Difference between revisions of "Grenade (taunt)"

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{{Other uses|Grenade}}
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{{Item infobox
 
{{Item infobox
 
| type        = taunt
 
| type        = taunt
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| numbered    = no
 
| numbered    = no
 
}}
 
}}
{{Quotation|'''The Soldier'''|C'mere, cupcake!|sound=Soldier_PickAxeTaunt04.wav}}
 
Upon [[Weapons#soldiertaunt|taunting]] with the [[Equalizer]] or [[Escape Plan]], the [[Soldier]] throws his weapon over his shoulder dramatically, cracks his kunckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion will [[gib]] the Soldier and any enemy too slow, unaware, or simply unfortunate enough to be within range.
 
  
This taunt will destroy any enemy players and [[buildings]] that are within approximately six feet of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion will be credited with a Kamikaze kill.
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{{Quotation|'''The Soldier'''|C'mere, cupcake!|sound=Soldier PickAxeTaunt04.wav}}
  
Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''Worms'' games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
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The '''Grenade''', also known as '''Kamikaze''', is a [[Taunts#Kill taunts|kill taunt]] that activates upon [[Weapons#soldiertaunt|taunting]] with the [[Equalizer]] or [[Escape Plan]]. The [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion [[gibs]] the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
  
As with all kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemate]]s.
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This taunt destroys any enemy players and [[buildings]] that are within approximately 1.8 metres (6 feet or 96 Hammer Units) <!-- These hammer units are based on 16 HUs being 1 feet and then multiplying 16 by 6. Feel free to correct--> of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.
  
The player takes no self-damage from the taunt when they have the [[Rocket Jumper]] equipped.
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Performing the Grenade taunt with the [[Lumbricus Lid]] equipped causes the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''[[w:Worms (series)|Worms]]'' games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
  
The kill icon for the [[Lumbricus Lid]] taunt was contributed by {{Steam profile link|76561197976113694}}.
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As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemates]].
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The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jumps]], including [[ÜberCharge|Invulnerabilty]], [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station|blast resistance upgrade]] in [[Mann vs. Machine]], or sufficient [[Healing#Overheal|Overheal]] augmented by some means ([[Battalion's Backup]], Upgrades, etc.).
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[[Compression blast|Airblasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
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The kill icon for the [[Lumbricus Lid]] taunt was contributed by {{Steamid|76561197976113694}}.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| effect range = 6 ft
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| damagetype    = Explosive
| damage = yes
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| rangetype      = Ranged
| point blank = 500+
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| selfdamage = 320
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| damage         = yes
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| base          = 500
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| selfdamage   = 320
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|  medium range  = {{tooltip|N/A|Out of range}}
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|  long range    = {{tooltip|N/A|Out of range}}
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|  minicrit      = 677
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| function times = yes
 
| function times = yes
| taunt duration = 4 s
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| taunt duration = 3.7 s <ref>[https://youtu.be/aNTMkFblbjM Taunt duration]</ref>
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Soldier}}===
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=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Soldier|Spray of Defeat}}
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| 1 = {{Show achievement|Soldier|Frags of our Fathers}}
 +
| 2 = {{Show achievement|Soldier|Spray of Defeat}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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{{Update history|
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* The taunt was added to the game.
 
* The taunt was added to the game.
  
Line 48: Line 62:
  
 
'''{{Patch name|8|25|2010}}'''
 
'''{{Patch name|8|25|2010}}'''
* {{Undocumented}} Added an unused unique sound for the Kamikaze taunt while equipped with the Lumbricus Lid.  
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* {{Undocumented}} Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.  
  
 
'''{{Patch name|8|26|2010}}'''
 
'''{{Patch name|8|26|2010}}'''
Line 57: Line 71:
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* The Lumbricus Lid Kamikaze taunt kill received a unique [[kill icon]].
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* The Lumbricus Lid Grenade taunt kill received a unique [[kill icon]].
  
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
* {{Undocumented}} Added a voice response for the Kamikaze taunt.
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* {{Undocumented}} Added a voice response for the Grenade taunt.
  
 
'''{{Patch name|7|1|2011}}'''
 
'''{{Patch name|7|1|2011}}'''
* {{undocumented}} The [[Rocket Jumper]] no longer prevents self-damage from the Kamikaze kill-taunt.
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* {{Undocumented}} The [[Rocket Jumper]] no longer prevents self-damage from the Grenade kill-taunt.
  
 
'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
* {{Undocumented}} The Rocket Jumper now prevents self-damage from the Kamikaze kill-taunt.
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* {{Undocumented}} The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.
  
 
'''{{Patch name|9|6|2012}}'''
 
'''{{Patch name|9|6|2012}}'''
* Fixed The [[Escape Plan]] not using the same taunt as The [[Equalizer]]
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* Fixed The [[Escape Plan]] not using the same taunt as The [[Equalizer]].
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'''{{Patch name|12|20|2013}}
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* Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.
 
}}
 
}}
  
==Bugs==
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== Bugs ==
 
* The taunt is recognized as a [[rocket jump]] by some achievements. For example, one can earn ''[[Soldier achievements|Death From Above]]'' by killing two opponents at once with the taunt.
 
* The taunt is recognized as a [[rocket jump]] by some achievements. For example, one can earn ''[[Soldier achievements|Death From Above]]'' by killing two opponents at once with the taunt.
* The player does not see a [[Bombinomicon]] explosion after using the Kamikaze while wearing the Bombinomicon.
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* The player does not see a [[Bombinomicon]] explosion after using the Grenade while wearing the Bombinomicon.
* If the Soldier raises the grenade through a low ceiling during detonation, he can survive and possibly do damage to the players above.
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* If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
* The explosion can kill enemies on the other side of a closed setup gate.
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* The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
 
* If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive.
 
* If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive.
  
== Trivia ==
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== See also ==
* The {{W|Kamikaze}} (神風, lit. "divine wind") were suicide attacks carried out by Imperial Japan's military aviators against Allied shipping towards the end of the Pacific campaign of World War II, by crashing their planes packed with explosives into Allied warships.
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* [[Community Soldier strategy#Kamikaze|Grenade strategy]]
* The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body.
 
  
== See also ==
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== References ==
*[[Soldier strategy#Kamikaze|Kamikaze strategy]]
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<references/>
  
{{WarUpdateNav}}
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{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
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[[Category:Weapon Taunts]]

Latest revision as of 23:30, 11 May 2024

For other uses, see Grenade.
C'mere, cupcake!
The Soldier

The Grenade, also known as Kamikaze, is a kill taunt that activates upon taunting with the Equalizer or Escape Plan. The Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion gibs the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.

This taunt destroys any enemy players and buildings that are within approximately 1.8 metres (6 feet or 96 Hammer Units) of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.

Performing the Grenade taunt with the Lumbricus Lid equipped causes the "Hallelujah" sound clip from the Worms games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.

As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.

The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage skeletons and the various means for the Soldier and enemies surviving the taunt and accomplishing jumps, including Invulnerabilty, Vaccinator blast resistance ÜberCharge, blast resistance upgrade in Mann vs. Machine, or sufficient Overheal augmented by some means (Battalion's Backup, Upgrades, etc.).

Airblasting the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.

The kill icon for the Lumbricus Lid taunt was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 500
Medium range N/A
Long range N/A
Mini-crit 677
Self-damage 320
Function times
Taunt duration 3.7 s [1]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class soldier.png Soldier

Frags of our Fathers
Frags of our Fathers
Gib 1000 people.
Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.

Update history

December 17, 2009 Patch (WAR! Update)
  • The taunt was added to the game.

January 13, 2010 Patch

Unknown date

  • [Undocumented] The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.

August 25, 2010 Patch

  • [Undocumented] Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.

August 26, 2010 Patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.

January 7, 2011 Patch

  • The Lumbricus Lid Grenade taunt kill received a unique kill icon.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Grenade taunt.

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.

September 15, 2011 Patch

  • [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.

September 6, 2012 Patch

December 20, 2013 Patch

  • Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.

Bugs

  • The taunt is recognized as a rocket jump by some achievements. For example, one can earn Death From Above by killing two opponents at once with the taunt.
  • The player does not see a Bombinomicon explosion after using the Grenade while wearing the Bombinomicon.
  • If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
  • The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
  • If the Soldier explodes near a Scout who is under the effects of Bonk! Atomic Punch, the game will register that he has killed the Scout, but the Scout will survive.

See also

References