Difference between revisions of "August 2, 2024 Patch"

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| month        = august
 
| month        = august
 
| year        = 2024
 
| year        = 2024
| after        =
+
| after        = {{Patch name|8|13|2024}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|02|08|2024}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|02|08|2024}}
| source      = https://store.steampowered.com/news/226712/ <!-- EDITORS: please REPLACE this link with a Steam EVENT link and REMOVE this comment! Expected format: https://store.steampowered.com/news/app/440/BLOG_POST_ID_HERE -->
+
| source      = https://store.steampowered.com/news/app/440/view/4357880461181638935
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Updated Taunt: Can It! to fix missing flies particle effect
+
* Updated [[Can It!|Taunt: Can It!]] to fix missing flies particle effect
* Updated the backpack image for the Impact Impaler
+
* Updated the backpack image for the [[Impact Impaler]]
* Updated Violent Viridian [[Unusual#Unusual_effects|Unusual effect]] to fix a visual bug
+
* Updated [[Unusual#Summer 2024 Update|Violent Viridian]] [[Unusual#Unusual_effects|Unusual effect]] to fix a visual bug
* Updated/Added some [[Tournament Medal|tournament medals]] {{which}}
+
* Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Tournament Medal - LBTF2 Highlander|LBTF2 Highlander]] Season 7</ref>
* Updated cp_hadal
+
* Updated {{code|[[Hadal|cp_hadal]]}}
 
** Fixed control point capture messages
 
** Fixed control point capture messages
 
** Fixed door locking in [[RED]] spawn after C capture
 
** Fixed door locking in [[RED]] spawn after C capture
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** Increased capture time on final point
 
** Increased capture time on final point
 
** Improved directions around the map
 
** Improved directions around the map
* Updated pl_embargo
+
* Updated {{code|[[Embargo|pl_embargo]]}}
 
** Reduced respawn time on Last for RED from 34 to 22 seconds
 
** Reduced respawn time on Last for RED from 34 to 22 seconds
 
** Asked Botlers to speak and explode more quietly
 
** Asked Botlers to speak and explode more quietly
 
** Minor visual fixes
 
** Minor visual fixes
* Updated koth_megaton
+
* Updated {{code|[[Megaton|koth_megaton]]}}
 
** Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
 
** Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
 
** Fixed the grates around the capture zone allowing blast damage to pass through
 
** Fixed the grates around the capture zone allowing blast damage to pass through
 
** Fixed a few cases of alpha painted displacement seams
 
** Fixed a few cases of alpha painted displacement seams
 
** Improved lighting on several [[vdc:Model|model]]s, especially on the rocks throughout the map
 
** Improved lighting on several [[vdc:Model|model]]s, especially on the rocks throughout the map
** Fixed surfaceprop on [[BLU]]'s metal plates
+
** Fixed [[vdc:$surfaceprop|surfaceprop]] on [[BLU]]'s metal plates
 
** Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
 
** Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
 
** Improved clipping throughout
 
** Improved clipping throughout
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** Fixed floating spawndoor motors
 
** Fixed floating spawndoor motors
 
** Plus... all you need for a beach party!
 
** Plus... all you need for a beach party!
* Updated pd_atom_smash
+
* Updated {{code|[[Atom Smash|pd_atom_smash]]}}
 
** Fixed the Casual Administrator overriding the Scientist
 
** Fixed the Casual Administrator overriding the Scientist
 
** Fixed some floating lights
 
** Fixed some floating lights
* Updated koth_sawmill_event
+
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
** Removed the spells in the underworld since players could spawn camp with them too easily
+
** Removed the [[Magic spells|spells]] in the underworld since players could spawn camp with them too easily
 
** Increased the time players get crits and health from the underworld after leaving
 
** Increased the time players get crits and health from the underworld after leaving
 
** Added some additional effects to the secret exit from the underworld
 
** Added some additional effects to the secret exit from the underworld
 +
 +
=== Undocumented changes ===
 +
* Updated the Unusual effect {{item name|Sunbeams}} to be visible on [[List of miscellaneous reward item owners|some weapons]] in first person.
 +
* Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Danish, English, Finnish, German, Greek, Hungarian, Italian, Korean, Latin America Spanish, Norwegian, Polish, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.
 +
 +
== {{common string|References}} ==
 +
<references/>
 
}}
 
}}

Latest revision as of 05:46, 18 August 2024

Patch notes

Team Fortress 2

  • Updated Taunt: Can It! to fix missing flies particle effect
  • Updated the backpack image for the Impact Impaler
  • Updated Violent Viridian Unusual effect to fix a visual bug
  • Updated/Added some tournament medals[1]
  • Updated cp_hadal
    • Fixed control point capture messages
    • Fixed door locking in RED spawn after C capture
    • Removed unintended buildable areas
    • Increased capture time on final point
    • Improved directions around the map
  • Updated pl_embargo
    • Reduced respawn time on Last for RED from 34 to 22 seconds
    • Asked Botlers to speak and explode more quietly
    • Minor visual fixes
  • Updated koth_megaton
    • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
    • Fixed the grates around the capture zone allowing blast damage to pass through
    • Fixed a few cases of alpha painted displacement seams
    • Improved lighting on several models, especially on the rocks throughout the map
    • Fixed surfaceprop on BLU's metal plates
    • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
    • Improved clipping throughout
    • Fixed a support beam intersecting with spawn doors
    • Fixed a few instances of visible displacement holes in the perimeter dropoff
    • Added a unique kill icon for the end of the round
    • Fixed floating spawndoor motors
    • Plus... all you need for a beach party!
  • Updated pd_atom_smash
    • Fixed the Casual Administrator overriding the Scientist
    • Fixed some floating lights
  • Updated koth_sawmill_event
    • Removed the spells in the underworld since players could spawn camp with them too easily
    • Increased the time players get crits and health from the underworld after leaving
    • Added some additional effects to the secret exit from the underworld

Undocumented changes

  • Updated the Unusual effect Sunbeams to be visible on some weapons in first person.
  • Updated the localization files for Brazilian Portuguese, Bulgarian, Danish, English, Finnish, German, Greek, Hungarian, Italian, Korean, Latin America Spanish, Norwegian, Polish, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.

References

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/scripts/mod_textures.txt
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/dec23_impact_impaler/dec23_impact_impaler.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/dec23_impact_impaler/dec23_impact_impaler_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hadal.vtf