Difference between revisions of "Heavy Update"
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{{DISPLAYTITLE:Heavy Update}} | {{DISPLAYTITLE:Heavy Update}} | ||
{{patch info|8|19|2008}} | {{patch info|8|19|2008}} | ||
− | [[File:Heavy_Update_Title_Card.png|right|x200px|link= | + | [[File:Heavy_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/heavy/]] |
{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. | {{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. | ||
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Goal: Make the Heavy more viable when he has no Medic to pair with.}} | Goal: Make the Heavy more viable when he has no Medic to pair with.}} | ||
− | The <span class="plainlinks">'''[ | + | The <span class="plainlinks">'''[https://www.teamfortress.com/heavy/ Heavy Update]'''</span>, officially known as '''A Heavy Update''', was the third major content update for ''[[Team Fortress 2]]''. |
The focus of the update was the [[Heavy]] class. As was customary, three new weapons for the class were revealed, and the [[slowdown]] mechanic was introduced. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update. | The focus of the update was the [[Heavy]] class. As was customary, three new weapons for the class were revealed, and the [[slowdown]] mechanic was introduced. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update. | ||
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== Additions == | == Additions == | ||
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=== Maps === | === Maps === | ||
+ | {{main|List of maps}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background | + | ! class="header" style="background:#b66a52;" | {{common string|Name}} |
− | ! class="header" style="background | + | ! class="header" style="background:#b66a52;" | {{common string|Picture}} |
− | ! class="header" style="background | + | ! class="header" style="background:#b66a52;" | {{common string|Game mode}} |
− | ! class="header" style="background- | + | ! class="header" style="background:#b66a52;" | {{common string|File name}} |
+ | |- | ||
+ | | style="background:#e5964b;" | '''{{map link|Badwater Basin}}''' | ||
+ | | width="100px" | [[File:Plbadwater.png|160px|link=Badwater Basin{{if lang}}]] | ||
+ | | align="center" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU Bombcart.png|50px|link=Payload{{if lang}}]] | ||
+ | | width="60px" | {{code|pl_badwater}} | ||
+ | |- | ||
+ | | style="background:#e5964b;" | '''{{map link|Steel}}''' | ||
+ | | [[File:01_cpSteel_2.jpg|160px|link=Steel{{if lang}}]] | ||
+ | | '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] | ||
+ | | {{code|cp_steel}} | ||
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" | '''{{map link|Badlands|Badlands (Arena)}}''' |
− | + | | [[File:Arenabadlands.jpg|160px|link=Badlands (Arena){{if lang}}]] | |
− | + | | '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]] | |
− | + | | {{code|arena_badlands}} | |
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" | '''{{map link|Granary|Granary (Arena)}}''' |
− | + | | [[File:Arenagranary.jpg|160px|link=Granary (Arena){{if lang}}]] | |
− | + | | '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]] | |
− | + | | {{code|arena_granary}} | |
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" | '''{{map link|Lumberyard}}''' |
− | + | | [[File:Arenalumberyard.jpg|160px|link=Lumberyard{{if lang}}]] | |
− | + | | '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]] | |
− | + | | {{code|arena_lumberyard}} | |
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" |'''{{map link|Well|Well (Arena)}}''' |
− | + | | [[File:Tg arenawell.jpg|160px|link=Well (Arena){{if lang}}]] | |
− | + | | '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]] | |
− | + | | {{code|arena_well}} | |
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" | '''{{map link|Ravine}}''' |
− | + | | [[File:Arenaravine.jpg|160px|link=Ravine{{if lang}}]] | |
− | + | | '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]] | |
− | | width=" | + | | {{code|arena_ravine}} |
+ | |} | ||
+ | |||
+ | === Weapons === | ||
+ | {{main|Weapons}} | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="80px" style="background:#b66a52;" rowspan=3 | '''{{Class link|Heavy|br=yes|color=black}}''' | ||
+ | | width="80px" style="background:#e5964b;" | {{Icon item|Natascha|75px}} | ||
+ | | '''{{item link|Natascha}}''' | ||
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" | {{Icon item|Sandvich|75px}} |
− | | | + | | '''{{item link|Sandvich}}''' |
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− | |||
|- | |- | ||
− | |style="background | + | | style="background:#e5964b;" | {{Icon item|Killing Gloves of Boxing|75px}} |
− | | | + | | '''{{item link|Killing Gloves of Boxing}}''' |
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|} | |} | ||
− | ===Tweaked | + | === Tweaked weapons === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #b66a52;" class="header" | Class | + | ! width="80px" style="background: #b66a52;" class="header" | Class |
− | ! style="background: #b66a52;" class="header" | Weapon | + | ! width="80px" style="background: #b66a52;" class="header" | Weapon |
! style="background: #b66a52;" class="header" | Changes | ! style="background: #b66a52;" class="header" | Changes | ||
|- | |- | ||
− | ! style="background: #e5964b;" | {{ | + | ! style="background: #e5964b;" | {{Class link|Pyro|br=yes|color=black}} |
− | ! style="background: ;" rowspan=1 | {{Icon item|Backburner| | + | ! style="background: ;" rowspan=1 | {{Icon item|Backburner|75px}} <br /> {{item link|Backburner}} |
| {{c|!|Added:}} New firing sounds to The Backburner | | {{c|!|Added:}} New firing sounds to The Backburner | ||
|- | |- | ||
− | ! style="background: #e5964b;" | {{ | + | ! style="background: #e5964b;" | {{Class link|Medic|br=yes|color=black}} |
− | ! style="background: ;" rowspan=1 | {{Icon item|Kritzkrieg| | + | ! style="background: ;" rowspan=1 | {{Icon item|Kritzkrieg|75px}} <br /> {{item link|Kritzkrieg}} |
− | | {{c|+|Changed:}} Increased the faster | + | | {{c|+|Changed:}} Increased the faster ÜberCharge build rate to 25% (from 10%) |
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|} | |} | ||
− | ==Update progress== | + | == Update progress == |
Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style. | Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style. | ||
− | ==Trivia== | + | == Trivia == |
* The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target. | * The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target. | ||
* The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt. | * The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt. | ||
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File:Heavy_Update_HUB.png| The Hub of the Heavy Update. | File:Heavy_Update_HUB.png| The Hub of the Heavy Update. | ||
File:Heavy_Update_Day_1.png|'''Day 1.''' The community map [[Steel]] was announced. | File:Heavy_Update_Day_1.png|'''Day 1.''' The community map [[Steel]] was announced. | ||
− | File:Heavy_Update_Day_2.png|'''Day 2.''' The [[K.G.B.]] and [[Heavy achievements]] were announced. | + | File:Heavy_Update_Day_2.png|'''Day 2.''' The [[Killing Gloves of Boxing|K.G.B.]] and [[Heavy achievements]] were announced. |
File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced. | File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced. | ||
File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced. | File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced. | ||
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== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/heavy/ Heavy Update page] |
− | * | + | * [https://www.youtube.com/watch?v=_prZ0JrbQrU ''Meet the Sandvich page''] |
+ | |||
+ | {{Heavy Update Nav}} | ||
+ | {{Major Updates Nav}} | ||
+ | {{Heavy Nav}} | ||
[[Category:Major updates]] | [[Category:Major updates]] | ||
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Latest revision as of 20:01, 11 January 2024
“ | It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
Goal: Make the Heavy more viable when he has no Medic to pair with.
— Robin Walker
|
” |
The Heavy Update, officially known as A Heavy Update, was the third major content update for Team Fortress 2.
The focus of the update was the Heavy class. As was customary, three new weapons for the class were revealed, and the slowdown mechanic was introduced. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.
A new game mode, Arena, was introduced. It focused on combat between the two teams and brought five new maps to the game. Two other maps, Badwater Basin and Steel, were also included.
The update was released with the August 19, 2008 Patch.
Contents
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Badwater Basin | Payload |
pl_badwater
| |
Steel | Control Point |
cp_steel
| |
Badlands | Arena |
arena_badlands
| |
Granary | Arena |
arena_granary
| |
Lumberyard | Arena |
arena_lumberyard
| |
Well | Arena |
arena_well
| |
Ravine | Arena |
arena_ravine
|
Weapons
Natascha | ||
Sandvich | ||
Killing Gloves of Boxing |
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Backburner |
Added: New firing sounds to The Backburner | |
Kritzkrieg |
Changed: Increased the faster ÜberCharge build rate to 25% (from 10%) |
Update progress
Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.
Trivia
- The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target.
- The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.
Update gallery
Day 1. The community map Steel was announced.
Day 2. The K.G.B. and Heavy achievements were announced.
Day 3. Badwater Basin was announced.
Day 4. Natascha was announced.
Day 5. Arena game mode and 5 Arena maps were announced.
Day 6. Meet the Sandvich was announced.
External links
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