Difference between revisions of "July 10, 2013 Patch/es"

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==== General ====
 
==== General ====
* Se han añadido mas de 60 objetos de estrella dorada enviados por la comunidad en la [[Steam Workshop/es|Steam Workshop]]<ref>[[Bigg Mann on Campus]], [[Cool Cat Cardigan]], [[Greased Lightning]], [[Red Army Robin]], [[Heavy-Weight Champ]], [[Tsarboosh]], [[Glasgow Great Helm]], [[Caffeine Cooler]], [[Half-Pipe Hurdler]], [[Macho Mann]], [[Trash Toter]], [[Dry Gulch Gulp]], [[El Muchacho]], [[Backpack Broiler]], [[Burning Bandana]], [[Soot Suit]], [[Hive Minder]], [[Katyusha]], [[Das Hazmattenhatten]], [[Das Feelinbeterbager]], [[Das Ubersternmann]], [[Das Metalmeatencasen]], [[Pardner's Pompadour]], [[Birdman of Australiacatraz]], [[Cobber Chameleon]], [[Falconer]], [[Graybanns]], [[Black Watch]], [[Tartan Spartan]], [[Gaelic Golf Bag]], [[Borscht Belt]], [[Das Naggenvatcher]], [[Whiskey Bib]], [[Stormin' Norman]], [[Flared Frontiersman]], [[Valley Forge]], [[Compatriot]], [[Caribbean Conqueror]], [[Colonial Clogs]], [[Whirly Warrior]], [[Federal Casemaker]], [[Rebel Rouser]], [[Das Maddendoktor]], [[Bear Necessities]], [[Harmburg]], [[Gaelic Garb]], [[Rogue's Brogues]], [[Shogun's Shoulder Guard]], [[Das Gutenkutteharen]], [[Belgian Detective]], [[Hornblower]], [[Lieutenant Bites]], [[Brawling Buccaneer]], [[Blood Banker]], [[After Dark]], [[Delinquent's Down Vest]], [[Wet Works]], [[Baron von Havenaplane]], [[Das Fantzipantzen]], [[Bolshevik Biker]], [[Pampered Pyro]], [[Virtual Viewfinder]], [[Gabe Glasses]], [[Founding Father]]</ref>
+
* Se han añadido mas de 60 objetos de estrella dorada enviados por la comunidad en la [[Steam Workshop/es|Steam Workshop]]<ref>{{item link|Bigg Mann on Campus}}, {{item link|Cool Cat Cardigan}}, {{item link|Greased Lightning}}, {{item link|Red Army Robin}}, {{item link|Heavy-Weight Champ}}, {{item link|Tsarboosh}}, {{item link|Glasgow Great Helm}}, {{item link|Caffeine Cooler}}, {{item link|Half-Pipe Hurdler}}, {{item link|Macho Mann}}, {{item link|Trash Toter}}, {{item link|Dry Gulch Gulp}}, {{item link|El Muchacho}}, {{item link|Backpack Broiler}}, {{item link|Burning Bandana}}, {{item link|Soot Suit}}, {{item link|Hive Minder}}, {{item link|Katyusha}}, {{item link|Das Hazmattenhatten}}, {{item link|Das Feelinbeterbager}}, {{item link|Das Ubersternmann}}, {{item link|Das Metalmeatencasen}}, {{item link|Pardner's Pompadour}}, {{item link|Birdman of Australiacatraz}}, {{item link|Cobber Chameleon}}, {{item link|Falconer}}, {{item link|Graybanns}}, {{item link|Black Watch}}, {{item link|Tartan Spartan}}, {{item link|Gaelic Golf Bag}}, {{item link|Borscht Belt}}, {{item link|Das Naggenvatcher}}, {{item link|Whiskey Bib}}, {{item link|Stormin' Norman}}, {{item link|Flared Frontiersman}}, {{item link|Valley Forge}}, {{item link|Compatriot}}, {{item link|Caribbean Conqueror}}, {{item link|Colonial Clogs}}, {{item link|Whirly Warrior}}, {{item link|Federal Casemaker}}, {{item link|Rebel Rouser}}, {{item link|Das Maddendoktor}}, {{item link|Bear Necessities}}, {{item link|Harmburg}}, {{item link|Gaelic Garb}}, {{item link|Rogue's Brogues}}, {{item link|Shogun's Shoulder Guard}}, {{item link|Das Gutenkutteharen}}, {{item link|Belgian Detective}}, {{item link|Hornblower}}, {{item link|Lieutenant Bites}}, {{item link|Brawling Buccaneer}}, {{item link|Blood Banker}}, {{item link|After Dark}}, {{item link|Delinquent's Down Vest}}, {{item link|Wet Works}}, {{item link|Baron von Havenaplane}}, {{item link|Das Fantzipantzen}}, {{item link|Bolshevik Biker}}, {{item link|Pampered Pyro}}, {{item link|Virtual Viewfinder}}, {{item link|Gabe Glasses}}, {{item link|Founding Father}}</ref>
* Los [[Summer Claim Check/es|Summer Claim Checks]] ahora se pueden ser redimidos por can now be redeemed for [[Mann Co. Supply Crate#69/es|Summer Coolers]]
+
* Los [[Summer Claim Check/es|Tiques de Reserva Veraniego]] ahora se pueden ser redimidos por [[Mann Co. Supply Crate/Active series/es|Neveras Veraniegas]]
* Las [[Mann Co. Supply Crate Key#Red Summer 2013 Cooler Key|Summer Cooler Keys]] están ahora disponibles en la [[Mann Co. Store/es|Tienda de Mann Co.]]
+
* Las [[Mann Co. Supply Crate Key/es#Nevera Veraniega Roja 2013|Llaves de Nevera Veraniega Roja 2013]] están ahora disponibles en la [[Mann Co. Store/es|Tienda de Mann Co.]]
* Las [[Map Stamp/es|Sellos de mapa]] y los [[Strange Filter/es|Filtros raros]] para los nuevos mapas de la comunidad ahora están disponibles en la Tienda Mann Co.
+
* Los [[Map Stamp/es|Sellos de mapa]] y los [[Strange Filter/es|Filtros raros]] para los nuevos mapas de la comunidad ahora están disponibles en la Tienda Mann Co.
  
 
* Se ha reducido la intensidad de los efectos de pantalla del [[Bleeding/es|sangrado]] y [[Jarate/es|Fraskungfú]] debajo de DX8
 
* Se ha reducido la intensidad de los efectos de pantalla del [[Bleeding/es|sangrado]] y [[Jarate/es|Fraskungfú]] debajo de DX8
* Se ha añadido funcionalidad de busqueda de texto a la mochila y la tienda
+
* Se ha añadido funcionalidad de búsqueda de texto a la mochila y la tienda
 
* Se ha añadido {{cvar|tf_hud_show_servertimelimit}} para mostrar el tiempo limite por mapa del server en el [[Heads-up display/es|HUD]] del juego  
 
* Se ha añadido {{cvar|tf_hud_show_servertimelimit}} para mostrar el tiempo limite por mapa del server en el [[Heads-up display/es|HUD]] del juego  
 
* En [[Mann vs. Machine/es|MvM]], si todos los miembros no estan listos, la cuenta regresiva de la pre-ronda parará
 
* En [[Mann vs. Machine/es|MvM]], si todos los miembros no estan listos, la cuenta regresiva de la pre-ronda parará
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* Se ha arreglado un bug con el Deslizador de Ajuste de Inusuales que causaría que los cambios no tomaran efecto
 
* Se ha arreglado un bug con el Deslizador de Ajuste de Inusuales que causaría que los cambios no tomaran efecto
 
* Doble-clickear en una [[Mann Co. Supply Crate/es|Caja de Mann Co.]] ahora te tomará a la llave apropiada en la tienda
 
* Doble-clickear en una [[Mann Co. Supply Crate/es|Caja de Mann Co.]] ahora te tomará a la llave apropiada en la tienda
* Por defecto, objetos con cualidades no se seleccionarán como  un ingrediente[[Crafting/es|fabricable]]. La UI de selección de ingredientes tiene una casilla de verificación para desabilitar esta característica y permitir la selección.
+
* Por defecto, objetos con cualidades no se seleccionarán como  un ingrediente[[Crafting/es|fabricable]]. La UI de selección de ingredientes tiene una casilla de verificación para deshabilitar esta característica y permitir la selección.
* Los objetos Inusuales y Raros ya no se apilarán en paginas de [[Customize items#Loadout/es|equipamiento]].
+
* Los objetos Inusuales y Raros ya no se apilarán en paginas de [[Customize items/es#Equipamiento|equipamiento]].
 
* Se ha arreglado un error que causaría que a veces salieran precios incorrectos en la informacion de herramientas del [[Steam Community Market/es|Steam Community Market]] cuando se usaban monedas que no eran de EEUU
 
* Se ha arreglado un error que causaría que a veces salieran precios incorrectos en la informacion de herramientas del [[Steam Community Market/es|Steam Community Market]] cuando se usaban monedas que no eran de EEUU
 
* Se ha arreglado un error que causaría que no se actualizaba correctamente la pagina de objetos populares en la tienda
 
* Se ha arreglado un error que causaría que no se actualizaba correctamente la pagina de objetos populares en la tienda
 
* Se ha arreglado un error en el cual los [[Spy/es|spies]] rojos disfrazados generaban una particula de cura azul cuando tocaban kits de salud
 
* Se ha arreglado un error en el cual los [[Spy/es|spies]] rojos disfrazados generaban una particula de cura azul cuando tocaban kits de salud
* Se ha arreglado un error where certain projectiles and [[Engineer]] [[building]] [[gibs]] could cause doors to become stuck
+
* Se ha arreglado un error donde ciertos proyectiles y [[Gibs/es|cachos]] de [[Buildings/es|construcciones]] del [[Engineer/es|Engineer]] podrían hacer que puertas se quedasen atrapadas
 
* Se ha arreglado un error en el cual las animaciones de agacharse no actuaban correctamente mientras estaban en el estado de [[Humiliation/es|humullación]]
 
* Se ha arreglado un error en el cual las animaciones de agacharse no actuaban correctamente mientras estaban en el estado de [[Humiliation/es|humullación]]
* Se ha arreglado un error en el cual los efectos completos de una [[ÜberCharge/es|Supercarga]] no se mostraban siempre en el cliente si un jugador moria con una Supercarga completa
+
* Se ha arreglado un error en el cual los efectos completos de una [[ÜberCharge/es|Supercarga]] no se mostraban siempre en el cliente si un jugador moría con una Supercarga completa
* Se ha arreglado un error que permitia objetos con nombres/descripciones que contenían HTML, para algunas veces cambiarle la apariencia en la Comunidad de Steam
+
* Se ha arreglado un error que permitía objetos con nombres/descripciones que contenían HTML, para algunas veces cambiarle la apariencia en la Comunidad de Steam
 
* Se ha arreglado un error de [[dispensers/es|dispensadores]] de nivel 3 faltando geometría
 
* Se ha arreglado un error de [[dispensers/es|dispensadores]] de nivel 3 faltando geometría
 
* Se ha arreglado un error de dispensadores de nivel 2 apareciendo identicos a los de nivel 1 en algunos [[vdc:LOD|LODs/es]]
 
* Se ha arreglado un error de dispensadores de nivel 2 apareciendo identicos a los de nivel 1 en algunos [[vdc:LOD|LODs/es]]
* Se ha arreglado un error en el cual el efecto de Marcado-Para-La-Muerte mostrandose sobre la cabeza de jugadores disfrazados o en sigilo
+
* Se ha arreglado un error en el cual el efecto de Marcado-Para-La-Muerte mostrándose sobre la cabeza de jugadores disfrazados o en sigilo
 
* Se ha arreglado un error de los [[Kill icon/es|iconos de muerte]] de suicido mostrando la ultima arma usada por el jugador en vez de la calavera y los huesos cruzados
 
* Se ha arreglado un error de los [[Kill icon/es|iconos de muerte]] de suicido mostrando la ultima arma usada por el jugador en vez de la calavera y los huesos cruzados
* Se ha arreglado un error de los personajes en el equipamiento a veces saliendo camuflajeados
+
* Se ha arreglado un error de los personajes en el equipamiento a veces saliendo camuflados
 
* Los atributos de las armas ahora se mostraran en el mismo orden en el juego y en la Comunidad de Steam.
 
* Los atributos de las armas ahora se mostraran en el mismo orden en el juego y en la Comunidad de Steam.
 
* Soporte para los codigos WebAPI <code>ITFItems/GetPlayerItems</code> y <code>ITFItems/GetSchema</code> se han removido.
 
* Soporte para los codigos WebAPI <code>ITFItems/GetPlayerItems</code> y <code>ITFItems/GetSchema</code> se han removido.
  
 
==== Mapas ====
 
==== Mapas ====
* Se ha añadido [[Standin|{{code|cp_standin}}]] y [[Process|{{code|cp_process}}]]
+
* Se ha añadido [[Standin/es|{{code|cp_standin}}]] y [[Process/es|{{code|cp_process}}]]
* Se ha renombrado [[Coaltown Event|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para arreglar un problema al votar por retos en MvM cuando en [[Coal Town/es|Coal Town]]
+
* Se ha renombrado [[Coaltown Event/es|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para arreglar un problema al votar por retos en MvM cuando en [[Coal Town/es|Coal Town]]
  
 
* [[Badlands/es|cp_badlands]]
 
* [[Badlands/es|cp_badlands]]
** Se ha arreglado saltos siendo arruinados por la saliente de piedras pequeñas cerca del éspiral
+
** Se ha arreglado saltos siendo arruinados por la saliente de piedras pequeñas cerca del espiral
** Se han arreglado las colisiones de útileria
+
** Se han arreglado las colisiones de utileria
 
** Se ha arreglado el clip de suavizado
 
** Se ha arreglado el clip de suavizado
 
* [[Dustbowl/es|cp_dustbowl]]
 
* [[Dustbowl/es|cp_dustbowl]]
 
** Se ha arreglado que los jugadores construyeran en el primer spawn de Blu
 
** Se ha arreglado que los jugadores construyeran en el primer spawn de Blu
 
** Se ha arreglado que los jugadores dispararan a través de piedras en el escenario 2
 
** Se ha arreglado que los jugadores dispararan a través de piedras en el escenario 2
** Se han arreglado las colisiones en los tuneles del escenario 2
+
** Se han arreglado las colisiones en los túneles del escenario 2
 
** Se han arreglado las texturas que no se veían correctamente en [[Pyroland/es|Pyrovisión]]
 
** Se han arreglado las texturas que no se veían correctamente en [[Pyroland/es|Pyrovisión]]
 
** Se ha arreglado la iluminación en el frente de los acantilados
 
** Se ha arreglado la iluminación en el frente de los acantilados
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** Se han arreglado hoyos en la geometría del skybox
 
** Se han arreglado hoyos en la geometría del skybox
 
** Se ha removido la colisión causada por lamparas colgantes en el spawn de Red
 
** Se ha removido la colisión causada por lamparas colgantes en el spawn de Red
** Se ha removido la colisión de las camaras de seguridad sobre el spawn de Blu y de Red
+
** Se ha removido la colisión de las cámaras de seguridad sobre el spawn de Blu y de Red
 
** Se ha reflejado la alcoba de valla de la arena de la arena de captura final de Red
 
** Se ha reflejado la alcoba de valla de la arena de la arena de captura final de Red
 
** Se ha balanceado la colisión de rocas en la arena de las ultimas arena de captura
 
** Se ha balanceado la colisión de rocas en la arena de las ultimas arena de captura
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* [[Mountain Lab/es|cp_mountainlab]]
 
* [[Mountain Lab/es|cp_mountainlab]]
 
** Se han arreglado los errores de colisión en las escaleras y en la colina que lleva al primer punto de captura
 
** Se han arreglado los errores de colisión en las escaleras y en la colina que lleva al primer punto de captura
** Se ha arreglado la iluminación estatica de la utilería
+
** Se ha arreglado la iluminación estática de la utilería
 
* [[Steel/es|cp_steel]]
 
* [[Steel/es|cp_steel]]
 
** Se ha arreglado que los jugadores bloquearan la puerta de spawn de salida de Blu  llevando al punto de captura B
 
** Se ha arreglado que los jugadores bloquearan la puerta de spawn de salida de Blu  llevando al punto de captura B
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** Se han arreglado los errores de recortes en almenas
 
** Se han arreglado los errores de recortes en almenas
 
** Se ha arreglado la altura de la puerta que lleva a las escaleras espirales de la base de Blu para que los jugadores puedan pasar agachados tras un dispensador
 
** Se ha arreglado la altura de la puerta que lleva a las escaleras espirales de la base de Blu para que los jugadores puedan pasar agachados tras un dispensador
** Se ha limpado la colisión de la utilería
+
** Se ha limpiado la colisión de la utilería
 
** Se ha suavizado el clipping en la rueda de vagón y otros objetos de utilería
 
** Se ha suavizado el clipping en la rueda de vagón y otros objetos de utilería
 
* [[Well (Capture the Flag)/es|ctf_well]]
 
* [[Well (Capture the Flag)/es|ctf_well]]
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* [[Kong King/es|koth_king]]
 
* [[Kong King/es|koth_king]]
 
** Los paquetes de salud y de munición ahora están emparejadas con los lados Blu y Red del mapa
 
** Los paquetes de salud y de munición ahora están emparejadas con los lados Blu y Red del mapa
** Los jugadores ya no pueden construír en las puertas del spawn
+
** Los jugadores ya no pueden construir en las puertas del spawn
 
* [[Lakeside/es|koth_lakeside]]
 
* [[Lakeside/es|koth_lakeside]]
 
** Se ha arreglado que los cohetes pasaban a través de terreno cerca del punto de captura
 
** Se ha arreglado que los cohetes pasaban a través de terreno cerca del punto de captura
 
* [[Viaduct/es|koth_viaduct]]
 
* [[Viaduct/es|koth_viaduct]]
** Los jugadores ya no pueden construír en vigas del cuarto de spawn
+
** Los jugadores ya no pueden construir en vigas del cuarto de spawn
  
 
* [[Bigrock/es|mvm_bigrock]]
 
* [[Bigrock/es|mvm_bigrock]]
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** Se ha arreglado la iluminación en los objetos de utilería
 
** Se ha arreglado la iluminación en los objetos de utilería
 
** Se ha arreglado la iluminación en la vista del cañón
 
** Se ha arreglado la iluminación en la vista del cañón
** Los pasamanos ya no colidan con con las balas y los proyectíles
+
** Los pasamanos ya no colidan con con las balas y los proyectiles
 
** El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia
 
** El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia
** Los jugadores ya no pueden construír adentro del cuarto de spawn de Blu
+
** Los jugadores ya no pueden construir adentro del cuarto de spawn de Blu
 
** Los jugadores ya no pueden ser atrapados con [[Teleporters/es|teleportadores]] bajo el signo por el primer punto de captura
 
** Los jugadores ya no pueden ser atrapados con [[Teleporters/es|teleportadores]] bajo el signo por el primer punto de captura
** Los jugadores ya no pueden entrar a la habitación con vista al punto final a traves de la ventana antes que el punto 3 es capturado
+
** Los jugadores ya no pueden entrar a la habitación con vista al punto final a través de la ventana antes que el punto 3 es capturado
** Los jugadores ahora serán aplastados por puertas cerrandose después de la captura del punto 2
+
** Los jugadores ahora serán aplastados por puertas cerrándose después de la captura del punto 2
 
* [[Barnblitz/es|pl_barnblitz]]
 
* [[Barnblitz/es|pl_barnblitz]]
 
** Se ha arreglado que los jugadores construyeran en el skybox arrida del spawn final de Red
 
** Se ha arreglado que los jugadores construyeran en el skybox arrida del spawn final de Red
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==== Items ====
 
==== Items ====
* El [[Chieftain's Challenge/es|Desafío del caudillo]], El [[Lord Cockswain's Pith Helmet/es|Salacot de Lord Cockswain]], [[That '70s Chapeau/es|Ese Sombrero Setentero]], La [[K-9 Mane/es|Cabellera Canina]], El [[Stovepipe Sniper Shako/es|Chacó de Copa de Francotirador]], El [[Pounding Father/es|El Padre Zurrador]], and [[Vox Diabolus/es|Vox Diabolus]] ahora pueden ser [[Paint Can/es|pintados]]
+
* El [[Chieftain's Challenge/es|Desafío del caudillo]], El [[Lord Cockswain's Pith Helmet/es|Salacot de Lord Cockswain]], [[That '70s Chapeau/es|Ese Sombrero Setentero]], La [[K-9 Mane/es|Cabellera Canina]], El [[Stovepipe Sniper Shako/es|Chacó de Copa de Francotirador]], El [[Pounding Father/es|El Padre Zurrador]], y [[Vox Diabolus/es|Vox Diabolus]] ahora pueden ser [[Paint Can/es|pintados]]
* Los sets "El [[Public Enemy/es|Public Enemy]]", "El [[Urban Professional/es|Urban Professional]]", y "El [[Dumpster Diver/es|Dumpster Diver]]" ahora aparecerán como sets en el UI del juego
+
* Los sets "El [[Public Enemy/es|Enemigo Público]]", "El [[Urban Professional/es|Profesional Urbano]]", y "El [[Dumpster Diver/es|Basuceador]]" ahora aparecerán como sets en el UI del juego
 
* Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]]
 
* Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]]
 
* La [[Strange Bacon Grease/es]] ahora puede ser [[Gift Wrap/es|regalada]]
 
* La [[Strange Bacon Grease/es]] ahora puede ser [[Gift Wrap/es|regalada]]
 
* Se ha añadido [[Model_optimization/es|LODs]] al set de objetos [[Airborne Armaments/es|Armamentos Aéreos]]
 
* Se ha añadido [[Model_optimization/es|LODs]] al set de objetos [[Airborne Armaments/es|Armamentos Aéreos]]
* Se ha arreglado que el los proyectiles del [[Righteous Bison/es|Bisonte]]/[[Pomson 6000|Pomson]] se quedaran atascados en la puerta
+
* Se ha arreglado que el los proyectiles del [[Righteous Bison/es|Bisonte]]/[[Pomson 6000/es|Pomson]] se quedaran atascados en la puerta
 
* Se han arreglado las [[Sandman/es|pelotas]] y [[Jar/es|jarras]] que a veces atravesaban geometría delgada
 
* Se han arreglado las [[Sandman/es|pelotas]] y [[Jar/es|jarras]] que a veces atravesaban geometría delgada
  
* [[Criti-cola|Criticola]]
+
* [[Criti-cola/es|Criticola]]
 
** Eliminado: Daño tomado por mini-críticos
 
** Eliminado: Daño tomado por mini-críticos
 
** Añadido: Daño tomado incrementado 25%
 
** Añadido: Daño tomado incrementado 25%
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* [[Winger/es|Aeropistola]]
 
* [[Winger/es|Aeropistola]]
 
** Añadido: Incremento de +25% de Altura de Salto cuando activa
 
** Añadido: Incremento de +25% de Altura de Salto cuando activa
* [[Special Delivery (Item Set)/es|La Entrega Especial (set de objetos)]] (set)
+
* [[Special Delivery (Item Set)/es|La Entrega Especial]] (set)
 
** Removido: +25 salud maxima en usuario
 
** Removido: +25 salud maxima en usuario
 
** Añadido: Deja una tarjeta de visita en tus victimas
 
** Añadido: Deja una tarjeta de visita en tus victimas
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** La Furia es generada solo por el daño generado<ref>Ya cambiado en {{Patch name|6|27|2012}}</ref>
 
** La Furia es generada solo por el daño generado<ref>Ya cambiado en {{Patch name|6|27|2012}}</ref>
 
** Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe
 
** Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe
* [[Cow Mangler 5000|Exprimevacas 5000]]
+
* [[Cow Mangler 5000/es|Exprimevacas 5000]]
 
** Reducido el tamaño de la munición (de 5 a 4)
 
** Reducido el tamaño de la munición (de 5 a 4)
 
** Removido el atributo de -10% de daño
 
** Removido el atributo de -10% de daño
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** Añadido: 15% incremento de la velocidad del movimiento cuando se está usando
 
** Añadido: 15% incremento de la velocidad del movimiento cuando se está usando
 
** Añadido: 20% vulnerabilidad de daño entrante de cualquier manera
 
** Añadido: 20% vulnerabilidad de daño entrante de cualquier manera
* [[Gas Jockey's Gear|The Gas Jockey's Gear]] (set)
+
* [[Gas Jockey's Gear/es|El Equipo de Gasolinero]] (set)
 
** Removido: +10% movilidad en el usuario
 
** Removido: +10% movilidad en el usuario
 
** Removido: +10% vulnerabilidad de daño de bala en usuario
 
** Removido: +10% vulnerabilidad de daño de bala en usuario
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** Removido: Daño tomado son mini-críticos
 
** Removido: Daño tomado son mini-críticos
 
** Añadido: Daño tomado incrementado un 25%  
 
** Añadido: Daño tomado incrementado un 25%  
* [[Chocolatina Dalokohs|Chocolatina Dalokohs]]
+
* [[Dalokohs Bar/es|Chocolatina Dalokohs]]
 
** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la [[Fishcake/es|Barrita de Pescado]]</ref>
 
** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la [[Fishcake/es|Barrita de Pescado]]</ref>
  
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==== Cambios Indocumentados ====
 
==== Cambios Indocumentados ====
 
* Cambiado el icono de aplicación <!-- Solo para Mac? -->o
 
* Cambiado el icono de aplicación <!-- Solo para Mac? -->o
* Cambiada la descripción del [[Summer Claim Check/es|Summer Claim Check]].
+
* Cambiada la descripción del {{item link|Summer Claim Check}}.
 
* Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal"
 
* Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal"
 
* Objeto Cambiado:
 
* Objeto Cambiado:
Line 313: Line 313:
 
** Añadido un [[Respawn/es|cabinete de reabastecimiento]] y area de respawn.
 
** Añadido un [[Respawn/es|cabinete de reabastecimiento]] y area de respawn.
 
** Arreglados los spawns de BLU estando todos en el mismo lugar
 
** Arreglados los spawns de BLU estando todos en el mismo lugar
* Añadida una nueva [[Multiplayer_options/es|opción avanzada de multiplayer]] que alterna los numeros de daños sobreescribiendo las particulas de las particulas de mini críticos
+
* Añadida una nueva [[Multiplayer options/es|opción avanzada de multiplayer]] que alterna los numeros de daños sobreescribiendo las particulas de las particulas de mini críticos
 
* Añadidos nuevos iconos sobre la salud del HUD para efectos de estatus como un subidón de mini-críticos
 
* Añadidos nuevos iconos sobre la salud del HUD para efectos de estatus como un subidón de mini-críticos
 
* La interfáz de fabricación ya no preserva el plano organizado como en el inventario y ya no siempre permite la selección de dos de los mismos objetos
 
* La interfáz de fabricación ya no preserva el plano organizado como en el inventario y ya no siempre permite la selección de dos de los mismos objetos
Line 323: Line 323:
 
** Los cohetes del [[Soldier Robot/es|Soldier Gigante Cargado]] ahora se mueven a la velocidad de un cohete normal.<ref>Arreglado en {{Patch name|7|11|2013}}.</ref>
 
** Los cohetes del [[Soldier Robot/es|Soldier Gigante Cargado]] ahora se mueven a la velocidad de un cohete normal.<ref>Arreglado en {{Patch name|7|11|2013}}.</ref>
 
* El [[item drop system/es|Sistema de Obtención Aleatoria de Objetos]] ahora requiere que aceptes nuevos objetos y que despidas la nueva notificación antes de que otro objeto se pueda encontrar.
 
* El [[item drop system/es|Sistema de Obtención Aleatoria de Objetos]] ahora requiere que aceptes nuevos objetos y que despidas la nueva notificación antes de que otro objeto se pueda encontrar.
== Notes ==
+
 
 +
== Notas ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 23:06, 15 September 2020

Notas del parche

Team Fortress 2

General

  • Se ha reducido la intensidad de los efectos de pantalla del sangrado y Fraskungfú debajo de DX8
  • Se ha añadido funcionalidad de búsqueda de texto a la mochila y la tienda
  • Se ha añadido tf_hud_show_servertimelimit para mostrar el tiempo limite por mapa del server en el HUD del juego
  • En MvM, si todos los miembros no estan listos, la cuenta regresiva de la pre-ronda parará
  • En MvM, cuando los robots son asesinados por el sniper los disparos a la cabeza o con la mejora de disparos a la cabeza explosivos, van a soltar dinero 'rojo' que se obtendrá automaticamente cuando debería disolverse
  • Se ha arreglado un bug con el Deslizador de Ajuste de Inusuales que causaría que los cambios no tomaran efecto
  • Doble-clickear en una Caja de Mann Co. ahora te tomará a la llave apropiada en la tienda
  • Por defecto, objetos con cualidades no se seleccionarán como un ingredientefabricable. La UI de selección de ingredientes tiene una casilla de verificación para deshabilitar esta característica y permitir la selección.
  • Los objetos Inusuales y Raros ya no se apilarán en paginas de equipamiento.
  • Se ha arreglado un error que causaría que a veces salieran precios incorrectos en la informacion de herramientas del Steam Community Market cuando se usaban monedas que no eran de EEUU
  • Se ha arreglado un error que causaría que no se actualizaba correctamente la pagina de objetos populares en la tienda
  • Se ha arreglado un error en el cual los spies rojos disfrazados generaban una particula de cura azul cuando tocaban kits de salud
  • Se ha arreglado un error donde ciertos proyectiles y cachos de construcciones del Engineer podrían hacer que puertas se quedasen atrapadas
  • Se ha arreglado un error en el cual las animaciones de agacharse no actuaban correctamente mientras estaban en el estado de humullación
  • Se ha arreglado un error en el cual los efectos completos de una Supercarga no se mostraban siempre en el cliente si un jugador moría con una Supercarga completa
  • Se ha arreglado un error que permitía objetos con nombres/descripciones que contenían HTML, para algunas veces cambiarle la apariencia en la Comunidad de Steam
  • Se ha arreglado un error de dispensadores de nivel 3 faltando geometría
  • Se ha arreglado un error de dispensadores de nivel 2 apareciendo identicos a los de nivel 1 en algunos LODs/es
  • Se ha arreglado un error en el cual el efecto de Marcado-Para-La-Muerte mostrándose sobre la cabeza de jugadores disfrazados o en sigilo
  • Se ha arreglado un error de los iconos de muerte de suicido mostrando la ultima arma usada por el jugador en vez de la calavera y los huesos cruzados
  • Se ha arreglado un error de los personajes en el equipamiento a veces saliendo camuflados
  • Los atributos de las armas ahora se mostraran en el mismo orden en el juego y en la Comunidad de Steam.
  • Soporte para los codigos WebAPI ITFItems/GetPlayerItems y ITFItems/GetSchema se han removido.

Mapas

  • cp_badlands
    • Se ha arreglado saltos siendo arruinados por la saliente de piedras pequeñas cerca del espiral
    • Se han arreglado las colisiones de utileria
    • Se ha arreglado el clip de suavizado
  • cp_dustbowl
    • Se ha arreglado que los jugadores construyeran en el primer spawn de Blu
    • Se ha arreglado que los jugadores dispararan a través de piedras en el escenario 2
    • Se han arreglado las colisiones en los túneles del escenario 2
    • Se han arreglado las texturas que no se veían correctamente en Pyrovisión
    • Se ha arreglado la iluminación en el frente de los acantilados
    • Se ha arreglado el error de skybox en el escenario 3
    • Se ha arreglado que los jugadores siendo asesinados a través del techo abajo del escenario 2, punto de captura 1.
    • Se ha ajustado la altura del techo del túnel del escenario 3 para mayor espacio
    • Se han limpiado las colisiones de útileria
  • cp_egypt
    • Se han arreglado los errores de pinceles de clip
    • Los jugadores ya no pueden construir en el tope de los arcos y salientes altas.
  • cp_gorge
    • Los jugadores ya no pueden construir en el primer cuarto de spawn de Blu.
    • Cambiada la escala de la textura del agua
  • cp_granary
    • Se ha arreglado la orientación errónea de los signos de flecha
    • Se ha arreglado que los jugadores se pudieran posicionarse sobre el spawn de red
    • Se ha arreglado que los jugadores construyeran sobre containers de cargo adentro del cuarto de spawn
    • Se han arreglado hoyos en la geometría del skybox
    • Se ha removido la colisión causada por lamparas colgantes en el spawn de Red
    • Se ha removido la colisión de las cámaras de seguridad sobre el spawn de Blu y de Red
    • Se ha reflejado la alcoba de valla de la arena de la arena de captura final de Red
    • Se ha balanceado la colisión de rocas en la arena de las ultimas arena de captura
    • Se han re-ordenado los spawns en el primer cuarto de spawn para ser consistente entre Red y Blu
  • cp_gravelpit
    • Se ha ajustado el techo de construcción sobre el punto A
    • Se ha removido paquetes de munición debajo del terreno
    • Se han añadido etiquetas debajo de los paquetes de salud y paquetes de munición
  • cp_gullywash
    • Se ha arreglado que los jugadores se salieran del mapa cerca de la mitad del punto de captura
    • Se ha ajustado las colisiones de error cerca de la mitad del punto de captura
  • cp_mountainlab
    • Se han arreglado los errores de colisión en las escaleras y en la colina que lleva al primer punto de captura
    • Se ha arreglado la iluminación estática de la utilería
  • cp_steel
    • Se ha arreglado que los jugadores bloquearan la puerta de spawn de salida de Blu llevando al punto de captura B
    • Se ha arreglado la colisión en una saliente cerca del punto de captura B
    • Los jugadores ya no pueden construír adentro del cuarto de spawn de Red
    • El spawn de Blu sobre la rejilla se ha removido
  • ctf_2fort
    • Se ha arreglado que los jugadores construyan dentro de la puerta del spawn
    • Se han arreglado los errores de recortes en almenas
    • Se ha arreglado la altura de la puerta que lleva a las escaleras espirales de la base de Blu para que los jugadores puedan pasar agachados tras un dispensador
    • Se ha limpiado la colisión de la utilería
    • Se ha suavizado el clipping en la rueda de vagón y otros objetos de utilería
  • ctf_well
    • Se ha arreglado que los jugadores saltaban fuera del mapa
  • koth_king
    • Los paquetes de salud y de munición ahora están emparejadas con los lados Blu y Red del mapa
    • Los jugadores ya no pueden construir en las puertas del spawn
  • koth_lakeside
    • Se ha arreglado que los cohetes pasaban a través de terreno cerca del punto de captura
  • koth_viaduct
    • Los jugadores ya no pueden construir en vigas del cuarto de spawn
  • mvm_bigrock
    • Se ha arreglado que los jugadores construyeran en rocas de la sección de cueva
  • pl_badwater
    • Se ha arreglado los errores de pinceles de clip de jugadores y pinceles de clip faltantes en techos y pareces de piedra.
    • Se ha arreglado el suavizado de clip del jugador
    • Se han arreglado las colisiones de las vallas
    • Se han arreglado las rocas flotantes en la skybox
    • Se ha arreglado la iluminación en los objetos de utilería
    • Se ha arreglado la iluminación en la vista del cañón
    • Los pasamanos ya no colidan con con las balas y los proyectiles
    • El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia
    • Los jugadores ya no pueden construir adentro del cuarto de spawn de Blu
    • Los jugadores ya no pueden ser atrapados con teleportadores bajo el signo por el primer punto de captura
    • Los jugadores ya no pueden entrar a la habitación con vista al punto final a través de la ventana antes que el punto 3 es capturado
    • Los jugadores ahora serán aplastados por puertas cerrándose después de la captura del punto 2
  • pl_barnblitz
    • Se ha arreglado que los jugadores construyeran en el skybox arrida del spawn final de Red
    • Los teleportadores ya no se autodestruirán cuando se use en las almenas cerca del primer spawn de Blu
  • pl_frontier
    • Se han arreglado las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura
    • Los jugadores ya no pueden construir adentro de los volumenes de muertes
    • Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu
    • Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida
  • pl_goldrush
    • Se han arreglado las colisiones de objetos de utilería y de errores de clipping
    • Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3
    • Los jugadores ya no pueden bloquear el carrito a traves de la pared en el escenario
    • Los jugadores ya no pueden construir en las salidas de los spawns
    • Los jugadores ya no pueden construir en el techo de la choza cerca del final del escenario 3
    • Ahora ni los jugadores ni las construcciones pueden ser eliminados a traves del piso en el escenario 1 en la parte superior del punto
    • Los jugadores ya no pueden construir en la perca en el escenario 1
    • Los pasamanos ya no colidan con las balas ni los proyectiles
  • pl_thundermountain
    • Se ha arreglado la puerta visible a través del techo en el escenario 3
    • Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3
    • Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1
  • pl_upward
    • Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final
    • Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn
    • Se ha arreglado el desvanecimiento en la distancia de los objetos de utilería en el cuarto de spawn de Blu
    • Se han arreglado los jugadores construyendo debajo del pasadizo en la saliente del pozo final
    • Se ha arreglado el error de clip de pinceles
    • Los jugadores ya no pueden ser atrapados por teletransportarse debajo de las escaleras cerca del punto de captura final
    • Los jugadores ya no pueden construir dentro del cuarto de spawn final de Red
    • Los jugadores ya no pueden construir dentro de las puertas de los cuartos de spawn
    • Los jugadores ya no pueden estar atrapados dentro del signo de punto de captura
    • Se ha prevenido que Blu entrara al cuarto final de spawn cuando es neutral
    • Se ha suavizado la colisión del clipping
    • Se ha incrementado el rendimiento de la colisión
    • Los pasamanos ya no colidan con las balas ni los proyectiles
    • Se ha reemplazado la textura del piso en el cuarto final de spawn de Red
  • plr_hightower
    • Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado
  • plr_nightfall
    • Se han arreglado los jugadores saltando fuera del mapa
    • Se ha reducido la colisión de los objetos de utilería
  • plr_pipeline
    • Se han arreglado las caras invisibles
    • Los pasamanos ya no colidan con las balas y los proyectiles
  • tc_hydro
    • Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa
    • Se ha arreglado que los jugadores se posaran en la parte superior del monumento.

Items

  • Criticola
    • Eliminado: Daño tomado por mini-críticos
    • Añadido: Daño tomado incrementado 25%
  • Paratenseco
    • Añadido: incremento de curación de 20% mientras está desplegada
    • Añadido: incremento de vulnerabilidad en un 80% a todas las fuerzas de empuje mientras está desplegada
  • Aeropistola
    • Añadido: Incremento de +25% de Altura de Salto cuando activa
  • La Entrega Especial (set)
    • Removido: +25 salud maxima en usuario
    • Añadido: Deja una tarjeta de visita en tus victimas
  • Refuerzo del Batallón
    • Añadido un +15% de resistencia a daño de Sentinaleas a todos los compañeros de equipo mientras el efecto del subidón está activo (reducción de 50% de daño mientras el subidón está activo)
    • La furia ahora es generada por el daño generado y no el daño recibido
  • La Caja Negra
    • Los sonidos de las explosiones de cohetes ahora usan el sonido correcto
  • Bazooka del Mendingo
    • Arreglado un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga)
    • Los cohetes desviados ahora remueven un cohete cargado de las municiones
  • Conchistador
    • La Furia es generada solo por el daño generado[2]
    • Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe
  • Exprimevacas 5000
    • Reducido el tamaño de la munición (de 5 a 4)
    • Removido el atributo de -10% de daño
    • Removido el atributo de recarga 5% mas lenta
    • Añadido texto en la descripcion faltante "incendia a los enemigos"
    • Nuevas particulas y sonidos
  • Plan de Huida
    • Los jugadores ahora reciben el efecto Marcado-A-Muerte cuando está activo, y por un corto tiempo despues de enfundar
  • Libertador:
    • Removida la penalización de -25% tamaño de cargador
    • Añadida penazilación daño reducido 25%
  • Original
    • Explosiones de cohetes ahora usan los sonidos correctos
  • Revientatanques (set)
    • Removido +20% resistencia de daño de centinelas en el usuario
    • Añadido: Deja una tarjeta de visita en tus victimas
  • Flogistonador
    • Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento
  • Batemartillo
    • Añadido: 15% incremento de la velocidad del movimiento cuando se está usando
    • Añadido: 20% vulnerabilidad de daño entrante de cualquier manera
  • El Equipo de Gasolinero (set)
    • Removido: +10% movilidad en el usuario
    • Removido: +10% vulnerabilidad de daño de bala en usuario
    • Añadido: Deja una tarjeta de visita en tus victimas
  • Targe de Carga
    • Añadido: Inmunidad a la poscombustión
  • Bala Perdida
    • El Rango ya no afecta directamente el daño de impacto de la bala de cañón
    • Reducido el tiempo de carga a 1 segundo
    • Añadido: particulas y sonidos para el Doble-Donk (directamente impactando a un enemigo medio segundo antes de la explosión de la bomba)
    • el daño del Doble-Donk ahora son mini-críticos
  • Artillería del Experto (set)
    • Removido: resistencia al daño de fuego incrementada un +10% al usuario
  • Forajido
    • Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída
  • La Rescatadora
    • Incremento menor en el daño por perno
    • Incrementada la regeneración de las construcciones de 50 a 75 por perno
  • Cortocircuitador
    • El costo de la munición reducido cuando un ataque destruye un proyectil
    • El costo de disparo reducido a -18 metal
  • Arreo
    • Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia
    • Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere
  • Ballesta del Cruzado
    • Cambiado el proyectil de flecha a una aguja larga
    • Añadido nuevo efecto de rastro
    • Suavizada la animación de recarga (DPS sin cambiar)
    • Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones[4]
  • Apañador
    • Añadido curar en exceso un 50%
    • Supercarga ahora afecta al medic cuando no hay objetivo de curación
    • Las escopetas con empuje (Dispensadora de Caña) ya no afecta al jugador bajo el efecto de la Supercarga del Apañador
  • Vacunador
    • Supercarga ahora completamente absorbe daño de crítico para el tipo de daño seleccionado, pero ahora agota la Supercarga basada en el daño prevenido
  • Ganga del Bazar
    • Fijada la carga primaria de -40% en vez de -20%
    • Maximizada la carga completa a 200%
  • Camper Comodón
    • Removida la penalización
    • Añadido: Daño tomado incrementado un 20%
  • Escudo de Darwin
    • Añadido: Daño de balas reducido un 15%
    • Añadido: Daño de explosivos incrementado 20%
  • Kit Crocoestilo (set)
    • Removida la inmunidad a los disparos en la cabeza
    • Añadido: Deja una tarjeta de visita en tus victimas
  • Duplicante
    • Cuando bajo los efectos de muerte fingida, el daño tomado disminuye la duración del efecto
  • Extranjero
    • Añadido: incrementada duración de camuflaje 40%
  • Apungelador
    • Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado
  • Spy Sahariano (set)
    • Removido: Reducido el sonido de volumen de decamuflajeado
    • Removido: Relucir del camuflaje 0.5 mas largo
    • Añadido un efecto de particula personalizado cuando se hace una burla

Cambios Indocumentados

Notas

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_freight_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hoodoo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_junction_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf