Difference between revisions of "Frontier Justice"

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{{hatnote|For the achievement of the same name, please see [[Engineer achievements]].}}
+
{{Other uses|this=the weapon|Frontier (disambiguation)}}
{{Targeted}}
+
{{Item infobox
{{Weapon infobox
+
| type            = weapon
| has-team-colors = yes
+
| 3d-image-1      = Frontier Justice
| weapon-slot = [[Primary]]
+
| 3d-image-3      = Frontier Justice Festive
| used-by = [[Engineer]]
+
| 3d-image-5      = Frontier Justice Australium
| skin-image-red = Red Frontier Justice.png
+
| 3d-button-1      = colored_pair
| skin-image-blu = Blu Frontier Justice.png
+
| 3d-button-3      = colored_pair
| ammo-loaded = 3
+
| 3d-button-5      = australium
| ammo-carried = 32
+
| 3d-viewname-1    = Default
| reload = Single
+
| 3d-viewname-3    = Festive
| display-loadout-stats = yes
+
| 3d-viewname-5    = Australium
| backpack-image=Frontier Justice
+
| team-colors      = yes
| availability = Unlock, Drop, Craft, Purchase
+
| skin-image-red   = Red Frontier Justice.png
| level-and-type = Level 5 Shotgun
+
| skin-image-blu   = Blu Frontier Justice.png
| positive-attributes=When your sentry is destroyed you<br/>gain revenge crits for every sentry kill
+
| kill-icon-2      = guitar smash
| negative-attributes=No random critical hits<br />-50% clip size
+
| kill-tooltip-2  = Taunting
 +
| used-by          = {{used by|Engineer}}
 +
| slot            = primary
 +
| weapon-script    = tf_weapon_sentry_revenge
 +
| released        = {{Patch name|7|8|2010}}
 +
| released-major  = Engineer Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate28-strange|crate52-festive|collectors|australium}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = 3
 +
| ammo-carried     = 32
 +
| reload           = Single
 +
| loadout         = yes
 +
  | loadout-prefix = none
 +
  | item-kind      = {{item kind|Shotgun}}
 +
  | item-level     = 5
 +
  | att-1-positive = {{attribute|SentryKilledRevenge}}
 +
  | att-2-negative = {{attribute|ClipSize_Negative|-50}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
  | att-4-negative = {{attribute|LoseRevengeCritsOnDeath}}
 
}}
 
}}
{{Quotation|'''The Engineer'''|That'll cut'cha back down to size.|sound=Engineer_revenge01.wav}}
 
  
The '''Frontier Justice''' is an unlockable [[primary]] weapon available for the [[Engineer]]. It is a standard pump action [[Shotgun]] with a finely detailed section, slightly longer barrel, and larger stock. Attached to it is a cylindrical battery device with an antenna.
+
{{Quotation|'''The Engineer''' on revenge|You done incurred my wrath, son!|sound=Engineer dominationengineer05.wav}}
  
This weapon cannot randomly deal [[Critical hit]]s and has half the magazine size of the regular Shotgun. It does, however, have the ability to deal ''Revenge Crits''. For every kill acquired by the Engineer's [[Sentry Gun]], two of these Revenge Crits are created. A single Revenge Crit is made upon the Sentry Gun assisting in a kill. Spies feigning death with the [[Dead Ringer]] do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the [[PDA]]. The Frontier Justice is only able to store up to 35 of these Crits at one time.
+
The '''Frontier Justice''' is an unlockable [[Weapons#engieprimary|primary weapon]] for the {{cl|Engineer}}. It is a large, vintage pump-action {{botignore|shotgun}} with ornate engravings on its sides, along with a large wooden stock. A team-colored cylindrical capacitor with an antenna is attached to the right side.
  
Like the other Shotguns, the first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
+
This weapon cannot deal random [[Critical hits]] and has half the clip size of the regular [[Shotgun]]. However, when the Engineer's Sentry Gun is destroyed, he is granted Revenge Crits based on how many kills the Sentry Gun had at the time of its destruction; two Revenge Crits for every kill, and one for every kill assist. Each Revenge Crit provides the Frontier Justice with one [[Critical hits#Crit Boost|Crit-boosted]] shot. Revenge Crits are granted no matter how the Sentry Gun is destroyed, including if the Engineer intentionally destroys it with the [[PDA]]. [[Spy|Spies]] feigning death with the [[Dead Ringer]] do not grant Revenge Crits.
  
Should the player [[taunt]] with the weapon, the Engineer will perform the [[Dischord]] taunt kill.
+
The Frontier Justice is only able to store up to 35 Revenge Crits at once. Furthermore, should the Engineer die, he loses all Revenge Crits currently stored. If the Engineer's Sentry Gun is destroyed while the Engineer is dead, no Revenge Crits are given. If the Engineer has Revenge Crits, but is Crit-boosted from another source (such as the [[Kritzkrieg]]), firing the Frontier Justice still spends Revenge Crits.
  
==Damage==
+
The Frontier Justice's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
{{See also|Damage}}
 
* Base: 6 per pellet
 
* Max Ramp Up: 150% (9 damage per pellet)
 
* Max Fall Off: 50% (3 damage per pellet)
 
* Pellet Count: 10
 
* Point Blank: 80-90
 
** DPS (damage per second): 133-150
 
* Medium Range: 10-30
 
** DPS (damage per second): 17-50
 
* Long Range: 3-10
 
** DPS (damage per second): 5-17
 
* [[Mini-Crit]]: 8.1 per pellet
 
* [[Critical hit]]: 18 per pellet
 
NOTE: This assumes that nearly all statistics relating to the [[Shotgun]] apply to the Frontier Justice.  
 
  
Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
[[Taunts|Taunting]] with the Frontier Justice equipped results in the [[Guitar Smash]] kill taunt.
  
== Function times ==
+
The Frontier Justice is automatically given to any player who obtains 5 [[Engineer achievements]].
  
* Attack Interval: 0.625
+
== Damage and function times ==
* Reload Base: 1.0
+
{{Damage table
* Additional Reload: 0.5
+
| type            = [[Hitscan]]
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
+
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
  
==Related Achievements==
+
| identical        = {{item link|Shotgun}}
 +
| damage          = yes
 +
|  pellet count    = 10
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3.168|Long range}} / pellet
 +
|  ramp up        = {{tooltip|9|Point blank}} / pellet
 +
|  point blank    = 9-90
 +
|  medium range    = 6-60
 +
|  long range      = 3-32
 +
|  pellet spread  = 30
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8.1|long range}} - {{tooltip|12.2|point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.625 s
 +
|  reload first    = 1.0 s
 +
|  reload more    = 0.5 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint| autoresult = Engineer Primary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Frontier Justice
 +
| ingredient-3 = Homewrecker
 +
| result = Family Business
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-1-amount = 2
 +
| ingredient-2 = Frontier Justice
 +
| result = Reserve Shooter
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Frontier Justice
 +
| ingredient-3 = Dead Ringer
 +
| result = Diamondback
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Shotgun}}
 +
| rankson = kills
 +
| can deal taunt damage = yes
 +
| rankson2 =
 +
| festive = yes
 +
| australium = yes
 +
  | att-1-positive = {{attribute|SentryKilledRevenge}}
 +
  | att-2-negative = {{attribute|ClipSize_Negative|-50}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
  | att-4-negative = {{attribute|LoseRevengeCritsOnDeath}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Engineer|Unforgiven}}
+
| 1 = {{Show achievement|Engineer|Honky Tonk Man}}
       {{Show achievement|Engineer|Honky Tonk Man}}
+
      {{Show achievement|Engineer|Revengineering}}
| 2 = {{Show achievement|Engineer|Revengineering}}
+
       {{Show achievement|Engineer|Texas Two Step}}
       {{Show achievement|Engineer|Six String Stinger}}
+
| 2 = {{Show achievement|Engineer|Six String Stinger}}
 +
       {{Show achievement|Engineer|Unforgiven}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
'''[[July 9, 2010 Patch]]'''
+
{{Update history | '''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
 +
* The Frontier Justice was added to the game.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 
* The amount of revenge Crits a player can have at one time is now capped at 35.
 
* The amount of revenge Crits a player can have at one time is now capped at 35.
'''[[September 30, 2010 Patch]]'''
 
*Now works correctly with critical boosts.
 
  
==Bugs==
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* Revenge Crits are kept after switching to the regular Shotgun, effectively giving all of the Engineer's weapons Critical hit chances until the player respawns.
+
* {{Undocumented}} The Frontier Justice now works correctly with critical boosts.
 +
* {{Undocumented}} Removed the Frontier Justice's normal map.
 +
 
 +
'''{{Patch name|11|19|2010}}'''
 +
* Fixed a Frontier Justice exploit that let Engineers have infinite Crits for their current life/round.
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* Updated model with optimizations and new [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|3|11|2011}}'''
 +
* Fixed the revenge Crit label not being localized correctly.
 +
 
 +
'''{{Patch name|6|23|2011}}'''
 +
* {{Undocumented}} The Frontier Justice was added to the crafting blueprint for the [[Family Business]] and the [[Reserve Shooter]].
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} The Frontier Justice was added to the crafting blueprint for the [[Diamondback]].
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|12|16|2011}}'''
 +
* Fixed the Frontier Justice getting infinite Crits.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|6|19|2013}}'''
 +
* Fixed the Festive Frontier Justice using the incorrect skin for the Blue team.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|8|29|2016}}'''
 +
* Updated the Frontier Justice so the "Revenge Crits are lost on death" attribute is displayed as a negative.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
 +
* Added new sounds for the Frontier Justice.}}
 +
 
 +
== Bugs ==
 +
<!--Do NOT add about always show RED skin on Festive variant because it's skin different, not bug-->
 +
* When dying while having revenge Crits, occasionally the Crit sound continuously loops until the map changes or the player reconnects to the server.
 +
* Revenge Crits are able to be carried over from the warm up stage to the beginning of the round in [[Competitive Mode]] and [[Casual Mode]].
  
 
== Trivia ==
 
== Trivia ==
[[Image:Engineer Update Radigan Frontier Justice.jpg|150px|right|thumb|Radigan Conagher holding the Frontier Justice.]]
+
[[File:Engineer Update Radigan Frontier Justice.jpg|150px|right|thumb|[[Radigan Conagher]] holding the Frontier Justice.]]  
* The Frontier Justice was first teased in the [[Mac update trailer]] before being officially announced on July 5, 2010. 
+
* The Frontier Justice, along with the [[Wrangler]], the [[Gunslinger]], and the [[Southern Hospitality]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/radigan/ hidden link] on the [[Engineer Update]] page.
* The Frontier Justice, along with the [[Wrangler]], the [[Gunslinger]], and the [[Southern Hospitality]], appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown via a [http://www.teamfortress.com/engineerupdate/radigan/ hidden link] in the [[Engineer Update]].
+
* [[w:Frontier justice|{{botignore|Frontier justice}}]] is a form of vigilantism where citizens literally take justice into their own hands and exact punishment on those who have done them wrong (see [[Glossary of player terms#Revengineer|Revengineer]]).
 +
* The Frontier Justice was first shown in the [[Mac Update trailer]], held by the RED Engineer before being officially announced on July 5, 2010.
 +
* As with most shotguns in the game, the Frontier Justice is a left-handed {{botignore|shotgun}} (as shown by the ejection port being visible on the left hand side of the gun), despite [[Engineer]] holding it right-handed. A right-handed {{botignore|shotgun}} has the ejection port on its right side to prevent ejected shells from striking the user.
 +
{{clr}}
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = Default first-person view
 +
| icon2 = Festive first-person view
 +
| icon3 = Australium first-person view
 +
| icon4 = Other
 +
| content1 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Frontier Justice 1st person red cropped.png|RED 1st person view.
+
File:Frontier Justice 1st person red.png|[[RED]] first-person view.
File:Frontier Justice with Gunslinger 1st person red cropped.png|RED 1st person view with [[Gunslinger]].
+
File:Frontier Justice 1st person blu.png|[[BLU]] first-person view.
File:Frontier Justice 1st person blu cropped.png|BLU 1st person view.
+
File:Frontier Justice with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped.
File:Frontier Justice with Gunslinger 1st person blu cropped.png|BLU 1st person view with [[Gunslinger]].
+
File:Frontier Justice with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped.
 
</gallery>
 
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Festive Frontier Justice 1st person red.png|RED [[Festive weapons|Festive variant]].
 +
File:Festive Frontier Justice 1st person blu.png|BLU Festive variant.
 +
File:Festive Frontier Justice with Gunslinger 1st person red.png|RED Festive variant with the Gunslinger equipped.
 +
File:Festive Frontier Justice with Gunslinger 1st person blu.png|BLU Festive variant with the Gunslinger equipped.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 +
<gallery>
 +
File:Australium Frontier Justice.png|[[Australium weapons|Australium variant]].
 +
File:Australium Frontier Justice Gunslinger.png|Australium variant with the Gunslinger equipped.
 +
</gallery>
 +
| content4 = <nowiki></nowiki>
 +
<gallery>
 +
File:Guitar Gibs.png|The gibs made after the [[Guitar Smash]] taunt.
 +
</gallery>
 +
}}
  
==See also==
+
== See also ==
*[[Engineer strategy#Frontier Justice|Frontier Justice strategy]]
+
* [[Basic Engineer strategy#Frontier Justice + reskins|Frontier Justice strategy]]
 +
* [[Festive weapons]]
 +
* [[Australium weapons]]
  
 +
{{Engineer Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 
[[Category:Primary weapons]]
 

Latest revision as of 17:00, 24 September 2024

This article is about the weapon. For other uses, see Frontier (disambiguation).
You done incurred my wrath, son!
The Engineer on revenge

The Frontier Justice is an unlockable primary weapon for the Engineer. It is a large, vintage pump-action shotgun with ornate engravings on its sides, along with a large wooden stock. A team-colored cylindrical capacitor with an antenna is attached to the right side.

This weapon cannot deal random Critical hits and has half the clip size of the regular Shotgun. However, when the Engineer's Sentry Gun is destroyed, he is granted Revenge Crits based on how many kills the Sentry Gun had at the time of its destruction; two Revenge Crits for every kill, and one for every kill assist. Each Revenge Crit provides the Frontier Justice with one Crit-boosted shot. Revenge Crits are granted no matter how the Sentry Gun is destroyed, including if the Engineer intentionally destroys it with the PDA. Spies feigning death with the Dead Ringer do not grant Revenge Crits.

The Frontier Justice is only able to store up to 35 Revenge Crits at once. Furthermore, should the Engineer die, he loses all Revenge Crits currently stored. If the Engineer's Sentry Gun is destroyed while the Engineer is dead, no Revenge Crits are given. If the Engineer has Revenge Crits, but is Crit-boosted from another source (such as the Kritzkrieg), firing the Frontier Justice still spends Revenge Crits.

The Frontier Justice's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.

Taunting with the Frontier Justice equipped results in the Guitar Smash kill taunt.

The Frontier Justice is automatically given to any player who obtains 5 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Frontier Justice Homewrecker Family Business
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Homewrecker.png = Item icon Family Business.png
Reclaimed Metal Frontier Justice Reserve Shooter
Item icon Reclaimed Metal.pngx2 + Item icon Frontier Justice.png = Item icon Reserve Shooter.png
Reclaimed Metal Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Frontier Justice was added to the game.

July 9, 2010 Patch

  • The amount of revenge Crits a player can have at one time is now capped at 35.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Frontier Justice now works correctly with critical boosts.
  • [Undocumented] Removed the Frontier Justice's normal map.

November 19, 2010 Patch

  • Fixed a Frontier Justice exploit that let Engineers have infinite Crits for their current life/round.

January 19, 2011 Patch

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed the revenge Crit label not being localized correctly.

June 23, 2011 Patch

August 18, 2011 Patch

  • [Undocumented] The Frontier Justice was added to the crafting blueprint for the Diamondback.
  • [Undocumented] Added Strange quality.

December 16, 2011 Patch

  • Fixed the Frontier Justice getting infinite Crits.

December 20, 2012 Patch (Mecha Update)

June 19, 2013 Patch

  • Fixed the Festive Frontier Justice using the incorrect skin for the Blue team.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

August 29, 2016 Patch

  • Updated the Frontier Justice so the "Revenge Crits are lost on death" attribute is displayed as a negative.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added new sounds for the Frontier Justice.

Bugs

  • When dying while having revenge Crits, occasionally the Crit sound continuously loops until the map changes or the player reconnects to the server.
  • Revenge Crits are able to be carried over from the warm up stage to the beginning of the round in Competitive Mode and Casual Mode.

Trivia

Radigan Conagher holding the Frontier Justice.
  • The Frontier Justice, along with the Wrangler, the Gunslinger, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a hidden link on the Engineer Update page.
  • Frontier justice is a form of vigilantism where citizens literally take justice into their own hands and exact punishment on those who have done them wrong (see Revengineer).
  • The Frontier Justice was first shown in the Mac Update trailer, held by the RED Engineer before being officially announced on July 5, 2010.
  • As with most shotguns in the game, the Frontier Justice is a left-handed shotgun (as shown by the ejection port being visible on the left hand side of the gun), despite Engineer holding it right-handed. A right-handed shotgun has the ejection port on its right side to prevent ejected shells from striking the user.

Gallery

[hide]Gallery
  • Default first-person view
  • Festive first-person view
  • Australium first-person view
  • Other
show;hide

See also