Difference between revisions of "Fencing"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
m
 
(120 intermediate revisions by 71 users not shown)
Line 1: Line 1:
{{Targeted}}
+
{{Item infobox
{{Weapon infobox
+
| type        = taunt
| weapon-slot = [[Melee]] ([[Taunt]])
+
| image        = Spyfencingtauntkill.png
| used-by = [[Spy]]
+
| used-by     = [[Spy]]
| weapon-image = Spyfencingtauntkill.PNG
+
| slot        = melee
| availability = Standard
+
| availability = {{avail|Stock}}
| purchasable = no
+
| numbered    = no
 
}}
 
}}
{{Quotation|'''The Spy'''|I'm going to '''gut''' you like a Cornish game hen.|sound=Spy_taunts02.wav}}
 
  
Upon [[taunt]]ing with the [[Knife]] or [[Your Eternal Reward]] equipped, the [[Spy]] begins  to practice a deadly '''fencing''' maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.  
+
{{Quotation|'''The Spy''' taunting his opponent|Just lay your weapons down and walk away.|sound=Spy_taunts09.wav}}
  
Enemies hit by the first two initial swipes will suffer minimal damage and will recieve [[knockback]], whereas the last thrust is an instant kill. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. Fencing can also destroy [[buildings]] upon impact.
+
Upon [[Weapons#spytaunt|taunting]] with any melee weapon except the [[Sharp Dresser]] and [[Spy-cicle]], the [[Spy]] gracefully tosses his weapon to his left hand and begins to practice a deadly {{Botignore|fencing}} maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.  
  
Due to the length of the taunt, it is recommended to be used safely against oblivious targets. The first two swipes, however, will no doubt alert the enemy of the taunt and give them sufficient time to avoid it. Should it be performed around a corner, it must be executed early if there is any chance for the final thrust to make contact.
+
Enemies hit by the first two initial swipes will suffer minimal damage and receive minimal [[knockback]], while the last thrust is a guaranteed instant kill in almost all cases. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. The range at which the taunt will kill is 48 Hammer Units, past which it has no effect. Fencing can also destroy [[buildings]] upon impact.
  
The taunt animation exists in the 360 and PS3 versions of the game but does not cause any damage, as before the [[Sniper]] and Spy update for the PC version.
+
As with most [[Taunts#Special taunts|Kill taunts]], this taunt can be utilized to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemate]]s.
  
== Damage ==
+
== Damage and function times ==
* First 2 swings: 25 each
+
{{Damage table
* Final Thrust: 500
+
| damagetype      = Melee
* [[Critical hit]]: N/A
+
| rangetype      = Melee
  
==Function Times==
+
| damage          = yes
* Attack Interval: 4
+
|  point blank    = {{tooltip|25 (x2)|Swings}} + {{tooltip|500|Final thrust}}
All times are in seconds. Times are approximate and determined by community testing.
+
|  medium range  = {{tooltip|N/A|Out of range}}
 +
|  long range    = {{tooltip|N/A|Out of range}}
 +
|  minicrit      = {{tooltip|34 (x2)|Swings}} + {{tooltip|675|Final thrust}}
  
== Demonstration ==
+
| function times  = yes
{{youtube|856pCEIpuy4}}
+
|  taunt duration = 5.3 s <ref> [https://youtu.be/cPjSKtllGkU Taunt duration] </ref>
 +
}}
  
== Related Achievements ==
+
== Related achievements ==
 +
=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}
 
| 1 = {{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
[[May 19, 2010 Patch]]
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
* Spies can no longer perform the taunt whilst [[Cloak]]ed (though it is still possible to do with extremely accurate frame-perfect precision.
+
* {{Undocumented}} The taunt now injures and kills enemy players.
 +
 
 +
'''{{Patch name|5|22|2009}}'''
 +
* Fixed cloaked Spies being able to taunt attack.
 +
 
 +
'''{{Patch name|5|19|2010}}'''
 +
* Spies can no longer perform the taunt whilst [[Cloak]]ed (with any watch).
 +
 
 +
'''{{Patch name|12|23|2011}}'''
 +
* {{Undocumented}} The [[Spy-cicle]] can no longer perform this taunt.
 +
 
 +
== Bugs ==
 +
* On rare occasions, it is possible to kill enemies directly behind you while performing the taunt.
  
 
==Trivia==
 
==Trivia==
*The [[Dead Ringer]] could also be activated whilst taunting before it was patched soon after the Sniper and Spy update, allowing you to remain cloaked after being damaged but still carry out the taunt animation (and so still able to kill people). Now, if you taunt with the Dead Ringer onscreen, it will not activate if you take damage during the taunt.
+
* [[w:Fencing|Fencing]] is a family of combat sports. In {{botignore|foil fencing}}, to win in a bout one combatant must thrust their opponent in the chest, or somewhere in the center-mass of the body.
*Fencing is a family of combat sport, using bladed weapons. Commonly in Fencing to win in a fight you must “Thrust” your opponent in the chest (or somewhere in the center-mass of the body), as the Spy does the same at the final seconds of the taunt for the kill.
+
* During the taunt, the Spy has his other hand up above his head, and then he throws it back when he lunges. This is a Classic {{botignore|fencing}} stance, and throwing one's hand back helps to take advantage of the momentum to quickly regain composure.
*This is the only taunt kill that can be performed by a Polycount weapon (excluding the Gloves of Running Urgently bug)
 
  
 +
== See also ==
 +
* [[Community Spy strategy#Fencing|Fencing Strategy]]
  
 +
==References==
 +
<references/>
 +
 +
{{SnipervsSpyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Spy Nav}}
 
{{Spy Nav}}
[[Category:Taunts]]
+
 
 +
[[Category:Weapon Taunts]]

Latest revision as of 19:52, 18 December 2024

Just lay your weapons down and walk away.
The Spy taunting his opponent

Upon taunting with any melee weapon except the Sharp Dresser and Spy-cicle, the Spy gracefully tosses his weapon to his left hand and begins to practice a deadly fencing maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.

Enemies hit by the first two initial swipes will suffer minimal damage and receive minimal knockback, while the last thrust is a guaranteed instant kill in almost all cases. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. The range at which the taunt will kill is 48 Hammer Units, past which it has no effect. Fencing can also destroy buildings upon impact.

As with most Kill taunts, this taunt can be utilized to kill enemy players during humiliation and stalemates.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Point blank 25 (x2) + 500
Medium range N/A
Long range N/A
Mini-crit 34 (x2) + 675
Function times
Taunt duration 5.3 s [1]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class spy.png Spy

The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] The taunt now injures and kills enemy players.

May 22, 2009 Patch

  • Fixed cloaked Spies being able to taunt attack.

May 19, 2010 Patch

  • Spies can no longer perform the taunt whilst Cloaked (with any watch).

December 23, 2011 Patch

  • [Undocumented] The Spy-cicle can no longer perform this taunt.

Bugs

  • On rare occasions, it is possible to kill enemies directly behind you while performing the taunt.

Trivia

  • Fencing is a family of combat sports. In foil fencing, to win in a bout one combatant must thrust their opponent in the chest, or somewhere in the center-mass of the body.
  • During the taunt, the Spy has his other hand up above his head, and then he throws it back when he lunges. This is a Classic fencing stance, and throwing one's hand back helps to take advantage of the momentum to quickly regain composure.

See also

References