Difference between revisions of "Devtest"
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{{Beta}} | {{Beta}} | ||
− | {{Quotation|'''The Engineer''' on abandoned forts|I wouldn't call that last game 'competitive', if y'all know what I mean.|sound= | + | {{Quotation|'''The Engineer''' on abandoned forts|I wouldn't call that last game 'competitive', if y'all know what I mean.|sound=Cm engie pregamewonlast comp 03.mp3}} |
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− | * Most of the map is minimalistic, almost entirely white and gray dev textures. | + | '''Devtest''' is a [[Capture the Flag]] map that was present<!-- when removed?--> in the [[Source Filmmaker]] files. The map has many similarities with the ''[[Team Fortress Classic]]'' version of [[2Fort (Classic)|2Fort]], the only major differences appearing to be: |
− | * The forts have new exteriors. | + | |
+ | * Most of the map is minimalistic, almost entirely white and gray dev textures. | ||
+ | * The forts have new exteriors. | ||
* Some of the rooms have placeholder lantern lights. | * Some of the rooms have placeholder lantern lights. | ||
* There are fences from ''[[w:Half-life 2|Half-Life 2]]'' as enclosure. | * There are fences from ''[[w:Half-life 2|Half-Life 2]]'' as enclosure. | ||
− | * No [[water]] is present in the sewer area. | + | * No [[water]] is present in the sewer area. |
There appears to be multiple references to some early ''TF2'' entities such as: {{code|info_player_tfteamspawn}}, {{code|func_tf_capture_zone}}, and {{code|tf_capture_flag}}. These entities and geometry are from the TFC version of 2Fort; this may mean this map could be one of the earliest versions of 2Fort. | There appears to be multiple references to some early ''TF2'' entities such as: {{code|info_player_tfteamspawn}}, {{code|func_tf_capture_zone}}, and {{code|tf_capture_flag}}. These entities and geometry are from the TFC version of 2Fort; this may mean this map could be one of the earliest versions of 2Fort. | ||
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File:devtest.jpg|Exterior of Devtest | File:devtest.jpg|Exterior of Devtest | ||
File:Devtest exterior.jpg|Ditto, more detailed view; note that the fort has both [[BLU]] (left part of the building) and [[RED]] (right part) exteriors | File:Devtest exterior.jpg|Ditto, more detailed view; note that the fort has both [[BLU]] (left part of the building) and [[RED]] (right part) exteriors | ||
− | File:2fort exterior concept.jpg|Сoncept art, on the basis of which this exterior was made | + | File:2fort exterior concept.jpg|Сoncept art, on the basis of which this exterior was made |
File:Devtest under bridge.jpg|View from Sewers | File:Devtest under bridge.jpg|View from Sewers | ||
File:Devtest overhead.jpg|Overhead view of bridge | File:Devtest overhead.jpg|Overhead view of bridge | ||
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* [[Example]] | * [[Example]] | ||
* [[Background01]] | * [[Background01]] | ||
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{{Maps}} | {{Maps}} |
Revision as of 09:52, 8 August 2023
Devtest | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Dev Textures (ostensibly Farmland) |
Setting: | Daylight, Sunny |
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | I wouldn't call that last game 'competitive', if y'all know what I mean.
Click to listen
— The Engineer on abandoned forts
|
” |
Devtest is a Capture the Flag map that was present in the Source Filmmaker files. The map has many similarities with the Team Fortress Classic version of 2Fort, the only major differences appearing to be:
- Most of the map is minimalistic, almost entirely white and gray dev textures.
- The forts have new exteriors.
- Some of the rooms have placeholder lantern lights.
- There are fences from Half-Life 2 as enclosure.
- No water is present in the sewer area.
There appears to be multiple references to some early TF2 entities such as: info_player_tfteamspawn
, func_tf_capture_zone
, and tf_capture_flag
. These entities and geometry are from the TFC version of 2Fort; this may mean this map could be one of the earliest versions of 2Fort.
Devtest was removed from game files at an unknown point, and is thus unplayable from the base game.