Difference between revisions of "Anti-Scout strategy"
MEMEScouty (talk | contribs) (→General) |
m (→Primary weapons: added a reminder for the Soda Popper, corrected the wording for the Baby Face's Blaster, knock back to knockback as all the times used is talking about the function/mechanic) |
||
Line 49: | Line 49: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}} + '''reskins''' | ||
| | | | ||
− | * The Force-A-Nature deals even more damage than the Scattergun up close | + | * The Force-A-Nature deals even more damage than the Scattergun up close but must be reloaded every two shots. If the Scout stays nearby, pick him off during his frequent reloading periods. |
− | * The Force-A-Nature's [[ | + | * The Force-A-Nature's [[knockback]] lets the Scout easily reposition himself or push you backward for a follow-up shot. Avoid lingering near walls where you can quickly be cornered or hazards that you can be blasted into. |
− | ** In open areas, you can jump to increase | + | ** In open areas, you can jump to increase knockback taken to retreat to your team. |
− | * The Force-A-Nature will also knock the Scout back if he is in | + | * The Force-A-Nature will also knock the Scout back if he is in midair. If he decides to attack while in midair, you can easily line up a counterattack. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | ||
Line 58: | Line 58: | ||
* The Shortstop has a tight bullet spread suited for medium range. You can get closer to the Scout without taking as much damage. | * The Shortstop has a tight bullet spread suited for medium range. You can get closer to the Scout without taking as much damage. | ||
* When the Scout has the Shortstop active, he suffers extra vulnerability to knockback. Send him flying and he'll have a harder time aiming at you for a counter-shot. | * When the Scout has the Shortstop active, he suffers extra vulnerability to knockback. Send him flying and he'll have a harder time aiming at you for a counter-shot. | ||
− | * At melee range, the Shortstop can also be used for a | + | * At melee range, the Shortstop can also be used for a shove that deals 1 damage and medium knockback, which places you at the optimal Shortstop firing range. Additionally, don't position yourself near an environmental hazard for too long. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Soda Popper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Soda Popper}} | ||
| | | | ||
− | * The Soda Popper holds two shots that fire quickly and deal Scattergun-level damage. It must be reloaded frequently, which gives you opportunities to fight back. | + | * The Soda Popper holds two shots that fire quickly and deal Scattergun-level damage. It must be reloaded frequently, which gives you opportunities to fight back, however, do keep in mind that the Soda Popper has a faster reload so be quick to attack. |
* Change direction after the first shot to increase your chances of dodging the second. | * Change direction after the first shot to increase your chances of dodging the second. | ||
* If the Scout deals enough damage, he can activate his Hype charge, which gives him five mid-air jumps (for a total of six jumps). If you notice a bright purple glow, know that shooting the Scout in midair will be very difficult. | * If the Scout deals enough damage, he can activate his Hype charge, which gives him five mid-air jumps (for a total of six jumps). If you notice a bright purple glow, know that shooting the Scout in midair will be very difficult. | ||
Line 68: | Line 68: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}} | ||
| | | | ||
− | * The Baby Face's Blaster only holds 4 rounds per clip, giving it less | + | * The Baby Face's Blaster only holds 4 rounds per clip, giving it less sustained firepower. |
* As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons. | * As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons. | ||
* Reduce the Scout's boost by dealing chip damage and forcing him to double jump. | * Reduce the Scout's boost by dealing chip damage and forcing him to double jump. | ||
− | * Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his base speed. | + | * Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his lowered base speed (A downside of the Baby Face's Blaster). |
|- | |- | ||
|align="center" valign="center" style="padding:0.5" | | |align="center" valign="center" style="padding:0.5" | |
Revision as of 13:04, 16 May 2023
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
|
” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush unprepared enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
---|---|
Scattergun + reskins |
|
Force-A-Nature + reskins |
|
Shortstop |
|
Soda Popper |
|
Baby Face's Blaster |
|
|
Secondary weapons
Weapon | Anti-Scout strategy |
---|---|
Pistol + reskins |
|
Bonk! Atomic Punch + reskins |
|
Crit-a-Cola |
|
Mad Milk + reskins |
|
Winger |
|
Pretty Boy's Pocket Pistol |
|
Flying Guillotine |
|
Melee weapons
Weapon | Anti-Scout strategy |
---|---|
Bat + reskins |
|
Sandman |
|
Holy Mackerel + reskins |
|
Candy Cane |
|
Boston Basher + reskins |
|
Sun-on-a-Stick |
|
Fan O'War |
|
Atomizer |
|
Wrap Assassin |
|
See also
|