Difference between revisions of "Bazaar Bargain"

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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type                 = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype           = Bullet
| rangetype         = Ranged
+
| rangetype           = Ranged
  
| damage             = yes
+
| damage               = yes
|  base             = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br /><div style="float:left">100%:</div> 150
+
|  base               = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br /><div style="float:left">100%:</div> 150
|  crit             = <div style="float:left">0%:</div> 150<br /><div style="float:left">100%:</div> 450
+
|  crit               = <div style="float:left">0%:</div> 150<br /><div style="float:left">100%:</div> 450
|  minicrit         = <div style="float:left">0%:</div> 68<br /><div style="float:left">100%:</div> 203
+
|  minicrit           = <div style="float:left">0%:</div> 68<br /><div style="float:left">100%:</div> 203
| function times     = yes
+
| function times       = yes
|  attack interval   = 1.5 s
+
|  attack interval     = 1.5 s
|  zoom charge delay = 1.3s
+
|  zoom charge delay   = 1.3 s
 
|  zoom headshot delay = 0.2 s
 
|  zoom headshot delay = 0.2 s
|  max charge time   = <div style="float:left">0 heads:</div> 6.3 s<br /><div style="float:left">6 heads:</div> 1.8 s
+
|  max charge time     = <div style="float:left">0 heads:</div> 6.3 s<br /><div style="float:left">6 heads:</div> 1.8 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 98: Line 98:
 
  | item-type = Sniper Rifle
 
  | item-type = Sniper Rifle
 
  | rankson = kills
 
  | rankson = kills
 +
  | item-description = Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
 
   | att-1-negative = Base charge rate decreased by 50%
 
   | att-1-negative = Base charge rate decreased by 50%
  | att-2-neutral  = Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
 
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal critical damage = no
 
  | can deal critical damage = no
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}}
 
}}
  
==={{Class link|Sniper}}===
+
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
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** Equipping any secondary item with a charge meter such as the [[Jarate]] or the [[Cleaner's Carbine]] will fix this issue.
 
** Equipping any secondary item with a charge meter such as the [[Jarate]] or the [[Cleaner's Carbine]] will fix this issue.
  
==Trivia==
+
== Trivia ==
 
* The Bazaar Bargain is based on the [[w:jezail|jezail]], a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
 
* The Bazaar Bargain is based on the [[w:jezail|jezail]], a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
 
* A Bazaar is a Middle Eastern marketplace/street where many different goods are sold and Middle Eastern people are known to be strong bargainers.
 
* A Bazaar is a Middle Eastern marketplace/street where many different goods are sold and Middle Eastern people are known to be strong bargainers.
Line 195: Line 195:
  
 
== See also ==
 
== See also ==
*[[Sniper strategy#Bazaar Bargain|Bazaar Bargain strategy]]
+
* [[Basic Sniper strategy#Bazaar Bargain|Bazaar Bargain strategy]]
  
  

Revision as of 23:36, 24 September 2020

Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
Bazaar Bargain publicity blurb

The Bazaar Bargain is a community-created primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.

This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 50% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot kill, the charge rate of the next shot taken will be 25% faster.

Subsequent headshots will increase the charge rate by 25% increments, until the bonus caps out at 6 headshots, at which the weapon will have a 100% faster charge rate than the default Sniper Rifle.

This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Critical
0%:
150
100%:
450
Mini-crit
0%:
68
100%:
203
Function times
Attack interval 1.5 s
Maximum charge time
0 heads:
6.3 s
6 heads:
1.8 s
Zoom-in charging delay 1.3 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.
Comparison of the time until full charge between the Bazaar Bargain with 0-6 heads and the stock Sniper Rifle.

Item set

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Refined Metal Lawrence of Australia weapon Desert Marauder
Item icon Refined Metal.pngx4 + Item icon Bazaar Bargain.pngItem icon Shahanshah.png = Item icon Desert Marauder.png

Strange variant


Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 23, 2011 Patch (Über Update)
  • The Bazaar Bargain was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

October 20, 2011 Patch

  • [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.

January 11, 2012 Patch

  • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies.

January 16, 2013 Patch

  • Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.

July 10, 2013 Patch

  • Fixed the starting charge rate being -40% instead of -20%.
  • Changed attribute:
    • Capped the max charge rate to 200%.

October 29, 2013 Patch (Scream Fortress 2013)

  • Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.

April 1, 2014 Patch

  • [Undocumented] Fixed crit boosted glow not showing.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • No longer lose heads on miss.
    • Collecting a head requires a headshot kill and not just a headshot.
    • Each head boosts charge rate by 25% up to 200%.
    • Charge rate penalty changed from -20% to -50%.
    • Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate.

December 21, 2017 Patch (Smissmas 2017)

Unused content

  • There is an audio file in the game files labeled as sniper_bazaarbargain_shoot.wav (sound), which is the Sydney Sleeper firing sound under a different name.

Bugs

  • The headshot counter does not show up in minimal HUD mode.

Trivia

  • The Bazaar Bargain is based on the jezail, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
  • A Bazaar is a Middle Eastern marketplace/street where many different goods are sold and Middle Eastern people are known to be strong bargainers.

Gallery

See also