Difference between revisions of "Revolver"
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| type = weapon | | type = weapon | ||
| image = Revolver_IMG.png | | image = Revolver_IMG.png | ||
− | | used-by = | + | | 3d-image-1 = Revolver |
+ | | 3d-image-2 = Revolver Festive | ||
+ | | 3d-image-4 = Revolver Festivized | ||
+ | | 3d-button-1 = default | ||
+ | | 3d-button-2 = colored_pair | ||
+ | | 3d-button-4 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Festive | ||
+ | | 3d-viewname-4 = Festivized | ||
+ | | used-by = {{used by|Spy}} | ||
| slot = secondary | | slot = secondary | ||
| weapon-script = tf_weapon_revolver | | weapon-script = tf_weapon_revolver | ||
− | | availability = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|contract| | + | | availability = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}} |
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 6 | | ammo-loaded = 6 | ||
Line 12: | Line 22: | ||
| loadout = yes | | loadout = yes | ||
| quality = Normal | | quality = Normal | ||
− | | item-kind = Revolver | + | | item-kind = {{item kind|Revolver}} |
− | | level | + | | item-level = 1 |
}} | }} | ||
− | {{ | + | {{Other uses|this=the stock secondary weapon for the Spy|for=other revolvers|Revolver (disambiguation)}} |
− | {{Quotation|'''The Spy'''|You got blood on my suit.|sound= | + | {{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}} |
− | |||
− | The | + | The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a stylized double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder. |
− | The Revolver | + | The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies. |
− | + | Like the [[Pistol]] and [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot. | |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
+ | | damage = yes | ||
− | + | | base = 40 | |
− | | base | + | | fall off = 21 |
− | | fall off | + | | ramp up = 60 |
− | | ramp up | + | | point blank = 55-60 |
− | | point blank | + | | medium range = 35-45 |
− | | medium range | + | | long range = 20-25 |
− | | long range | + | | pellet spread = 80 |
− | | crit | + | | crit = 120 |
− | | minicrit | + | | minicrit = 54-81 |
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.5 s |
− | | reload | + | | reload = 1.133 s |
− | | spread recovery | + | | spread recovery = 1.25 s |
}} | }} | ||
Line 53: | Line 63: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Revolver | + | | item-type = {{item kind|Revolver}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
Line 68: | Line 78: | ||
== Related achievements == | == Related achievements == | ||
− | ==={{Class link|Spy}}=== | + | === {{Class link|Spy}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|A Cut Above}} | | 1 = {{Show achievement|Spy|A Cut Above}} | ||
Line 74: | Line 84: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|9|2007}}''' | '''{{Patch name|10|9|2007}}''' | ||
− | * Spies can no longer reload their Revolver while [[ | + | * Spies can no longer reload their Revolver while [[cloak]]ed. |
− | '''{{ | + | '''{{Patch name|12|11|2008}}''' |
+ | * The Revolver can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]]. | ||
+ | |||
+ | '''{{Item schema|7|12|2011}}''' | ||
* Added [[Strange]] quality. | * Added [[Strange]] quality. | ||
Line 91: | Line 105: | ||
'''{{Patch name|7|15|2015}}''' | '''{{Patch name|7|15|2015}}''' | ||
− | * Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, | + | * Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc. |
'''{{Patch name|8|19|2015}}''' | '''{{Patch name|8|19|2015}}''' | ||
* Fixed an issue with the Festive Revolver not drawing correctly. | * Fixed an issue with the Festive Revolver not drawing correctly. | ||
− | '''{{Patch name|10|6|2015}}''' ([[Invasion Update]]) | + | '''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) |
* Fixed an issue with the Festive Revolver not drawing correctly. | * Fixed an issue with the Festive Revolver not drawing correctly. | ||
+ | }} | ||
== Trivia == | == Trivia == | ||
− | * The | + | * The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]]. |
− | * | + | ** Notably, this does not apply to the Festivized variant. |
− | * | ||
== Gallery == | == Gallery == | ||
Line 108: | Line 122: | ||
File:Revolver 1st person red.png|[[RED]] first-person view. | File:Revolver 1st person red.png|[[RED]] first-person view. | ||
File:Revolver 1st person blu.png|[[BLU]] first-person view. | File:Revolver 1st person blu.png|[[BLU]] first-person view. | ||
− | File:Festive Revolver RED First Person.png|RED [[Festive weapons|Festive | + | File:Festive Revolver RED First Person.png|RED [[Festive weapons|Festive]] variant. |
File:Festive Revolver BLU First Person.png|BLU Festive variant. | File:Festive Revolver BLU First Person.png|BLU Festive variant. | ||
+ | File:Revolver First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Revolver First Person Festivized Variant BLU.png|BLU Festivized variant. | ||
File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]]. | File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]]. | ||
− | File:Python revolver concept.jpg|Concept art of the Revolver | + | File:Python revolver concept.jpg|Concept art of the Revolver. |
+ | File:Standard_icon_Revolver.png|Icon from the TF2 DIY kit. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Spy strategy#Revolver + reskins|Revolver strategy]] | + | * [[Basic Spy strategy#Revolver + reskins|Revolver strategy]] |
+ | * [[Festive weapons]] | ||
{{Standard Weapons Nav}} | {{Standard Weapons Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Spy Nav}} | {{Spy Nav}} |
Latest revision as of 19:59, 7 November 2024
“ | You got blood on my suit.
Click to listen
— The Spy
|
” |
The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.
Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 52.8% | 21 |
Point blank | 55-60 | |
Medium range | 35-45 | |
Long range | 20-25 | |
Pellet spread | 80:1 | |
Critical | 120 | |
Mini-crit | 54-81 | |
Function times | ||
Attack interval | 0.5 s | |
Reload | 1.133 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Spy
|
Update history
- Spies can no longer reload their Revolver while cloaked.
- The Revolver can now break apart the Demoman's stickybombs.
July 12, 2011 [Item schema update]
- Added Strange quality.
- Fixed the Spy's Revolver using the incorrect reload sound.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
- [Undocumented] Converted the Revolver model to the
c_models
system.
July 2, 2015 Patch (Gun Mettle Update)
- Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).
- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
- Fixed an issue with the Festive Revolver not drawing correctly.
October 6, 2015 Patch (Invasion Community Update)
- Fixed an issue with the Festive Revolver not drawing correctly.
Trivia
- The Festive Variant of the Revolver seems to re-use the original design, shown in Illustrative Rendering in Team Fortress 2.
- Notably, this does not apply to the Festivized variant.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Festivized variant.
Original Revolver design, shown in Illustrative Rendering in Team Fortress 2.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|