Difference between revisions of "July 10, 2013 Patch/es"
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* Se cambió el nombre de [[Coaltown Event/es|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para corregir un error al votar por retos en MvM estando en {{map link|Coal Town}}. | * Se cambió el nombre de [[Coaltown Event/es|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para corregir un error al votar por retos en MvM estando en {{map link|Coal Town}}. | ||
− | * [[Badlands/es|cp_badlands]] | + | * {{code|[[Badlands/es|cp_badlands]]}} |
** Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos. | ** Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos. | ||
** Se corrigieron las colisiones de objetos del mapa. | ** Se corrigieron las colisiones de objetos del mapa. | ||
** Se corrigió el suavizado de las colisiones. | ** Se corrigió el suavizado de las colisiones. | ||
− | * [[Dustbowl/es|cp_dustbowl]] | + | * {{code|[[Dustbowl/es|cp_dustbowl]]}} |
** Se corrigió que los jugadores pudieran construir en la primera base BLU. | ** Se corrigió que los jugadores pudieran construir en la primera base BLU. | ||
** Se corrigió que los jugadores dispararan a través de piedras en la etapa 2. | ** Se corrigió que los jugadores dispararan a través de piedras en la etapa 2. | ||
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** Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio. | ** Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio. | ||
** Se corrigieron las colisiones de los objetos del mapa. | ** Se corrigieron las colisiones de los objetos del mapa. | ||
− | * [[Egypt/es|cp_egypt]] | + | * {{code|[[Egypt/es|cp_egypt]]}} |
** Se corrigieron los errores de colisión. | ** Se corrigieron los errores de colisión. | ||
** Ahora los jugadores no pueden construir en los extremos ni salientes. | ** Ahora los jugadores no pueden construir en los extremos ni salientes. | ||
− | * [[Gorge/es|cp_gorge]] | + | * {{code|[[Gorge/es|cp_gorge]]}} |
** Ahora los jugadores no pueden construir en la primera base BLU. | ** Ahora los jugadores no pueden construir en la primera base BLU. | ||
** Se cambió la escala de la textura del agua. | ** Se cambió la escala de la textura del agua. | ||
− | * [[Granary (Control Point)/es|cp_granary]] | + | * {{code|[[Granary (Control Point)/es|cp_granary]]}} |
** Se corrigió la orientación errónea de los carteles de flechas. | ** Se corrigió la orientación errónea de los carteles de flechas. | ||
** Se corrigió que los jugadores pudieran ponerse sobre la base RED. | ** Se corrigió que los jugadores pudieran ponerse sobre la base RED. | ||
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** Se ha equilibrado la colisión de rocas en las zonas de captura final. | ** Se ha equilibrado la colisión de rocas en las zonas de captura final. | ||
** Se reestructuraron las bases principales para tener consistente entre RED y BLU. | ** Se reestructuraron las bases principales para tener consistente entre RED y BLU. | ||
− | * [[Gravel Pit/es|cp_gravelpit]] | + | * {{code|[[Gravel Pit/es|cp_gravelpit]]}} |
** Se ajustó el techo de construcción sobre el punto A. | ** Se ajustó el techo de construcción sobre el punto A. | ||
** Se quitaron las cajas de munición subterráneas. | ** Se quitaron las cajas de munición subterráneas. | ||
** Se añadieron marcas bajo los botiquines y cajas de munición. | ** Se añadieron marcas bajo los botiquines y cajas de munición. | ||
− | * [[Gullywash/es|cp_gullywash]] | + | * {{code|[[Gullywash/es|cp_gullywash]]}} |
** Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura. | ** Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura. | ||
** Se ajustaron las colisiones cerca de la mitad del punto de captura. | ** Se ajustaron las colisiones cerca de la mitad del punto de captura. | ||
− | * [[Mountain Lab/es|cp_mountainlab]] | + | * {{code|[[Mountain Lab/es|cp_mountainlab]]}} |
** Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura. | ** Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura. | ||
** Se corrigió la iluminación estática de los objetos del mapa. | ** Se corrigió la iluminación estática de los objetos del mapa. | ||
− | * [[Steel/es|cp_steel]] | + | * {{code|[[Steel/es|cp_steel]]}} |
** Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B. | ** Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B. | ||
** Se corrigió la colisión con un saliente cerca del punto de captura B. | ** Se corrigió la colisión con un saliente cerca del punto de captura B. | ||
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** Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla. | ** Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla. | ||
− | * [[2Fort/es|ctf_2fort]] | + | * {{code|[[2Fort/es|ctf_2fort]]}} |
** Se corrigió que los jugadores pudieran construir dentro de la base. | ** Se corrigió que los jugadores pudieran construir dentro de la base. | ||
** Se corrigieron los errores de recortes en las almenas. | ** Se corrigieron los errores de recortes en las almenas. | ||
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** Se pulieron las colisiones de los objetos del mapa. | ** Se pulieron las colisiones de los objetos del mapa. | ||
** Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa. | ** Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa. | ||
− | * [[Well (Capture the Flag)/es|ctf_well]] | + | * {{code|[[Well (Capture the Flag)/es|ctf_well]]}} |
** Se corrigió que los jugadores pudieran salirse del mapa. | ** Se corrigió que los jugadores pudieran salirse del mapa. | ||
− | * [[Kong King/es|koth_king]] | + | * {{code|[[Kong King/es|koth_king]]}} |
** Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa. | ** Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa. | ||
** Ahora los jugadores no pueden construir en las puertas de base. | ** Ahora los jugadores no pueden construir en las puertas de base. | ||
− | * [[Lakeside/es|koth_lakeside]] | + | * {{code|[[Lakeside/es|koth_lakeside]]}} |
** Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura. | ** Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura. | ||
− | * [[Viaduct/es|koth_viaduct]] | + | * {{code|[[Viaduct/es|koth_viaduct]]}} |
** Ahora los jugadores no pueden construir en las vigas de la base. | ** Ahora los jugadores no pueden construir en las vigas de la base. | ||
− | * [[Bigrock/es|mvm_bigrock]] | + | * {{code|[[Bigrock/es|mvm_bigrock]]}} |
** Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva. | ** Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva. | ||
− | * [[Badwater/es|pl_badwater]] | + | * {{code|[[Badwater/es|pl_badwater]]}} |
** Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra. | ** Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra. | ||
** Se corrigió el suavizado de colisiones del jugador. | ** Se corrigió el suavizado de colisiones del jugador. | ||
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** Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3. | ** Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3. | ||
** Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2. | ** Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2. | ||
− | * [[Barnblitz/es|pl_barnblitz]] | + | * {{code|[[Barnblitz/es|pl_barnblitz]]}} |
** Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED. | ** Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED. | ||
** Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU. | ** Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU. | ||
− | * [[Frontier/es|pl_frontier]] | + | * {{code|[[Frontier/es|pl_frontier]]}} |
** Se corrigieron las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura | ** Se corrigieron las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura | ||
** Los jugadores ya no pueden construir adentro de los volumenes de muertes | ** Los jugadores ya no pueden construir adentro de los volumenes de muertes | ||
** Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu | ** Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu | ||
** Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida | ** Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida | ||
− | * [[Gold Rush/es|pl_goldrush]] | + | * {{code|[[Gold Rush/es|pl_goldrush]]}} |
** Se han arreglado las colisiones de objetos de utilería y de errores de clipping | ** Se han arreglado las colisiones de objetos de utilería y de errores de clipping | ||
** Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3 | ** Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3 | ||
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** Los jugadores ya no pueden construir en la perca en el escenario 1 | ** Los jugadores ya no pueden construir en la perca en el escenario 1 | ||
** Los pasamanos ya no colidan con las balas ni los proyectiles | ** Los pasamanos ya no colidan con las balas ni los proyectiles | ||
− | * [[Thunder Mountain/es|pl_thundermountain]] | + | * {{code|[[Thunder Mountain/es|pl_thundermountain]]}} |
** Se ha arreglado la puerta visible a través del techo en el escenario 3 | ** Se ha arreglado la puerta visible a través del techo en el escenario 3 | ||
** Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3 | ** Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3 | ||
** Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1 | ** Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1 | ||
− | * [[Upward/es|pl_upward]] | + | * {{code|[[Upward/es|pl_upward]]}} |
** Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final | ** Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final | ||
** Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn | ** Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn | ||
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** Se ha reemplazado la textura del piso en el cuarto final de spawn de Red | ** Se ha reemplazado la textura del piso en el cuarto final de spawn de Red | ||
− | * [[Hightower/es|plr_hightower]] | + | * {{code|[[Hightower/es|plr_hightower]]}} |
** Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado | ** Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado | ||
− | * [[Nightfall/es|plr_nightfall]] | + | * {{code|[[Nightfall/es|plr_nightfall]]}} |
** Se han arreglado los jugadores saltando fuera del mapa | ** Se han arreglado los jugadores saltando fuera del mapa | ||
** Se ha reducido la colisión de los objetos de utilería | ** Se ha reducido la colisión de los objetos de utilería | ||
− | * [[Pipeline/es|plr_pipeline]] | + | * {{code|[[Pipeline/es|plr_pipeline]]}} |
** Se han arreglado las caras invisibles | ** Se han arreglado las caras invisibles | ||
** Los pasamanos ya no colidan con las balas y los proyectiles | ** Los pasamanos ya no colidan con las balas y los proyectiles | ||
− | * [[Hydro/es|tc_hydro]] | + | * {{code|[[Hydro/es|tc_hydro]]}} |
** Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa | ** Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa | ||
** Se ha arreglado que los jugadores se posaran en la parte superior del monumento. | ** Se ha arreglado que los jugadores se posaran en la parte superior del monumento. | ||
==== Items ==== | ==== Items ==== | ||
− | * El | + | * El {{item link|Chieftain's Challenge}}, El {{item link|Lord Cockswain's Pith Helmet}}, {{item link|That '70s Chapeau}}, La {{item link|K-9 Mane}}, El {{item link|Stovepipe Sniper Shako}}, El {{item link|Pounding Father}}, y {{item link|Vox Diabolus}} ahora pueden ser [[Paint Can/es|pintados]] |
− | * Los sets "El | + | * Los sets "El {{item link|Public Enemy}}", "El {{item link|Urban Professional}}", y "El {{item link|Dumpster Diver}}" ahora aparecerán como sets en el UI del juego |
* Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]] | * Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]] | ||
− | * La | + | * La {{item link|Strange Bacon Grease}} ahora puede ser [[Gift Wrap/es|regalada]] |
− | * Se ha añadido [[Model_optimization/es|LODs]] al set de objetos | + | * Se ha añadido [[Model_optimization/es|LODs]] al set de objetos {{item link|Airborne Armaments}} |
* Se ha arreglado que el los proyectiles del [[Righteous Bison/es|Bisonte]]/[[Pomson 6000/es|Pomson]] se quedaran atascados en la puerta | * Se ha arreglado que el los proyectiles del [[Righteous Bison/es|Bisonte]]/[[Pomson 6000/es|Pomson]] se quedaran atascados en la puerta | ||
* Se han arreglado las [[Sandman/es|pelotas]] y [[Jar/es|jarras]] que a veces atravesaban geometría delgada | * Se han arreglado las [[Sandman/es|pelotas]] y [[Jar/es|jarras]] que a veces atravesaban geometría delgada | ||
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** Eliminado: Daño tomado por mini-críticos | ** Eliminado: Daño tomado por mini-críticos | ||
** Añadido: Daño tomado incrementado 25% | ** Añadido: Daño tomado incrementado 25% | ||
− | * | + | * {{item link|Shortstop}} |
** Añadido: incremento de curación de 20% mientras está desplegada | ** Añadido: incremento de curación de 20% mientras está desplegada | ||
** Añadido: incremento de vulnerabilidad en un 80% a todas las fuerzas de empuje mientras está desplegada | ** Añadido: incremento de vulnerabilidad en un 80% a todas las fuerzas de empuje mientras está desplegada | ||
− | * | + | * {{item link|Winger}} |
** Añadido: Incremento de +25% de Altura de Salto cuando activa | ** Añadido: Incremento de +25% de Altura de Salto cuando activa | ||
− | * | + | * {{item link|Special Delivery (item set)}} (set) |
** Removido: +25 salud máxima en usuario | ** Removido: +25 salud máxima en usuario | ||
** Añadido: Deja una tarjeta de visita en tus victimas | ** Añadido: Deja una tarjeta de visita en tus victimas | ||
− | * | + | * {{item link|Battalion's Backup}} |
** Añadido un +15% de resistencia a daño de Sentinaleas a todos los compañeros de equipo mientras el efecto del subidón está activo (reducción de 50% de daño mientras el subidón está activo) | ** Añadido un +15% de resistencia a daño de Sentinaleas a todos los compañeros de equipo mientras el efecto del subidón está activo (reducción de 50% de daño mientras el subidón está activo) | ||
** La furia ahora es generada por el daño generado y no el daño recibido | ** La furia ahora es generada por el daño generado y no el daño recibido | ||
− | * | + | * {{item link|Black Box}} |
** Los sonidos de las explosiones de cohetes ahora usan el sonido correcto | ** Los sonidos de las explosiones de cohetes ahora usan el sonido correcto | ||
− | * | + | * {{item link|Beggar's Bazooka}} |
** Arreglado un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga) | ** Arreglado un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga) | ||
** Los cohetes desviados ahora remueven un cohete cargado de las municiones | ** Los cohetes desviados ahora remueven un cohete cargado de las municiones | ||
− | * | + | * {{item link|Concheror}} |
** La Furia es generada solo por el daño generado<ref>Ya cambiado en {{Patch name|6|27|2012}}</ref> | ** La Furia es generada solo por el daño generado<ref>Ya cambiado en {{Patch name|6|27|2012}}</ref> | ||
** Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe | ** Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe | ||
− | * | + | * {{item link|Cow Mangler 5000}} |
** Reducido el tamaño de la munición (de 5 a 4) | ** Reducido el tamaño de la munición (de 5 a 4) | ||
** Removido el atributo de -10% de daño | ** Removido el atributo de -10% de daño | ||
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** Añadido texto en la descripcion faltante "incendia a los enemigos" | ** Añadido texto en la descripcion faltante "incendia a los enemigos" | ||
** Nuevas particulas y sonidos | ** Nuevas particulas y sonidos | ||
− | * | + | * {{item link|Escape Plan}} |
** Los jugadores ahora reciben el efecto Marcado-A-Muerte cuando está activo, y por un corto tiempo despues de enfundar | ** Los jugadores ahora reciben el efecto Marcado-A-Muerte cuando está activo, y por un corto tiempo despues de enfundar | ||
− | * | + | * {{item link|Liberty Launcher}} |
** Removida la penalización de -25% tamaño de cargador | ** Removida la penalización de -25% tamaño de cargador | ||
** Añadida penazilación daño reducido 25% | ** Añadida penazilación daño reducido 25% | ||
− | * | + | * {{item link|Original}} |
** Explosiones de cohetes ahora usan los sonidos correctos | ** Explosiones de cohetes ahora usan los sonidos correctos | ||
− | * | + | * {{item link|Tank Buster}} (set) |
** Removido +20% resistencia de daño de centinelas en el usuario | ** Removido +20% resistencia de daño de centinelas en el usuario | ||
** Añadido: Deja una tarjeta de visita en tus victimas | ** Añadido: Deja una tarjeta de visita en tus victimas | ||
− | * | + | * {{item link|Phlogistinator}} |
** Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento | ** Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento | ||
− | * | + | * {{item link|Powerjack}} |
** Añadido: 15% incremento de la velocidad del movimiento cuando se está usando | ** Añadido: 15% incremento de la velocidad del movimiento cuando se está usando | ||
** Añadido: 20% vulnerabilidad de daño entrante de cualquier manera | ** Añadido: 20% vulnerabilidad de daño entrante de cualquier manera | ||
− | * | + | * {{item link|Gas Jockey's Gear}} (set) |
** Removido: +10% movilidad en el usuario | ** Removido: +10% movilidad en el usuario | ||
** Removido: +10% vulnerabilidad de daño de bala en usuario | ** Removido: +10% vulnerabilidad de daño de bala en usuario | ||
** Añadido: Deja una tarjeta de visita en tus victimas | ** Añadido: Deja una tarjeta de visita en tus victimas | ||
− | * | + | * {{item link|Chargin' Targe}} |
** Añadido: Inmunidad a la poscombustión | ** Añadido: Inmunidad a la poscombustión | ||
− | * | + | * {{item link|Loose Cannon}} |
** El Rango ya no afecta directamente el daño de impacto de la bala de cañón | ** El Rango ya no afecta directamente el daño de impacto de la bala de cañón | ||
** Reducido el tiempo de carga a 1 segundo | ** Reducido el tiempo de carga a 1 segundo | ||
** Añadido: particulas y sonidos para el Doble-Donk (directamente impactando a un enemigo medio segundo antes de la explosión de la bomba) | ** Añadido: particulas y sonidos para el Doble-Donk (directamente impactando a un enemigo medio segundo antes de la explosión de la bomba) | ||
** el daño del Doble-Donk ahora son mini-críticos | ** el daño del Doble-Donk ahora son mini-críticos | ||
− | * | + | * {{item link|Expert's Ordnance}} (set) |
** Removido: resistencia al daño de fuego incrementada un +10% al usuario | ** Removido: resistencia al daño de fuego incrementada un +10% al usuario | ||
− | * | + | * {{item link|Buffalo Steak Sandvich}} |
** Removido: Daño tomado son mini-críticos | ** Removido: Daño tomado son mini-críticos | ||
** Añadido: Daño tomado incrementado un 25% | ** Añadido: Daño tomado incrementado un 25% | ||
− | * | + | * {{item link|Dalokohs Bar}} |
− | ** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la | + | ** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la {{item link|Fishcake}}</ref> |
− | * | + | * {{item link|Gunslinger}} |
** Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída | ** Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída | ||
− | * | + | * {{item link|Rescue Ranger}} |
** Incremento menor en el daño por perno | ** Incremento menor en el daño por perno | ||
** Incrementada la regeneración de las construcciones de 50 a 75 por perno | ** Incrementada la regeneración de las construcciones de 50 a 75 por perno | ||
− | * | + | * {{item link|Short Circuit}} |
** El costo de la munición reducido cuando un ataque destruye un proyectil | ** El costo de la munición reducido cuando un ataque destruye un proyectil | ||
** El costo de disparo reducido a -18 metal | ** El costo de disparo reducido a -18 metal | ||
− | * | + | * {{item link|Wrangler}} |
** Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia | ** Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia | ||
** Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere | ** Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere | ||
− | * | + | * {{item link|Crusader's Crossbow}} |
** Cambiado el proyectil de flecha a una aguja larga | ** Cambiado el proyectil de flecha a una aguja larga | ||
** Añadido nuevo efecto de rastro | ** Añadido nuevo efecto de rastro | ||
** Suavizada la animación de recarga (DPS sin cambiar) | ** Suavizada la animación de recarga (DPS sin cambiar) | ||
** Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones<ref>No arreglado realmente</ref> | ** Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones<ref>No arreglado realmente</ref> | ||
− | * | + | * {{item link|Quick-Fix}} |
** Añadido curar en exceso un 50% | ** Añadido curar en exceso un 50% | ||
** Supercarga ahora afecta al medic cuando no hay objetivo de curación | ** Supercarga ahora afecta al medic cuando no hay objetivo de curación | ||
** Las escopetas con empuje (Dispensadora de Caña) ya no afecta al jugador bajo el efecto de la Supercarga del Apañador | ** Las escopetas con empuje (Dispensadora de Caña) ya no afecta al jugador bajo el efecto de la Supercarga del Apañador | ||
− | * | + | * {{item link|Vaccinator}} |
** Supercarga ahora completamente absorbe daño de crítico para el tipo de daño seleccionado, pero ahora agota la Supercarga basada en el daño prevenido | ** Supercarga ahora completamente absorbe daño de crítico para el tipo de daño seleccionado, pero ahora agota la Supercarga basada en el daño prevenido | ||
− | * | + | * {{item link|Bazaar Bargain}} |
** Fijada la carga primaria de -40% en vez de -20% | ** Fijada la carga primaria de -40% en vez de -20% | ||
** Maximizada la carga completa a 200% | ** Maximizada la carga completa a 200% | ||
− | * | + | * {{item link|Cozy Camper}} |
** Removida la penalización | ** Removida la penalización | ||
** Añadido: Daño tomado incrementado un 20% | ** Añadido: Daño tomado incrementado un 20% | ||
− | * | + | * {{item link|Darwin's Danger Shield}} |
** Añadido: Daño de balas reducido un 15% | ** Añadido: Daño de balas reducido un 15% | ||
** Añadido: Daño de explosivos incrementado 20% | ** Añadido: Daño de explosivos incrementado 20% | ||
− | * | + | * {{item link|Croc-o-Style Kit}} (set) |
** Removida la inmunidad a los disparos en la cabeza | ** Removida la inmunidad a los disparos en la cabeza | ||
** Añadido: Deja una tarjeta de visita en tus victimas | ** Añadido: Deja una tarjeta de visita en tus victimas | ||
− | * | + | * {{item link|Dead Ringer}} |
** Cuando bajo los efectos de muerte fingida, el daño tomado disminuye la duración del efecto | ** Cuando bajo los efectos de muerte fingida, el daño tomado disminuye la duración del efecto | ||
− | * | + | * {{item link|L'Etranger}} |
** Añadido: incrementada duración de camuflaje 40% | ** Añadido: incrementada duración de camuflaje 40% | ||
− | * | + | * {{item link|Spy-cicle}} |
** Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado | ** Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado | ||
− | * | + | * {{item link|Saharan Spy}} (set) |
** Removido: Reducido el sonido de volumen de decamuflajeado | ** Removido: Reducido el sonido de volumen de decamuflajeado | ||
** Removido: Relucir del camuflaje 0.5 mas largo | ** Removido: Relucir del camuflaje 0.5 mas largo | ||
Line 302: | Line 302: | ||
* Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal" | * Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal" | ||
* Objeto Cambiado: | * Objeto Cambiado: | ||
− | ** Removido los bonos de set de el | + | ** Removido los bonos de set de el {{item link|Hibernating Bear}} y del {{item link|Medieval Medic}} |
** Bala Perdida | ** Bala Perdida | ||
*** Removido bono de +50% de daño | *** Removido bono de +50% de daño | ||
Line 320: | Line 320: | ||
* Los objetos del inventario arrastrados ya no usan el sonido efecto de sonido correcto cuando se suelten | * Los objetos del inventario arrastrados ya no usan el sonido efecto de sonido correcto cuando se suelten | ||
* Añadido el convar mat_phong | * Añadido el convar mat_phong | ||
− | * El | + | * El {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}}, y la {{item link|Antlers}} ahora se pueden obtener con aspecto[[Unusual/es|Inusual]]. |
− | * Añadido el | + | * Añadido el {{item name|Cadaver's Cranium}}, {{item name|Horrific Headsplitter}}, {{item name|Infernal Impaler}}, {{item link|Last Breath}}, {{item link|Apparition's Aspect}}, {{item link|Winter Wonderland Wrap}}, {{item link|Cut Throat Concierge}}, {{item link|Der Wintermantel}}, {{item link|Cool Breeze}}, {{item link|Soldier's Slope Scopers}}, {{item link|Cold Killer}}, {{item link|Doc's Holiday}}, {{item link|Digit Divulger}}, {{item link|Tough Stuff Muffs}}, {{item link|Heavy's Hockey Hair}}, {{item link|Mutton Mann}}, {{item link|Merc's Muffler}}, {{item link|Barnstormer}}, {{item link|Reindoonicorn}} y la Cornamenta al sistema de obtención aleatoria de objetos. |
* Mann contra Máquina: | * Mann contra Máquina: | ||
** Los cohetes del [[Soldier Robot/es|Soldier Gigante Cargado]] ahora se mueven a la velocidad de un cohete normal.<ref>Arreglado en {{Patch name|7|11|2013}}.</ref> | ** Los cohetes del [[Soldier Robot/es|Soldier Gigante Cargado]] ahora se mueven a la velocidad de un cohete normal.<ref>Arreglado en {{Patch name|7|11|2013}}.</ref> |
Revision as of 16:54, 5 January 2024
Este artículo es específico al parche publicado. Para más información sobre esta actualización, véase Evento de Verano 2013.
|
Fuente: Actualización de Team Fortress 2 (Inglés)
Índice
Notas del parche
Team Fortress 2
General
- Se añadieron más de 60 objetos con aprobación Gold Star enviados por la comunidad a Steam Workshop[1]
- Ahora los Tiques de Reserva Veraniegos se pueden canjear por Neveras Veraniegas.
- Ahora las Llaves de Nevera Veraniega Roja 2013 están disponibles en la Tienda de Mann Co.
- Ahora los Sellos de Mapa y Filtros Raros para nuevos mapas de la comunidad están disponibles en la Tienda Mann Co.
- Se redujo la intensidad de los efectos de pantalla del sangrado y Fraskungfú en versiones inferiores a DX8.
- Se añadió la funcionalidad de búsqueda de texto a la mochila y la tienda.
- Se añadió
tf_hud_show_servertimelimit
para mostrar el límite de tiempo por mapa del server en el HUD del juego. - Ahora en MvM, si no están listos todos los miembros, la cuenta regresiva de la prerronda se detendrá.
- Ahora en MvM, cuando los robots son asesinados por el Sniper de un disparo a la cabeza o con la mejora de disparos a la cabeza explosivos, soltarán dinero rojo que se obtiene automáticamente.
- Se corrigió un error con el deslizador de ajuste del efecto inusual, que no aplicaba los cambios al efecto.
- Ahora al hacer doble clic sobre una Caja de Suministros de Mann Co. utilizará la llave apropiada y la abrirá en la tienda, si es necesario.
- Ahora, de forma predeterminada, no se seleccionarán objetos con calidad como ingredientes fabricables. Se permite activar o desactivar esta función desde la interfaz de selección de ingredientes.
- Ahora los objetos de Calidad Inusual y de Calidad Rara no se apilan en paginas de equipamiento.
- Se corrigió un error por el que a veces salían precios incorrectos en la información de artículos en el Mercado de Steam al usar monedas que no eran de EE. UU.
- Se corrigió un error que impedía actualizar correctamente la pagina de objetos populares en la tienda.
- Se corrigió un error por el que los Spies RED disfrazados generaban una partícula de curación azul al coger botiquines.
- Se corrigió un error por el que proyectiles y restos de construcciones del Engineer podrían atascar ciertas puertas.
- Se corrigió un error por el que las animaciones de agacharse no funcionaban correctamente durante la Humillación.
- Se corrigió un error por el que no se mostraban los efectos completos de una Supercarga si un jugador moría con una Supercarga completa.
- Se corrigió un error que permitía que objetos con nombres o descripciones que contenían HTML pudieran cambiar a veces de apariencia en la Comunidad Steam.
- Se corrigió una falta de geometría en dispensadores de nivel 3.
- Se corrigió un error por el que los dispensadores de nivel 2 eran idénticos a los de nivel 1 en algunos niveles de detalle.
- Se corrigió un error que apareciese el icono de marcado de muerte sobre Spies disfrazados o invisibles.
- Se corrigió un error que se mostrase el iconos de muerte del propio arma de un jugador al suicidarse, en vez de la calavera y los huesos cruzados.
- Se corrigió un error por el que, en ocasiones, se veían los objetos cosméticos de un Spy invisible.
- Ahora se muestran los atributos de las armas en el mismo orden en el juego y en la Comunidad Steam.
- Se eliminó la compatibilidad con codigos WebAPI
ITFItems/GetPlayerItems
yITFItems/GetSchema
.
Mapas
- Se añadieron
cp_standin
ycp_process
. - Se cambió el nombre de
mvm_coaltown_event
amvm_ghost_town
para corregir un error al votar por retos en MvM estando en Coal Town.
cp_badlands
- Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos.
- Se corrigieron las colisiones de objetos del mapa.
- Se corrigió el suavizado de las colisiones.
cp_dustbowl
- Se corrigió que los jugadores pudieran construir en la primera base BLU.
- Se corrigió que los jugadores dispararan a través de piedras en la etapa 2.
- Se corrigieron las colisiones en los túneles de la etapa 2.
- Se corrigieron las texturas que no se veían correctamente en Pyrovisión.
- Se corrigió la iluminación frente a los acantilados.
- Se corrigió el error en la textura del cielo de la etapa 3.
- Se corrigió que los jugadores pudieran morir a través del techo en la zona inferior de la etapa 2, en el punto de captura 1.
- Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio.
- Se corrigieron las colisiones de los objetos del mapa.
cp_egypt
- Se corrigieron los errores de colisión.
- Ahora los jugadores no pueden construir en los extremos ni salientes.
cp_gorge
- Ahora los jugadores no pueden construir en la primera base BLU.
- Se cambió la escala de la textura del agua.
cp_granary
- Se corrigió la orientación errónea de los carteles de flechas.
- Se corrigió que los jugadores pudieran ponerse sobre la base RED.
- Se corrigió que los jugadores pudieran construir sobre los contenedores dentro de la base.
- Se corrigieron los hoyos en la geometría de la textura del cielo.
- Se eliminó la colisión de las lámparas colgantes de la base RED.
- Se eliminó la colisión de las cámaras de seguridad sobre las bases RED y BLU.
- Se ha reflejado la alcoba de la valla de la zona de captura final de RED.
- Se ha equilibrado la colisión de rocas en las zonas de captura final.
- Se reestructuraron las bases principales para tener consistente entre RED y BLU.
cp_gravelpit
- Se ajustó el techo de construcción sobre el punto A.
- Se quitaron las cajas de munición subterráneas.
- Se añadieron marcas bajo los botiquines y cajas de munición.
cp_gullywash
- Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura.
- Se ajustaron las colisiones cerca de la mitad del punto de captura.
cp_mountainlab
- Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura.
- Se corrigió la iluminación estática de los objetos del mapa.
cp_steel
- Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B.
- Se corrigió la colisión con un saliente cerca del punto de captura B.
- Ahora los jugadores no pueden construir dentro de la base RED.
- Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla.
ctf_2fort
- Se corrigió que los jugadores pudieran construir dentro de la base.
- Se corrigieron los errores de recortes en las almenas.
- Se corrigió la altura de la puerta que lleva a las escaleras de caracol de la base BLU para que los jugadores puedan pasar agachados tras un dispensador.
- Se pulieron las colisiones de los objetos del mapa.
- Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa.
ctf_well
- Se corrigió que los jugadores pudieran salirse del mapa.
koth_king
- Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa.
- Ahora los jugadores no pueden construir en las puertas de base.
koth_lakeside
- Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura.
koth_viaduct
- Ahora los jugadores no pueden construir en las vigas de la base.
mvm_bigrock
- Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva.
pl_badwater
- Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra.
- Se corrigió el suavizado de colisiones del jugador.
- Se corrigieron las colisiones de las vallas.
- Se corrigieron las rocas flotantes en la textura del cielo.
- Se corrigió la iluminación de los objetos del mapa.
- Se corrigió la iluminación del cañón del arma en primera persona.
- Ahora los pasamanos no paran las balas ni proyectiles.
- Se aumentó el rendimiento reduciendo los polígonos. Se redujeron las colisiones y el desvanecimiento de los modelos a distancia.
- Ahora los jugadores no pueden construir dentro de la base BLU.
- Ahora los jugadores no se quedan atrapados en teleportadores bajo el primer punto de captura.
- Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3.
- Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2.
pl_barnblitz
- Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED.
- Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU.
pl_frontier
- Se corrigieron las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura
- Los jugadores ya no pueden construir adentro de los volumenes de muertes
- Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu
- Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida
pl_goldrush
- Se han arreglado las colisiones de objetos de utilería y de errores de clipping
- Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3
- Los jugadores ya no pueden bloquear el carrito a traves de la pared en el escenario
- Los jugadores ya no pueden construir en las salidas de los spawns
- Los jugadores ya no pueden construir en el techo de la choza cerca del final del escenario 3
- Ahora ni los jugadores ni las construcciones pueden ser eliminados a traves del piso en el escenario 1 en la parte superior del punto
- Los jugadores ya no pueden construir en la perca en el escenario 1
- Los pasamanos ya no colidan con las balas ni los proyectiles
pl_thundermountain
- Se ha arreglado la puerta visible a través del techo en el escenario 3
- Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3
- Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1
pl_upward
- Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final
- Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn
- Se ha arreglado el desvanecimiento en la distancia de los objetos de utilería en el cuarto de spawn de Blu
- Se han arreglado los jugadores construyendo debajo del pasadizo en la saliente del pozo final
- Se ha arreglado el error de clip de pinceles
- Los jugadores ya no pueden ser atrapados por teletransportarse debajo de las escaleras cerca del punto de captura final
- Los jugadores ya no pueden construir dentro del cuarto de spawn final de Red
- Los jugadores ya no pueden construir dentro de las puertas de los cuartos de spawn
- Los jugadores ya no pueden estar atrapados dentro del signo de punto de captura
- Se ha prevenido que Blu entrara al cuarto final de spawn cuando es neutral
- Se ha suavizado la colisión del clipping
- Se ha incrementado el rendimiento de la colisión
- Los pasamanos ya no colidan con las balas ni los proyectiles
- Se ha reemplazado la textura del piso en el cuarto final de spawn de Red
plr_hightower
- Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado
plr_nightfall
- Se han arreglado los jugadores saltando fuera del mapa
- Se ha reducido la colisión de los objetos de utilería
plr_pipeline
- Se han arreglado las caras invisibles
- Los pasamanos ya no colidan con las balas y los proyectiles
tc_hydro
- Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa
- Se ha arreglado que los jugadores se posaran en la parte superior del monumento.
Items
- El Desafío del Caudillo, El Salacot de Lord Cockswain, Ese Sombrero Setentero, La Cabellera Canina, El Chacó de Copa de Francotirador, El Padre Zurrador, y Vox Diabolus ahora pueden ser pintados
- Los sets "El Enemigo Público", "El Profesional Urbano", y "El Basuceador" ahora aparecerán como sets en el UI del juego
- Los objetos de Alma Maldita (Skins de halloween de zombi) ahora son renombrables
- La Grasa de Tocino de Calidad Rara ahora puede ser regalada
- Se ha añadido LODs al set de objetos Armamentos Aéreos
- Se ha arreglado que el los proyectiles del Bisonte/Pomson se quedaran atascados en la puerta
- Se han arreglado las pelotas y jarras que a veces atravesaban geometría delgada
- CritiCola
- Eliminado: Daño tomado por mini-críticos
- Añadido: Daño tomado incrementado 25%
- Paratenseco
- Añadido: incremento de curación de 20% mientras está desplegada
- Añadido: incremento de vulnerabilidad en un 80% a todas las fuerzas de empuje mientras está desplegada
- Aeropistola
- Añadido: Incremento de +25% de Altura de Salto cuando activa
- Entrega Especial (set)
- Removido: +25 salud máxima en usuario
- Añadido: Deja una tarjeta de visita en tus victimas
- Refuerzo del Batallón
- Añadido un +15% de resistencia a daño de Sentinaleas a todos los compañeros de equipo mientras el efecto del subidón está activo (reducción de 50% de daño mientras el subidón está activo)
- La furia ahora es generada por el daño generado y no el daño recibido
- Caja Negra
- Los sonidos de las explosiones de cohetes ahora usan el sonido correcto
- Bazuca del Mendigo
- Arreglado un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga)
- Los cohetes desviados ahora remueven un cohete cargado de las municiones
- Conchistador
- La Furia es generada solo por el daño generado[2]
- Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe
- Exprimevacas 5000
- Reducido el tamaño de la munición (de 5 a 4)
- Removido el atributo de -10% de daño
- Removido el atributo de recarga 5% mas lenta
- Añadido texto en la descripcion faltante "incendia a los enemigos"
- Nuevas particulas y sonidos
- Plan de Huida
- Los jugadores ahora reciben el efecto Marcado-A-Muerte cuando está activo, y por un corto tiempo despues de enfundar
- Libertador
- Removida la penalización de -25% tamaño de cargador
- Añadida penazilación daño reducido 25%
- Original
- Explosiones de cohetes ahora usan los sonidos correctos
- Revientatanques (set)
- Removido +20% resistencia de daño de centinelas en el usuario
- Añadido: Deja una tarjeta de visita en tus victimas
- Flogistonador
- Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento
- Batemartillo
- Añadido: 15% incremento de la velocidad del movimiento cuando se está usando
- Añadido: 20% vulnerabilidad de daño entrante de cualquier manera
- Equipo de Gasolinero (set)
- Removido: +10% movilidad en el usuario
- Removido: +10% vulnerabilidad de daño de bala en usuario
- Añadido: Deja una tarjeta de visita en tus victimas
- Targe de Carga
- Añadido: Inmunidad a la poscombustión
- Bala Perdida
- El Rango ya no afecta directamente el daño de impacto de la bala de cañón
- Reducido el tiempo de carga a 1 segundo
- Añadido: particulas y sonidos para el Doble-Donk (directamente impactando a un enemigo medio segundo antes de la explosión de la bomba)
- el daño del Doble-Donk ahora son mini-críticos
- Artillería del Experto (set)
- Removido: resistencia al daño de fuego incrementada un +10% al usuario
- Focata de Filete de Búfalo
- Removido: Daño tomado son mini-críticos
- Añadido: Daño tomado incrementado un 25%
- Chocolatina Dalokohs
- Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25[3]
- Forajido
- Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída
- Rescatadora
- Incremento menor en el daño por perno
- Incrementada la regeneración de las construcciones de 50 a 75 por perno
- Cortocircuitador
- El costo de la munición reducido cuando un ataque destruye un proyectil
- El costo de disparo reducido a -18 metal
- Arreo
- Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia
- Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere
- Ballesta del Cruzado
- Cambiado el proyectil de flecha a una aguja larga
- Añadido nuevo efecto de rastro
- Suavizada la animación de recarga (DPS sin cambiar)
- Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones[4]
- Apañador
- Añadido curar en exceso un 50%
- Supercarga ahora afecta al medic cuando no hay objetivo de curación
- Las escopetas con empuje (Dispensadora de Caña) ya no afecta al jugador bajo el efecto de la Supercarga del Apañador
- Vacunador
- Supercarga ahora completamente absorbe daño de crítico para el tipo de daño seleccionado, pero ahora agota la Supercarga basada en el daño prevenido
- Ganga del Bazar
- Fijada la carga primaria de -40% en vez de -20%
- Maximizada la carga completa a 200%
- Campista Comodón
- Removida la penalización
- Añadido: Daño tomado incrementado un 20%
- Escudo de Darwin
- Añadido: Daño de balas reducido un 15%
- Añadido: Daño de explosivos incrementado 20%
- Kit Crocoestilo (set)
- Removida la inmunidad a los disparos en la cabeza
- Añadido: Deja una tarjeta de visita en tus victimas
- Duplicante
- Cuando bajo los efectos de muerte fingida, el daño tomado disminuye la duración del efecto
- Extranjero
- Añadido: incrementada duración de camuflaje 40%
- Apungelador
- Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado
- Espía Sahariano (set)
- Removido: Reducido el sonido de volumen de decamuflajeado
- Removido: Relucir del camuflaje 0.5 mas largo
- Añadido un efecto de particula personalizado cuando se hace una burla
Cambios Indocumentados
- Cambiado el icono de aplicación o
- Cambiada la descripción del Tique de Reserva Veraniego.
- Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal"
- Objeto Cambiado:
- Removido los bonos de set de el Oso Hibernante y del Médico Medieval
- Bala Perdida
- Removido bono de +50% de daño
- Cortocircuitador
- Costo de munición incrementada a -36 metal cuando un ataque no destruye un proyectil o le pega a un jugador
- Incrementada la velocidad de disparo por +25%
- El hocico del arma ahora emite un efecto de chispa cuando se dispara
- Arreglado el ataque arqueandose con amigos cercanos como si fueran enemigos
- Región de equipación cambiados:
- Mezcladas regiones de equipación 'Camisa de Scout o Heavy" con la región de equipación "Camisa"
- Actualizado itemtest:
- Añadido un cabinete de reabastecimiento y area de respawn.
- Arreglados los spawns de BLU estando todos en el mismo lugar
- Añadida una nueva opción avanzada de multiplayer que alterna los numeros de daños sobreescribiendo las particulas de las particulas de mini críticos
- Añadidos nuevos iconos sobre la salud del HUD para efectos de estatus como un subidón de mini-críticos
- La interfáz de fabricación ya no preserva el plano organizado como en el inventario y ya no siempre permite la selección de dos de los mismos objetos
- Los objetos del inventario arrastrados ya no usan el sonido efecto de sonido correcto cuando se suelten
- Añadido el convar mat_phong
- El Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal, y la Cornamenta ahora se pueden obtener con aspectoInusual.
- Añadido el Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal, Último Aliento, Aspecto de la Aparición, Maravilloso Atuendo Invernal, Conserje Degollador, Bata Invernal, Brisa Fresca, Gafas de Esquiador, Frío Asesino, Vacaciones del Doctor, Protector Palmar, Orejeras de Tipo Duro, Melena de Jugador de Hockey, Patillas Señoriales, Bufanda del Mercenario, Piloto Errante, Renicornio y la Cornamenta al sistema de obtención aleatoria de objetos.
- Mann contra Máquina:
- Los cohetes del Soldier Gigante Cargado ahora se mueven a la velocidad de un cohete normal.[5]
- El Sistema de Obtención Aleatoria de Objetos ahora requiere que aceptes nuevos objetos y que despidas la nueva notificación antes de que otro objeto se pueda encontrar.
Notas
- ↑ Gran Hombre del Campus, Rebequita Rompecorazones, Relámpago Engominado, Armada Roja Petirroja, Campeón de los Pesos Pesados, Zarbush, Gran Yelmo de Glasgow, Nevera de Cafeína, Saltador de Medio-Tubo, Macho Mann, Transportartilugios, Refrescagaznates, El Muchacho, Parrilla del Mochilero, Bandana Llameante, Deshollinador Engalanado, Mente Avispada, Katyusha, Das Presurizencasquen, Das Bolsenpastillen, Das Übersekretenmann, Das Metalcorazen, Tocado del Colega, Pajarraco de Australiacatraz, Colega Camaleónico, Halconero, Graybanns, Guardia Negra, Espartano Escocés, Bolsa de Golf Gaélica, Cinturón Borscht, Das Guardenkokoten, Babero de Whiskey, Normando Atronador, Sureño Acampanado, Valley Forge, Compatriota, Conquistador Caribeño, Calzado Colonial, Guerrero Giratorio, Inspector Federal, Revuelve Rebeldes, Das Doktorloken, Imprescindibles Úrsidos, Hamburgués, Atuendo Gaélico, Granuja Ostentoso, Protector de Hombro del Shogunato, Das Mozenguapen, Detective Belga, Hornblower, Teniente Mordiscos, Bucanero Pendenciero, Banquero Despiadado, Cierrabares, Chaleco del Delincuente, Trabajos Húmedos, Baron von Sinavion, Das Lujenropen, Motorista Marxista, Pyro Mimado, Visor Virtual, Gafas de Gabe, Padre Fundador
- ↑ Ya cambiado en Parche del 27 de junio de 2012
- ↑ Tambien aplicado a la Barrita de Pescado
- ↑ No arreglado realmente
- ↑ Arreglado en Parche del 11 de julio de 2013.
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: hl2/resource/clientscheme.res
Modified: hl2/scripts/decals_subrect.txt
Modified: hl2/scripts/level_sounds_canals.txt
Modified: hl2/scripts/level_sounds_e3_c17.txt
Modified: hl2/scripts/npc_sounds_citizen.txt
Modified: tf/cfg/headtrack_tf.cfg
Modified: tf/cfg/mapcycle_default.txt
Modified: tf/cfg/mapcycle_quickplay_cp.txt
Modified: tf/cfg/motd_default.txt
Modified: tf/cfg/motd_text_default.txt
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/itemtest_manifest.txt
Modified: tf/scripts/itemtest_qc_template.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maplist.txt
Modified: tf/tf2_misc_dir.vpk/scripts/objects.txt
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf