Difference between revisions of "Anti-Scout strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}} + '''reskins''' | ||
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− | * The Force-A-Nature deals even more damage than the Scattergun up close, but must be reloaded every two shots. If the Scout | + | * The Force-A-Nature deals even more damage than the Scattergun up close, but must be reloaded every two shots. If the Scout stays nearby, pick him off during his frequent reloading periods. |
− | * The Force-A-Nature's [[knock back]] effects let a Scout easily reposition himself or push you backwards for a follow-up shot | + | * The Force-A-Nature's [[knock back]] effects let a Scout easily reposition himself or push you backwards for a follow-up shot. Avoid lingering near walls where you can quickly be cornered or hazards that you can be blasted into. |
** In open areas, you can jump to increase knock back taken to retreat to your team. | ** In open areas, you can jump to increase knock back taken to retreat to your team. | ||
* The Force-A-Nature will also knock the Scout back if he is in mid-air. If he decides to attack while in midair, you can easily line up a counterattack. | * The Force-A-Nature will also knock the Scout back if he is in mid-air. If he decides to attack while in midair, you can easily line up a counterattack. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | ||
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− | * The Shortstop has a tight bullet spread suited for medium range. | + | * The Shortstop has a tight bullet spread suited for medium range. You can get closer to the Scout without taking as much damage. |
− | + | * When the Scout has the Shortstop active, he suffers extra vulnerability to knockback. Send him flying and he'll have a harder time aiming at you for a counter-shot. | |
− | * When the Scout has | + | * The Shortstop can also be used for a non-damaging melee shove which deals medium knockback. Don't position yourself near an environmental hazard for too long. |
− | * The Shortstop can also be used for a non-damaging shove which deals medium knockback | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Soda Popper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Soda Popper}} | ||
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* The Baby Face's Blaster only holds 4 rounds per clip, giving it less raw offensive power. | * The Baby Face's Blaster only holds 4 rounds per clip, giving it less raw offensive power. | ||
− | * As the Scout deals damage, his movement speed will increase. | + | * As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons. |
* Reduce the Scout's boost by dealing chip damage and forcing him to double jump. | * Reduce the Scout's boost by dealing chip damage and forcing him to double jump. | ||
* Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his base speed. | * Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his base speed. | ||
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{{Table icon|Back Scatter}} | {{Table icon|Back Scatter}} | ||
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− | * The Back Scatter is | + | * The Back Scatter is less accurate and holds fewer shots than the Scattergun, but promotes an ambushing playstyle. If you can avoid being ambushed, direct fights against the Scout are easier. |
− | * Scouts tend to take alternate routes to catch you off-guard. Check your back often. | + | * Scouts tend to take alternate routes to catch you off-guard. Check your back often so he doesn't ambush you. |
− | * | + | * TheBack Scatter deals mini-crits from behind. Keep facing the Scout so he can't get behind you. |
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Revision as of 23:26, 14 September 2022
“ | Never send a boy to fight a man's war.
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— The Soldier
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The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush unprepared enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun + reskins |
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Force-A-Nature + reskins |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol + reskins |
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Bonk! Atomic Punch + reskins |
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Crit-a-Cola |
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Mad Milk + reskins |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Bat + reskins |
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Sandman |
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Holy Mackerel + reskins |
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Candy Cane |
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Boston Basher + reskins |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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See also
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