Difference between revisions of "July 10, 2013 Patch/es"
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+ | {{update info|Summer Event 2013}} | ||
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{{Patch layout | {{Patch layout | ||
| before = {{Patch name|7|2|2013}} | | before = {{Patch name|7|2|2013}} | ||
Line 5: | Line 7: | ||
| year = 2013 | | year = 2013 | ||
| after = {{Patch name|7|11|2013}} | | after = {{Patch name|7|11|2013}} | ||
− | | source-title = Team Fortress 2 | + | | source-title = Actualización de Team Fortress 2 |
| source = http://store.steampowered.com/news/11071/ | | source = http://store.steampowered.com/news/11071/ | ||
| notes = ===Team Fortress 2=== | | notes = ===Team Fortress 2=== | ||
==== General ==== | ==== General ==== | ||
− | * Se | + | * Se añadieron más de 60 objetos con aprobación Gold Star enviados por la comunidad a [[Steam Workshop/es|Steam Workshop]]<ref>{{item link|Bigg Mann on Campus}}, {{item link|Cool Cat Cardigan}}, {{item link|Greased Lightning}}, {{item link|Red Army Robin}}, {{item link|Heavy-Weight Champ}}, {{item link|Tsarboosh}}, {{item link|Glasgow Great Helm}}, {{item link|Caffeine Cooler}}, {{item link|Half-Pipe Hurdler}}, {{item link|Macho Mann}}, {{item link|Trash Toter}}, {{item link|Dry Gulch Gulp}}, {{item link|El Muchacho}}, {{item link|Backpack Broiler}}, {{item link|Burning Bandana}}, {{item link|Soot Suit}}, {{item link|Hive Minder}}, {{item link|Katyusha}}, {{item link|Das Hazmattenhatten}}, {{item link|Das Feelinbeterbager}}, {{item link|Das Ubersternmann}}, {{item link|Das Metalmeatencasen}}, {{item link|Pardner's Pompadour}}, {{item link|Birdman of Australiacatraz}}, {{item link|Cobber Chameleon}}, {{item link|Falconer}}, {{item link|Graybanns}}, {{item link|Black Watch}}, {{item link|Tartan Spartan}}, {{item link|Gaelic Golf Bag}}, {{item link|Borscht Belt}}, {{item link|Das Naggenvatcher}}, {{item link|Whiskey Bib}}, {{item link|Stormin' Norman}}, {{item link|Flared Frontiersman}}, {{item link|Valley Forge}}, {{item link|Compatriot}}, {{item link|Caribbean Conqueror}}, {{item link|Colonial Clogs}}, {{item link|Whirly Warrior}}, {{item link|Federal Casemaker}}, {{item link|Rebel Rouser}}, {{item link|Das Maddendoktor}}, {{item link|Bear Necessities}}, {{item link|Harmburg}}, {{item link|Gaelic Garb}}, {{item link|Rogue's Brogues}}, {{item link|Shogun's Shoulder Guard}}, {{item link|Das Gutenkutteharen}}, {{item link|Belgian Detective}}, {{item link|Hornblower}}, {{item link|Lieutenant Bites}}, {{item link|Brawling Buccaneer}}, {{item link|Blood Banker}}, {{item link|After Dark}}, {{item link|Delinquent's Down Vest}}, {{item link|Wet Works}}, {{item link|Baron von Havenaplane}}, {{item link|Das Fantzipantzen}}, {{item link|Bolshevik Biker}}, {{item link|Pampered Pyro}}, {{item link|Virtual Viewfinder}}, {{item link|Gabe Glasses}}, {{item link|Founding Father}}</ref> |
− | * | + | * Ahora los [[Summer Claim Check/es|Tiques de Reserva Veraniegos]] se pueden canjear por [[Mann Co. Supply Crate/Active series/es|Neveras Veraniegas]]. |
− | * | + | * Ahora las [[Mann Co. Supply Crate Key/es#Nevera Veraniega Roja 2013|Llaves de Nevera Veraniega Roja 2013]] están disponibles en la [[Mann Co. Store/es|Tienda de Mann Co.]] |
− | * | + | * Ahora los [[Map Stamp/es|Sellos de Mapa]] y [[Strange Filter/es|Filtros Raros]] para nuevos mapas de la comunidad están disponibles en la Tienda Mann Co. |
− | * Se | + | * Se redujo la intensidad de los efectos de pantalla del [[Bleeding/es|sangrado]] y [[Jarate/es|Fraskungfú]] en versiones inferiores a DX8. |
− | * Se | + | * Se añadió la funcionalidad de búsqueda de texto a la mochila y la tienda. |
− | * Se | + | * Se añadió {{cvar|tf_hud_show_servertimelimit}} para mostrar el límite de tiempo por mapa del server en el [[Heads-up display/es|HUD]] del juego. |
− | * | + | * Ahora en [[Mann vs. Machine/es|MvM]], si no están listos todos los miembros, la cuenta regresiva de la prerronda se detendrá. |
− | * | + | * Ahora en MvM, cuando los [[robots/es|robots]] son asesinados por el {{cl|Sniper}} de un disparo a la cabeza o con la mejora de disparos a la cabeza explosivos, soltarán dinero rojo que se obtiene automáticamente. |
− | * Se | + | * Se corrigió un error con el deslizador de ajuste del efecto inusual, que no aplicaba los cambios al efecto. |
− | * | + | * Ahora al hacer doble clic sobre una {{item link|Mann Co. Supply Crate}} utilizará la llave apropiada y la abrirá en la tienda, si es necesario. |
− | * | + | * Ahora, de forma predeterminada, no se seleccionarán objetos con calidad como ingredientes [[Crafting/es|fabricables]]. Se permite activar o desactivar esta función desde la interfaz de selección de ingredientes. |
− | * | + | * Ahora los objetos {{item name|Unusual}} y {{item name|Strange}} no se apilan en paginas de [[Customize items/es#Equipamiento|equipamiento]]. |
− | * Se | + | * Se corrigió un error por el que a veces salían precios incorrectos en la información de artículos en el [[Steam Community Market/es|Mercado de Steam]] al usar monedas que no eran de EE. UU. |
− | * Se | + | * Se corrigió un error que impedía actualizar correctamente la pagina de objetos populares en la tienda. |
− | * Se | + | * Se corrigió un error por el que los [[Spy/es|Spies]] RED disfrazados generaban una partícula de curación azul al coger botiquines. |
− | * Se | + | * Se corrigió un error por el que proyectiles y [[Gibs/es|restos]] de [[Buildings/es|construcciones]] del {{cl|Engineer}} podrían atascar ciertas puertas. |
− | * Se | + | * Se corrigió un error por el que las animaciones de agacharse no funcionaban correctamente durante la [[Humiliation/es|Humillación]]. |
− | * Se | + | * Se corrigió un error por el que no se mostraban los efectos completos de una [[ÜberCharge/es|Supercarga]] si un jugador moría con una Supercarga completa. |
− | * Se | + | * Se corrigió un error que permitía que objetos con nombres o descripciones que contenían HTML pudieran cambiar a veces de apariencia en la Comunidad Steam. |
− | * Se | + | * Se corrigió una falta de geometría en [[dispensers/es|dispensadores]] de nivel 3. |
− | * Se | + | * Se corrigió un error por el que los dispensadores de nivel 2 eran idénticos a los de nivel 1 en algunos [[vdc:LOD|niveles de detalle]]. |
− | * Se | + | * Se corrigió un error que apareciese el icono de marcado de muerte sobre Spies disfrazados o invisibles. |
− | * Se | + | * Se corrigió un error que se mostrase el [[Kill icon/es|iconos de muerte]] del propio arma de un jugador al suicidarse, en vez de la calavera y los huesos cruzados. |
− | * Se | + | * Se corrigió un error por el que, en ocasiones, se veían los objetos cosméticos de un Spy invisible. |
− | * | + | * Ahora se muestran los atributos de las armas en el mismo orden en el juego y en la Comunidad Steam. |
− | * | + | * Se eliminó la compatibilidad con codigos WebAPI <code>ITFItems/GetPlayerItems</code> y <code>ITFItems/GetSchema</code>. |
==== Mapas ==== | ==== Mapas ==== | ||
− | * Se | + | * Se añadieron [[Standin/es|{{code|cp_standin}}]] y [[Process/es|{{code|cp_process}}]]. |
− | * Se | + | * Se cambió el nombre de [[Coaltown Event/es|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para corregir un error al votar por retos en MvM estando en {{map link|Coal Town}}. |
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− | * [[ | + | * {{code|[[Badlands/es|cp_badlands]]}} |
− | ** Se | + | ** Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos. |
− | ** Se | + | ** Se corrigieron las colisiones de objetos del mapa. |
− | ** Se | + | ** Se corrigió el suavizado de las colisiones. |
− | ** Se ha | + | * {{code|[[Dustbowl/es|cp_dustbowl]]}} |
− | ** Se ha | + | ** Se corrigió que los jugadores pudieran construir en la primera base BLU. |
− | * [[ | + | ** Se corrigió que los jugadores dispararan a través de piedras en la etapa 2. |
− | ** Se | + | ** Se corrigieron las colisiones en los túneles de la etapa 2. |
+ | ** Se corrigieron las texturas que no se veían correctamente en [[Pyroland/es|Pyrovisión]]. | ||
+ | ** Se corrigió la iluminación frente a los acantilados. | ||
+ | ** Se corrigió el error en la textura del cielo de la etapa 3. | ||
+ | ** Se corrigió que los jugadores pudieran morir a través del techo en la zona inferior de la etapa 2, en el punto de captura 1. | ||
+ | ** Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio. | ||
+ | ** Se corrigieron las colisiones de los objetos del mapa. | ||
+ | * {{code|[[Egypt/es|cp_egypt]]}} | ||
+ | ** Se corrigieron los errores de colisión. | ||
+ | ** Ahora los jugadores no pueden construir en los extremos ni salientes. | ||
+ | * {{code|[[Gorge/es|cp_gorge]]}} | ||
+ | ** Ahora los jugadores no pueden construir en la primera base BLU. | ||
+ | ** Se cambió la escala de la textura del agua. | ||
+ | * {{code|[[Granary (Control Point)/es|cp_granary]]}} | ||
+ | ** Se corrigió la orientación errónea de los carteles de flechas. | ||
+ | ** Se corrigió que los jugadores pudieran ponerse sobre la base RED. | ||
+ | ** Se corrigió que los jugadores pudieran construir sobre los contenedores dentro de la base. | ||
+ | ** Se corrigieron los hoyos en la geometría de la textura del cielo. | ||
+ | ** Se eliminó la colisión de las lámparas colgantes de la base RED. | ||
+ | ** Se eliminó la colisión de las cámaras de seguridad sobre las bases RED y BLU. | ||
+ | ** Se ha reflejado la alcoba de la valla de la zona de captura final de RED. | ||
+ | ** Se ha equilibrado la colisión de rocas en las zonas de captura final. | ||
+ | ** Se reestructuraron las bases principales para tener consistente entre RED y BLU. | ||
+ | * {{code|[[Gravel Pit/es|cp_gravelpit]]}} | ||
+ | ** Se ajustó el techo de construcción sobre el punto A. | ||
+ | ** Se quitaron las cajas de munición subterráneas. | ||
+ | ** Se añadieron marcas bajo los botiquines y cajas de munición. | ||
+ | * {{code|[[Gullywash/es|cp_gullywash]]}} | ||
+ | ** Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura. | ||
+ | ** Se ajustaron las colisiones cerca de la mitad del punto de captura. | ||
+ | * {{code|[[Mountain Lab/es|cp_mountainlab]]}} | ||
+ | ** Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura. | ||
+ | ** Se corrigió la iluminación estática de los objetos del mapa. | ||
+ | * {{code|[[Steel/es|cp_steel]]}} | ||
+ | ** Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B. | ||
+ | ** Se corrigió la colisión con un saliente cerca del punto de captura B. | ||
+ | ** Ahora los jugadores no pueden construir dentro de la base RED. | ||
+ | ** Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla. | ||
− | * [[ | + | * {{code|[[2Fort/es|ctf_2fort]]}} |
− | ** | + | ** Se corrigió que los jugadores pudieran construir dentro de la base. |
− | ** | + | ** Se corrigieron los errores de recortes en las almenas. |
− | * | + | ** Se corrigió la altura de la puerta que lleva a las escaleras de caracol de la base BLU para que los jugadores puedan pasar agachados tras un dispensador. |
− | ** Se | + | ** Se pulieron las colisiones de los objetos del mapa. |
− | * [[ | + | ** Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa. |
− | ** | + | * {{code|[[Well (Capture the Flag)/es|ctf_well]]}} |
+ | ** Se corrigió que los jugadores pudieran salirse del mapa. | ||
− | * [[ | + | * {{code|[[Kong King/es|koth_king]]}} |
− | ** Se | + | ** Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa. |
+ | ** Ahora los jugadores no pueden construir en las puertas de base. | ||
+ | * {{code|[[Lakeside/es|koth_lakeside]]}} | ||
+ | ** Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura. | ||
+ | * {{code|[[Viaduct/es|koth_viaduct]]}} | ||
+ | ** Ahora los jugadores no pueden construir en las vigas de la base. | ||
− | * | + | * {{code|[[Bigrock/es|mvm_bigrock]]}} |
− | + | ** Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva. | |
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− | * [[ | + | * {{code|[[Badwater/es|pl_badwater]]}} |
− | ** Se | + | ** Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra. |
− | * [[ | + | ** Se corrigió el suavizado de colisiones del jugador. |
− | ** Se | + | ** Se corrigieron las colisiones de las vallas. |
− | ** Se | + | ** Se corrigieron las rocas flotantes en la textura del cielo. |
− | * [[ | + | ** Se corrigió la iluminación de los objetos del mapa. |
− | ** Se | + | ** Se corrigió la iluminación del cañón del arma en primera persona. |
− | ** | + | ** Ahora los pasamanos no paran las balas ni proyectiles. |
+ | ** Se aumentó el rendimiento reduciendo los polígonos. Se redujeron las colisiones y el desvanecimiento de los modelos a distancia. | ||
+ | ** Ahora los jugadores no pueden construir dentro de la base BLU. | ||
+ | ** Ahora los jugadores no se quedan atrapados en [[Teleporters/es|teleportadores]] bajo el primer punto de captura. | ||
+ | ** Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3. | ||
+ | ** Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2. | ||
+ | * {{code|[[Barnblitz/es|pl_barnblitz]]}} | ||
+ | ** Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED. | ||
+ | ** Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU. | ||
+ | * {{code|[[Frontier/es|pl_frontier]]}} | ||
+ | ** Se corrigieron las puertas de la base, que no funcionaban correctamente tras la segunda captura. | ||
+ | ** Ahora los jugadores no pueden construir dentro de los volúmenes de muertes. | ||
+ | ** Ahora los jugadores no pueden construir dentro de la segunda base BLU. | ||
+ | ** Ahora los jugadores RED pueden entrar en la base BLU al ganar la partida. | ||
+ | * {{code|[[Gold Rush/es|pl_goldrush]]}} | ||
+ | ** Se corrigieron las colisiones de objetos del mapa y otras colisiones erróneas. | ||
+ | ** Se corrigió la prohibición de construir en el garaje cerca del final de la etapa 3. | ||
+ | ** Ahora los jugadores no pueden bloquear la vagoneta aproximándose a través de una pared. | ||
+ | ** Ahora los jugadores no pueden construir en las salidas de base. | ||
+ | ** Ahora los jugadores no pueden construir en el techo de la caseta cerca del final de la etapa 3. | ||
+ | ** Ahora ni los jugadores ni las construcciones pueden eliminarse a través del suelo en la etapa 1 en la parte superior del punto. | ||
+ | ** Ahora los jugadores no pueden construir en la posición de la etapa 1. | ||
+ | ** Ahora los pasamanos no colisionan con las balas ni los proyectiles. | ||
+ | * {{code|[[Thunder Mountain/es|pl_thundermountain]]}} | ||
+ | ** Se corrigió la puerta visible a través del techo en la etapa 3. | ||
+ | ** Se corrigió la colisión en la base BLU de la etapa 3. | ||
+ | ** Se evitó que los jugadores construyan en el acantilado de la muerte de la etapa 1. | ||
+ | * {{code|[[Upward/es|pl_upward]]}} | ||
+ | ** Se corrigió el error que atrapaba al equipo BLU en la última base. | ||
+ | ** Se corrigió el error de colisión que permitía que los jugadores BLU fueran disparados en la primera base. | ||
+ | ** Se corrigió el desvanecimiento en la distancia de los objetos del mapa en la base BLU. | ||
+ | ** Se corrigió que los jugadores construyeran bajo el pasadizo del saliente del pozo final. | ||
+ | ** Se corrigió un error de colisión de elementos del mapa. | ||
+ | ** Ahora los jugadores no pueden ser atrapados al teletransportarse bajo las escaleras cerca del último punto de captura. | ||
+ | ** Ahora los jugadores no pueden construir dentro de la base RED. | ||
+ | ** Ahora los jugadores no pueden construir dentro de las puertas de la base. | ||
+ | ** Ahora los jugadores no pueden quedar atrapados dentro del punto de captura. | ||
+ | ** Se evitó que BLU entrase a la última base cuando era neutral. | ||
+ | ** Se suavizaron las colisiones. | ||
+ | ** Se aumentó el rendimiento de la colisión. | ||
+ | ** Ahora los pasamanos no colisionan con las balas ni los proyectiles. | ||
+ | ** Se reemplazó la textura del suelo en la última base RED. | ||
− | * [[ | + | * {{code|[[Hightower/es|plr_hightower]]}} |
− | ** Se | + | ** Se corrigieron las colisiones del mapa en el techo y la punta del acantilado. |
− | ** Se | + | * {{code|[[Nightfall/es|plr_nightfall]]}} |
+ | ** Se corrigió que los jugadores pudieran salirse del mapa. | ||
+ | ** Se redujo la colisión de los objetos del mapa. | ||
+ | * {{code|[[Pipeline/es|plr_pipeline]]}} | ||
+ | ** Se corrigió un error por el que algunas caras eran invisibles. | ||
+ | ** Ahora los pasamanos no colisionan con las balas ni los proyectiles. | ||
− | + | * {{code|[[Hydro/es|tc_hydro]]}} | |
− | * | + | ** Se corrigieron colisiones del mapa que permitían a los jugadores salir de los límites. |
− | * | + | ** Se corrigió que los jugadores se posaran en la parte superior del monumento. |
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− | * [[ | + | ==== Objetos ==== |
− | + | * Ahora se pueden [[Paint Can/es|pintar]] el {{item link|Chieftain's Challenge}}, el {{item link|Lord Cockswain's Pith Helmet}}, {{item link|That '70s Chapeau}}, la {{item link|K-9 Mane}}, el {{item link|Stovepipe Sniper Shako}}, el {{item link|Pounding Father}} y {{item link|Vox Diabolus}}. | |
− | * | + | * Ahora los sets «El {{item link|Public Enemy}}», «El {{item link|Urban Professional}}» y «El {{item link|Dumpster Diver}}» aparecerán como sets en la interfaz del juego. |
− | * [[ | + | * Ahora los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (apariencias zombi de Halloween) son [[Name Tag/es|renombrables]]. |
− | + | * Ahora la {{item link|Strange Bacon Grease}} se puede [[Gift Wrap/es|regalar]]. | |
− | + | * Se añadieron [[Model_optimization/es|niveles de detalle]] al set de objetos {{item link|Airborne Armaments}}. | |
− | * [[ | + | * Se corrigió que los proyectiles del {{item link|Righteous Bison}} y la {{item link|Pomson 6000}} se quedaran atascados en la puerta. |
− | * | + | * Se corrigieron las [[Sandman/es|pelotas]] y [[Jar/es|frascos]], que a veces atravesaban muros finos. |
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− | * | + | * {{item link|Crit-a-Cola}} |
− | + | ** Se eliminó: Daño recibido minicrítico. | |
− | ** | + | ** Se añadió: Daño recibido: +25 % |
− | * | + | * {{item link|Shortstop}} |
− | * | + | ** Se añadió: Curación al empuñar el arma: +20 % |
− | + | ** Se añadió: Vulnerabilidad a todas las fuerzas de empuje al empuñar el arma: +80 % | |
− | + | * {{item link|Winger}} | |
− | * | + | ** Se añadió: Altura de salto al empuñar el arma: +25 % |
− | + | * {{item link|Special Delivery (item set)}} (set) | |
− | + | ** Se eliminó: Salud máxima: +25 | |
− | ** | + | ** Se añadió: Deja una tarjeta de visita en tus victimas. |
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− | * | + | * {{item link|Battalion's Backup}} |
− | ** | + | ** Se añadió un +15 % de resistencia al daño de armas centinela para todos los compañeros de equipo mientras el efecto del subidón está activo (-50 % de daño mientras el subidón está activo). |
− | * | + | ** Ahora la furia se genera al causar daño y no al recibirlo. |
− | ** | + | * {{item link|Black Box}} |
− | ** | + | ** Se corrigieron los sonidos de las explosiones de cohetes. |
− | * | + | * {{item link|Beggar's Bazooka}} |
− | ** | + | ** Se corrigió un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga). |
− | ** | + | ** Ahora los cohetes devueltos eliminan un cohete cargado de la munición. |
− | ** | + | * {{item link|Concheror}} |
+ | ** Ahora la furia se genera solo al causar daño.<ref>Se cambió ya en el {{Patch name|6|27|2012}}</ref> | ||
+ | ** Ahora los jugadores con subidón reciben un aumento de velocidad, además del efecto anterior que daba salud al impactar. | ||
+ | * {{item link|Cow Mangler 5000}} | ||
+ | ** Se redujo el tamaño de la munición (de 5 a 4). | ||
+ | ** Se eliminó el atributo de -10 % de daño. | ||
+ | ** Se eliminó el atributo de recarga 5 % mas lenta. | ||
+ | ** Se añadió el texto que faltaba en la descripción, indicando que incendiaba a los enemigos. | ||
+ | ** Se añadieron nuevas partículas y sonidos. | ||
+ | * {{item link|Escape Plan}} | ||
+ | ** Ahora los jugadores son marcados de muerte al empuñar el arma y un breve periodo de tiempo al guardarla. | ||
+ | * {{item link|Liberty Launcher}} | ||
+ | ** Se eliminó la penalización de -25 % de tamaño de cargador. | ||
+ | ** Se añadió la penalización de -25 % de daño. | ||
+ | * {{item link|Original}} | ||
+ | ** Ahora las explosiones de cohetes usan los sonidos correctos. | ||
+ | * {{item link|Tank Buster}} (set) | ||
+ | ** Se eliminó el +20 % de resistencia de daño a armas centinela. | ||
+ | ** Se añadió: Deja una tarjeta de visita en tus victimas. | ||
− | * | + | * {{item link|Phlogistinator}} |
− | ** | + | ** Se corrigió que el progreso del «Mmmf» se reiniciara cada vez que tocará un armario de reabastecimiento. |
− | * | + | * {{item link|Powerjack}} |
− | ** | + | ** Se añadió: +15 % de velocidad de movimiento al empuñarlo. |
− | ** | + | ** Se añadió: 20 % de vulnerabilidad de daño. |
− | + | * {{item link|Gas Jockey's Gear}} (set) | |
− | + | ** Se eliminó: +10 % de movilidad del usuario. | |
− | * | + | ** Se eliminó: +10 % de vulnerabilidad de daño de bala. |
− | ** | + | ** Se añadió: Deja una tarjeta de visita en tus victimas. |
− | * | + | * {{item link|Chargin' Targe}} |
− | ** | + | ** Se añadió: Inmunidad a las quemaduras. |
− | ** | + | * {{item link|Loose Cannon}} |
− | * | + | ** Ahora la distancia no afecta directamente al daño de impacto de la bola de cañón. |
− | ** | + | ** Se redujo el tiempo de carga a 1 segundo. |
+ | ** Se añadieron partículas y sonidos para el Doble Donk (impactar directamente sobre un enemigo medio segundo antes de la explosión de la bomba). | ||
+ | ** Ahora los daños del Doble Donk son minicríticos. | ||
+ | * {{item link|Expert's Ordnance}} (set) | ||
+ | ** Se eliminó: +10 % de resistencia al fuego. | ||
− | * | + | * {{item link|Buffalo Steak Sandvich}} |
− | ** | + | ** Se eliminó: Daño recibido minicrítico. |
− | * | + | ** Se añadió: Daño recibido: +25 %. |
− | * | + | * {{item link|Dalokohs Bar}} |
− | ** | + | ** Se aumentó la cantidad de salud restaurada por mordisco de 15 a 25.<ref>También aplicado a la {{item link|Fishcake}}.</ref> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | + | * {{item link|Gunslinger}} |
− | ** | + | ** Se corrigió un error que causaba que las miniarmas centinela regenerasen salud mientras se construían. |
− | * | + | * {{item link|Rescue Ranger}} |
− | ** | + | ** Se aumentó levemente el daño por perno. |
− | ** Se | + | ** Se aumentó la regeneración de las construcciones de 50 a 75 por perno. |
− | * | + | * {{item link|Short Circuit}} |
− | ** | + | ** Se redujo el coste de munición al destruir un proyectil. |
− | ** | + | ** Se redujo el coste de disparo a -18 de metal. |
− | + | * {{item link|Wrangler}} | |
− | * | + | ** Se redujo ligeramente la puntería de las armas centinela con Arreo a larga distancia. |
− | ** | + | ** Ahora el escudo protector se desvanece un segundo después de que el Engineer muera. |
− | * | + | * {{item link|Crusader's Crossbow}} |
− | ** | + | ** Se cambió el proyectil de una flecha a una aguja larga. |
− | ** | + | ** Se añadió un nuevo efecto de rastro. |
− | + | ** Se suavizó la animación de recarga (DPS sin cambiar). | |
− | ** | + | ** Se corrigió que el jugador fuera capaz de curar a jugadores que estén usando objetos que bloqueen la curación.<ref>No se corrigió realmente.</ref> |
− | ** | + | * {{item link|Quick-Fix}} |
− | * | + | ** Se añadió un exceso de curación de un 50 %. |
− | ** | + | ** Ahora la Supercarga afecta al Medic cuando no hay objetivo de curación. |
− | ** | + | ** Ahora las escopetas con empuje (como la Dispensadora de Caña) no afecta al jugador bajo el efecto de la Supercarga del Apañador. |
− | * | + | * {{item link|Vaccinator}} |
− | * | + | ** Ahora la Supercarga absorbe completamente el daño crítico para el tipo de daño seleccionado, pero agota la Supercarga basada en el daño evitado. |
− | ** | ||
− | * | + | * {{item link|Bazaar Bargain}} |
− | ** | + | ** Se fijó la carga principal a -40 % en vez de -20 %. |
− | * | + | ** Se maximizó la carga completa a 200 %. |
− | ** | + | * {{item link|Cozy Camper}} |
− | * | + | ** Se eliminó la penalización. |
− | ** Se | + | ** Se añadió: Daño recibido: +20 %. |
− | * | + | * {{item link|Darwin's Danger Shield}} |
− | ** | + | ** Se añadió: Daño de balas: -15 %. |
− | ** | + | ** Se añadió: Daño de explosivos: +20 %. |
− | + | * {{item link|Croc-o-Style Kit}} (set) | |
+ | ** Se eliminó la inmunidad a los disparos en la cabeza. | ||
+ | ** Se añadió: Deja una tarjeta de visita en tus victimas. | ||
− | + | * {{item link|Dead Ringer}} | |
− | * | + | ** Ahora, al fingir la muerte, el daño recibido disminuye durante el efecto de invisibilidad. |
− | * | + | * {{item link|L'Etranger}} |
− | * | + | ** Se añadió: Duración del camuflaje: +40 %. |
− | * | + | * {{item link|Spy-cicle}} |
− | + | ** Se corrigió un error que causaba que el medidor de carga no se reiniciase al asesinar al Spy. | |
− | + | * {{item link|Saharan Spy}} (set) | |
− | + | ** Se eliminó: Menos ruido al desinvisbilizarse. | |
− | * | + | ** Se eliminó: Brillo de invisibilidad: +0,5 s. |
− | + | ** Se añadió un efecto de partículas personalizado al hacer una [[Taunts/es|burla]]. | |
− | |||
− | ** | ||
− | * | ||
− | |||
− | ** | ||
− | |||
− | ** | ||
− | ** | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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+ | ==== Cambios sin documentar ==== | ||
+ | * Se cambió el icono de la aplicación. | ||
+ | * Se cambió la descripción del {{item link|Summer Claim Check}}. | ||
+ | * Se actualizó el tipo de objeto de la Cabellera Canina a «Espíritu Animal». | ||
+ | * Se actualizó el tipo de objeto de {{item link|Barely-Melted Capacitor}} a «{{item kind|Capacitor}}». | ||
+ | * Se actualizó el tipo de objeto de {{item link|Purity Fist}} a «{{item kind|Cosmetic Augmentation}}». | ||
+ | * Se cambiaron algunos objetos: | ||
+ | ** La bonificación de set de el {{item link|Hibernating Bear}} y del {{item link|Medieval Medic}}. | ||
+ | ** Bala Perdida: | ||
+ | *** Se eliminó la bonificación de +50 % de daño. | ||
+ | ** Cortocircuitador: | ||
+ | *** Se aumentó el coste de munición a -36 de metal si un ataque no destruye un proyectil o impacta en un jugador. | ||
+ | *** Se aumentó la velocidad de disparo +25 %. | ||
+ | *** Ahora la punta del arma emite un efecto de chispa al disparar. | ||
+ | *** Se corrigió que se pudiera transmitir el ataque usando a los amigos cercanos como si fueran enemigos. | ||
+ | ** Forajido | ||
+ | *** Se corrigió un error por el que no se mostraba el [[Community (quality)/es|Centelleo Comunitario]] en el juego. | ||
+ | * Se cambiaron las [[Equip region/es|regiones de equipamiento]]: | ||
+ | ** Se integraron las regiones «Camisa de Scout» y «Camisa de Heavy» en la región general «Camisa». | ||
+ | * Se actualizó [[itemtest/es|itemtest]]: | ||
+ | ** Se añadió un [[Respawn/es|armario de reabastecimiento]] y una zona de reaparición. | ||
+ | ** Se corrigió que todos aparecieran en la base BLU. | ||
+ | * Se añadió una nueva [[Multiplayer options/es|opción multijugador avanzada]] que alterna los números de daño, sobrescribiendo las partículas de minicríticos. | ||
+ | * Se añadieron nuevos iconos sobre la salud del HUD para mostrar los efectos de estado, como un subidón de minicríticos o estar marcado de muerte. | ||
+ | * Ahora la interfaz de fabricación no preserva el plano organizado como en el inventario y ya no permite la selección del mismo objeto dos veces. | ||
+ | * Ahora los objetos del inventario no emiten el efecto de sonido correcto al arrastrarse.<ref>Corregido en el {{Patch name|10|29|2013}}.</ref> | ||
+ | * Se añadió el convar {{cvar|mat_phong}}. | ||
+ | * Se añadió la variante {{item link|Unusual}} de: {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}} y {{item link|Antlers}}. | ||
+ | * Se añadieron al sistema de obtención aleatoria: {{item name|Cadaver's Cranium}}, {{item name|Horrific Headsplitter}}, {{item name|Infernal Impaler}}, {{item link|Last Breath}}, {{item link|Apparition's Aspect}}, {{item link|Winter Wonderland Wrap}}, {{item link|Cut Throat Concierge}}, {{item link|Der Wintermantel}}, {{item link|Cool Breeze}}, {{item link|Soldier's Slope Scopers}}, {{item link|Cold Killer}}, {{item link|Doc's Holiday}}, {{item link|Digit Divulger}}, {{item link|Tough Stuff Muffs}}, {{item link|Heavy's Hockey Hair}}, {{item link|Mutton Mann}}, {{item link|Merc's Muffler}}, {{item link|Barnstormer}}, {{item link|Reindoonicorn}} y la Cornamenta. | ||
+ | * Mann vs. Máquinas: | ||
+ | ** Ahora los cohetes del [[Giant Charged Soldier/es|Soldier Gigante Cargado]] se mueven a la velocidad de un cohete normal.<ref>Se corrigió en el {{Patch name|7|11|2013}}.</ref> | ||
+ | * Ahora el [[item drop system/es|sistema de obtención aleatoria de objetos]] requiere que aceptes el nuevo objeto recibido para eliminar la notificación para poder recibir otro. | ||
== Notas == | == Notas == | ||
<references/> | <references/> | ||
}} | }} |
Latest revision as of 21:05, 6 January 2024
Este artículo es específico al parche publicado. Para más información sobre esta actualización, véase Evento de Verano 2013.
|
Fuente: Actualización de Team Fortress 2 (Inglés)
Índice
Notas del parche
Team Fortress 2
General
- Se añadieron más de 60 objetos con aprobación Gold Star enviados por la comunidad a Steam Workshop[1]
- Ahora los Tiques de Reserva Veraniegos se pueden canjear por Neveras Veraniegas.
- Ahora las Llaves de Nevera Veraniega Roja 2013 están disponibles en la Tienda de Mann Co.
- Ahora los Sellos de Mapa y Filtros Raros para nuevos mapas de la comunidad están disponibles en la Tienda Mann Co.
- Se redujo la intensidad de los efectos de pantalla del sangrado y Fraskungfú en versiones inferiores a DX8.
- Se añadió la funcionalidad de búsqueda de texto a la mochila y la tienda.
- Se añadió
tf_hud_show_servertimelimit
para mostrar el límite de tiempo por mapa del server en el HUD del juego. - Ahora en MvM, si no están listos todos los miembros, la cuenta regresiva de la prerronda se detendrá.
- Ahora en MvM, cuando los robots son asesinados por el Sniper de un disparo a la cabeza o con la mejora de disparos a la cabeza explosivos, soltarán dinero rojo que se obtiene automáticamente.
- Se corrigió un error con el deslizador de ajuste del efecto inusual, que no aplicaba los cambios al efecto.
- Ahora al hacer doble clic sobre una Caja de Suministros de Mann Co. utilizará la llave apropiada y la abrirá en la tienda, si es necesario.
- Ahora, de forma predeterminada, no se seleccionarán objetos con calidad como ingredientes fabricables. Se permite activar o desactivar esta función desde la interfaz de selección de ingredientes.
- Ahora los objetos de Calidad Inusual y de Calidad Rara no se apilan en paginas de equipamiento.
- Se corrigió un error por el que a veces salían precios incorrectos en la información de artículos en el Mercado de Steam al usar monedas que no eran de EE. UU.
- Se corrigió un error que impedía actualizar correctamente la pagina de objetos populares en la tienda.
- Se corrigió un error por el que los Spies RED disfrazados generaban una partícula de curación azul al coger botiquines.
- Se corrigió un error por el que proyectiles y restos de construcciones del Engineer podrían atascar ciertas puertas.
- Se corrigió un error por el que las animaciones de agacharse no funcionaban correctamente durante la Humillación.
- Se corrigió un error por el que no se mostraban los efectos completos de una Supercarga si un jugador moría con una Supercarga completa.
- Se corrigió un error que permitía que objetos con nombres o descripciones que contenían HTML pudieran cambiar a veces de apariencia en la Comunidad Steam.
- Se corrigió una falta de geometría en dispensadores de nivel 3.
- Se corrigió un error por el que los dispensadores de nivel 2 eran idénticos a los de nivel 1 en algunos niveles de detalle.
- Se corrigió un error que apareciese el icono de marcado de muerte sobre Spies disfrazados o invisibles.
- Se corrigió un error que se mostrase el iconos de muerte del propio arma de un jugador al suicidarse, en vez de la calavera y los huesos cruzados.
- Se corrigió un error por el que, en ocasiones, se veían los objetos cosméticos de un Spy invisible.
- Ahora se muestran los atributos de las armas en el mismo orden en el juego y en la Comunidad Steam.
- Se eliminó la compatibilidad con codigos WebAPI
ITFItems/GetPlayerItems
yITFItems/GetSchema
.
Mapas
- Se añadieron
cp_standin
ycp_process
. - Se cambió el nombre de
mvm_coaltown_event
amvm_ghost_town
para corregir un error al votar por retos en MvM estando en Coal Town.
cp_badlands
- Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos.
- Se corrigieron las colisiones de objetos del mapa.
- Se corrigió el suavizado de las colisiones.
cp_dustbowl
- Se corrigió que los jugadores pudieran construir en la primera base BLU.
- Se corrigió que los jugadores dispararan a través de piedras en la etapa 2.
- Se corrigieron las colisiones en los túneles de la etapa 2.
- Se corrigieron las texturas que no se veían correctamente en Pyrovisión.
- Se corrigió la iluminación frente a los acantilados.
- Se corrigió el error en la textura del cielo de la etapa 3.
- Se corrigió que los jugadores pudieran morir a través del techo en la zona inferior de la etapa 2, en el punto de captura 1.
- Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio.
- Se corrigieron las colisiones de los objetos del mapa.
cp_egypt
- Se corrigieron los errores de colisión.
- Ahora los jugadores no pueden construir en los extremos ni salientes.
cp_gorge
- Ahora los jugadores no pueden construir en la primera base BLU.
- Se cambió la escala de la textura del agua.
cp_granary
- Se corrigió la orientación errónea de los carteles de flechas.
- Se corrigió que los jugadores pudieran ponerse sobre la base RED.
- Se corrigió que los jugadores pudieran construir sobre los contenedores dentro de la base.
- Se corrigieron los hoyos en la geometría de la textura del cielo.
- Se eliminó la colisión de las lámparas colgantes de la base RED.
- Se eliminó la colisión de las cámaras de seguridad sobre las bases RED y BLU.
- Se ha reflejado la alcoba de la valla de la zona de captura final de RED.
- Se ha equilibrado la colisión de rocas en las zonas de captura final.
- Se reestructuraron las bases principales para tener consistente entre RED y BLU.
cp_gravelpit
- Se ajustó el techo de construcción sobre el punto A.
- Se quitaron las cajas de munición subterráneas.
- Se añadieron marcas bajo los botiquines y cajas de munición.
cp_gullywash
- Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura.
- Se ajustaron las colisiones cerca de la mitad del punto de captura.
cp_mountainlab
- Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura.
- Se corrigió la iluminación estática de los objetos del mapa.
cp_steel
- Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B.
- Se corrigió la colisión con un saliente cerca del punto de captura B.
- Ahora los jugadores no pueden construir dentro de la base RED.
- Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla.
ctf_2fort
- Se corrigió que los jugadores pudieran construir dentro de la base.
- Se corrigieron los errores de recortes en las almenas.
- Se corrigió la altura de la puerta que lleva a las escaleras de caracol de la base BLU para que los jugadores puedan pasar agachados tras un dispensador.
- Se pulieron las colisiones de los objetos del mapa.
- Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa.
ctf_well
- Se corrigió que los jugadores pudieran salirse del mapa.
koth_king
- Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa.
- Ahora los jugadores no pueden construir en las puertas de base.
koth_lakeside
- Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura.
koth_viaduct
- Ahora los jugadores no pueden construir en las vigas de la base.
mvm_bigrock
- Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva.
pl_badwater
- Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra.
- Se corrigió el suavizado de colisiones del jugador.
- Se corrigieron las colisiones de las vallas.
- Se corrigieron las rocas flotantes en la textura del cielo.
- Se corrigió la iluminación de los objetos del mapa.
- Se corrigió la iluminación del cañón del arma en primera persona.
- Ahora los pasamanos no paran las balas ni proyectiles.
- Se aumentó el rendimiento reduciendo los polígonos. Se redujeron las colisiones y el desvanecimiento de los modelos a distancia.
- Ahora los jugadores no pueden construir dentro de la base BLU.
- Ahora los jugadores no se quedan atrapados en teleportadores bajo el primer punto de captura.
- Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3.
- Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2.
pl_barnblitz
- Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED.
- Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU.
pl_frontier
- Se corrigieron las puertas de la base, que no funcionaban correctamente tras la segunda captura.
- Ahora los jugadores no pueden construir dentro de los volúmenes de muertes.
- Ahora los jugadores no pueden construir dentro de la segunda base BLU.
- Ahora los jugadores RED pueden entrar en la base BLU al ganar la partida.
pl_goldrush
- Se corrigieron las colisiones de objetos del mapa y otras colisiones erróneas.
- Se corrigió la prohibición de construir en el garaje cerca del final de la etapa 3.
- Ahora los jugadores no pueden bloquear la vagoneta aproximándose a través de una pared.
- Ahora los jugadores no pueden construir en las salidas de base.
- Ahora los jugadores no pueden construir en el techo de la caseta cerca del final de la etapa 3.
- Ahora ni los jugadores ni las construcciones pueden eliminarse a través del suelo en la etapa 1 en la parte superior del punto.
- Ahora los jugadores no pueden construir en la posición de la etapa 1.
- Ahora los pasamanos no colisionan con las balas ni los proyectiles.
pl_thundermountain
- Se corrigió la puerta visible a través del techo en la etapa 3.
- Se corrigió la colisión en la base BLU de la etapa 3.
- Se evitó que los jugadores construyan en el acantilado de la muerte de la etapa 1.
pl_upward
- Se corrigió el error que atrapaba al equipo BLU en la última base.
- Se corrigió el error de colisión que permitía que los jugadores BLU fueran disparados en la primera base.
- Se corrigió el desvanecimiento en la distancia de los objetos del mapa en la base BLU.
- Se corrigió que los jugadores construyeran bajo el pasadizo del saliente del pozo final.
- Se corrigió un error de colisión de elementos del mapa.
- Ahora los jugadores no pueden ser atrapados al teletransportarse bajo las escaleras cerca del último punto de captura.
- Ahora los jugadores no pueden construir dentro de la base RED.
- Ahora los jugadores no pueden construir dentro de las puertas de la base.
- Ahora los jugadores no pueden quedar atrapados dentro del punto de captura.
- Se evitó que BLU entrase a la última base cuando era neutral.
- Se suavizaron las colisiones.
- Se aumentó el rendimiento de la colisión.
- Ahora los pasamanos no colisionan con las balas ni los proyectiles.
- Se reemplazó la textura del suelo en la última base RED.
plr_hightower
- Se corrigieron las colisiones del mapa en el techo y la punta del acantilado.
plr_nightfall
- Se corrigió que los jugadores pudieran salirse del mapa.
- Se redujo la colisión de los objetos del mapa.
plr_pipeline
- Se corrigió un error por el que algunas caras eran invisibles.
- Ahora los pasamanos no colisionan con las balas ni los proyectiles.
tc_hydro
- Se corrigieron colisiones del mapa que permitían a los jugadores salir de los límites.
- Se corrigió que los jugadores se posaran en la parte superior del monumento.
Objetos
- Ahora se pueden pintar el Desafío del Caudillo, el Salacot de Lord Cockswain, Ese Sombrero Setentero, la Cabellera Canina, el Chacó de Copa de Francotirador, el Padre Zurrador y Vox Diabolus.
- Ahora los sets «El Enemigo Público», «El Profesional Urbano» y «El Basuceador» aparecerán como sets en la interfaz del juego.
- Ahora los objetos de Alma Maldita (apariencias zombi de Halloween) son renombrables.
- Ahora la Grasa de Tocino de Calidad Rara se puede regalar.
- Se añadieron niveles de detalle al set de objetos Armamentos Aéreos.
- Se corrigió que los proyectiles del Bisonte Justiciero y la Pomson 6000 se quedaran atascados en la puerta.
- Se corrigieron las pelotas y frascos, que a veces atravesaban muros finos.
- CritiCola
- Se eliminó: Daño recibido minicrítico.
- Se añadió: Daño recibido: +25 %
- Paratenseco
- Se añadió: Curación al empuñar el arma: +20 %
- Se añadió: Vulnerabilidad a todas las fuerzas de empuje al empuñar el arma: +80 %
- Aeropistola
- Se añadió: Altura de salto al empuñar el arma: +25 %
- Entrega Especial (set)
- Se eliminó: Salud máxima: +25
- Se añadió: Deja una tarjeta de visita en tus victimas.
- Refuerzo del Batallón
- Se añadió un +15 % de resistencia al daño de armas centinela para todos los compañeros de equipo mientras el efecto del subidón está activo (-50 % de daño mientras el subidón está activo).
- Ahora la furia se genera al causar daño y no al recibirlo.
- Caja Negra
- Se corrigieron los sonidos de las explosiones de cohetes.
- Bazuca del Mendigo
- Se corrigió un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga).
- Ahora los cohetes devueltos eliminan un cohete cargado de la munición.
- Conchistador
- Ahora la furia se genera solo al causar daño.[2]
- Ahora los jugadores con subidón reciben un aumento de velocidad, además del efecto anterior que daba salud al impactar.
- Exprimevacas 5000
- Se redujo el tamaño de la munición (de 5 a 4).
- Se eliminó el atributo de -10 % de daño.
- Se eliminó el atributo de recarga 5 % mas lenta.
- Se añadió el texto que faltaba en la descripción, indicando que incendiaba a los enemigos.
- Se añadieron nuevas partículas y sonidos.
- Plan de Huida
- Ahora los jugadores son marcados de muerte al empuñar el arma y un breve periodo de tiempo al guardarla.
- Libertador
- Se eliminó la penalización de -25 % de tamaño de cargador.
- Se añadió la penalización de -25 % de daño.
- Original
- Ahora las explosiones de cohetes usan los sonidos correctos.
- Revientatanques (set)
- Se eliminó el +20 % de resistencia de daño a armas centinela.
- Se añadió: Deja una tarjeta de visita en tus victimas.
- Flogistonador
- Se corrigió que el progreso del «Mmmf» se reiniciara cada vez que tocará un armario de reabastecimiento.
- Batemartillo
- Se añadió: +15 % de velocidad de movimiento al empuñarlo.
- Se añadió: 20 % de vulnerabilidad de daño.
- Equipo de Gasolinero (set)
- Se eliminó: +10 % de movilidad del usuario.
- Se eliminó: +10 % de vulnerabilidad de daño de bala.
- Se añadió: Deja una tarjeta de visita en tus victimas.
- Targe de Carga
- Se añadió: Inmunidad a las quemaduras.
- Bala Perdida
- Ahora la distancia no afecta directamente al daño de impacto de la bola de cañón.
- Se redujo el tiempo de carga a 1 segundo.
- Se añadieron partículas y sonidos para el Doble Donk (impactar directamente sobre un enemigo medio segundo antes de la explosión de la bomba).
- Ahora los daños del Doble Donk son minicríticos.
- Artillería del Experto (set)
- Se eliminó: +10 % de resistencia al fuego.
- Focata de Filete de Búfalo
- Se eliminó: Daño recibido minicrítico.
- Se añadió: Daño recibido: +25 %.
- Chocolatina Dalokohs
- Se aumentó la cantidad de salud restaurada por mordisco de 15 a 25.[3]
- Forajido
- Se corrigió un error que causaba que las miniarmas centinela regenerasen salud mientras se construían.
- Rescatadora
- Se aumentó levemente el daño por perno.
- Se aumentó la regeneración de las construcciones de 50 a 75 por perno.
- Cortocircuitador
- Se redujo el coste de munición al destruir un proyectil.
- Se redujo el coste de disparo a -18 de metal.
- Arreo
- Se redujo ligeramente la puntería de las armas centinela con Arreo a larga distancia.
- Ahora el escudo protector se desvanece un segundo después de que el Engineer muera.
- Ballesta del Cruzado
- Se cambió el proyectil de una flecha a una aguja larga.
- Se añadió un nuevo efecto de rastro.
- Se suavizó la animación de recarga (DPS sin cambiar).
- Se corrigió que el jugador fuera capaz de curar a jugadores que estén usando objetos que bloqueen la curación.[4]
- Apañador
- Se añadió un exceso de curación de un 50 %.
- Ahora la Supercarga afecta al Medic cuando no hay objetivo de curación.
- Ahora las escopetas con empuje (como la Dispensadora de Caña) no afecta al jugador bajo el efecto de la Supercarga del Apañador.
- Vacunador
- Ahora la Supercarga absorbe completamente el daño crítico para el tipo de daño seleccionado, pero agota la Supercarga basada en el daño evitado.
- Ganga del Bazar
- Se fijó la carga principal a -40 % en vez de -20 %.
- Se maximizó la carga completa a 200 %.
- Campista Comodón
- Se eliminó la penalización.
- Se añadió: Daño recibido: +20 %.
- Escudo de Darwin
- Se añadió: Daño de balas: -15 %.
- Se añadió: Daño de explosivos: +20 %.
- Kit Crocoestilo (set)
- Se eliminó la inmunidad a los disparos en la cabeza.
- Se añadió: Deja una tarjeta de visita en tus victimas.
- Duplicante
- Ahora, al fingir la muerte, el daño recibido disminuye durante el efecto de invisibilidad.
- Extranjero
- Se añadió: Duración del camuflaje: +40 %.
- Apungelador
- Se corrigió un error que causaba que el medidor de carga no se reiniciase al asesinar al Spy.
- Espía Sahariano (set)
- Se eliminó: Menos ruido al desinvisbilizarse.
- Se eliminó: Brillo de invisibilidad: +0,5 s.
- Se añadió un efecto de partículas personalizado al hacer una burla.
Cambios sin documentar
- Se cambió el icono de la aplicación.
- Se cambió la descripción del Tique de Reserva Veraniego.
- Se actualizó el tipo de objeto de la Cabellera Canina a «Espíritu Animal».
- Se actualizó el tipo de objeto de Condensador Sobrecalentado a «Condensador».
- Se actualizó el tipo de objeto de Porrazo Primordial a «Aumento Decorativo».
- Se cambiaron algunos objetos:
- La bonificación de set de el Oso Hibernante y del Médico Medieval.
- Bala Perdida:
- Se eliminó la bonificación de +50 % de daño.
- Cortocircuitador:
- Se aumentó el coste de munición a -36 de metal si un ataque no destruye un proyectil o impacta en un jugador.
- Se aumentó la velocidad de disparo +25 %.
- Ahora la punta del arma emite un efecto de chispa al disparar.
- Se corrigió que se pudiera transmitir el ataque usando a los amigos cercanos como si fueran enemigos.
- Forajido
- Se corrigió un error por el que no se mostraba el Centelleo Comunitario en el juego.
- Se cambiaron las regiones de equipamiento:
- Se integraron las regiones «Camisa de Scout» y «Camisa de Heavy» en la región general «Camisa».
- Se actualizó itemtest:
- Se añadió un armario de reabastecimiento y una zona de reaparición.
- Se corrigió que todos aparecieran en la base BLU.
- Se añadió una nueva opción multijugador avanzada que alterna los números de daño, sobrescribiendo las partículas de minicríticos.
- Se añadieron nuevos iconos sobre la salud del HUD para mostrar los efectos de estado, como un subidón de minicríticos o estar marcado de muerte.
- Ahora la interfaz de fabricación no preserva el plano organizado como en el inventario y ya no permite la selección del mismo objeto dos veces.
- Ahora los objetos del inventario no emiten el efecto de sonido correcto al arrastrarse.[5]
- Se añadió el convar
mat_phong
. - Se añadió la variante de Calidad Inusual de: Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal y Cornamenta.
- Se añadieron al sistema de obtención aleatoria: Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal, Último Aliento, Aspecto de la Aparición, Maravilloso Atuendo Invernal, Conserje Degollador, Bata Invernal, Brisa Fresca, Gafas de Esquiador, Frío Asesino, Vacaciones del Doctor, Protector Palmar, Orejeras de Tipo Duro, Melena de Jugador de Hockey, Patillas Señoriales, Bufanda del Mercenario, Piloto Errante, Renicornio y la Cornamenta.
- Mann vs. Máquinas:
- Ahora los cohetes del Soldier Gigante Cargado se mueven a la velocidad de un cohete normal.[6]
- Ahora el sistema de obtención aleatoria de objetos requiere que aceptes el nuevo objeto recibido para eliminar la notificación para poder recibir otro.
Notas
- ↑ Gran Hombre del Campus, Rebequita Rompecorazones, Relámpago Engominado, Armada Roja Petirroja, Campeón de los Pesos Pesados, Zarbush, Gran Yelmo de Glasgow, Nevera de Cafeína, Saltador de Medio-Tubo, Macho Mann, Transportartilugios, Refrescagaznates, El Muchacho, Parrilla del Mochilero, Bandana Llameante, Deshollinador Engalanado, Mente Avispada, Katyusha, Das Presurizencasquen, Das Bolsenpastillen, Das Übersekretenmann, Das Metalcorazen, Tocado del Colega, Pajarraco de Australiacatraz, Colega Camaleónico, Halconero, Graybanns, Guardia Negra, Espartano Escocés, Bolsa de Golf Gaélica, Cinturón Borscht, Das Guardenkokoten, Babero de Whiskey, Normando Atronador, Sureño Acampanado, Valley Forge, Compatriota, Conquistador Caribeño, Calzado Colonial, Guerrero Giratorio, Inspector Federal, Revuelve Rebeldes, Das Doktorloken, Imprescindibles Úrsidos, Hamburgués, Atuendo Gaélico, Granuja Ostentoso, Protector de Hombro del Shogunato, Das Mozenguapen, Detective Belga, Hornblower, Teniente Mordiscos, Bucanero Pendenciero, Banquero Despiadado, Cierrabares, Chaleco del Delincuente, Trabajos Húmedos, Baron von Sinavion, Das Lujenropen, Motorista Marxista, Pyro Mimado, Visor Virtual, Gafas de Gabe, Padre Fundador
- ↑ Se cambió ya en el Parche del 27 de junio de 2012
- ↑ También aplicado a la Barrita de Pescado.
- ↑ No se corrigió realmente.
- ↑ Corregido en el Parche del 29 de octubre de 2013.
- ↑ Se corrigió en el Parche del 11 de julio de 2013.
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: hl2/resource/clientscheme.res
Modified: hl2/scripts/decals_subrect.txt
Modified: hl2/scripts/level_sounds_canals.txt
Modified: hl2/scripts/level_sounds_e3_c17.txt
Modified: hl2/scripts/npc_sounds_citizen.txt
Modified: tf/cfg/headtrack_tf.cfg
Modified: tf/cfg/mapcycle_default.txt
Modified: tf/cfg/mapcycle_quickplay_cp.txt
Modified: tf/cfg/motd_default.txt
Modified: tf/cfg/motd_text_default.txt
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/itemtest_manifest.txt
Modified: tf/scripts/itemtest_qc_template.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maplist.txt
Modified: tf/tf2_misc_dir.vpk/scripts/objects.txt
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/doubledonk.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_coldfront_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_collection_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_egypt_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fastlane_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_freight_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_frontier_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hoodoo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_junction_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_offblast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf