Difference between revisions of "July 25, 2024 Patch"
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| month = july | | month = july | ||
| year = 2024 | | year = 2024 | ||
− | | after = | + | | after = |
− | | source-title = {{common string|Blog Team Fortress 2 Update Released| | + | | source-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}} |
− | | source = https://store.steampowered.com/news/app/440/view/ | + | | source = https://store.steampowered.com/news/app/440/view/4357879827201992889 |
| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | *Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect | + | * Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect |
− | *Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats | + | * Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats |
− | *Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable | + | * Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable |
− | *Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles | + | * Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles |
− | *Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites | + | * Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites |
− | *Updated the Desert Wind and Monsoon Season Unusual effects | + | * Updated the Desert Wind and Monsoon Season Unusual effects |
− | **Fixed the wind flickering on moving taunts | + | ** Fixed the wind flickering on moving taunts |
− | **Fixed the tumbleweed having incorrect physics | + | ** Fixed the tumbleweed having incorrect physics |
− | **Updated the wind and dust to trail slightly on moving taunts | + | ** Updated the wind and dust to trail slightly on moving taunts |
− | *Updated the Control Patrol cosmetic item | + | * Updated the Control Patrol cosmetic item |
− | **Reduced the size of the glasses | + | ** Reduced the size of the glasses |
− | **Lowered the hat slightly on Soldier's head | + | ** Lowered the hat slightly on Soldier's head |
− | **Fixed UV map issue with LODs | + | ** Fixed UV map issue with LODs |
− | *Updated the Justice Johns cosmetic item | + | * Updated the Justice Johns cosmetic item |
− | **Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs | + | ** Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs |
− | **Fixed rigging issue with boot laces | + | ** Fixed rigging issue with boot laces |
− | *Updated the Pathfinder cosmetic item | + | * Updated the Pathfinder cosmetic item |
− | **Slimmed down the arms slightly | + | ** Slimmed down the arms slightly |
− | **Adjusted shoulder and armpit rigging to reduce stretching of the vest | + | ** Adjusted shoulder and armpit rigging to reduce stretching of the vest |
− | **Adjusted mesh transition from forearms to hands | + | ** Adjusted mesh transition from forearms to hands |
− | **Fixed some clipping issues around where the shirt collar meets the zipper | + | ** Fixed some clipping issues around where the shirt collar meets the zipper |
− | **Raised the zipper pull tab for better compatibility with other Soldier cosmetics | + | ** Raised the zipper pull tab for better compatibility with other Soldier cosmetics |
− | *Updated ctf_doublecross | + | * Updated ctf_doublecross |
− | **Fixed an incorrect team-colored material in the BLU base for real this time | + | ** Fixed an incorrect team-colored material in the BLU base for real this time |
− | *Updated pl_enclosure_final | + | * Updated pl_enclosure_final |
− | **Fixed a clip wall blocking a dropdown in stage 3 | + | ** Fixed a clip wall blocking a dropdown in stage 3 |
− | *Updated pl_embargo | + | * Updated pl_embargo |
− | **Minor visual and clipping improvements | + | ** Minor visual and clipping improvements |
− | **Fixed the cart's missing outline | + | ** Fixed the cart's missing outline |
− | **Added an extra Botler to the playable space | + | ** Added an extra Botler to the playable space |
− | **Fixed the paint splat overlay not applying to players within the explosion range | + | ** Fixed the paint splat overlay not applying to players within the explosion range |
− | **The ambient music inside the casino now respects the music volume settings | + | ** The ambient music inside the casino now respects the music volume settings |
− | **Improved player visibility against certain walls (Thanks Arthur) | + | ** Improved player visibility against certain walls (Thanks Arthur) |
− | **Added the kill icon to the helicopter blades | + | ** Added the kill icon to the helicopter blades |
− | **Fixed an override of a TF2's base texture | + | ** Fixed an override of a TF2's base texture |
− | **Fixed being able to block the cart shortly after point A (Thanks Aar) | + | ** Fixed being able to block the cart shortly after point A (Thanks Aar) |
− | **Fixed getting stuck in a door near C while it closes | + | ** Fixed getting stuck in a door near C while it closes |
− | **Fixed indoors fog sometimes getting applied outside (Thanks Phe) | + | ** Fixed indoors fog sometimes getting applied outside (Thanks Phe) |
− | **Increased respawn time for RED on the last point | + | ** Increased respawn time for RED on the last point |
− | **Fixed the client crash related to custom models | + | ** Fixed the client crash related to custom models |
− | **Improved performance on the last point | + | ** Improved performance on the last point |
− | *Updated koth_cachoeira | + | * Updated koth_cachoeira |
− | **Engineers can no longer build inside the cliffs | + | ** Engineers can no longer build inside the cliffs |
− | **Fixed teleporter stuck spot under the control point | + | ** Fixed teleporter stuck spot under the control point |
− | **Adjusted respawn waves | + | ** Adjusted respawn waves |
− | **Minor visual improvements | + | ** Minor visual improvements |
− | **Various clipping fixes | + | ** Various clipping fixes |
− | **Improved performance | + | ** Improved performance |
− | *Updated ctf_applejack | + | * Updated ctf_applejack |
− | **Improved clipping | + | ** Improved clipping |
− | **Brought some stairs | + | ** Brought some stairs |
− | **Improved tree collision | + | ** Improved tree collision |
− | **Added more chickens | + | ** Added more chickens |
− | **Improved detail | + | ** Improved detail |
− | **Fixed Ol'Betsy (Thanks Aar!) | + | ** Fixed Ol'Betsy (Thanks Aar!) |
}} | }} |
Revision as of 20:17, 25 July 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs
- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces
- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time
- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3
- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point
- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance
- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Patch 1
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_latam.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_proto_obj_defs_latam.txt
Modified: tf/resource/tf_quests_latam.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/ctf_applejack.bsp
Modified: tf/maps/ctf_doublecross.bsp
Modified: tf/maps/koth_cachoeira.bsp
Modified: tf/maps/pl_embargo.bsp
Modified: tf/maps/pl_enclosure_final.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_025.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_large.vtf
Patch 2
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/pl_embargo.bsp