Difference between revisions of "July 25, 2024 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Added the page)
 
m (Minor fix - consistency)
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| before       = {{Patch name|7|19|2024}}
+
| before       = {{Patch name|7|19|2024}}
| day         = 25
+
| day           = 25
| month       = july
+
| month         = july
| year         = 2024
+
| year         = 2024
| after       =
+
| after         = {{Patch name|8|2|2024}}
| source-title = {{common string|Blog Team Fortress 2 Update Released|19|07|2024}}
+
| source-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
| source      = https://store.steampowered.com/news/app/440/view/4357879827201992888
+
| source       = https://store.steampowered.com/news/app/440/view/4357879827201992889
| crowdin     = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
+
| source2-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
| notes        = === Team Fortress 2 ===
+
| source2       = https://store.steampowered.com/news/app/440/view/4357879827202384360
*Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
+
| crowdin       = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
*Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
+
| notes        = === Patch 1 ===
*Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
+
* Updated the Loyalist's Coronet [[Unusual|Unusual effect]] to fix team [[BLU]] particles in the team [[RED]] effect
*Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
+
* Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger [[Cosmetic items|hats]]
*Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
+
* Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
*Updated the Desert Wind and Monsoon Season Unusual effects
+
* Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
**Fixed the wind flickering on moving taunts
+
* Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
**Fixed the tumbleweed having incorrect physics
+
* Updated the Desert Wind and Monsoon Season Unusual effects
**Updated the wind and dust to trail slightly on moving taunts
+
** Fixed the wind flickering on moving taunts
*Updated the Control Patrol cosmetic item
+
** Fixed the tumbleweed having incorrect physics
**Reduced the size of the glasses
+
** Updated the wind and dust to trail slightly on moving taunts
**Lowered the hat slightly on Soldier's head
+
* Updated the [[Control Patrol]] cosmetic item
**Fixed UV map issue with LODs
+
** Reduced the size of the glasses
*Updated the Justice Johns cosmetic item
+
** Lowered the hat slightly on [[Soldier]]'s head
**Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
+
** Fixed [[vdc:UV map|UV map]] issue with [[Level of detail|LODs]]
**Fixed rigging issue with boot laces
+
* Updated the [[Justice Johns]] cosmetic item
*Updated the Pathfinder cosmetic item
+
** Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
**Slimmed down the arms slightly
+
** Fixed rigging issue with boot laces
**Adjusted shoulder and armpit rigging to reduce stretching of the vest
+
* Updated the [[Pathfinder]] cosmetic item
**Adjusted mesh transition from forearms to hands
+
** Slimmed down the arms slightly
**Fixed some clipping issues around where the shirt collar meets the zipper
+
** Adjusted shoulder and armpit rigging to reduce stretching of the vest
**Raised the zipper pull tab for better compatibility with other Soldier cosmetics
+
** Adjusted mesh transition from forearms to hands
*Updated ctf_doublecross
+
** Fixed some clipping issues around where the shirt collar meets the zipper
**Fixed an incorrect team-colored material in the BLU base for real this time
+
** Raised the zipper pull tab for better compatibility with other Soldier cosmetics
*Updated pl_enclosure_final
+
* Updated {{code|[[Double Cross|ctf_doublecross]]}}
**Fixed a clip wall blocking a dropdown in stage 3
+
** Fixed an incorrect team-colored material in the BLU base for real this time
*Updated pl_embargo
+
* Updated {{code|[[Enclosure|pl_enclosure_final]]}}
**Minor visual and clipping improvements
+
** Fixed a clip wall blocking a dropdown in stage 3
**Fixed the cart's missing outline
+
* Updated {{code|[[Embargo|pl_embargo]]}}
**Added an extra Botler to the playable space
+
** Minor visual and clipping improvements
**Fixed the paint splat overlay not applying to players within the explosion range
+
** Fixed the cart's missing outline
**The ambient music inside the casino now respects the music volume settings
+
** Added an extra Botler to the playable space
**Improved player visibility against certain walls (Thanks Arthur)
+
** Fixed the paint splat overlay not applying to players within the explosion range
**Added the kill icon to the helicopter blades
+
** The ambient music inside the casino now respects the music volume settings
**Fixed an override of a TF2's base texture
+
** Improved player visibility against certain walls (Thanks Arthur)
**Fixed being able to block the cart shortly after point A (Thanks Aar)
+
** Added the [[kill icon]] to the helicopter blades
**Fixed getting stuck in a door near C while it closes
+
** Fixed an override of a TF2's base texture
**Fixed indoors fog sometimes getting applied outside (Thanks Phe)
+
** Fixed being able to block the cart shortly after point A (Thanks Aar)
**Increased respawn time for RED on the last point
+
** Fixed getting stuck in a door near C while it closes
**Fixed the client crash related to custom models
+
** Fixed indoors fog sometimes getting applied outside (Thanks Phe)
**Improved performance on the last point
+
** Increased respawn time for RED on the last point
*Updated koth_cachoeira
+
** Fixed the client crash related to custom models
**Engineers can no longer build inside the cliffs
+
** Improved performance on the last point
**Fixed teleporter stuck spot under the control point
+
* Updated {{code|[[Cachoeira|koth_cachoeira]]}}
**Adjusted respawn waves
+
** [[Engineer]]s can no longer [[Buildings|build]] inside the cliffs
**Minor visual improvements
+
** Fixed [[Teleporters|teleporter]] stuck spot under the control point
**Various clipping fixes
+
** Adjusted respawn waves
**Improved performance
+
** Minor visual improvements
*Updated ctf_applejack
+
** Various clipping fixes
**Improved clipping
+
** Improved performance
**Brought some stairs
+
* Updated {{code|[[Applejack|ctf_applejack]]}}
**Improved tree collision
+
** Improved clipping
**Added more chickens
+
** Brought some stairs
**Improved detail
+
** Improved tree collision
**Fixed Ol'Betsy (Thanks Aar!)
+
** Added more chickens
 +
** Improved detail
 +
** Fixed Ol'Betsy (Thanks Aar!)
 +
 
 +
=== Undocumented changes ===
 +
* Added [[Tournament Medal - RGB LAN|RGB 7 LAN]] [[Tournament Medal|tournament medals]].
 +
* Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Latin America Spanish, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.
 +
 
 +
=== Patch 2 ===
 +
* Updated {{code|pl_embargo}} to fix visual glitches
 
}}
 
}}

Latest revision as of 05:46, 18 August 2024

Patch notes

Patch 1

  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects
    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts
  • Updated the Control Patrol cosmetic item
    • Reduced the size of the glasses
    • Lowered the hat slightly on Soldier's head
    • Fixed UV map issue with LODs
  • Updated the Justice Johns cosmetic item
    • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
    • Fixed rigging issue with boot laces
  • Updated the Pathfinder cosmetic item
    • Slimmed down the arms slightly
    • Adjusted shoulder and armpit rigging to reduce stretching of the vest
    • Adjusted mesh transition from forearms to hands
    • Fixed some clipping issues around where the shirt collar meets the zipper
    • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base for real this time
  • Updated pl_enclosure_final
    • Fixed a clip wall blocking a dropdown in stage 3
  • Updated pl_embargo
    • Minor visual and clipping improvements
    • Fixed the cart's missing outline
    • Added an extra Botler to the playable space
    • Fixed the paint splat overlay not applying to players within the explosion range
    • The ambient music inside the casino now respects the music volume settings
    • Improved player visibility against certain walls (Thanks Arthur)
    • Added the kill icon to the helicopter blades
    • Fixed an override of a TF2's base texture
    • Fixed being able to block the cart shortly after point A (Thanks Aar)
    • Fixed getting stuck in a door near C while it closes
    • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
    • Increased respawn time for RED on the last point
    • Fixed the client crash related to custom models
    • Improved performance on the last point
  • Updated koth_cachoeira
    • Engineers can no longer build inside the cliffs
    • Fixed teleporter stuck spot under the control point
    • Adjusted respawn waves
    • Minor visual improvements
    • Various clipping fixes
    • Improved performance
  • Updated ctf_applejack
    • Improved clipping
    • Brought some stairs
    • Improved tree collision
    • Added more chickens
    • Improved detail
    • Fixed Ol'Betsy (Thanks Aar!)

Undocumented changes

  • Added RGB 7 LAN tournament medals.
  • Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Latin America Spanish, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.

Patch 2

  • Updated pl_embargo to fix visual glitches

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/ctf_applejack.bsp
Modified: tf/maps/ctf_doublecross.bsp
Modified: tf/maps/koth_cachoeira.bsp
Modified: tf/maps/pl_embargo.bsp
Modified: tf/maps/pl_enclosure_final.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_025.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_large.vtf

Patch 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/pl_embargo.bsp