Difference between revisions of "Metal"
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− | {{ | + | {{Other uses|for=the crafting material|Crafting#Metal|l1=Crafting}} |
{{Pickup infobox | {{Pickup infobox | ||
− | | pickup-type = [[Building]] & [[Ammo]] | + | | pickup-type = [[Buildings|Building]] & [[Ammo]] |
− | | pickup-image = Ico metal.png | + | | pickup-image = Ico metal.png |
}} | }} | ||
− | {{quotation|'''The Engineer'''|Grab some steel boys, they're comin'!|sound= | + | {{quotation|'''The Engineer'''|Grab some steel boys, they're comin'!|sound=Engineer mvm wave start01.wav}} |
− | '''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade, repair of [[ | + | '''Metal''' is a resource exclusive and unique to the [[Engineer]] and is used in the construction, upgrade, or repair of [[buildings]], and as ammunition for the [[Widowmaker]] and [[Short Circuit]]. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes and pieces of destroyed buildings. |
== Sources == | == Sources == | ||
; Ammo boxes | ; Ammo boxes | ||
All [[ammo|ammo crates]] have a 10 second respawn time. | All [[ammo|ammo crates]] have a 10 second respawn time. | ||
− | * Small Ammo Pickup: '''40''' Metal | + | * Small Ammo Pickup: {{tooltip|'''40'''|32 with the Eureka Effect}} Metal |
− | * Medium Ammo Pickup: '''100''' Metal | + | * Medium Ammo Pickup: {{tooltip|'''100'''|80 with the Eureka Effect}} Metal |
− | * Large Ammo Pickup: '''200''' Metal | + | * Large Ammo Pickup: {{tooltip|'''200'''|160 with the Eureka Effect}} Metal |
; Debris | ; Debris | ||
− | + | * Broken [[Dispenser]] parts: {{tooltip|'''10'''|8 with the Eureka Effect}} Metal each, '''5''' parts per Dispenser, total of {{tooltip|'''50'''|40 with the Eureka Effect}} Metal. | |
− | + | * Broken [[Teleporters|Teleporter]] parts: 3 parts {{tooltip|'''6'''|4 with the Eureka Effect}} Metal each, 1 part {{tooltip|'''7'''|5 with the Eureka Effect}} Metal, per Teleporter, total of {{tooltip|'''25'''|17 with the Eureka Effect}} Metal. | |
− | * Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal. | + | * Broken [[Sentry Gun]] parts: 3 parts {{tooltip|'''16'''|12 with the Eureka Effect}} Metal each, 1 part {{tooltip|'''17'''|13 with the Eureka Effect}} Metal, per Sentry Gun, total of {{tooltip|'''65'''|49 with the Eureka Effect}} Metal. |
− | * Broken [[Teleporter]] parts: ''' | + | * Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] do not return any Metal. |
− | * Broken [[Sentry Gun]] parts: ''' | ||
− | * Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] | ||
; Dropped items | ; Dropped items | ||
− | * Fallen | + | * Fallen [[ammo|ammo crates]] from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death up to {{tooltip|'''100'''|80 with the Eureka Effect}} Metal, with a minimum of {{tooltip|'''5'''|4 with the Eureka Effect}} Metal. |
− | |||
− | |||
** The Heavy's [[lunchbox]] items provide health instead of metal. | ** The Heavy's [[lunchbox]] items provide health instead of metal. | ||
− | ** Fallen | + | ** Fallen [[ammo|ammo crates]] from a [[Spy]] feigning death with the [[Dead Ringer]] do not provide any metal. |
; Other sources | ; Other sources | ||
− | * [[Dispenser]]s: can hold a maximum of '''400''' metal at once; | + | * [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generate Metal every 6 seconds and can dispense an equivalent amount every second (Amount dispensed is reduced by 20% when using the Eureka Effect) |
** Level 1 – produces '''40''' Metal at once | ** Level 1 – produces '''40''' Metal at once | ||
** Level 2 – produces '''50''' Metal at once | ** Level 2 – produces '''50''' Metal at once | ||
** Level 3 – produces '''60''' Metal at once | ** Level 3 – produces '''60''' Metal at once | ||
− | * [[Payload#Carts|Payload carts]]: | + | * [[Payload#Carts|Payload carts]]: produce {{tooltip|'''40'''|32 with the Eureka Effect}} Metal at once; has an infinite supply |
− | * [[Respawn#Resupply|Resupply lockers]]: | + | * [[Respawn#Resupply|Resupply lockers]]: Refill to maximum of '''200''' Metal |
− | * [[Widowmaker]]: Metal gained equivalent to damage dealt | + | * [[Widowmaker]]: Metal gained equivalent to damage dealt (Metal gained is reduced by 20% when using the Eureka Effect) |
− | * [[Upgrade Station|Metal Regen upgrade]]: regenerates '''5 * (upgrade level)''' Metal every 5 seconds | + | * [[Upgrade Station|Metal Regen upgrade]]: regenerates {{tooltip|'''5 * (upgrade level)'''|4 * (upgrade level) with the Eureka Effect}} Metal every 5 seconds |
− | * | + | * Max Metal Capacity upgrade: increases maximum Metal capacity by '''100 * (upgrade level)''', Metal gained from ammo pickups and dropped weapons increases proportionally. |
+ | * Refill Clips and Ammo canteen: Completely refills Metal to maximum capacity. | ||
+ | * [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill {{tooltip|'''50%'''|40% with the Eureka Effect}} Metal capacity. | ||
== Uses == | == Uses == | ||
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* [[Combat Mini-Sentry]]: '''100''' Metal to build | * [[Combat Mini-Sentry]]: '''100''' Metal to build | ||
* [[Dispenser]]: '''100''' Metal to build | * [[Dispenser]]: '''100''' Metal to build | ||
− | * [[Teleporter]]: ''' | + | * [[Teleporters|Teleporter]]: '''50''' Metal to build on both entrance and exit (25 Metal with the [[Eureka Effect]]) |
; Building maintenance | ; Building maintenance | ||
− | * Repairs: '''1''' Metal for every | + | * Repairs: '''1''' Metal for every 3 health points repaired rounded up, max of '''33''' per swing (100 health) |
− | * Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket | + | * Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets) |
− | * Upgrades: '''200''' per level, | + | * Upgrades: '''200''' Metal per level ('''100''' on Teleporter with the [[Eureka Effect]] equipped), max of '''25''' per swing ('''50''' per swing during [[Setup time|Setup]]) |
+ | ** The prioritisation for this is repairing, reloading, then upgrading. | ||
+ | *** Only two of these properties are ever done with 1 swing of the Wrench. | ||
+ | *** If a Sentry Gun's HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200. | ||
; Weapons | ; Weapons | ||
− | |||
* [[Widowmaker]]: uses '''30''' Metal per shot | * [[Widowmaker]]: uses '''30''' Metal per shot | ||
− | * [[Short Circuit]]: uses '''5''' Metal per shot, | + | * [[Short Circuit]]: uses '''5''' Metal per shot, '''65''' Metal from alt-fire |
− | * [[Rescue Ranger]]: uses ''' | + | * [[Rescue Ranger]]: uses '''100''' Metal to haul buildings, '''1''' Metal for each up to 4 damage repair using the bolt. |
== Related achievements == | == Related achievements == | ||
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| 1 = {{Show achievement|Engineer|Circle the Wagons}} | | 1 = {{Show achievement|Engineer|Circle the Wagons}} | ||
{{Show achievement|Engineer|Rio Grind}} | {{Show achievement|Engineer|Rio Grind}} | ||
− | |||
| 2 = {{Show achievement|Engineer|Death Metal}} | | 2 = {{Show achievement|Engineer|Death Metal}} | ||
{{Show achievement|Engineer|Silent Pardner}} | {{Show achievement|Engineer|Silent Pardner}} | ||
Line 72: | Line 71: | ||
== Gallery == | == Gallery == | ||
− | ===Ammo Boxes=== | + | === Ammo Boxes === |
<gallery> | <gallery> | ||
File:Smallammo.png|Small Ammo Pickup | File:Smallammo.png|Small Ammo Pickup | ||
Line 82: | Line 81: | ||
</gallery> | </gallery> | ||
− | ===Debris=== | + | === Debris === |
<gallery> | <gallery> | ||
File:Sentry lvl1.png|Broken Level 1 [[Sentry Gun]] parts | File:Sentry lvl1.png|Broken Level 1 [[Sentry Gun]] parts | ||
Line 93: | Line 92: | ||
</gallery> | </gallery> | ||
− | ===Dropped | + | === Dropped items === |
<gallery> | <gallery> | ||
File:Toolboxengineer cropped.png|[[Toolbox]] | File:Toolboxengineer cropped.png|[[Toolbox]] | ||
</gallery> | </gallery> | ||
− | ===Other | + | === Other sources === |
<gallery> | <gallery> | ||
File:Resupplylocker.png|[[Respawn#Resupply|Resupply lockers]] | File:Resupplylocker.png|[[Respawn#Resupply|Resupply lockers]] | ||
Line 113: | Line 112: | ||
{{Pickup Nav}} | {{Pickup Nav}} | ||
+ | {{Mechanics Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} |
Latest revision as of 15:11, 11 August 2024
For the crafting material, see Crafting.
Metal | ||
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| ||
Pickup Type: | Building & Ammo |
“ | Grab some steel boys, they're comin'!
Click to listen
— The Engineer
|
” |
Metal is a resource exclusive and unique to the Engineer and is used in the construction, upgrade, or repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes and pieces of destroyed buildings.
Contents
Sources
- Ammo boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 40 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 3 parts 6 Metal each, 1 part 7 Metal, per Teleporter, total of 25 Metal.
- Broken Sentry Gun parts: 3 parts 16 Metal each, 1 part 17 Metal, per Sentry Gun, total of 65 Metal.
- Broken Mini-Sentry Gun do not return any Metal.
- Dropped items
- Fallen ammo crates from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death up to 100 Metal, with a minimum of 5 Metal.
- The Heavy's lunchbox items provide health instead of metal.
- Fallen ammo crates from a Spy feigning death with the Dead Ringer do not provide any metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once; generate Metal every 6 seconds and can dispense an equivalent amount every second (Amount dispensed is reduced by 20% when using the Eureka Effect)
- Level 1 – produces 40 Metal at once
- Level 2 – produces 50 Metal at once
- Level 3 – produces 60 Metal at once
- Payload carts: produce 40 Metal at once; has an infinite supply
- Resupply lockers: Refill to maximum of 200 Metal
- Widowmaker: Metal gained equivalent to damage dealt (Metal gained is reduced by 20% when using the Eureka Effect)
- Metal Regen upgrade: regenerates 5 * (upgrade level) Metal every 5 seconds
- Max Metal Capacity upgrade: increases maximum Metal capacity by 100 * (upgrade level), Metal gained from ammo pickups and dropped weapons increases proportionally.
- Refill Clips and Ammo canteen: Completely refills Metal to maximum capacity.
- Halloween pumpkins and Christmas gifts refill 50% Metal capacity.
Uses
- Buildings
- Sentry Gun: 130 Metal to build
- Combat Mini-Sentry: 100 Metal to build
- Dispenser: 100 Metal to build
- Teleporter: 50 Metal to build on both entrance and exit (25 Metal with the Eureka Effect)
- Building maintenance
- Repairs: 1 Metal for every 3 health points repaired rounded up, max of 33 per swing (100 health)
- Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)
- Upgrades: 200 Metal per level (100 on Teleporter with the Eureka Effect equipped), max of 25 per swing (50 per swing during Setup)
- The prioritisation for this is repairing, reloading, then upgrading.
- Only two of these properties are ever done with 1 swing of the Wrench.
- If a Sentry Gun's HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.
- The prioritisation for this is repairing, reloading, then upgrading.
- Weapons
- Widowmaker: uses 30 Metal per shot
- Short Circuit: uses 5 Metal per shot, 65 Metal from alt-fire
- Rescue Ranger: uses 100 Metal to haul buildings, 1 Metal for each up to 4 damage repair using the bolt.
Related achievements
Engineer
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Gallery
Ammo Boxes
Small Ammo Pickup (Birthday mode, Pyroland)
Debris
Broken Level 1 Sentry Gun parts
Broken Dispenser parts
Broken Teleporter parts
Broken Sapper parts
Broken Red-Tape Recorder parts
Dropped items
Other sources
RED Payload Cart
See also
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