Difference between revisions of "Obtaining Engineer achievements"

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(Undo edit by VasaLav (Talk) (3731931) Bugs are not noted in the how-to, as it should be done legitimately. I've moved this to the Engineer achievements page.)
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{{Show achievement|Engineer|Battle Rustler
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<onlyinclude>{{Show achievement|Engineer|Battle Rustler
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Always remember to build a Teleporter Entrance at the beginning of a round, and upgrade it to its highest level. Remember that the more useful the Exit is to the team, the more frequently it will be used. If on offense, be sure to move your Exit up as your team progresses, to minimize the down-time on your Teleporter.
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| obtain-text = Always have a [[Teleporter]] system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
 
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
| obtain-level = Easy
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| obtain-level = Easy-Medium
| obtain-text = This is a grind achievement, albeit a fairly long one.  The best way to get this is to place regular Sentry Guns in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense. However, also remember that Combat Mini-Sentries deploy in less than two seconds, and if used correctly can net you surprise kills.
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| obtain-text = This achievement will naturally be obtained after a large amount of time playing as the [[Engineer]], as the Sentry Gun makes up a large percentage of his firepower.
 
}}
 
}}
 
{{Show achievement|Engineer|Breaking Morant
 
{{Show achievement|Engineer|Breaking Morant
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the [[Gunslinger]] and placing a Mini-Sentry close to an inattentive Sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range.  Keep an eye on any Snipers looking through their scope or drawing their Huntsman, as even without a headshot, a charged body shot will still kill you in one hit if you are not overhealed.
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| obtain-text = If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a [[headshot]]. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a [[Combat Mini-Sentry Gun]] instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Building Block
 
{{Show achievement|Engineer|Building Block
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = It will help a lot to have a second Engineer to keep your Sentry Gun in good shape while you keep the shield and firepower up in the meantime. Note that a level 2 Sentry Gun has 540 health with the Wrangler, while a level 3 has 648. Also try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around.
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| obtain-text = The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and [[haul]] it away if it is about to be destroyed.
 
}}
 
}}
 
{{Show achievement|Engineer|Built to Last
 
{{Show achievement|Engineer|Built to Last
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Your Sentry Gun is usually the best building to choose for this, as it can shoot back at any enemies within range trying to destroy it, but this achievement can be done on any building, even one that is not your own.  Still, even at level 3 Sentry Guns have a hard time lasting that long unless they are under the control of a Wrangler; after a while enemy players will either try to Sap it, or send an ÜberCharge after it.  If things are looking bad, you can pick your structure up in order to prevent it from taking damage, but that will expose you to fire instead.  Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost as well.  A good place to try for this achievement is on a CTF map such as 2Fort, where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement.  If you are very conservative, you can even build near a spawn point and retreat there carrying your target structure during periods of extreme danger.
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| obtain-text = Out of all of the [[Engineer]]'s buildings, a Level 3 [[Sentry Gun]] is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to [[haul]] it away if the situation becomes too dangerous.
 
}}
 
}}
 
{{Show achievement|Engineer|Circle the Wagons
 
{{Show achievement|Engineer|Circle the Wagons
| obtain-level = Medium
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| obtain-level = Easy
| obtain-text = A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. Ideally, you should try tanking Sentry Guns under the control of a Wrangler, since the Engineer cannot repair his Sentry Gun in the meantime.
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| obtain-text = Help out your allied Engineers by repairing their buildings, especially when they are under fire.
 
}}
 
}}
 
{{Show achievement|Engineer|Death Metal
 
{{Show achievement|Engineer|Death Metal
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Each piece of building debris will give you 10 or 15 metal apiece, depending on the structure that was destroyed. Whenever an enemy destroys your buildings, simply remember to rebuild it using the metal from your buildings rather than running around for ammo packs, and if on the offense, pick up the metal from the enemy Engineers' buildings to resupply your own. Note that only metal added to your metal amount for the Engineer will actually be counted for the achievement, and you cannot pick up additional metal if you already have 200. The fastest way to grind this is to construct a building near a Resupply Cabinet, destroy it, pick up the metal, go back to the Resupply Cabinet, and repeat.
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| obtain-text = When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.
 
}}
 
}}
 
{{Show achievement|Engineer|Deputized
 
{{Show achievement|Engineer|Deputized
| obtain-level = Easy-Medium
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| obtain-level = Easy
| obtain-text = Shoot at whatever a friendly Engineer's Sentry Gun is shooting at, and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler, as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry Gun and are assisted by another Engineer. A fast way to get this achievement is to build your Sentry Gun near a friendly Engineer's, so that both will shoot at and hopefully kill the same target.
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| obtain-text = Coordinate with friendly [[Engineers]] to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.
 
}}
 
}}
 
{{Show achievement|Engineer|Doc Holiday
 
{{Show achievement|Engineer|Doc Holiday
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = This should happen quite quickly if you deploy a Dispenser on the front lines. Remember to place the Dispenser in an easy-to-access location, and to upgrade it to level 3 to ensure maximum healing.
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| obtain-text = Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.
 
}}
 
}}
 
{{Show achievement|Engineer|Doc, Stock and Barrel
 
{{Show achievement|Engineer|Doc, Stock and Barrel
| obtain-level = Easy
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| obtain-level = Very Easy
| obtain-text = This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this.  Otherwise, it just comes down to hoping a Medic is around to heal you at the right time.  You can try calling for a Medic when you think you might be able to get it, to get a Medic to quickly boost your health.  Attack/defend maps are a good place to find Medics willing to heal you, particularly on defense.
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| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Midwife_Crisis|Midwife Crisis]]", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.
 
}}
 
}}
 
{{Show achievement|Engineer|Drugstore Cowboy
 
{{Show achievement|Engineer|Drugstore Cowboy
| obtain-level = Easy
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| obtain-level = Very Easy
| obtain-text = As with "Doc Holiday," place Dispensers close to the front lines and upgrade them to the highest level.  Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker. Remember to move your Dispenser up as your team moves forward.
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| obtain-text = Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.
 
}}
 
}}
 
{{Show achievement|Engineer|Fistful of Sappers
 
{{Show achievement|Engineer|Fistful of Sappers
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Keep an eye on friendly Engineer structures, especially if they are not near their buildings.  If you see a friend being harassed by an enemy Spy, give him a hand, though he may remove the Sappers before you have a chance to help. Try to let the other Engineer deal with the Spy while you save his buildings, but be careful that the Spy does not backstab you.
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| obtain-text = Guard friendly buildings from enemy [[Spies]], especially if their owners are not nearby.  
 
}}
 
}}
 
{{Show achievement|Engineer|Frontier Justice
 
{{Show achievement|Engineer|Frontier Justice
| obtain-level = Medium
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| obtain-level = Easy
| obtain-text = This one mostly comes down to luck, but you can try luring an enemy into your Sentry Gun by running ahead and getting killed, hoping they turn the corner right into your Sentry Gun.  You may also get this incidentally if a Spy attempts the stab-and-sap technique on you, but fails to sap your Sentry Gun in time.
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| obtain-text = Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.
 
}}
 
}}
 
{{Show achievement|Engineer|Get Along!
 
{{Show achievement|Engineer|Get Along!
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Place a decoy Teleporter a fair distance away if you are not using your Teleporters for anything else.  Many Spies can't resist and will place an Electro Sapper on your building, giving himself away.  Then simply run to the building and knock off the Electro Sapper, but beware as the Spy might also be nearby hoping to get rid of you.
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| obtain-text = Many [[Spies]] cannot resist placing their [[Electro Sapper]]s on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).
 
}}
 
}}
 
{{Show achievement|Engineer|Honky Tonk Man
 
{{Show achievement|Engineer|Honky Tonk Man
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = You need to use the Frontier Justice's [[Kabong!|taunt]] in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar.  Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it.  Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as the guitar pieces laying around after the taunt can give you away.
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| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Frontier Justice]]'s [[taunt]] on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.
 
}}
 
}}
 
{{Show achievement|Engineer|How the Pests was Gunned
 
{{Show achievement|Engineer|How the Pests was Gunned
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own. Keep in mind you probably won't have much time to shoot the Sticky Bombs, unless the Demoman is trying to snipe your Sentry Gun outside of its range with charged Stickies.  The Pistol is ideal for this thanks to its high fire rate, good magazine capacity, and decent reload time, but the Shotgun and Frontier Justice will also suffice.
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| obtain-text = Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the [[Short Circuit]] to destroy Stickybombs will not count toward to this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|If You Build It, They Will Die
 
{{Show achievement|Engineer|If You Build It, They Will Die
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Build a level 3 Sentry Gun, and then haul it to a suitable place near the action.  Take into account it will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to level 3. If an enemy finds and attacks you before the gun is fully ready, you can attempt to repair it as it unpacks, though you should try to unpack the Sentry on an elevated vantage point to deny the enemy immediate access to it.
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| obtain-text = Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.
 
}}
 
}}
 
{{Show achievement|Engineer|Land Grab
 
{{Show achievement|Engineer|Land Grab
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = At the beginning of a round, follow any Engineer who is preparing to place a building, and when he places it, help construct it by hitting it with your Wrench or the Gunslinger. You only need to hit the building once for the achievement to trigger. Some Engineers will place Teleporters before leaving their spawn in a setup phase, so you can help construct those if you are having trouble with this achievement.
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| obtain-text = Help construct a friendly building by hitting it with your melee weapon.
 
}}
 
}}
 
{{Show achievement|Engineer|No Man's Land
 
{{Show achievement|Engineer|No Man's Land
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Make sure to place your Sentry Gun in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. While not advised, placing your Sentry Gun in a position such that it can only shoot at enemies on the point (and not while they are moving towards it) can help get this achievement faster.
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| obtain-text = Place your Sentry Gun in a position where it can cover multiple routes to the [[control point (objective)|control point]] or [[Payload#Carts|Payload cart]]. Use the [[Wrangler]] to pick off any enemies that are out of range.
 
}}
 
}}
 
{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = You will probably need to work with the Heavy on this achievement, as the Dispenser's healing radius is fairly small, limiting the Heavy to a certain area, and generally making him an easy target.  Keep an eye out for any Spies looking to make an easy Backstab, and try to cover your Heavy's position with a Sentry Gun to discourage this. Having your Dispenser at Level 3 will help the Heavy immensely as the healing rate otherwise is not enough to keep him healthy in the middle of a firefight. The [[Dalokohs Bar]] can be useful for the Heavy to equip, granting himself fifty extra HP. Note also that the Heavy has a related achievement called "Factory Worker"; while not a direct counterpart (as it requires a Heavy to gain 20 lifetime kills while being healed by a Dispenser), it does overlap, so it may be easier to obtain if the Heavy is looking for that particular achievement. This is significantly easier to accomplish while on the defense, as the Heavy will not need to range out to attack enemies, and can simply wait for them to come to him.
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| obtain-text = This achievement partially coincides with "[[Obtaining Heavy achievements#Factory_Worker|Factory Worker]]", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.
 
}}
 
}}
 
{{Show achievement|Engineer|Patent Protection
 
{{Show achievement|Engineer|Patent Protection
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The Wrangler allows your Sentry Gun to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well.  Unless your Sentry Gun is Level 3, try to make sure the enemy Engineer is not near his Sentry Gun, or kill him before attempting, as he will be able to repair any damage done to his Sentry Gun otherwise. Note: destroying a Combat Mini-sentry does not count towards this achievement.
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| obtain-text = When on the offensive, [[haul]] your Sentry Gun into a position where you will easily be able to attack an enemy [[Engineer]]'s Sentry Gun from a distance. Destroying a [[Combat Mini-Sentry]] will not count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Pownd on the Range
 
{{Show achievement|Engineer|Pownd on the Range
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Try to deploy your Sentry in an easily defensible position that overlooks a wide-open area.  Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C.  Other than an open area, you'll have to make sure you aim well and, if using a level 3 Sentry Gun, anticipating movement and leading the rockets will also help. Guarding chokepoints with your Wrangler can help, but make sure to keep your laser out of sight.
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| obtain-text = Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the [[Soldier]] or [[Sniper]].
 
}}
 
}}
 
{{Show achievement|Engineer|Quick Draw
 
{{Show achievement|Engineer|Quick Draw
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Try to kill the Spy before you take out the Sappers to avoid being backstabbed as you work; once the Spy is out of the picture, then focus on removing any Sappers around. The timer starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two Sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Electro Sapper from one end and it will automatically remove the second from the other end, saving you a bit of time there, though beware if he tries to [[telefrag]] you and stand off of your Exit.
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| obtain-text = Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.
 
}}
 
}}
 
{{Show achievement|Engineer|Revengineering
 
{{Show achievement|Engineer|Revengineering
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This depends on the class of the player who killed your Sentry Gun, as healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry Gun, you can sacrifice your Sentry Gun and use any Revenge Crits you receive from it to kill the Spy if you can keep an eye on him until then. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry Gun dies, you just need to get a kill on that player using the Revenge Crits you got from your Sentry Gun, even after he respawns.
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| obtain-text = Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your [[Frontier Justice]].
 
}}
 
}}
 
{{Show achievement|Engineer|Rio Grind
 
{{Show achievement|Engineer|Rio Grind
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Simply keep an eye out for any Sentry Guns under the control of a Wrangler, and repair and reload them as necessary. Wrangled Sentries cannot be repaired or resupplied by the Engineer who owns it without switching to repair it himself, shutting it down shortly, so Wrangler-using Engineers will appreciate help.  If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points. Each whack that adds to the Sentry Gun's health and/or ammo gives you a point, so constantly tanking a Wrangled Sentry Gun will quickly get you a large number of points.
+
| obtain-text = Assist friendly [[Engineers]] that are using the Wrangler by repairing and reloading their Sentry Guns.
 
}}
 
}}
 
{{Show achievement|Engineer|Search Engine
 
{{Show achievement|Engineer|Search Engine
| obtain-level = Medium-Hard
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| obtain-level = Hard
| obtain-text = Keep a sharp eye out of any shimmering and open fire if you think there is a cloaked Spy somewhere. If a Spy is on fire, bleeding, or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this.  Also, simply use the Wrangler for randomly sweeping areas nearby as Spy-check and sooner or later you'll get lucky.  The stronger your Sentry Gun, the easier it will be to actually kill the Spy.
+
| obtain-text = If you see the shimmer of a Spy's [[cloak]], use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on [[fire]], [[bleeding]], or coated with [[Mad Milk]] or [[Jarate]] is easily noticeable and will count toward the achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Silent Pardner
 
{{Show achievement|Engineer|Silent Pardner
| obtain-level = Very Easy
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| obtain-level = Easy
| obtain-text = When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  Teleporter Entrances near the spawn are easy targets because most Engineers will focus on building their forward bases first before upgrading their Teleporters. You will only get a point for this achievement if you land the hit that upgrades the building, so try not to upgrade a building being worked on by another Engineer, or try to get the last hit in.
+
| obtain-text = When a friendly [[Engineer]] has built a new building, help upgrade it if you have the [[metal]] to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.
 
}}
 
}}
 
{{Show achievement|Engineer|Six String Stinger
 
{{Show achievement|Engineer|Six String Stinger
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Taunt with the Frontier Justice after killing an enemy. You do not need to actually kill anyone with the taunt to get this achievement, simply have the guitar appear in the freeze cam shot.
+
| obtain-text = Upon killing an enemy, taunt with the [[Frontier Justice]] equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.
 
}}
 
}}
 
{{Show achievement|Engineer|Texas Ranger
 
{{Show achievement|Engineer|Texas Ranger
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Just pick up any building, and run around with it until the achievement triggers.  This will be a little slow due to the Engineer's reduced speed when hauling a building. The easiest way to accomplish this achievement is to construct a building near spawn, and then haul it to the front lines. Also remember that when playing offense, you can move your buildings forward to continue supporting your team.  
+
| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the [[Engineer]]. Move your buildings around the battlefield in order to support your team.
 
}}
 
}}
 
{{Show achievement|Engineer|Texas Two Step
 
{{Show achievement|Engineer|Texas Two Step
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target. You can also use the [[Wrangler]] to choose your targets, and switch to the Shotgun after damaging the player.  Be aware that if your Sentry Gun is level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun.  Using the Frontier Justice's revenge Crits is also a good way to ensure the kill.
+
| obtain-text = Attack the same enemy that your Sentry Gun targets. Using revenge crits from the [[Frontier Justice]] can decrease the chance of your Sentry "stealing" the kill.
 
}}
 
}}
 
{{Show achievement|Engineer|The Extinguished Gentleman
 
{{Show achievement|Engineer|The Extinguished Gentleman
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your Dispenser if they see it or know where it is. Put your Dispenser near the front lines so that teammates can easily retreat to put themselves out, as most players will make healing a priority if they are on fire.
+
| obtain-text = Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a [[Medic]] nearby, burning teammates will likely flock to your Dispenser.  
 
}}
 
}}
 
{{Show achievement|Engineer|The Wrench Connection
 
{{Show achievement|Engineer|The Wrench Connection
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Disguised Spies will always be trying to sap your buildings, and the Wrench will kill any Spy with one Critical hit.  Just keep an eye out for suspicious teammates and check your back repeatedly. The Gunslinger does not count towards this achievement, though the Wrench will help more in any case due to its ability to randomly Crit.
+
| obtain-text = [[Spy-check]] suspicious teammates by hitting them with your Wrench.
 
}}
 
}}
 
{{Show achievement|Engineer|Trade Secrets
 
{{Show achievement|Engineer|Trade Secrets
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Instead of placing your Sentry Gun directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2Fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. Redeploying a building can help you get the drop on the enemy, as most of the time they will not expect a Sentry Gun to suddenly appear somewhere that was clear when they passed by on their way to grab the Intelligence.
+
| obtain-text = Place your [[Sentry Gun]] along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your [[Shotgun]] and [[Pistol]].
 
}}
 
}}
 
{{Show achievement|Engineer|Uncivil Engineer
 
{{Show achievement|Engineer|Uncivil Engineer
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply stand near and tank your Sentry Gun, and if it kills someone, their freeze cam will have both you and the Sentry Gun in it. Remember that the freeze camera angle will point in a direct line from the enemy to your Sentry, so try to stand within that line to ensure that you appear in the freeze cam shot.
+
| obtain-text = When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.
 
}}
 
}}
 
{{Show achievement|Engineer|Unforgiven
 
{{Show achievement|Engineer|Unforgiven
| obtain-level = Medium
+
| obtain-level = Medium-Hard
| obtain-text = Equip the Frontier Justice and stay near your Sentry Gun to build up a reasonable amount of Crits, then destroy your Sentry Gun and go to town when you think you have enough.  Try to ambush classes, as you have low health but your Shotgun will do a lot of damage if you hit them at close range with a solid portion of a single shot. Just remember to try to fall back to your team if it starts looking bad, and don't bite off more than you can chew. Try to move around with your Pistol or Wrench equipped and switch to the Frontier Justice once you sight an enemy, as the glowing Critical effect on your weapon will instantly give you away.
+
| obtain-text = Every time your [[Sentry Gun]] is destroyed and you have the [[Frontier Justice]] equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the [[Engineer]] is still a frail class.
}}
+
}}</onlyinclude>
 
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<br>
 
 
 
{{Achievements}}
 
{{Achievements}}
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<br>
 
{{Engineer Nav}}
 
{{Engineer Nav}}
[[Category:Achievements|Engineer achievements, Obtaining]]
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[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
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[[Category:Community strategy]]

Latest revision as of 13:38, 29 June 2024

Battle Rustler
Battle Rustler
Teleport 100 team members into battle.
Difficulty: Easy
How to obtain: Always have a Teleporter system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.


Best Little Slaughterhouse in Texas
Best Little Slaughterhouse in Texas
Rack up 5000 kills with your sentry guns.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a large amount of time playing as the Engineer, as the Sentry Gun makes up a large percentage of his firepower.


Breaking Morant
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler.
Difficulty: Medium
How to obtain: If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a headshot. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a Combat Mini-Sentry Gun instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.


Building Block
Building Block
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
Difficulty: Medium
How to obtain: The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and haul it away if it is about to be destroyed.


Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.
Difficulty: Hard
How to obtain: Out of all of the Engineer's buildings, a Level 3 Sentry Gun is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to haul it away if the situation becomes too dangerous.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.
Difficulty: Easy
How to obtain: Help out your allied Engineers by repairing their buildings, especially when they are under fire.


Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.
Difficulty: Easy
How to obtain: When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.


Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.
Difficulty: Easy
How to obtain: Coordinate with friendly Engineers to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Difficulty: Very Easy
How to obtain: This achievement coincides with "Midwife Crisis", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.


Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.
Difficulty: Very Easy
How to obtain: Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings from enemy Spies, especially if their owners are not nearby.


Frontier Justice
Frontier Justice
Have your sentry kill the enemy that just killed you within 10 seconds.
Difficulty: Easy
How to obtain: Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Difficulty: Medium
How to obtain: Many Spies cannot resist placing their Electro Sappers on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Frontier Justice's taunt on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.


How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.
Difficulty: Medium
How to obtain: Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the Short Circuit to destroy Stickybombs will not count toward to this achievement.


If You Build It, They Will Die
If You Build It, They Will Die
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
Difficulty: Medium
How to obtain: Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.


Land Grab
Land Grab
Help a teammate construct a building.
Difficulty: Very Easy
How to obtain: Help construct a friendly building by hitting it with your melee weapon.


No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.
Difficulty: Easy-Medium
How to obtain: Place your Sentry Gun in a position where it can cover multiple routes to the control point or Payload cart. Use the Wrangler to pick off any enemies that are out of range.


(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.
Difficulty: Medium-Hard
How to obtain: This achievement partially coincides with "Factory Worker", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.


Patent Protection
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
Difficulty: Medium
How to obtain: When on the offensive, haul your Sentry Gun into a position where you will easily be able to attack an enemy Engineer's Sentry Gun from a distance. Destroying a Combat Mini-Sentry will not count toward this achievement.


Pownd on the Range
Pownd on the Range
Kill 10 enemies outside the normal sentry gun range using the Wrangler.
Difficulty: Medium
How to obtain: Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the Soldier or Sniper.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
Difficulty: Medium
How to obtain: Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your Frontier Justice.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Difficulty: Easy
How to obtain: Assist friendly Engineers that are using the Wrangler by repairing and reloading their Sentry Guns.


Search Engine
Search Engine
Kill 3 cloaked Spies with a sentry gun under control of your Wrangler.
Difficulty: Hard
How to obtain: If you see the shimmer of a Spy's cloak, use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on fire, bleeding, or coated with Mad Milk or Jarate is easily noticeable and will count toward the achievement.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.
Difficulty: Easy
How to obtain: When a friendly Engineer has built a new building, help upgrade it if you have the metal to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Frontier Justice equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Engineer. Move your buildings around the battlefield in order to support your team.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Difficulty: Medium
How to obtain: Attack the same enemy that your Sentry Gun targets. Using revenge crits from the Frontier Justice can decrease the chance of your Sentry "stealing" the kill.


The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a Medic nearby, burning teammates will likely flock to your Dispenser.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.
Difficulty: Easy
How to obtain: Spy-check suspicious teammates by hitting them with your Wrench.


Trade Secrets
Trade Secrets
Kill 20 players carrying the intelligence.
Difficulty: Medium
How to obtain: Place your Sentry Gun along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your Shotgun and Pistol.


Uncivil Engineer
Uncivil Engineer
Provide an enemy player with a freeze cam of you and the sentry that just killed them.
Difficulty: Very Easy
How to obtain: When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.
Difficulty: Medium-Hard
How to obtain: Every time your Sentry Gun is destroyed and you have the Frontier Justice equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the Engineer is still a frail class.