Difference between revisions of "Territorial Control"

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{{Quotation|'''The Soldier'''|We have you surrounded, at least from this side!|sound=Soldier_taunts12.wav}}
 
{{Quotation|'''The Soldier'''|We have you surrounded, at least from this side!|sound=Soldier_taunts12.wav}}
  
In '''Territorial control''' the goal is to take over the entire map by capturing 'territories'. Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while preventing their own. After a team successfully captures their opposite point, the next round takes place in a different area of the map which is also randomly generated. After a team captures all four territories, the offending team must now capture the enemy team's base while the other defends it. If the base point is captured the team wins the round, the offending team loses their closest point to the base (in Hydro, the Radar Dish for RED, The Power plant for BLU). When the next round begins, territories are reset and a new random game is selected.
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In '''Territorial control''' the goal is to take over the entire map by capturing 'territories'. Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while preventing their own. After a team successfully captures their opposite point, the next round takes place in a different area of the map which is also randomly generated. After a team captures all four territories, the offending team must now capture the enemy team's base while the other defends it. If the base point is captured the team wins the round, the offending team loses their closest point to the base (in Hydro, the Radar Dish for RED, The Power Plant for BLU). When the next round begins, territories are reset and a new random game is selected.
  
 
In any game in TC (except in RED/BLU base games), if a point is not captured within the eight minute time clock, the game then will go into [[Sudden death|Sudden Death mode]].
 
In any game in TC (except in RED/BLU base games), if a point is not captured within the eight minute time clock, the game then will go into [[Sudden death|Sudden Death mode]].

Revision as of 16:19, 26 December 2010

tc_hydro
We have you surrounded, at least from this side!
The Soldier

In Territorial control the goal is to take over the entire map by capturing 'territories'. Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while preventing their own. After a team successfully captures their opposite point, the next round takes place in a different area of the map which is also randomly generated. After a team captures all four territories, the offending team must now capture the enemy team's base while the other defends it. If the base point is captured the team wins the round, the offending team loses their closest point to the base (in Hydro, the Radar Dish for RED, The Power Plant for BLU). When the next round begins, territories are reset and a new random game is selected.

In any game in TC (except in RED/BLU base games), if a point is not captured within the eight minute time clock, the game then will go into Sudden Death mode.

Territorial Control maps

Territorial control maps carry the tc_ prefix.

Map File Name
TF2 Hydro Map.jpg Hydro tc_hydro