Difference between revisions of "SMG"

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(Undo edit by Polysynax (Talk) (3247212) Please provide a proof for your claim, speculations are not valid.)
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(The MAT-49 has a non-reciprocating charging handle, meaning that it doesn't move when fired as well as looking nothing like the one featured on the SMG. The Thompson M1A1 has a reciprocating charging handle of the exact same style as used on the SMG.)
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{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}}
 
{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}}
  
The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock.
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The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun with the bolt from a [[w:Thompson_submachine_gun|M1A1 Thompson]], oversized sights and no barrel shroud or stock.
  
 
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire.
 
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire.

Revision as of 05:53, 30 August 2022

I'm running outta places to put holes in ya.
The Sniper

The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. It appears to be a modified MAT-49 submachine gun with the bolt from a M1A1 Thompson, oversized sights and no barrel shroud or stock.

The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.

Like the Pistol and the Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.105 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

January 19, 2011 Patch

  • Fixed the SMG view models having Red skins while on the Blue team.

June 3, 2011 Patch

  • Added community contributed response rules to the SMG.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The SMG now uses c_models.

July 5, 2012 Patch

  • Added more detail to the reloads for the SMG.

November 21, 2013 Patch (Two Cities Update)

December 22, 2014 Patch (Smissmas 2014)

Trivia

  • SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
  • In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
  • A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun’s weapon script file uses the "SuperSMG" name.

Gallery

See also