Difference between revisions of "Anti-Scout strategy"
m (→Secondary weapons: did some style guide type changes so the wording is what the style guide says it should be, added an additional but potentially unneeded thing about the Crit-a-Cola self marking regardless of landing a hit or not) |
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* As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons. | * As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons. | ||
* Reduce the Scout's boost by dealing chip damage and forcing him to double jump. | * Reduce the Scout's boost by dealing chip damage and forcing him to double jump. | ||
− | * Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his lowered base speed ( | + | * Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his lowered base speed (a downside of the Baby Face's Blaster). |
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|align="center" valign="center" style="padding:0.5" | | |align="center" valign="center" style="padding:0.5" | | ||
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* The Winger functions similarly to the Pistol and should be treated the same way; keep a distance so it deals only minor damage. | * The Winger functions similarly to the Pistol and should be treated the same way; keep a distance so it deals only minor damage. | ||
* This gun also gives the Scout a +25% bonus jump height when active, so be prepared to cover additional routes he can take. | * This gun also gives the Scout a +25% bonus jump height when active, so be prepared to cover additional routes he can take. | ||
+ | * The Winger's smaller clip size means the Scout has less secondary capability, and may use this weapon mostly for added mobility while engaging with his primary. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | ||
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* If you are struck and slowed by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout as he may go in for close combat. | * If you are struck and slowed by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout as he may go in for close combat. | ||
− | * The Sandman reduces the Scout's health by 15, making killing him significantly easier - a point-blank rocket can instantly kill him. | + | * The Sandman reduces the Scout's health by 15 (making it 110), making killing him significantly easier - a point-blank rocket can instantly kill him. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Holy Mackerel}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Holy Mackerel}} + '''reskins''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} | ||
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− | * A Scout who causes | + | * A Scout who causes Health packs to drop from your dead teammates has the Candy Cane in his loadout. He is 25% more vulnerable to explosions, so a direct hit from a rocket or grenade will often kill him instantly. |
− | * Try to steal the small | + | * Try to steal the small Health kits dropped by teammates killed by the Scout, preventing him from using the benefit of the weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Boston Basher}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Boston Basher}} + '''reskins''' | ||
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* Evade a Scout that is attacking you with the Boston Basher so that he damages himself instead. Missing even once puts severe pressure on him to retreat and find a source of healing. | * Evade a Scout that is attacking you with the Boston Basher so that he damages himself instead. Missing even once puts severe pressure on him to retreat and find a source of healing. | ||
− | * Most melee weapons have a short delay before they hit, so you can use a source of | + | * Most melee weapons have a short delay before they hit, so you can use a source of knockback on the Scout just as he swings to force a miss. |
− | * A creative Scout might use the weapon's negative attribute to propel himself to high locations at the cost of a significant amount of health. | + | * A creative Scout might use the weapon's negative attribute to propel himself to high locations at the cost of a significant amount of his health. |
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-on-a-Stick}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-on-a-Stick}} | ||
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* While a Scout will rarely use the Wrap Assassin as a melee weapon, the projectile it launches can inflict the [[bleed]] effect on you. Bleeding can be negated by any source of healing. | * While a Scout will rarely use the Wrap Assassin as a melee weapon, the projectile it launches can inflict the [[bleed]] effect on you. Bleeding can be negated by any source of healing. | ||
+ | *The ball can be used as a long range harassment, to keep pressure on distant enemies like [[Snipers]] with the damage over time effect, or as an opening attack. Be prepared for a fight if hit from behind! | ||
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Latest revision as of 06:08, 13 November 2023
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush unprepared enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun + reskins |
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Force-A-Nature + reskins |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol + reskins |
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Bonk! Atomic Punch + reskins |
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Crit-a-Cola |
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Mad Milk + reskins |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Bat + reskins |
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Sandman |
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Holy Mackerel + reskins |
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Candy Cane |
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Boston Basher + reskins |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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See also
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