Difference between revisions of "SMG"

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(Undo edit by Oktayey (Talk) (3007007) The concept art very clearly shows a MAT-49. The in-game version is a cartoonish version of the MAT-49.)
(Tag: Undo)
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   | item-level  = 1
 
   | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper_domination04.wav}}
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 +
{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}}
  
 
The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock.
 
The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock.
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The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.
 
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.
  
Like the Pistol and the [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.
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Like the Pistol and the [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
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| damage           = yes
|  base             = 8
+
|  base           = 8
|  fall off         = 4
+
|  fall off       = 4
|  ramp up           = 12
+
|  ramp up         = 12
|  crit             = 24
+
|  crit           = 24
|  minicrit         = 11-16
+
|  minicrit       = 11-16
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.105 s
+
|  attack interval = 0.105 s
|  reload           = 1.1 s
+
|  reload         = 1.1 s
|  spread recovery   = 1.25 s
+
|  spread recovery = 1.25 s
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type                 = SMG
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  | item-type = SMG
  | rankson                   = kills
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  | rankson = kills
  | rankson2                   =
+
  | rankson2 =
 
  | festive = yes
 
  | festive = yes
 
  | australium = yes
 
  | australium = yes
  | can deal damage           = yes
+
  | can deal damage = yes
 
  | can deal critical damage = yes  
 
  | can deal critical damage = yes  
  | can deal gib damage       = no
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  | can deal gib damage = no
  | can headshot               = no
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  | can headshot = no
  | can reflect projectiles   = no
+
  | can reflect projectiles = no
 
  | can deal posthumous damage = no
 
  | can deal posthumous damage = no
  | can extinguish             = no
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  | can extinguish = no
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
  | notes                     =  
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  | notes =  
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|12|11|2008}}'''
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{{Update history|
 +
'''{{Patch name|12|11|2008}}'''
 
* The SMG can now break apart [[Stickybomb Launcher|stickybombs]].
 
* The SMG can now break apart [[Stickybomb Launcher|stickybombs]].
  
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'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* {{undocumented}} The SMG now uses c_models.
+
* {{Undocumented}} The SMG now uses c_models.
  
 
'''{{Patch name|7|5|2012}}'''
 
'''{{Patch name|7|5|2012}}'''
 
* Added more detail to the reloads for the SMG.
 
* Added more detail to the reloads for the SMG.
<!-- No {{Patch name|7|2|2012}}, it's talking about Hitman's Heatmaker's Focus, not SMG itself.-->
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<!--
 
+
No {{Patch name|7|2|2012}}, it's talking about the Hitman's Heatmaker's Focus, not the SMG itself.
 +
-->
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
+
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
  
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
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== Trivia ==
 
== Trivia ==
* SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] as seen in concept art and [[Trailer 1]], respectively.
+
* SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] as seen in concept art and [[Trailer 1]], respectively.
 
** This is further evidenced in the game files, where the weapon is listed as <code>tf_weapon_smg_scout</code>.
 
** This is further evidenced in the game files, where the weapon is listed as <code>tf_weapon_smg_scout</code>.
 
* In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
 
* In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
* A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]’s weapon script file uses the “SuperSMG” name.
+
* A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]’s weapon script file uses the "SuperSMG" name.
  
 
== Gallery ==
 
== Gallery ==
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File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive variant]].
 
File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive variant]].
 
File:Festive SMG BLU First Person.png|[[BLU]] Festive variant.
 
File:Festive SMG BLU First Person.png|[[BLU]] Festive variant.
File:Australium SMG.png |[[Australium weapons|Australium variant]].
+
File:Australium SMG.png|[[Australium weapons|Australium variant]].
 
File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 
File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 
File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant.
 
File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant.
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== See also ==
 
== See also ==
* [[Sniper strategy#Submachine Gun + reskins|SMG strategy]]
+
* [[Basic Sniper strategy#Submachine Gun + reskins|SMG strategy]]
 
* [[Festive weapons]]
 
* [[Festive weapons]]
 
* [[Australium weapons]]
 
* [[Australium weapons]]

Revision as of 14:53, 23 December 2021

I'm running outta places to put holes in ya.
The Sniper

The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. It appears to be a modified MAT-49 submachine gun, with oversized sights and no stock.

The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.

Like the Pistol and the Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.105 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

January 19, 2011 Patch

  • Fixed the SMG view models having Red skins while on the Blue team.

June 3, 2011 Patch

  • Added community contributed response rules to the SMG.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The SMG now uses c_models.

July 5, 2012 Patch

  • Added more detail to the reloads for the SMG.

November 21, 2013 Patch (Two Cities Update)

December 22, 2014 Patch (Smissmas 2014)

Trivia

  • SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
    • This is further evidenced in the game files, where the weapon is listed as tf_weapon_smg_scout.
  • In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
  • A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun’s weapon script file uses the "SuperSMG" name.

Gallery

See also