Difference between revisions of "Revolver"

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(Undo edit by MrCoolioPants (Talk) (3853758) Speculation if it was intentional it needs verification for the reference)
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| 3d-viewname-2 = Festive
 
| 3d-viewname-2 = Festive
 
| 3d-viewname-4 = Festivized
 
| 3d-viewname-4 = Festivized
| used-by      = [[Spy]]
+
| used-by      = {{used by|Spy}}
 
| slot          = secondary
 
| slot          = secondary
 
| weapon-script = tf_weapon_revolver
 
| weapon-script = tf_weapon_revolver
| availability  = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|contract|crate93|crate94|warpaint}}
+
| availability  = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}}
 
| marketable    = yes
 
| marketable    = yes
 
| numbered      = no
 
| numbered      = no
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| loadout      = yes
 
| loadout      = yes
 
   | quality    = Normal
 
   | quality    = Normal
   | item-kind  = Revolver
+
   | item-kind  = {{item kind|Revolver}}
 
   | item-level  = 1
 
   | item-level  = 1
 
}}
 
}}
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Revolver
+
  | item-type = {{item kind|Revolver}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
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* Fixed an issue with the Festive Revolver not drawing correctly.
 
* Fixed an issue with the Festive Revolver not drawing correctly.
  
'''{{Patch name|10|6|2015}}''' ([[Invasion Update]])
+
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
}}
 
}}

Latest revision as of 19:59, 7 November 2024

This article is about the stock secondary weapon for the Spy. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.

Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Pellet spread 80:1
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch
  • Spies can no longer reload their Revolver while cloaked.

December 11, 2008 Patch

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Community Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Trivia

Gallery

See also