Difference between revisions of "Backburner"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
+ | | 3d-image-1 = Backburner | ||
+ | | 3d-image-3 = Backburner Festive | ||
+ | | 3d-button-1 = colored_pair | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-3 = Festive | ||
| team-colors = yes | | team-colors = yes | ||
| skin-image-red = RedBackburnerTilt.png | | skin-image-red = RedBackburnerTilt.png | ||
| skin-image-blu = BluBackburnerTilt.png | | skin-image-blu = BluBackburnerTilt.png | ||
− | | used-by = | + | | used-by = {{used by|Pyro}} |
| slot = primary | | slot = primary | ||
− | | released = | + | | released = {{Patch name|6|19|2008}} |
− | | availability = {{avail|unlock|drop|craft|purchase|crate25-strange}} | + | | released-major = Pyro Update |
+ | | availability = {{avail|unlock|drop|craft|purchase|crate25-strange|crate88-festive|collectors}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 200 | | ammo-loaded = 200 | ||
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
− | | reload = No | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
− | | level | + | | item-kind = {{item kind|Flame Thrower}} |
− | | att-1-positive = | + | | item-level = 10 |
− | | att-3-negative = | + | | att-1-positive = {{attribute|ModFlamethrower_BackCrits}} |
+ | | att-2-positive = {{attribute|ExtinguishRestoresHealth|20}} | ||
+ | | att-3-negative = {{attribute|AirblastCost_Increased|150}} | ||
}} | }} | ||
+ | |||
{{Quotation|'''Backburner''' publicity blurb|This flamethrower is built for the Pyro who likes to ambush their opponents.}} | {{Quotation|'''Backburner''' publicity blurb|This flamethrower is built for the Pyro who likes to ambush their opponents.}} | ||
− | |||
− | The Backburner | + | The '''Backburner''' is an unlockable [[Weapons#pyroprimary|primary weapon]] for the {{cl|Pyro}}. Its appearance is very similar to the default {{item link|Flame Thrower}}, with the exception of a team-colored part on the front of the weapon that resembles a dragon's head. |
− | The Backburner, like the | + | The Backburner does not roll for random [[Critical hits]], but instead guarantees Critical hits whenever used on an opponent from behind. The game counts the Pyro as being behind someone when the direction the victim is facing and the direction of the flames are roughly the same, within a window of about 73 degrees. More precisely, the [[w:Dot product|dot product]] (a formula to check if two things are facing the same direction. The outcome is a number between 1 and -1, with 1 meaning they face the same direction and -1 meaning they face each other) of combining the normalized 2D [[w:Euclidean vector|vectors]] from the victim's facing direction and the flame particle's initial travel direction must to be over 0.8<ref>game\shared\tf\tf_weapon_flamethrower.cpp:L2669-2692</ref>. |
+ | |||
+ | The Backburner, like the Flame Thrower, [[Degreaser]], [[Rainblower]], and [[Dragon's Fury]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the Pyro's stock Flame Thrower. | ||
+ | |||
+ | [[Afterburn]] reduces healing and shield resists from a Medi Gun by 20%. | ||
The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]]. | The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]]. | ||
− | The kill icon for the Backburner was contributed by {{ | + | The kill icon for the Backburner was contributed by {{Steamid|76561197972481083}}. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | |||
| type = Particle | | type = Particle | ||
+ | | damagetype = {{common string|Fire}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
+ | |||
| damage = yes | | damage = yes | ||
− | | | + | | flame close = {{tooltip|6.5-13 / tick|86.7-173.3 / s}} |
− | | | + | | flame far = {{tooltip|3.25-6.5 / tick|43.3-86.7 / s}} |
− | | | + | | flame far % = 50 |
− | | | + | | crit = {{tooltip|9.75-19.5 / tick|133-266 / s}} |
− | | | + | | minicrit = {{tooltip|4.3875-8.775 / tick|58-117 / s}} |
− | | | + | | afterburn = {{tooltip|4 / tick|8 / s}} |
+ | | afterburn minicrit = {{tooltip|5 / tick|10 / s}} | ||
| function times = yes | | function times = yes | ||
− | | | + | | attack interval = {{tooltip|0.105 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s, and ammo is consumed every 0.105s.}} |
− | | | + | | ammo interval = 0.08 s |
− | | | + | | airblast cooldown = 0.75 s |
− | | | + | | afterburn time = {{tooltip|3-10 s|Each hit from a flame particle increases afterburn duration by 0.4 seconds.}} |
}} | }} | ||
− | + | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.'' | |
− | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | |
+ | === Blueprint === | ||
{{Blueprint | autoresult = Pyro primary}} | {{Blueprint | autoresult = Pyro primary}} | ||
Line 68: | Line 85: | ||
}} | }} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Flame Thrower | + | | item-type = {{item kind|Flame Thrower}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
− | | festive = | + | | festive = yes |
− | | att-1-positive = | + | | att-1-positive = {{attribute|ModFlamethrower_BackCrits}} |
− | | att-3-negative = | + | | att-1-positive = {{attribute|ExtinguishRestoresHealth|20}} |
+ | | att-3-negative = {{attribute|AirblastCost_Increased|150}} | ||
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 86: | Line 104: | ||
== Related achievements == | == Related achievements == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|Backdraft Dodger}} | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
− | |||
}} | }} | ||
+ | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = | + | | 1 = {{Show achievement|Pyro|Hot on Your Heels}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Show achievement|Pyro|Hot Potato}} | {{Show achievement|Pyro|Hot Potato}} | ||
− | + | | 2 = {{Show achievement|Pyro|Hotshot}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | === {{ | + | === {{Achiev type link|mvm}} === |
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement| | + | | 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}}) |
− | '''{{Patch name|6|19|2008}}''' ( | ||
* The Backburner was added to the game. | * The Backburner was added to the game. | ||
'''{{Patch name|7|1|2008}}''' | '''{{Patch name|7|1|2008}}''' | ||
− | * Fixed Backburner's flame | + | * Fixed Backburner's flame Critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a Critical hit again even if the orientation changed. |
'''{{Patch name|7|29|2008}}''' | '''{{Patch name|7|29|2008}}''' | ||
− | * Removed [[health]] bonus from the Backburner (previously gave 50 extra max health). | + | * Changed attribute: |
+ | ** Removed [[health]] bonus from the Backburner (previously gave 50 extra max health). | ||
− | '''{{Patch name|8|19|2008}}''' ( | + | '''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}}) |
− | * Added | + | * Added firing sounds to the Backburner. |
− | '''{{Patch name|4|29|2010}}''' ( | + | '''{{Patch name|4|29|2010}}''' ({{update link|119th Update}}) |
− | * Added a 20% damage bonus to the Backburner. | + | * Changed attribute: |
+ | ** Added a 20% damage bonus to the Backburner. | ||
'''{{Patch name|5|19|2010}}''' | '''{{Patch name|5|19|2010}}''' | ||
− | * Reduced Backburner damage bonus from 20% to 15%. | + | * Changed attribute: |
+ | ** Reduced Backburner damage bonus from 20% to 15%. | ||
− | '''{{Patch name|9|30|2010}}''' ( | + | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) |
− | * {{Undocumented}} The | + | * {{Undocumented}} The Backburner was added to the [[crafting]] blueprint for the Degreaser. |
'''{{Patch name|1|7|2011}}''' | '''{{Patch name|1|7|2011}}''' | ||
* Backburner was assigned a unique [[kill icon]]. | * Backburner was assigned a unique [[kill icon]]. | ||
− | * {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the | + | * {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flame Thrower. |
'''{{Patch name|2|3|2011}}''' | '''{{Patch name|2|3|2011}}''' | ||
− | * Updated model (the dragon attachment) with optimizations and | + | * Updated model (the dragon attachment) with optimizations and [[Level of detail|LODs]]. |
'''{{Patch name|2|7|2011}}''' | '''{{Patch name|2|7|2011}}''' | ||
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn. | * Fixed burning deaths to always use the death notice icon for the weapon that started the burn. | ||
− | '''{{Patch name|4|14|2011}} | + | '''{{Patch name|4|14|2011}} ({{update link|Hatless Update}}) |
− | * Removed the restriction on airblast. | + | * Changed attributes: |
− | * Airblast ammo cost increased 150%. | + | ** Removed the restriction on airblast. |
− | * Damage bonus reduced to 10% | + | ** Airblast ammo cost increased 150%. |
+ | ** Damage bonus reduced to 10%. | ||
− | ''' | + | '''{{Item schema|7|12|2011}}''' |
− | * | + | * Added [[Strange]] quality. |
'''{{Patch name|7|22|2011}}''' | '''{{Patch name|7|22|2011}}''' | ||
Line 193: | Line 171: | ||
'''{{Patch name|1|11|2012}}''' | '''{{Patch name|1|11|2012}}''' | ||
− | * {{Undocumented}} The | + | * {{Undocumented}} The Backburner was added to the crafting blueprint for the [[Phlogistinator]]. |
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}}) | ||
+ | * Changed attribute: | ||
+ | ** Removed +10% damage bonus attribute. | ||
+ | ** Note: Because of base damage increase by 10%, damage remains unchanged. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}}) | ||
+ | * Added [[Festive weapons|Festive]] variant. | ||
+ | * {{undocumented}} Updated the Backburner model to use the c_models system. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) | ||
+ | * The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range. | ||
+ | * Extinguishing a teammate will now return 20 health to the Pyro. | ||
+ | |||
+ | '''{{Patch name|1|7|2016}}''' | ||
+ | * Changed attribute: | ||
+ | ** {{Undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute. | ||
+ | |||
+ | '''{{Patch name|2|2|2016}}''' | ||
+ | * Updated the Backburner to add the pilot light. | ||
+ | |||
+ | '''{{Patch name|4|25|2016}}''' | ||
+ | * Fixed the Festive Backburner missing the pilot light. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}}) | ||
+ | * Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% | ||
+ | ** Medics hear a "healing interrupted" sound when this is happening to their heal target. | ||
− | '''{{Patch name| | + | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) |
− | * | + | * Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames. |
− | * | + | * Better visual sync, more consistent (no visuals/damage mismatch). |
+ | * New particle effects. | ||
+ | * Airblast | ||
+ | ** Hit detection for both players and projectiles is now a consistent cone. | ||
+ | ** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction. | ||
+ | ** Airblast now causes target player to have reduced footing and air control for a short period. | ||
+ | ** Now factors in the upward angle of the airblast, rather than having a fixed upward force. | ||
+ | ** Total push force slightly increased. | ||
− | }} | + | '''{{Patch name|10|30|2017}}''' |
+ | * Fixed flamethrowers not damaging buildings at close distance. | ||
+ | |||
+ | '''{{Patch name|11|7|2017}}''' | ||
+ | * Fixed not seeing the new Flame Thrower effects on some machines. | ||
+ | |||
+ | '''{{Patch name|12|13|2017}}''' | ||
+ | * Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Flame damage per second now ramps up based on density of flame encountered, up to 200%. | ||
+ | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. | ||
+ | * Fixed Flame Thrower particles sometimes failing to draw on the client. | ||
+ | * Fixed Flame Thrower flames not colliding with tf_generic_bomb entities. | ||
+ | |||
+ | '''{{Patch name|3|28|2018|no-link=yes}} #2''' | ||
+ | * Fixed a server crash related to the Flame Thrower.}} | ||
== Bugs == | == Bugs == | ||
− | * | + | * Rarely, when the Backburner is turned off during full Crits, the flame effect still loops even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player. |
+ | * The Backburner can be inspected while being fired. | ||
+ | |||
+ | == Notes == | ||
+ | * The attribute "'''No random Critical hits'''" is missing from the description.<ref>The respective entry in the [[item schema]] lists it as <code>crit mod disabled hidden</code>.</ref> | ||
+ | |||
+ | == Trivia == | ||
+ | * The Festive variant resembles [[w:Rudolph the Red-Nosed Reindeer|Rudolph the Red-Nosed Reindeer]]. | ||
+ | * At some point in development, there were no eyes painted on the Backburner, as shown on the [[:File:Pyro Update.png|Pyro Update page]]. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Backburner 1st person red.png|RED first-person view. | + | File:BluBackburnerTilt.png|[[BLU]] variant of the weapon. |
+ | File:Backburner 1st person red.png|[[RED]] first-person view. | ||
File:Backburner 1st person blu.png|BLU first-person view. | File:Backburner 1st person blu.png|BLU first-person view. | ||
+ | File:Festive Backburner RED First Person.png|RED [[Festive weapons|Festive variant]]. | ||
+ | File:Festive Backburner BLU First Person.png|BLU Festive variant. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Pyro strategy#Backburner|Backburner strategy]] | + | * [[Basic Pyro strategy#Backburner + reskins|Backburner strategy]] |
− | * [[ | + | * [[Festive weapons]] |
− | + | ||
− | + | == References == | |
− | + | <references/> | |
− | {{ | + | {{Pyro Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} |
Latest revision as of 23:53, 23 October 2024
“ | This flamethrower is built for the Pyro who likes to ambush their opponents.
— Backburner publicity blurb
|
” |
The Backburner is an unlockable primary weapon for the Pyro. Its appearance is very similar to the default Flame Thrower, with the exception of a team-colored part on the front of the weapon that resembles a dragon's head.
The Backburner does not roll for random Critical hits, but instead guarantees Critical hits whenever used on an opponent from behind. The game counts the Pyro as being behind someone when the direction the victim is facing and the direction of the flames are roughly the same, within a window of about 73 degrees. More precisely, the dot product (a formula to check if two things are facing the same direction. The outcome is a number between 1 and -1, with 1 meaning they face the same direction and -1 meaning they face each other) of combining the normalized 2D vectors from the victim's facing direction and the flame particle's initial travel direction must to be over 0.8[1].
The Backburner, like the Flame Thrower, Degreaser, Rainblower, and Dragon's Fury, has the compression blast ability, but uses 50 ammo per blast rather than 20 like the Pyro's stock Flame Thrower.
Afterburn reduces healing and shield resists from a Medi Gun by 20%.
The Backburner is automatically given to any player who obtains 16 Pyro achievements.
The kill icon for the Backburner was contributed by NeoDement .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Particle | |
Damage type | Fire | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Flame damage (close) | 100% | 6.5-13 / tick |
Flame damage (far) | 50% | 3.25-6.5 / tick |
Critical | 9.75-19.5 / tick | |
Mini-crit | 4.3875-8.775 / tick | |
Afterburn | 4 / tick | |
Afterburn (mini-crit) | 5 / tick | |
Function times | ||
Attack interval | 0.105 s | |
Ammo consumption interval | 0.08 s | |
Afterburn duration | 3-10 s | |
Airblast cooldown | 0.75 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Backburner | Reclaimed Metal | Degreaser | ||
+ | = |
Reclaimed Metal | Soda Popper | Backburner | Phlogistinator | |||
+ | + | = |
Strange variant
Related achievements
Soldier
|
Pyro
|
|
Mann vs. Machievements
|
Update history
- The Backburner was added to the game.
- Fixed Backburner's flame Critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a Critical hit again even if the orientation changed.
- Changed attribute:
- Removed health bonus from the Backburner (previously gave 50 extra max health).
August 19, 2008 Patch (Heavy Update)
- Added firing sounds to the Backburner.
April 29, 2010 Patch (119th Update)
- Changed attribute:
- Added a 20% damage bonus to the Backburner.
- Changed attribute:
- Reduced Backburner damage bonus from 20% to 15%.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Backburner was added to the crafting blueprint for the Degreaser.
- Backburner was assigned a unique kill icon.
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flame Thrower.
- Updated model (the dragon attachment) with optimizations and LODs.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
April 14, 2011 Patch (Hatless Update)
- Changed attributes:
- Removed the restriction on airblast.
- Airblast ammo cost increased 150%.
- Damage bonus reduced to 10%.
July 12, 2011 [Item schema update]
- Added Strange quality.
- [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus".
- [Undocumented] The Backburner was added to the crafting blueprint for the Phlogistinator.
June 27, 2012 Patch (Pyromania Update)
- Changed attribute:
- Removed +10% damage bonus attribute.
- Note: Because of base damage increase by 10%, damage remains unchanged.
- [Undocumented] Added Collector's quality.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
- [Undocumented] Updated the Backburner model to use the c_models system.
December 17, 2015 Patch (Tough Break Update)
- The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Extinguishing a teammate will now return 20 health to the Pyro.
- Changed attribute:
- [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
- Updated the Backburner to add the pilot light.
- Fixed the Festive Backburner missing the pilot light.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
- Better visual sync, more consistent (no visuals/damage mismatch).
- New particle effects.
- Airblast
- Hit detection for both players and projectiles is now a consistent cone.
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
- Airblast now causes target player to have reduced footing and air control for a short period.
- Now factors in the upward angle of the airblast, rather than having a fixed upward force.
- Total push force slightly increased.
- Fixed flamethrowers not damaging buildings at close distance.
- Fixed not seeing the new Flame Thrower effects on some machines.
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%.
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
- Fixed Flame Thrower particles sometimes failing to draw on the client.
- Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.
March 28, 2018 Patch #2
- Fixed a server crash related to the Flame Thrower.
Bugs
- Rarely, when the Backburner is turned off during full Crits, the flame effect still loops even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
- The Backburner can be inspected while being fired.
Notes
- The attribute "No random Critical hits" is missing from the description.[2]
Trivia
- The Festive variant resembles Rudolph the Red-Nosed Reindeer.
- At some point in development, there were no eyes painted on the Backburner, as shown on the Pyro Update page.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festive variant.
See also
References
- ↑ game\shared\tf\tf_weapon_flamethrower.cpp:L2669-2692
- ↑ The respective entry in the item schema lists it as
crit mod disabled hidden
.
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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