Difference between revisions of "Beta Sniper Rifle 1"
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+ | {{beta|beta}} | ||
{{Item infobox | {{Item infobox | ||
− | |||
| type = weapon | | type = weapon | ||
| beta = yes | | beta = yes | ||
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| reload = Single | | reload = Single | ||
| loadout = Yes | | loadout = Yes | ||
+ | | prefix = | ||
| item-kind = Sniper Rifle | | item-kind = Sniper Rifle | ||
− | | level | + | | item-level = 10 |
− | |||
| att-1-positive = On Scoped Bodyshot: Rifle charge rate increased by 25% | | att-1-positive = On Scoped Bodyshot: Rifle charge rate increased by 25% | ||
| att-2-positive = On Scoped Headshot: Rifle charge rate increased by 45% | | att-2-positive = On Scoped Headshot: Rifle charge rate increased by 45% | ||
Line 21: | Line 21: | ||
}} | }} | ||
{{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} | {{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} | ||
− | The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model. | + | |
+ | The '''Beta Sniper Rifle 1''' is a [[Weapons|primary]] weapon for the [[Sniper]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model. | ||
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%. | Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%. | ||
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'''{{Patch name|11|9|2011|beta}} | '''{{Patch name|11|9|2011|beta}} | ||
− | *{{Undocumented}} Removed the Beta Sniper Rifle 1 from players' backpacks. | + | * {{Undocumented}} Removed the Beta Sniper Rifle 1 from players' backpacks. |
== Bugs == | == Bugs == | ||
− | |||
* When equipped, the [[Sydney Sleeper]] darts will replace the bullets on the Sniper's vest. | * When equipped, the [[Sydney Sleeper]] darts will replace the bullets on the Sniper's vest. | ||
* This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens. | * This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens. | ||
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* [[Bazaar Bargain]] | * [[Bazaar Bargain]] | ||
− | + | {{Unused Content Nav}} | |
− | {{ | ||
{{Sniper Nav}} | {{Sniper Nav}} | ||
[[Category:Team Fortress 2 Beta]] | [[Category:Team Fortress 2 Beta]] |
Latest revision as of 22:02, 1 September 2024
“Ok guys, bad news: we lost that last one.” This article documents experimental content that was tested in the Team Fortress 2 Open or Closed Beta. |
“ | Thanks fer standin' still, wanker!
Click to listen
— The Sniper
|
” |
The Beta Sniper Rifle 1 is a primary weapon for the Sniper that was tested in Team Fortress 2 Beta. It uses the Sniper Rifle model.
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped headshot, they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
This weapon, with a new model and adjustments to its mechanics, was shipped as the Bazaar Bargain as part of the Über Update. The Beta Sniper Rifle 1 remains in TF2 Beta as a separate weapon with its stats unchanged, but has been removed from players' backpacks as of the November 9, 2011 Patch (Beta).
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
- [Undocumented] Removed the Beta Sniper Rifle 1 from players' backpacks.
Bugs
- When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
- This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens.
Gallery
See also
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