Difference between revisions of "Natascha/fi"
< Natascha
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| 2 = {{Show achievement|Heavy|Marxman}} | | 2 = {{Show achievement|Heavy|Marxman}} | ||
{{Show achievement|Heavy|Permanent Revolution}} | {{Show achievement|Heavy|Permanent Revolution}} | ||
+ | }} | ||
+ | |||
+ | == Päivityshistoria == | ||
+ | {{Update history| | ||
+ | '''[[August 19, 2008 Patch]]''' ([[Heavy Update]]) | ||
+ | * Natascha was added to the game. | ||
+ | |||
+ | '''[[January 28, 2009 Patch]]''' | ||
+ | * Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown. | ||
+ | |||
+ | '''[[February 2, 2009 Patch]]''' | ||
+ | * Rewrote Natascha's slowdown code to be more consistent. | ||
+ | |||
+ | '''[[February 16, 2009 Patch]]''' | ||
+ | * {{Undocumented}} Removed Natascha's ammo belt in first person view model. | ||
+ | |||
+ | '''[[March 5, 2009 Patch]]''' | ||
+ | * Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%. | ||
+ | |||
+ | '''[[March 13, 2009 Patch]]''' | ||
+ | * Fixed Natascha's chain not being drawn on the view model. | ||
+ | * Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect. | ||
+ | |||
+ | '''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | ||
+ | * {{Undocumented}} Natascha was given its own [[kill icon]]. | ||
+ | |||
+ | '''[[November 19, 2010 Patch]]''' | ||
+ | * Fixed a Heavy [[exploit]] that let him run at full [[speed]] while shooting. | ||
+ | |||
+ | '''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | ||
+ | * The weapon is modified due to [[Team Fortress 2 Beta|Beta feedback]]. | ||
+ | ** Spin-up time increased. | ||
+ | ** Slowdown-on-hit effect is reduced over distance. | ||
+ | |||
+ | '''[[December 21, 2010 Patch]]''' | ||
+ | * {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]]. | ||
+ | |||
+ | '''[[January 7, 2011 Patch]]''' | ||
+ | * {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed. | ||
+ | |||
+ | '''[[June 3, 2011 Patch]]''' | ||
+ | * Added new community contributed response rules to this weapon. | ||
+ | |||
+ | '''[[July 22, 2011 Patch]]''' | ||
+ | * {{Undocumented}} The damage penality attribute was changed from "-25% damage done" to "-25% damage penalty". | ||
+ | |||
+ | '''[[September 15, 2011 Patch]]''' | ||
+ | * Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | ||
+ | |||
}} | }} | ||
Revision as of 17:08, 22 September 2011
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“ | All will fear my giant new gun.
Kuuntele
— The Heavy on Natascha
|
” |
Natasha on vaihtoehtoinen ensisijainen ase Heavylle.
Jokainen Natashan ampuma luoti joka osuu, hidastaa vihollista merkittävästi. Kääntöpuolena luodit ovat 25% normaalia konekivääriä heikompia, sekä käyntiinpyörähtämisaika on suurempi.
Natasha annetaan automaattisesti pelaajalle joka suorittaa 16 Heavy saavutusta.
Sisällysluettelo
Vahinko
Katso myös: Vahinko
Vahinko ja toiminta-ajat | ||
---|---|---|
Ampumistapa | Hitscan | |
Vahinko | ||
Suurin vahinko | 150% | 10.13 / per luoti |
Perusvahinko | 100% | 6.75 / per luoti |
Minimivahinko | 52.8% | 3.38 / per luoti |
Lyhyt etäisyys | 32-36 / per 1 ammus 320-360 / per second | |
Keskipitkä etäisyys | 3-20 / per 1 ammus 30-200 / per second | |
Pitkä etäisyys | 5-10 / per 1 ammus 30-60 / per second | |
Kriittinen | 20.25 / per luoti | |
Mini-kriittinen | 9 / per luoti | |
Toiminta-ajat | ||
Attack interval | 0.1 s | |
Rullausprosessin aika | 1.16 s | |
Luvut ovat yhteisön testaamia arvioita. |
Esittely
Osana luomista
Luokkamerkki - Heavy | Paikkamerkki - Ensisijainen | Metalliromu | Mahdolliset lopputulokset | |||||||||||||||||||
+ | + | = |
|
Natasha | Kierrätysmetalli | Messinkipeto | ||
+ | = |
Liittyvät saavutukset
Heavy
|
|
Päivityshistoria
August 19, 2008 Patch (Heavy Update)
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Dokumentoimaton] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Dokumentoimaton] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Dokumentoimaton] The weapon was added to the crafting blueprint for the Brass Beast.
- [Dokumentoimaton] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added new community contributed response rules to this weapon.
- [Dokumentoimaton] The damage penality attribute was changed from "-25% damage done" to "-25% damage penalty".
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
Bugit
- Kun Heavy kuolee pitäen Natashaa, hän pudottaa konekiväärin sen sijasta.
Trivia
- Natashaan viitataan sanoilla Minifun ja Ludmila pelitiedostoissa.
- Panosvyö on aseen oikealla puolella, mutta ensimmäisestä persoonasta katsoen se on vasemmalla puolella. Tämä on luultavasti jotta pelaaja erottaisi mitä konekivääriä he käyttävät.
Galleria
Katso myös
Ulkopuoliset linkit
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