away his weapon, cracks his knuckles and says [[Media:Soldier PickAxeTaunt04.wav|"C'mere, cupcake"]], takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby [[buildings]]. | ||
+ | |||
+ | If the [[Lumbricus Lid]] is equipped when this taunt is performed, the [[kill icon]] for this taunt changes to a Holy Hand Grenade, and [[Media:Taunt wormsHHG.wav|this music]] is played. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldiertaunt2.PNG | ||
+ | | weapon-1 = Saxxy | ||
+ | | description = The Soldier juggles his grenades and a spare rocket [[Media:Soldier laughlong01.wav|laughing maniacally]] or shouting [[Media:Soldier specialcompleted04.wav|"Screamin' Eagles!"]]. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldierdhtaunt.png | ||
+ | | weapon-1 = Half-Zatoichi | ||
+ | | description = The Soldier [[Media:Soldier DirectHitTaunt02.wav|yells]] and beats his chest in a similar fashion to [[w:Tarzan|Tarzan]]. | ||
+ | }} | ||
+ | |||
+ | ==Action== | ||
+ | ===Soldier-exclusive=== | ||
+ | {{Taunt | ||
+ | | image = Taunt Fresh Brewed Victory.png | ||
+ | | weapon-1 = Fresh Brewed Victory | ||
+ | | description = The Soldier will step on a bag of coffee beans and drink from a mug while saying: | ||
+ | :[[Media:Soldier taunt kill 01.wav|"A big cup of kicking your ass!"]] | ||
+ | :[[Media:Soldier taunt kill 04.wav|"A big mug of my foot up your ass!"]] | ||
+ | :[[Media:Soldier taunt kill 10.wav|"I love the smell of a kicked ass in the morning!"]] | ||
+ | :[[Media:Soldier taunt kill 16.wav|"''Ahhhhh.'"]] | ||
+ | :[[Media:Soldier taunt kill 18.wav|"Ahhhhhhh."]] | ||
+ | |||
+ | ''Associated sound effects'' | ||
+ | :[[Media:Taunt soldier coffee 1 bag can swoosh.wav|[bag swishes into existence]]] | ||
+ | :[[Media:Taunt soldier coffee 2 bag can drop.wav|[coffee can drops]]] | ||
+ | :[[Media:Taunt soldier coffee 3 coffee splash.wav|[coffee drips]]] | ||
+ | :[[Media:Taunt soldier coffee 4 coffee sip.wav|[sip]]] | ||
+ | :[[Media:Taunt soldier coffee 5 coffee ahh.wav|[sigh of contentment]]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Taunt fubar fanfare.png | ||
+ | | weapon-1 = Fubar Fanfare | ||
+ | | description = The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). | ||
+ | *[[Media:Trombonetauntv2.mp3|[failure notes]]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Taunt Panzer Pants.png | ||
+ | | weapon-1 = Panzer Pants | ||
+ | | description = The Soldier stands at attention. A small tank pops up from the ground beneath and around him, which he then proceeds to drive, his head and shoulders peeking out from the top. | ||
+ | |||
+ | Pressing primary fire (default key: {{key|MOUSE1}}) will make him fire a shot and say a line. The shot is a purely cosmetic effect and does not cause any damage. | ||
+ | *[[Media:Soldier tank 01.wav|"Muahahaha!"]] | ||
+ | *[[Media:Soldier tank 02.wav|"Hoohoohohohahaha!"]] | ||
+ | *[[Media:Soldier tank 03.wav|"Come and get it maggots!"]] | ||
+ | *[[Media:Soldier tank 04.wav|"War is hell! Freedom isn't free! ''I'' am in a tank!"]] | ||
+ | *[[Media:Soldier tank 06.wav|"I am in a tank!"]] | ||
+ | *[[Media:Soldier tank 08.wav|"I will drive this tank up your ass, maggot!"]] | ||
+ | *[[Media:Soldier tank 09.wav|"I am about to tattoo some tank treads on your ass!"]] | ||
+ | *[[Media:Soldier tank 10.wav|"This is ''my'' tank! There are many like it, but this one is mine!"]] | ||
+ | *[[Media:Soldier tank 11.wav|"Wars may be fought with tanks, but they are won by ''men''! With tanks!"]] | ||
+ | *[[Media:Soldier tank 12.wav|"Anything worth fighting for is worth fighting for in a tank!"]] | ||
+ | *[[Media:Soldier tank 13.wav|"War! What is it good for? Everything!"]] ''(Edwin Starr's "War" reference)'' | ||
+ | *[[Media:Soldier tank 14.wav|"This tank runs on blood, guts, and glory! The guts and glory ''I'' will provide! The blood is where you come in!"]] | ||
+ | *[[Media:Soldier tank 16.wav|"This tank and the hero driving it, we're both made in America!"]] | ||
+ | *[[Media:Soldier tank warcry 01.wav|"Hahahahahahahahaha!"]] | ||
+ | *[[Media:Soldier tank warcry 02.wav|"''Ha'' ''ha'' ''ha'' ''ha''!"]] | ||
+ | *[[Media:Soldier tank warcry 03.wav|"Bah!"]] | ||
+ | *[[Media:Soldier tank warcry 04.wav|"Ah!"]] | ||
+ | *[[Media:Soldier tank warcry 05.wav|"For Americaaaaa!"]] | ||
+ | *[[Media:Soldier tank warcry 06.wav|"Freeeedom!"]] | ||
+ | *[[Media:Soldier tank warcry 08.wav|"Sound off if you love freedom, maggot!"]]<!---identical to Soldier tank warcry 08 work.wav---> | ||
+ | *[[Media:Soldier tank warcry 09.wav|"I am in a taaaaank!"]] | ||
+ | *[[Media:Soldier tank warcry 12.wav|"Taaaaank!"]] | ||
+ | *[[Media:Soldier tank warcry 13.wav|"Ahhhhhh!"]] | ||
+ | |||
+ | Ending the taunt causes the tank to explode; the Soldier jumps off with a back somersault. | ||
+ | |||
+ | The player will continuously move forward during this taunt, only being able to turn left and right. When turning, the Soldier will turn to face the side he is going together with the tank's cannon, allowing the player to shoot in approximately 45° to the side. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Taunt Soldier's Requiem.png | ||
+ | | weapon-1 = Soldier's Requiem | ||
+ | | description = The Soldier will take out a gravestone which says "Here lies maggot. I win. The end." and say: | ||
+ | *[[Media:Soldier HatOverHeartTaunt01.wav|"You will not be missed."]] | ||
+ | *[[Media:Soldier HatOverHeartTaunt02.wav|"I never liked you."]] | ||
+ | *[[Media:Soldier HatOverHeartTaunt03.wav|"You were loud and ugly and now you're DEAD! Amen."]] | ||
+ | *[[Media:Soldier HatOverHeartTaunt04.wav|"You're dead, that's good, amen."]] | ||
+ | *[[Media:Soldier HatOverHeartTaunt05.wav|"Godspeed, you magnificent bastard."]] | ||
+ | *[[Media:Soldier HatOverHeartTaunt06.wav|"You were good son, real good; maybe even the best."]] | ||
+ | }} | ||
+ | |||
+ | ===All-Class=== | ||
+ | {{Taunt | ||
+ | | image = Burstchester Soldier.png | ||
+ | | weapon-1 = Burstchester | ||
+ | | description = A [[Bread monster]] partially comes out of the Soldier's chest. He tries to catch the monster with both hands, but it quickly goes back in; the Soldier then looks around in search of it. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Conga_Soldier.png | ||
+ | | weapon-1 = Conga | ||
+ | | description = The Soldier bounces in rhythm to the Latin beats while saying: | ||
+ | |||
+ | ''Initiating a Conga line'' | ||
+ | :[[Media:Soldier taunt cong int 03.wav|"Ha ha ha!"]] | ||
+ | :[[Media:Soldier taunt cong int 04.wav|"Ha ha! Conga!"]] | ||
+ | :[[Media:Soldier taunt cong int 13.wav|"''Single'' file!"]] | ||
+ | |||
+ | |||
+ | ''Dancing to the Conga'' | ||
+ | :[[Media:Soldier taunt cong fun 01.wav|"Oooh, yeah!"]] | ||
+ | :[[Media:Soldier taunt cong fun 04.wav|"Ha ''hah'', conga!"]] | ||
+ | :[[Media:Soldier taunt cong fun 08.wav|"''Conga'', maggots!"]] | ||
+ | :[[Media:Soldier taunt cong fun 11.wav|"Get into it!"]] | ||
+ | :[[Media:Soldier taunt cong fun 24.wav|"Conga you fools!"]] | ||
+ | :[[Media:Soldier taunt cong fun 27.wav|"Love it!"]] | ||
+ | :[[Media:Soldier taunt cong fun 29.wav|"[singing] Duh da da da!"]] | ||
+ | |||
+ | The player will continuously move forward during this taunt, only being able to turn left and right. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldier Director.png | ||
+ | | weapon-1 = Director's Vision | ||
+ | | description = The Soldier extends his arms out and forms a square with his big hands, trying to visualize the scene in front of him in a frame or a screen. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Flippin Awesome Soldier.png | ||
+ | | weapon-1 = Flippin' Awesome | ||
+ | | description = The Soldier will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Soldier will perform a somersault in mid-air. | ||
+ | ''Preparing to flip'' | ||
+ | :[[Media:Soldier taunt flip int 01.wav|"Flip is go!"]] | ||
+ | :[[Media:Soldier taunt flip int 03.wav|"Flip is ''go''!"]] | ||
+ | :[[Media:Soldier taunt flip int 04.wav|"Flip is go!"]] | ||
+ | :[[Media:Soldier taunt flip int 11.wav|"''Step'' up and get flipped!"]] | ||
+ | :[[Media:Soldier taunt flip int 15.wav|"''In'' flipping position!"]] | ||
+ | :[[Media:Soldier taunt flip int 17.wav|"Do ''not'' keep me waiting!"]] | ||
+ | :[[Media:Soldier taunt flip int 19.wav|"Get over here, sky-meat!"]] | ||
+ | :[[Media:Soldier taunt flip int 20.wav|"Say your prayers and grab some air!"]] | ||
+ | :[[Media:Soldier taunt flip int 24.wav|"Operation: Soaring Eagle!"]] | ||
+ | |||
+ | ''Flipping another player'' | ||
+ | :[[Media:Soldier taunt flip exert 02.wav|[strained]"Up you go!"]] | ||
+ | :[[Media:Soldier taunt flip exert 06.wav|[strained]"Up you ''go''!"]] | ||
+ | :[[Media:Soldier taunt flip exert 21.wav|"Hut hut hut!"]] | ||
+ | :[[Media:Soldier taunt flip exert 31.wav|"Hut-ta!"]] | ||
+ | :[[Media:Soldier taunt exert 02.wav|"Urgh!"]] | ||
+ | :[[Media:Soldier taunt exert 06.wav|"Uhng!"]] | ||
+ | |||
+ | ''Being flipped'' | ||
+ | :[[Media:Soldier taunt flip fun 04.wav|"Wheee"]] | ||
+ | :[[Media:Soldier taunt flip fun 06.wav|"Ouwah"]] | ||
+ | :[[Media:Soldier taunt flip fun 08.wav|"Rahh"]] | ||
+ | |||
+ | ''After flipping'' | ||
+ | :[[Media:Soldier taunt flip end 01.wav|"Perfect landing!"]] | ||
+ | :[[Media:Soldier taunt flip end 02.wav|"''Perfect landing!''"]] | ||
+ | :[[Media:Soldier taunt flip end 03.wav|"Perfect landing."]] | ||
+ | :[[Media:Soldier taunt flip end 05.wav|"''The Eagle'' has landed"]] (reference to [[w:Apollo 11|Apollo 11]]) | ||
+ | :[[Media:Soldier taunt flip end 15.wav|"Duty. Honor. Flipping."]] | ||
+ | :[[Media:Soldier taunt flip end 16.wav|"Duty and honor!"]] | ||
+ | :[[Media:Soldier taunt flip end 17.wav|"''Duty and honor.''"]] | ||
+ | :[[Media:Soldier taunt admire 01.wav|"Well done!"]] | ||
+ | :[[Media:Soldier taunt admire 04.wav|"Perfect!"]] | ||
+ | :[[Media:Soldier taunt admire 09.wav|"Hooah!"]] | ||
+ | :[[Media:Soldier taunt admire 10.wav|"Done and done!"]] | ||
+ | :[[Media:Soldier taunt admire 16.wav|"Mission accomplished!"]] | ||
+ | :[[Media:Soldier taunt admire 17.wav|"''Mission accomplished!''"]] | ||
+ | :[[Media:Soldier taunt admire 18.wav|"Mission accomplished."]] | ||
+ | :[[Media:Soldier taunt admire 22.wav|"Medals for everyone!"]] | ||
+ | :[[Media:Soldier taunt admire 24.wav|"Stay frosty!"]] | ||
+ | :[[Media:Soldier taunt admire 26.wav|"''Stay frosty!''"]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldierhighfive.png | ||
+ | | weapon-1 = High Five! | ||
+ | | description = The Soldier stands at attention and raises his hand while saying: | ||
+ | :[[Media:Soldier_go03.wav|"Let's go!"]] | ||
+ | He then salutes, slaps the other player's hand, and pumps his right fist back and forth a few times. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Kazotsky Kick Soldier.png | ||
+ | | weapon-1 = Kazotsky Kick | ||
+ | | description = The Soldier puts one hand over the other in front of him while bending his knees and kicking forward. He looks left, makes a military salute, repositions his hands, looks right, then looks back forward, his helmet bouncing up and down the entire time. The player can freely move around, albeit slowly, during this taunt. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Mannrobics Soldier.png | ||
+ | | weapon-1 = Mannrobics | ||
+ | | description = The Soldier will go through an aerobics routine with the option of a class-specific animation. | ||
+ | :[[Media:Soldier aerobic 04.mp3|"[panting] Ho, heh, huh, huh, uh!"]] | ||
+ | :[[Media:Soldier aerobic 07.mp3|"Ooh! Ah! Hah hah! Hoo hoo!"]] | ||
+ | :[[Media:Soldier aerobic 13.mp3|"Ah, hoo, heh, uh!"]] | ||
+ | :[[Media:Soldier aerobic 14.mp3|"There's nothing more American than ''exercise''!"]] | ||
+ | |||
+ | The player can freely move around, albeit slowly, during this taunt. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldier rock paper scissors.png | ||
+ | | weapon-1 = Rock, Paper, Scissors | ||
+ | | description = The Soldier engages in an intense battle of Rock, Paper, Scissors. | ||
+ | ''Initiating a throw'' | ||
+ | :[[Media:Soldier taunt rps int 01.wav|"Rock, paper, scissors!"]] | ||
+ | :[[Media:Soldier taunt rps int 03.wav|"Rock! Paper! Scissors!"]] | ||
+ | :[[Media:Soldier taunt rps int 05.wav|"Let's throw down!"]] | ||
+ | :[[Media:Soldier taunt rps int 07.wav|"Who wants some?"]] | ||
+ | :[[Media:Soldier taunt rps int 08.wav|"It's throw time!"]] | ||
+ | |||
+ | |||
+ | ''Starting the throw'' | ||
+ | :[[Media:Soldier taunt rps exert 01.wav|"One, two, three!"]] | ||
+ | :[[Media:Soldier taunt rps exert 11.wav|"On three..."]] | ||
+ | |||
+ | ''Win (Condition-specific)'' | ||
+ | :[[Media:Soldier taunt rps win 55.wav|"Paper wins!"]] | ||
+ | :[[Media:Soldier taunt rps win 57.wav|"Rock wins!"]] | ||
+ | :[[Media:Soldier taunt rps win 61.wav|"Scissors win!"]] | ||
+ | |||
+ | ''Loss'' | ||
+ | :[[Media:Soldier taunt rps lose 01.wav|"Awww."]] | ||
+ | :[[Media:Soldier taunt rps lose 05.wav|"Ah!"]] | ||
+ | :[[Media:Soldier taunt rps lose 12.wav|"Maggot!"]] | ||
+ | :[[Media:Soldier taunt rps lose 14.wav|"D'awwwh"]] | ||
+ | :[[Media:Soldier taunt rps lose 21.wav|"Did I win?"]] | ||
+ | :[[Media:Soldier taunt rps lose 22.wav|"I won! No, wait."]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldier taunt laugh.png | ||
+ | | weapon-1 = Schadenfreude | ||
+ | | description = The Soldier slouches forward and wheezes, breathless with [[media:Soldier laughlong03.wav|laughter]]. After righting himself, he then wipes a tear from his eye. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Second_Rate_Sorcery_Soldier.png | ||
+ | | weapon-1 = Second_Rate_Sorcery | ||
+ | | description = The Soldier takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a spell, fails to create anything but green sparkles, and then angrily throws the wand on the ground before returning to his original position. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldier Shred Alert taunt.png | ||
+ | | weapon-1 = Shred Alert | ||
+ | | description = The Soldier summons a guitar and plays an [[Media:Shred Alert.wav|intense solo]] as flames and lightning spout from behind. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Skullcracker Soldier.png | ||
+ | | weapon-1 = Skullcracker | ||
+ | | description = The Soldier will gesture towards his head and then perform a head butt with another player. | ||
+ | ''Initiating a head butt'' | ||
+ | :[[Media:Soldier taunt head int 02.wav|"Heeead butt!"]] | ||
+ | :[[Media:Soldier taunt head int 07.wav|"Head butt me!"]] | ||
+ | :[[Media:Soldier taunt head int 17.wav|"Head butt time!"]] | ||
+ | :[[Media:Soldier taunt head int 21.wav|"Butt my head, that's an order!"]] | ||
+ | :[[Media:Soldier taunt int 02.wav|"Let's do this!"]] | ||
+ | :[[Media:Soldier taunt int 03.wav|"''Let's do this!''"]] | ||
+ | :[[Media:Soldier taunt int 04.wav|"Let's go!"]] | ||
+ | :[[Media:Soldier taunt int 08.wav|"Come on!"]] | ||
+ | :[[Media:Soldier taunt int 09.wav|"Come on."]] | ||
+ | :[[Media:Soldier taunt int 10.wav|"I haven't got all day!"]] | ||
+ | :[[Media:Soldier taunt int 12.wav|"''I haven't got all day!''"]] | ||
+ | :[[Media:Soldier taunt int 14.wav|"Go go go!"]] | ||
+ | :[[Media:Soldier taunt int 15.wav|"''Go go go!''"]] | ||
+ | :[[Media:Soldier taunt int 16.wav|"Come on, maggot!"]] | ||
+ | :[[Media:Soldier taunt int 19.wav|"Let's go, maggot!"]] | ||
+ | :[[Media:Soldier taunt int 24.wav|"I got your six!"]] | ||
+ | :[[Media:Soldier taunt int 25.wav|"Come on maggots!"]] | ||
+ | |||
+ | ''Head-butting'' | ||
+ | :[[Media:Soldier taunt head exert 02.wav|"Ahhhhh!"]] | ||
+ | :[[Media:Soldier taunt head pain 02.wav|"Eahhhhhh!"]] | ||
+ | :[[Media:Soldier taunt head pain 13.wav|"Ahhhhhhh!"]] | ||
+ | :[[Media:Soldier taunt bos pain 01.wav|"Ugh!"]] | ||
+ | :[[Media:Soldier taunt bos pain 02.wav|"Ooh!"]] | ||
+ | :[[Media:Soldier taunt bos pain 06.wav|"Argh!"]] | ||
+ | |||
+ | ''After a head butt'' | ||
+ | :[[Media:Soldier taunt head end 01.wav|"Ahhh uhhh ahn!"]] | ||
+ | :[[Media:Soldier taunt head end 13.wav|"U. S. A.!"]] | ||
+ | :[[Media:Soldier taunt head end 24.wav|"God, Guts, Guns!"]] | ||
+ | :[[Media:Soldier taunt head end 29.wav|"Gaaawd, Guuuuts, Guuuns!"]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Square Dance Soldier.png | ||
+ | | weapon-1 = Square Dance | ||
+ | | description = The Soldier will swing his partner 'round and 'round while saying: | ||
+ | ''Starting a dance'' | ||
+ | :[[Media:Soldier taunt dosi int 03.wav|"Let's dance, maggot!"]] | ||
+ | :[[Media:Soldier taunt dosi int 05.wav|"Do-si-do!"]] | ||
+ | :[[Media:Soldier taunt dosi int 12.wav|"Dance-time, boys!"]] | ||
+ | |||
+ | |||
+ | ''During the dance'' | ||
+ | :[[Media:Soldier taunt dosi fun 05.wav|"Whoa! Ha ha ha!"]] | ||
+ | :[[Media:Soldier taunt dosi fun 09.wav|"Ha ha ha!"]] | ||
+ | :[[Media:Soldier taunt dosi fun 11.wav|"Ah ha ha!"]] | ||
+ | :[[Media:Soldier taunt dosi fun 29.wav|"Whaa, ho ho ha ha!"]] | ||
+ | :[[Media:Soldier taunt dosi fun 30.wav|"He he he he he hah hah!"]] | ||
+ | :[[Media:Soldier taunt dosi fun 32.wav|"Ha ha hah, I'm dancing!"]] | ||
+ | |||
+ | ''Dance's end'' | ||
+ | :[[Media:Soldier taunt dosi end 01.wav|"Dance accomplished!"]] | ||
+ | :[[Media:Soldier taunt dosi end 03.wav|"Dance terminated!"]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Victory_Lap_Soldier.png | ||
+ | | weapon-1 = Victory_Lap | ||
+ | | description = The Soldier jumps into a team-colored [[Bumper Cars|bumper car]]. Pressing {{key|MOUSE1}} will make him honk the car's horn. The player can freely move around, albeit slowly, during this taunt. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldier yetipunch.png | ||
+ | | weapon-1 = Yeti_Punch | ||
+ | | description = A wooden cutout of a [[Yeti]] appears roaring in front of the Soldier. He closes his right hand into a fist, grabs the cutout over him, and smashes it against his head. He staggers for a moment, dizzy, then goes back to normal. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Soldier_yetismash.png | ||
+ | | weapon-1 = Yeti_Smash | ||
+ | | description = The Soldier turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slightly rearranges his helmet back in place while standing back up. | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Zoomin' Broom Soldier.png | ||
+ | | weapon-1 = Zoomin' Broom | ||
+ | | description = The Soldier pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt. | ||
+ | }} | ||
+ | |||
+ | ==Costume== | ||
+ | {{Taunt | ||
+ | | image = Soldierrobottaunt.png | ||
+ | | wearable-1 = Idiot Box | ||
+ | | wearable-2 = Steel Pipes | ||
+ | | wearable-3 = Shoestring Budget | ||
+ | | description = The Soldier performs the [[w:Robot (dance)|Robot]] dance while saying, [[Media:Soldier robot12.wav|"Beep beep boop. Maggot!"]]<br> The actual video demonstration can be seen [[Tin Soldier#Demonstration|here]]. | ||
+ | }} | ||
+ | |||
+ | == Unused content == | ||
+ | {{Taunt | ||
+ | | image = Soldiershowtaunt.png | ||
+ | | description = The Soldier stamps his feet, crosses his arms then shows something off. | ||
+ | }} | ||
+ | |||
+ | {{soundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Trading''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Soldier trade 03.wav|"Mine."]] | ||
+ | *[[Media:Soldier trade 08.wav|"This is mine!"]] | ||
+ | *[[Media:Soldier trade 12.wav|"All mine."]] | ||
+ | *[[Media:Soldier trade 19.wav|"Eyes forward!"]] | ||
+ | *[[Media:Soldier trade 24.wav|"''Mine'', maggot."]] | ||
+ | *[[Media:Soldier trade 28.wav|"There are many like it, but this one is mine."]] | ||
+ | *[[Media:Soldier trade taunts01.wav|"Ten hut! Companyyyyyyy... trade!"]] | ||
+ | *[[Media:Soldier trade taunts02.wav|"Traaaaaaade."]] | ||
+ | *[[Media:Soldier trade taunts03.wav|"This is a good deal."]] | ||
+ | *[[Media:Soldier trade taunts04.wav|"I'm not gonna just give it to ya. You'd like that, wouldn't you? ''Comrade...''"]] | ||
+ | *[[Media:Soldier trade taunts05.wav|"I will trade this thing to you for another thing that you have."]] | ||
+ | *[[Media:Soldier trade taunts06.wav|"We are trading now."]] | ||
+ | *[[Media:Soldier hat taunts14.wav|"That hat is not mercenary-issue, son! There is no room for fashionistas in the art of war!"]] | ||
+ | *[[Media:Soldier hat taunts15.wav|"Son, your hat is writing checks your head cannot cash!"]] | ||
+ | *[[Media:Soldier hat taunts16.wav|"That is not a hat, that is an excuse to kick your ass!"]] | ||
+ | *[[Media:Soldier hat taunts17.wav|"That is not a hat, that is proof that you hate America!"]] | ||
+ | *[[Media:Soldier hat taunts18.wav|"Do you call that a hat? That is a pile of nonsense!"]] | ||
+ | *[[Media:Soldier hat taunts19.wav|"Son, your fashion sense has gone AWOL!"]] | ||
+ | *[[Media:Soldier weapon taunts02.wav|"That thing is not a weapon! That thing is why the enemy wins!"]] | ||
+ | *[[Media:Soldier weapon taunts03.wav|"You do not skip around in this man's battlefield with a weapon like that!"]] | ||
+ | *[[Media:Soldier weapon taunts04.wav|"Look at you, maggot! Even your weapon needs a haircut!"]] | ||
+ | *[[Media:Soldier weapon taunts05.wav|"Do you call that a weapon, son? Somewhere, your father is weeping because of you!"]] | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
+ | * {{Undocumented}} Added taunts used by the Direct Hit, Shotgun and Equalizer. | ||
+ | * {{Undocumented}} The Shotgun's original taunt (juggling taunt) was assigned to the Buff Banner. | ||
+ | * {{Undocumented}} Added an unused "high-five" taunt. | ||
+ | |||
+ | '''{{Patch name|8|26|2010}}''' | ||
+ | * Fixed the [[Lumbricus Lid|Worms gear]] not playing the correct sound during the Equalizer taunt. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} Updated the unused "high-five" taunt. | ||
+ | |||
+ | '''{{Patch name|3|15|2011}}''' | ||
+ | * Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon. | ||
+ | |||
+ | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | ||
+ | * Added Director's Vision taunt. | ||
+ | * {{Undocumented}} Added voice response for the Kamikaze taunt. | ||
+ | |||
+ | '''{{Patch name|6|8|2011}}''' | ||
+ | * {{Undocumented}} Added laughing animations. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
+ | * {{Undocumented}} Added [[Schadenfreude]] taunt. | ||
+ | |||
+ | '''{{Patch name|7|20|2011}}''' | ||
+ | * {{Undocumented}} Added the Cocksure taunt, used by the Cow Mangler 5000. | ||
+ | * {{Undocumented}} Added an unused "show" taunt. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * {{Undocumented}} The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * Added [[High Five!]] taunt. | ||
+ | * Taunting with the [[Righteous Bison]], [[Battalion's Backup]], or the [[Saxxy]] now play the [[Buff Banner]] taunt | ||
+ | |||
+ | '''{{Patch name|11|2|2011}}''' | ||
+ | *Added a robot taunt for the Soldier which plays when wearing [[Item sets#Soldier|The Tin Soldier]] set | ||
+ | |||
+ | '''{{Patch name|9|6|2012}}''' | ||
+ | * Fixed the Escape Plan not using the same taunt as the Equalizer. | ||
+ | |||
+ | '''{{Patch name|2|18|2013}}''' | ||
+ | * Added [[Shred Alert]] taunt. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Added [[Conga]], [[Square Dance]], [[Skullcracker]], [[Flippin' Awesome]], [[Rock, Paper, Scissors]], and [[Fresh Brewed Victory]] taunts. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]]) | ||
+ | * The [[Kazotsky Kick]] was added to the game. | ||
+ | |||
+ | '''{{Patch name|10|6|2015}}''' ({{update link|invasion update}}) | ||
+ | * The [[Burstchester]] was added to the game. | ||
+ | |||
+ | '''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | ||
+ | * The [[Zoomin' Broom]] was added to the game. | ||
+ | |||
+ | '''{{Patch name|11|3|2015}}''' | ||
+ | * Updated taunts to prevent movement during the pre-round period when players are frozen | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Added [[Mannrobics]] taunt. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Added [[Fubar Fanfare]] taunt. | ||
+ | |||
+ | '''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]]) | ||
+ | * Added [[Second Rate Sorcery]] taunt. | ||
+ | * Added [[Victory Lap]] taunt. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Added 2 official taunts: [[Yeti Punch]] and [[Yeti Smash]]. | ||
+ | |||
+ | '''{{Patch name|10|19|2018}}''' ({{update link|Scream Fortress 2018}}) | ||
+ | * The [[Panzer Pants]] was added to the game. | ||
+ | }} | ||
+ | |||
+ | == Trivia == | ||
+ | * The Cow Mangler 5000's taunt is officially named the "Cocksure" (Salute taunt). | ||
+ | * Near the end of Soldier's Schadenfreude taunt, the voice director can be heard saying "Alright cut". | ||
+ | |||
+ | == See also == | ||
+ | *[[Poses#Soldier|Soldier marketing poses]] | ||
+ | |||
+ | {{Taunt nav}} | ||
+ | |||
+ | |||
+ | {{Soldier Nav|coluncolstate=collapsed}} |
Revision as of 21:11, 18 March 2020
“ | Ben je gevaarlijk zoals Heavy, of watje zoals Scout?
Klik om te luisteren (In het Engels)
— De Heavy
|
” |
Er zijn negen officiële klassen die kunnen worden gespeeld in Team Fortress 2:
Officiële klassen
Inhoud
Klasserollen
Alle negen klassen worden gegroepeerd in drie specifieke vechttypen: aanvallend, verdedigend en ondersteunend, maar ze kunnen allemaal worden gespeeld buiten hun toegewezen rol gebasseerd op de speler's strategiekeuze.
Aanvallend
Aanvallende klassen (Scout, Soldier en Pyro) zijn de aanvallende kracht van een team. Of het nou een controlepost aanvallen is of de intelligentie pakken, deze klassen hebben de focus op mobiliteit. Scouts hebben de mogelijkheid om controleposten twee keer zo snel te veroveren als andere klassen en kunnen er sneller naar toe komen met zijn snelheid en dubbele sprongen. Soldiers kunnen veel schade doen met hun Raketwerpers en kunnen uit alle kanten komen door te raketspringen. Pyros kunnen chaos veroorzaken met zijn vuur in vijandelijk gebied met een goed getimede hinderlaag. De Pyro kan ook teamgenoten blussen en heeft de hoogste snelheid/gezondheid ratio van alle klassen (exclusief buffs en voorwerpen).
Verdedigend
Verdedigende klassen (Demoman, Heavy en Engineer) zijn er om vijandelijke toegang tot de belangrijkste delen van een map tegen te houden. De verdedigende klassen hebben de meeste vuurkracht. Demommannen kunnen gebieden beschermen met hun kleefbommen die ze kunnen ontsteken wanneer vijanden dichtbij komen. Heavy's zijn goed om veel vijanden neer te maaien en terug te forceren. Heavy's kunnen ook vijanden in het gebied houden terwijl ze vertraagt worden. Engineers kunnen Sentry's bouwen voor een effectieve verdediging over een heel gebied, maar ook Teleporters en Dispensers voor ondersteuning voor het hele team.
Ondersteuning
Support classes (Medic, Sniper, and Spy) cannot hold the fight on their own, but their specialized abilities can tip the balance in their team's favor. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics offer a mobile means of healing for teammates, capable of overhealing them to 150% of their maximum health, and can provide a range of buffs such as invincibility, 100% critical hit rate, 300% healing rate as well as immunity to movement impairing effects, or 75% resistance to bullets, explosions, or fire. Snipers can eliminate key targets from a distance and use Jarate to extinguish teammates on fire and increase the damage dealt to the enemy. Spies can infiltrate enemy lines undetected, disable and deconstruct buildings, and assassinate critical menaces.
Health points
Class health points comparison
Klasse | Gezondheid | Overgenezing | Snelle Herstelling Overgenezing |
---|---|---|---|
Scout | 125 | 185 | 158 |
Met de Klaas Vaak uitgerust | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
Met de Back-up van het Bataljon uitgerust | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar | 200 | 300 | 251 |
Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 0 hoofden | 150 | 225 | 189 |
Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 1 hoofd | 165 | 245 | 208 |
Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 2 hoofden | 180 | 270 | 226 |
Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 3 hoofden | 195 | 290 | 245 |
Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 2 hoofden | 210 | 315 | 264 |
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 0 hoofden | 175 | 260 | 220 |
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 1 hoofd | 190 | 285 | 239 |
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 2 hoofden | 205 | 305 | 258 |
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 3 hoofden | 220 | 330 | 276 |
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessies Negen IJzer met 4 hoofden | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Onder het effect van de Dalokohsreep of Viskoek | 350 | 500† | 426 |
With the Stalen Vuisten equipped | 300 | 390 | 346 |
With the Stalen Vuisten equipped and while under the effects of the Dalokohsreep or Viskoek | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
Met de Geweerslinger uitgerust | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
Met de Vita-Zaag uitgerust | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
Met de Grote Verdiener uitgerust | 100 | 150 | 126 |
Met de Complotteerders Kunai uitgerust | 70 | 105 | 89 |
Maximale overgenezing van een ruggesteek met de Complotteerders Kunai | n.v.t. | 210 | n.v.t. |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
A Medic with the Medi Gun, Kritzkrieg, or Vaccinator may overheal a teammate to 150% of their normal health maximum. The Quick-Fix can overheal up to only 125% of a teammate's health, but can still maintain fully overhealed health created by the Medi Gun, Vaccinator, or Kritzkrieg. If hurt, a player can refill their health through a number of ways.
Speed
Speed is measured in-game using the command cl_showpos 1
, measuring in velocity units (v.) The standard movement speed is 100% (that of the Engineer, Pyro, and Sniper). Note that forward speed is obtained by pressing the forward, left, or right keys, the backward speed is obtained by pressing the backward key, while crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, while crouching is at 33%. Forward and backward speeds are the same when crouching or charging/zooming as a Sniper. During humiliation, all classes on the winning team will move 10% faster and all on the losing team will move 10% slower.
All normal forward speeds are capped at 520v or 173%; backwards-capped at 468v or 156%; crouched at 173.33v, or 58%; swimming at 416v, or 139%.
For Spies, disguising as a slower class (Soldier, Pyro, Engineer, Sniper, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he breaks disguise or cloaks. Disguising as a faster class (Scout), however, will not make the Spy move faster and he will continue to move at 107% speed (Spy`s default speed). Disguising as a player wielding a weapon that increases move speed (eg Powerjack or Overdose) will show the disguised Spy as carrying the weapon, but will not actually increase speed.
A Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron will gain approximately 7% of his base speed with every kill or "head" taken with it. While charging with the Chargin' Targe or Splendid Screen equipped, he moves at 250% of the standard movement speed. The Soldier's speed while wielding the Escape Plan increases by 10% with every loss of 40 health below 200.
A Soldier who has activated the effects of the Concheror nearby their teammate, or has hit a teammate within the last 4 seconds with the Disciplinary Action, will allow the teammate and the Soldier himself to move up to 140% of the speed they normally would.
A Medic who has any secondary weapon equipped will be able to match the speed of any faster-moving teammate while they are connected by the healing beam.
Class speed comparison
Klasse | Normaal | Achteruit | Gehurkt | Zwemmend | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Scout |
|
|
|
| ||||||||
Baby Face's Blaster at 0% boost |
|
|
|
| ||||||||
Baby Face's Blaster at 50% boost |
|
|
|
| ||||||||
Baby Face's Blaster at 100% boost |
|
|
|
| ||||||||
Soldier |
|
|
|
| ||||||||
Charging the Cow Mangler 5000 |
|
|
|
| ||||||||
Wielding the Escape Plan over 160 Health |
|
|
|
| ||||||||
Wielding the Escape Plan between 160 and 121 Health |
|
|
|
| ||||||||
Wielding the Escape Plan between 120 and 81 Health |
|
|
|
| ||||||||
Wielding the Escape Plan between 80 and 41 Health |
|
|
|
| ||||||||
Wielding the Escape Plan below 41 Health |
|
|
|
| ||||||||
Pyro |
|
|
|
| ||||||||
Wielding the Powerjack |
|
|
|
| ||||||||
Demoman |
|
|
|
| ||||||||
Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar |
|
|
|
| ||||||||
Uitgerust met de Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 0 koppen |
|
|
|
| ||||||||
Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 1 kop |
|
|
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Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 2 koppen |
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Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 3 koppen |
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Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 4 koppen |
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Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 0 koppen |
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Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 1 kop |
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Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 2 koppen |
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Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 3 koppen |
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Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 4 koppen |
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Uitgerust met de Schotse Schedelhouwer |
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Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped |
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Aanstormend met het Stormend Schild of het Schitterende Scherm |
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n.v.t. | n.v.t. |
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Aanstormend met het Stormende Schild of het Schitterende Scherm en de Schotse Schedelhouwer |
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n.v.t. | n.v.t. |
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Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped |
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n.v.t. | n.v.t. |
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Heavy |
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Any of the Heavy's Primary weapons spun up, except the Brass Beast |
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Brass Beast spun up |
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Under the effects of the Buffalo Steak Sandvich |
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Wielding the Gloves of Running Urgently |
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Wielding the Eviction Notice |
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Engineer |
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Hauling a building |
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Medic |
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Wielding the Overdose at 100% ÜberCharge |
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Healing a Scout |
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Sniper |
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With any Rifle, except the Classic, zoomed in |
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Charging the Classic at either zoom level |
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With the Huntsman drawn |
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Spy |
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Disguised as a Scout |
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Disguised as a Soldier |
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Disguised as a Pyro |
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Disguised as a Demoman |
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Disguised as a Heavy |
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Disguised as a Engineer |
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Disguised as a Medic |
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Disguised as a Sniper |
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Size
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest of the classes for the purposes of tracing Hitscan weapons. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
Update history
- Improved prediction of Spy's speed changes when disguising.
- Player health increased 100%.
- Player health increased 25%. (over normal – not the previous 100% increase)
- Restored player health to normal values.
27 juni 2012-patch (Pyromania Update)
- [Onbeschreven] Increased the running speed cap from 450HU/s to 520HU/s.
7 juli 2016-patch (Meet Your Match Update)
- Spy max speed increased to 320 (from 300).
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“ | Laat ons vechten: Man tegen kleine baby man.
Klik om te luisteren (In het Engels)
— De Heavy
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” |
De Heavy is de sterkste, maar langzaamste klasse in het spel. Zijn grote vuurkracht en hoge gezondheid zullen bijna altijd verzekeren dat hij aan het front gevonden zal worden als aanvaller, waar zijn Minigun overheerst op korte afstand. De Heavy is net een muur waar zijn teamgenoten zich achter kunnen verbergen en wordt vaak als een Medic buddy aangewezen. Maar zijn grootte en langzame snelheid maken hem een makkelijk doelwit, vooral voor vijandelijke Snipers en Spy's. Zijn luidheid maakt hem niet al te best voor hinderlagen. Een goede Heavy zal samen met zijn team werken om doelen te behalen.
Primaire wapens
Minigun + alternatieve varianten
De Minigun is als een snelle Shotgun; hij verscheurt iedereen op korte afstand, maar de grote verspreiding van de kogels zorgt ervoor dat de schade enorm afneemt over afstanden. Hoewel de Minigun een heleboel vuurkracht bezit, heeft het een normale opwarmtijd, opwarmen zorgt ervoor dat je snelheid hevig wordt verminderd. Het is beter om het altijd als actief wapen te hebben of simpelweg een ander wapen te gebruiken wanneer je tussen gebieden verplaatst. Je kan het wapen in de lucht opwarmen, waardoor je vijanden kan verrassen als je om een hoek springt.
Natascha
De kogels van Natascha hebben een uniek vertraageffect dat vijanden dwingt om te stoppen en tegen je te vechten. Als je wapen is opgewarmd is, dan vermindert het de inkomende schade met 20% als je minder dan 50% gezondheid hebt, wat je plaatst in de rol van een aandachtgrijpende tank. Hoewel de Natascha nog steeds veel schade op korte afstand doet, doet het 25% minder schade en het heeft een 30% langere opwarmtijd. Hierdoor hebben vijanden genoeg tijd om te reageren. Door deze factoren is je aanvalskracht op klassen zoals de Soldier of de Demoman enorm verminderd. Een vijandelijke Heavy met een andere Minigun is dan een groter gevaar.
Messingen Monster
Het Messingen Monster doet de meeste schade per seconden in het spel, maar warmt 50% langzamer op en je loopt met een slakkengang. Om effectief te spelen moet je rekening houden met de opwarmtijd anders ben je erg kwetsbaar van elke kant. Wanneer het wapen opgewarmd is krijg je een 20% weerstand tegen alle schade als je minder dan 50% van je gezondheid hebt. Het Messingen Monster is hierom goed voor verdedigen en wanneer je weinig hoeft te bewegen. Wees voorzichtig om jezelf niet bloot te stellen, omdat je langzaam bent waardoor je een makkelijk doelwit bent voor Snipers en Spy's.
Tomislav + reskins
De Tomislav heeft een snellere opwarmtijd en is helemaal stil tijdens het opwarmen. Het geluid van je Minigun is een teken voor een vijand om weg te blijven, de Tomislav's stille opwarming en nauwkeurigere kogels maken het een goede keuze om vijanden te verrassen of jezelf te verbergen wanneer je een gebied beschermt. De Tomislav schiet wel 20% langzamer, waardoor het minder schade doet in lange gevechten, zelfs met de kortere opwarmtijd. Verras je vijanden om ervoor te zorgen dat de lagere vuursnelheid niet uitmaakt.
Huo-Long Hangijzer
Wanneer de Huo-Long Hangijzer is opgewarmt gebruikt het 4 munitie per seconden om een vuurring om je heen te maken. In het begin is de Huo-Long Hangijzer zwakker dan de standaard Minigun, maar doet meer schade tegen vijanden die in de brand staan. De vuurring schrikt vijanden af zodat ze niet te dicht bij komen, hierdoor is het een goede keuze als je ergens staat waar vijanden ook moeten staan zoals een controlepost. Als een vijanden liever wegrennen, dan is munitie een probleem. Probeer bij munitiedozen te spelen om dit probleem tegen te gaan. Vertrouw niet te veel op je vuurring, want vijanden hebben genoeg tijd om er overheen te springen of dichtbij te komen tussen twee ringen door.
Secundaire wapens
Shotgun + Alternatieve varianten
Desondanks dat het een secundaire wapen is en slapper dan de Minigun is kan het alsnog veel schade doen. Het geeft je een optie om beweeglijk te blijven en alsnog redelijk veel schade te kunnen doen. Gebruik het wanneer je tussen gebieden loopt of wanneer het onhandig is om te vertragen.
Sandvich + Alternatieve varianten
Met de Sandvich kan je een beweeglijke schadebron vervangen met de mogelijkheid om je volledig te genezen. De Sandvich duurt vier lange en loude seconden om op te eten, zorg ervoor dat je ergens veilig je lunch opeet. De alternatieve vuurknop gooit de Sandvich op de grond, waardoor je vriendelijke en vijandelijke spelers kan genezen. Dit is vooral handig voor vriendelijke Medics waarmee je samenwerkt. Door een medikit op te pakken wordt de Sandvich onmiddelijk herladen, hierdoor kan je een kleine medikit effectiever maken door de Sandvich ermee op te laden, wat een middelgrote medikit wordt wanneer op de grond gegooit.
Dalokohs Bar + reskins
The Dalokohs Bar heals you for 100 HP and can be repeatedly eaten to heal minor wounds. Additionally, it temporarily increases your maximum health by 50. However, it cannot heal you as quickly as the Sandvich and only heals for a small health pack if dropped for allies. The Dalokohs Bar can be beneficial if your team lacks a Medic but does have a constant source of healing from either a Dispenser or medkits.
Buffalo Steak Sandvich
Consuming the Buffalo Steak Sandvich does not heal you, but instead gives a special buff that temporarily locks you to your melee weapon while granting increased movement speed, guaranteed mini-crits, and increased damage vulnerability. If you seldom use your melee weapons, it is best used to move towards the frontlines quickly while your teammates keep you safe; consider using it alongside the Fists of Steel to mitigate the increased damage from ranged attacks. If you prefer to use the buff to improve your melee combat, use the increased movement speed to avoid attacks and overpower opponents with mini-crits. Like the Sandvich, it can be thrown onto the ground to heal injured teammates.
Family Business
The Family Business is a faster, weaker Shotgun with a larger magazine size. While the Shotgun deals more immediate damage, the Family Business deals more overall damage if all shots hit, making it more viable for prolonged combat. It can also be used to pester opponents at a distance due to its high fire rate. Do note that due to the gun's magazine size, it takes a significant amount of time to fully reload.
Panic Attack
The Panic Attack deploys 50% faster than the Shotgun, making it useful for a few panicked shots if you are caught off guard. However, the Panic Attack's pellet spread widely increases as you fire consecutively; you want to make the first few shots count.
Second Banana
The Second Banana heals 100 less health than the Sandvich per taunt. Similar to the Dalokohs Bar, the Second Banana will only drop as a small health pack. It does, however, take nearly a third of the time it would take for a Sandvich to recharge (11 seconds compared to 30 seconds), meaning that it can heal 600 health in around the same time that the Sandvich would heal 300.
Melee weapons
Fists + reskins
If an enemy takes you by surprise at close range, it may still be worth it to just spin up your Minigun instead of switching to your Fists; you are slow and will probably be unable to get within melee range of your foe. Still, your large health pool does give you an advantage in a melee fight against single opponents.
Killing Gloves of Boxing
Obtaining a kill with the Killing Gloves of Boxing will grant guaranteed critical hits for five seconds. You're as slow as ever, so use this weapon when you have the enemy in a corner and can easily land your punches. Once you've obtained the critical hit boost, pick a weapon to rampage with. Switching to and revving the Minigun gives you only three seconds to shred nearby foes. You could also switch to the Shotgun or just continue swinging to use the boost for as long as possible. The Tomislav has a faster spin-up time and works well with this weapon.
Gloves of Running Urgently + reskins
Because you rarely engage in melee combat, you can use the Gloves of Running Urgently solely for its speed boost. The Gloves of Running Urgently drain your maximum health while active, reducing both your current health and overheal. Drained health recovers when the weapon is not equipped. The Gloves take 50% longer to holster, so give yourself some time to recover before entering combat. This makes the speed boost useful for traversing the map or retreating, but not for rushing to an active firefight.
Fists of Steel
The Fists of Steel make you very difficult to kill with ranged weaponry, but causes you to receive double damage from melee attacks. They are particularly useful when you need to cross through open areas or retreat from a firefight. You can also deploy them as you approach opponents while being protected by the weapon's ranged resistance. It takes significantly longer to switch away from the Fists of Steel, so preemptively switch to your Minigun if an enemy decides to attack you with his melee weapon; it's very possible for you to be killed before the Fists can be holstered.
Warrior's Spirit
The Warrior's Spirit causes you to deal and receive 30% more damage, allowing you to defeat certain enemies in two punches rather than three. This can also affect you; for example, you now can be killed in four melee attacks, rather than five. The 50 health restored on kill compensates for the increased damage taken, provided you win. You can use the Warrior's Spirit alongside the Buffalo Steak Sandvich to further amplify damage dealt and taken for a risky, mobile melee playstyle.
Eviction Notice
The Eviction Notice swings twice as fast as the Fists, but deals 60% less damage. It also grants 15% movement speed and an additional speed boost on hit. However, your maximum health drains by -5 per second (to a minimum of 100) while this weapon is active. The increased attack speed does not fully make up for the reduced damage or the health drain, but the ability to actually keep up with an enemy in melee combat might allow you to outlast them. Outside of combat, the Eviction Notice can be used as a lower-risk version of the Gloves of Running Urgently, granting lower movement speed and draining less maximum health.
Holiday Punch
When using the Holiday Punch, critical hits or attacks from behind deal no damage but force opponents to laugh in place. Like the default Fists, the Holiday Punch is inefficient in standard combat due to your slow movement speed. If you do, however, catch a foe off-guard and force him to laugh, you can finish him off with almost any method of your choosing, including the Showdown taunt kill. Characters cannot be forced into animations unless they are grounded, so use a different weapon against a foe who insists on staying in the air or swimming in water. It is possible to sneak up and cripple an ÜberCharged enemy.
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Taunts are character-specific animations that can be manually triggered in-game. The Soldier has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
Primary
Bijbehorende wapens | Omschrijving | |
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The Soldier mock salutes by making a "loser" sign with his hand while saying: |
Bijbehorende wapens | Omschrijving | |
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The Soldier yells and beats his chest in a similar fashion to Tarzan. |
Bijbehorende wapen | Omschrijving | |
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The Soldier jumps, stands erect, salutes, clicks his heels then quickly marches in place. |
Secondary
Bijbehorende wapens | Omschrijving | |
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The Soldier salutes with the Shotgun, pointing it into the air and firing three times while the start of the song 'Taps' music plays (this consumes no ammunition, nor does it deal damage). He then gives a military salute and says "BOO-YAH!". There is an alternate, longer version of this music. |
Bijbehorende wapens | Omschrijving | |
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The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!". |
Melee
Bijbehorende wapens | Omschrijving | |
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The Soldier screams in one of four different ways and bangs his helmet with his weapon. The screams are identical to those he makes when killed by a non-gibbing critical hit or melee weapon. If the Soldier is in Pyroland, he will laugh before banging his helmet. |
Bijbehorende wapens | Omschrijving | Doodsicoon | |
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Main article: Kamikaze
The Soldier tosses away his weapon, cracks his knuckles and says "C'mere, cupcake", takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby buildings. If the Lumbricus Lid is equipped when this taunt is performed, the kill icon for this taunt changes to a Holy Hand Grenade, and this music is played. |
Bijbehorende wapen | Omschrijving | |
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The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!". |
Bijbehorende wapen | Omschrijving | |
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The Soldier yells and beats his chest in a similar fashion to Tarzan. |
Action
Soldier-exclusive
Bijbehorende wapen | Omschrijving | |
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The Soldier will step on a bag of coffee beans and drink from a mug while saying:
Associated sound effects |
Bijbehorende wapen | Omschrijving | |
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The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). |
Bijbehorende wapen | Omschrijving | |
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The Soldier stands at attention. A small tank pops up from the ground beneath and around him, which he then proceeds to drive, his head and shoulders peeking out from the top.
Pressing primary fire (default key: MOUSE1) will make him fire a shot and say a line. The shot is a purely cosmetic effect and does not cause any damage.
Ending the taunt causes the tank to explode; the Soldier jumps off with a back somersault. The player will continuously move forward during this taunt, only being able to turn left and right. When turning, the Soldier will turn to face the side he is going together with the tank's cannon, allowing the player to shoot in approximately 45° to the side. |
Bijbehorende wapen | Omschrijving | |
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The Soldier will take out a gravestone which says "Here lies maggot. I win. The end." and say: |
All-Class
Bijbehorende wapen | Omschrijving | |
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A Bread monster partially comes out of the Soldier's chest. He tries to catch the monster with both hands, but it quickly goes back in; the Soldier then looks around in search of it. |
Bijbehorende wapen | Omschrijving | |
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The Soldier bounces in rhythm to the Latin beats while saying:
Initiating a Conga line
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Bijbehorende wapen | Omschrijving | |
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The Soldier extends his arms out and forms a square with his big hands, trying to visualize the scene in front of him in a frame or a screen. |
Bijbehorende wapen | Omschrijving | |
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The Soldier will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Soldier will perform a somersault in mid-air.
Preparing to flip
Flipping another player Being flipped After flipping
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Bijbehorende wapen | Omschrijving | |
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The Soldier stands at attention and raises his hand while saying: He then salutes, slaps the other player's hand, and pumps his right fist back and forth a few times. |
Bijbehorende wapen | Omschrijving | |
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The Soldier puts one hand over the other in front of him while bending his knees and kicking forward. He looks left, makes a military salute, repositions his hands, looks right, then looks back forward, his helmet bouncing up and down the entire time. The player can freely move around, albeit slowly, during this taunt. |
Bijbehorende wapen | Omschrijving | |
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The Soldier will go through an aerobics routine with the option of a class-specific animation. The player can freely move around, albeit slowly, during this taunt. |
Bijbehorende wapen | Omschrijving | |
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The Soldier engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw
Win (Condition-specific) Loss |
Bijbehorende wapen | Omschrijving | |
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The Soldier slouches forward and wheezes, breathless with laughter. After righting himself, he then wipes a tear from his eye. |
Bijbehorende wapen | Omschrijving | |
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The Soldier takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a spell, fails to create anything but green sparkles, and then angrily throws the wand on the ground before returning to his original position. |
Bijbehorende wapen | Omschrijving | |
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The Soldier summons a guitar and plays an intense solo as flames and lightning spout from behind. |
Bijbehorende wapen | Omschrijving | |
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The Soldier will gesture towards his head and then perform a head butt with another player.
Initiating a head butt
Head-butting After a head butt |
Bijbehorende wapen | Omschrijving | |
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The Soldier will swing his partner 'round and 'round while saying:
Starting a dance
Dance's end |
Bijbehorende wapen | Omschrijving | |
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The Soldier jumps into a team-colored bumper car. Pressing MOUSE1 will make him honk the car's horn. The player can freely move around, albeit slowly, during this taunt. |
Bijbehorende wapen | Omschrijving | |
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A wooden cutout of a Yeti appears roaring in front of the Soldier. He closes his right hand into a fist, grabs the cutout over him, and smashes it against his head. He staggers for a moment, dizzy, then goes back to normal. |
Bijbehorende wapen | Omschrijving | |
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The Soldier turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slightly rearranges his helmet back in place while standing back up. |
Bijbehorende wapen | Omschrijving | |
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The Soldier pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt. |
Costume
Associated wearables | Omschrijving | |
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The Soldier performs the Robot dance while saying, "Beep beep boop. Maggot!" The actual video demonstration can be seen here. |
Unused content
Bijbehorende wapen | Omschrijving | |
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Geen | The Soldier stamps his feet, crosses his arms then shows something off. |
Trading |
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Update history
- [Onbeschreven] Added taunts used by the Direct Hit, Shotgun and Equalizer.
- [Onbeschreven] The Shotgun's original taunt (juggling taunt) was assigned to the Buff Banner.
- [Onbeschreven] Added an unused "high-five" taunt.
- Fixed the Worms gear not playing the correct sound during the Equalizer taunt.
30 september 2010-patch (Mann-Conomy Update)
- [Onbeschreven] Updated the unused "high-five" taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
5 mei 2011-patch (Replay Update)
- Added Director's Vision taunt.
- [Onbeschreven] Added voice response for the Kamikaze taunt.
- [Onbeschreven] Added laughing animations.
23 juni 2011-patch (Über Update)
- [Onbeschreven] Added Schadenfreude taunt.
- [Onbeschreven] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Onbeschreven] Added an unused "show" taunt.
- [Onbeschreven] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
13 oktober 2011-patch (Manniversary Update & Sale)
- Added High Five! taunt.
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Added a robot taunt for the Soldier which plays when wearing The Tin Soldier set
- Fixed the Escape Plan not using the same taunt as the Equalizer.
- Added Shred Alert taunt.
18 juni 2014-patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and Fresh Brewed Victory taunts.
2 juli 2015-patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
6 oktober 2015-patch (Invasion Community Update)
- The Burstchester was added to the game.
28 oktober 2015-patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
17 december 2015-patch (Tough Break Update)
- Added Mannrobics taunt.
7 juli 2016-patch #1 (Meet Your Match Update)
- Added Fubar Fanfare taunt.
21 oktober 2016-patch (Scream Fortress 2016)
- Added Second Rate Sorcery taunt.
- Added Victory Lap taunt.
20 oktober 2017-patch #1 (Jungle Inferno Update)
- Added 2 official taunts: Yeti Punch and Yeti Smash.
19 oktober 2018-patch (Scream Fortress X)
- The Panzer Pants was added to the game.
Trivia
- The Cow Mangler 5000's taunt is officially named the "Cocksure" (Salute taunt).
- Near the end of Soldier's Schadenfreude taunt, the voice director can be heard saying "Alright cut".
See also
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