Difference between revisions of "Obtaining Engineer achievements"

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(Undo edit by VasaLav (Talk) (3731931) Bugs are not noted in the how-to, as it should be done legitimately. I've moved this to the Engineer achievements page.)
(Tag: Undo)
 
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<onlyinclude>{{Show achievement|Engineer|Battle Rustler
 
<onlyinclude>{{Show achievement|Engineer|Battle Rustler
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Always have a [[Teleporter]] system active, even if the distance it covers is relatively short. The more useful a Teleporter is, the more frequently it is used, so place the exit close to areas of conflict. If the distance between the entrance and exit is too short, points will not be awarded towards this achievement.
+
| obtain-text = Always have a [[Teleporter]] system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
 
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
| obtain-level = Easy
+
| obtain-level = Easy-Medium
 
| obtain-text = This achievement will naturally be obtained after a large amount of time playing as the [[Engineer]], as the Sentry Gun makes up a large percentage of his firepower.
 
| obtain-text = This achievement will naturally be obtained after a large amount of time playing as the [[Engineer]], as the Sentry Gun makes up a large percentage of his firepower.
 
}}
 
}}
 
{{Show achievement|Engineer|Breaking Morant
 
{{Show achievement|Engineer|Breaking Morant
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a [[headshot]]. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a [[Combat Mini-Sentry Gun]] instead.
+
| obtain-text = If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a [[headshot]]. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a [[Combat Mini-Sentry Gun]] instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Building Block
 
{{Show achievement|Engineer|Building Block
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{{Show achievement|Engineer|Circle the Wagons
 
{{Show achievement|Engineer|Circle the Wagons
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Help out your allied Engineers by repairing their buildings, especially when they are under fire. Note that repairing a friendly Engineer's building by shooting it with the [[Rescue Ranger]] will not count toward this achievement.
+
| obtain-text = Help out your allied Engineers by repairing their buildings, especially when they are under fire.
 
}}
 
}}
 
{{Show achievement|Engineer|Death Metal
 
{{Show achievement|Engineer|Death Metal
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = When your buildings are destroyed, pick up the resulting debris to get a head start towards constructing them again.
+
| obtain-text = When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.
 
}}
 
}}
 
{{Show achievement|Engineer|Deputized
 
{{Show achievement|Engineer|Deputized
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{{Show achievement|Engineer|Doc, Stock and Barrel
 
{{Show achievement|Engineer|Doc, Stock and Barrel
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = This achievement coincides with ''Midwife Crisis'', a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.
+
| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Midwife_Crisis|Midwife Crisis]]", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.
 
}}
 
}}
 
{{Show achievement|Engineer|Drugstore Cowboy
 
{{Show achievement|Engineer|Drugstore Cowboy
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{{Show achievement|Engineer|Honky Tonk Man
 
{{Show achievement|Engineer|Honky Tonk Man
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Frontier Justice]]'s [[taunt]] on them. The process is slow and relatively quiet until the Engineer smashes the guitar.
+
| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Frontier Justice]]'s [[taunt]] on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.
 
}}
 
}}
 
{{Show achievement|Engineer|How the Pests was Gunned
 
{{Show achievement|Engineer|How the Pests was Gunned
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Protect friendly buildings by using any of your weapons to remove nearby Stickybombs.
+
| obtain-text = Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the [[Short Circuit]] to destroy Stickybombs will not count toward to this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|If You Build It, They Will Die
 
{{Show achievement|Engineer|If You Build It, They Will Die
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{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement partially coincides with ''Factory Worker'', a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun.
+
| obtain-text = This achievement partially coincides with "[[Obtaining Heavy achievements#Factory_Worker|Factory Worker]]", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.
 
}}
 
}}
 
{{Show achievement|Engineer|Patent Protection
 
{{Show achievement|Engineer|Patent Protection
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = When on the offensive, [[haul]] your Sentry Gun into a position where you will easily be able to attack an enemy [[Engineer]]'s Sentry Gun from a distance. Destroying a [[Combat Mini-Sentry]] will not count towards this achievement.
+
| obtain-text = When on the offensive, [[haul]] your Sentry Gun into a position where you will easily be able to attack an enemy [[Engineer]]'s Sentry Gun from a distance. Destroying a [[Combat Mini-Sentry]] will not count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Pownd on the Range
 
{{Show achievement|Engineer|Pownd on the Range
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{{Show achievement|Engineer|Revengineering
 
{{Show achievement|Engineer|Revengineering
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits.
+
| obtain-text = Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your [[Frontier Justice]].
 
}}
 
}}
 
{{Show achievement|Engineer|Rio Grind
 
{{Show achievement|Engineer|Rio Grind
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{{Show achievement|Engineer|Search Engine
 
{{Show achievement|Engineer|Search Engine
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = If you see the shimmer of a Spy's [[cloak]], use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on [[fire]], [[bleeding]], or coated with [[Mad Milk]] or [[Jarate]] is easily noticeable and will count towards the achievement.
+
| obtain-text = If you see the shimmer of a Spy's [[cloak]], use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on [[fire]], [[bleeding]], or coated with [[Mad Milk]] or [[Jarate]] is easily noticeable and will count toward the achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Silent Pardner
 
{{Show achievement|Engineer|Silent Pardner
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = When a friendly [[Engineer]] has built a new building, help upgrade it if you have the [[metal]] to spare. The upgraded building will only count towards the achievement if it is your wrench hit that causes the building to upgrade.
+
| obtain-text = When a friendly [[Engineer]] has built a new building, help upgrade it if you have the [[metal]] to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.
 
}}
 
}}
 
{{Show achievement|Engineer|Six String Stinger
 
{{Show achievement|Engineer|Six String Stinger
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Upon killing an enemy, taunt with the [[Frontier Justice]] equipped.
+
| obtain-text = Upon killing an enemy, taunt with the [[Frontier Justice]] equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.
 
}}
 
}}
 
{{Show achievement|Engineer|Texas Ranger
 
{{Show achievement|Engineer|Texas Ranger
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{{Show achievement|Engineer|The Wrench Connection
 
{{Show achievement|Engineer|The Wrench Connection
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = [[Spy-check]] suspicious teammates by hitting them with your Wrench. Using the [[Gunslinger]] or [[Southern Hospitality]] will not count towards this achievement.
+
| obtain-text = [[Spy-check]] suspicious teammates by hitting them with your Wrench.
 
}}
 
}}
 
{{Show achievement|Engineer|Trade Secrets
 
{{Show achievement|Engineer|Trade Secrets
Line 136: Line 136:
 
}}
 
}}
 
{{Show achievement|Engineer|Unforgiven
 
{{Show achievement|Engineer|Unforgiven
| obtain-level = Medium
+
| obtain-level = Medium-Hard
 
| obtain-text = Every time your [[Sentry Gun]] is destroyed and you have the [[Frontier Justice]] equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the [[Engineer]] is still a frail class.
 
| obtain-text = Every time your [[Sentry Gun]] is destroyed and you have the [[Frontier Justice]] equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the [[Engineer]] is still a frail class.
 
}}</onlyinclude>
 
}}</onlyinclude>

Latest revision as of 13:38, 29 June 2024

Battle Rustler
Battle Rustler
Teleport 100 team members into battle.
Difficulty: Easy
How to obtain: Always have a Teleporter system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.


Best Little Slaughterhouse in Texas
Best Little Slaughterhouse in Texas
Rack up 5000 kills with your sentry guns.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a large amount of time playing as the Engineer, as the Sentry Gun makes up a large percentage of his firepower.


Breaking Morant
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler.
Difficulty: Medium
How to obtain: If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a headshot. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a Combat Mini-Sentry Gun instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.


Building Block
Building Block
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
Difficulty: Medium
How to obtain: The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and haul it away if it is about to be destroyed.


Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.
Difficulty: Hard
How to obtain: Out of all of the Engineer's buildings, a Level 3 Sentry Gun is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to haul it away if the situation becomes too dangerous.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.
Difficulty: Easy
How to obtain: Help out your allied Engineers by repairing their buildings, especially when they are under fire.


Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.
Difficulty: Easy
How to obtain: When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.


Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.
Difficulty: Easy
How to obtain: Coordinate with friendly Engineers to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Difficulty: Very Easy
How to obtain: This achievement coincides with "Midwife Crisis", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.


Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.
Difficulty: Very Easy
How to obtain: Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings from enemy Spies, especially if their owners are not nearby.


Frontier Justice
Frontier Justice
Have your sentry kill the enemy that just killed you within 10 seconds.
Difficulty: Easy
How to obtain: Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Difficulty: Medium
How to obtain: Many Spies cannot resist placing their Electro Sappers on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Frontier Justice's taunt on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.


How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.
Difficulty: Medium
How to obtain: Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the Short Circuit to destroy Stickybombs will not count toward to this achievement.


If You Build It, They Will Die
If You Build It, They Will Die
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
Difficulty: Medium
How to obtain: Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.


Land Grab
Land Grab
Help a teammate construct a building.
Difficulty: Very Easy
How to obtain: Help construct a friendly building by hitting it with your melee weapon.


No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.
Difficulty: Easy-Medium
How to obtain: Place your Sentry Gun in a position where it can cover multiple routes to the control point or Payload cart. Use the Wrangler to pick off any enemies that are out of range.


(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.
Difficulty: Medium-Hard
How to obtain: This achievement partially coincides with "Factory Worker", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.


Patent Protection
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
Difficulty: Medium
How to obtain: When on the offensive, haul your Sentry Gun into a position where you will easily be able to attack an enemy Engineer's Sentry Gun from a distance. Destroying a Combat Mini-Sentry will not count toward this achievement.


Pownd on the Range
Pownd on the Range
Kill 10 enemies outside the normal sentry gun range using the Wrangler.
Difficulty: Medium
How to obtain: Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the Soldier or Sniper.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
Difficulty: Medium
How to obtain: Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your Frontier Justice.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Difficulty: Easy
How to obtain: Assist friendly Engineers that are using the Wrangler by repairing and reloading their Sentry Guns.


Search Engine
Search Engine
Kill 3 cloaked Spies with a sentry gun under control of your Wrangler.
Difficulty: Hard
How to obtain: If you see the shimmer of a Spy's cloak, use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on fire, bleeding, or coated with Mad Milk or Jarate is easily noticeable and will count toward the achievement.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.
Difficulty: Easy
How to obtain: When a friendly Engineer has built a new building, help upgrade it if you have the metal to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Frontier Justice equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Engineer. Move your buildings around the battlefield in order to support your team.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Difficulty: Medium
How to obtain: Attack the same enemy that your Sentry Gun targets. Using revenge crits from the Frontier Justice can decrease the chance of your Sentry "stealing" the kill.


The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a Medic nearby, burning teammates will likely flock to your Dispenser.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.
Difficulty: Easy
How to obtain: Spy-check suspicious teammates by hitting them with your Wrench.


Trade Secrets
Trade Secrets
Kill 20 players carrying the intelligence.
Difficulty: Medium
How to obtain: Place your Sentry Gun along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your Shotgun and Pistol.


Uncivil Engineer
Uncivil Engineer
Provide an enemy player with a freeze cam of you and the sentry that just killed them.
Difficulty: Very Easy
How to obtain: When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.
Difficulty: Medium-Hard
How to obtain: Every time your Sentry Gun is destroyed and you have the Frontier Justice equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the Engineer is still a frail class.