Difference between revisions of "Beta Sniper Rifle 1"

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{{beta|beta}}
 
{{Item infobox
 
{{Item infobox
| name            = Beta Sniper Rifle 1
 
 
| type            = weapon
 
| type            = weapon
 
| beta            = yes
 
| beta            = yes
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| reload          = Single
 
| reload          = Single
 
| loadout          = Yes
 
| loadout          = Yes
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  | prefix        =
 
   | item-kind      = Sniper Rifle
 
   | item-kind      = Sniper Rifle
   | level         = 10
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   | item-level     = 10
  | prefix = The
 
 
   | att-1-positive = On Scoped Bodyshot: Rifle charge rate increased by 25%
 
   | att-1-positive = On Scoped Bodyshot: Rifle charge rate increased by 25%
 
   | att-2-positive = On Scoped Headshot: Rifle charge rate increased by 45%
 
   | att-2-positive = On Scoped Headshot: Rifle charge rate increased by 45%
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}}
 
}}
 
{{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}}
 
{{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}}
The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model.
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The '''Beta Sniper Rifle 1''' is a [[Weapons|primary]] weapon for the [[Sniper]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model.
  
 
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
 
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
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'''{{Patch name|11|9|2011|beta}}
 
'''{{Patch name|11|9|2011|beta}}
*{{Undocumented}} Removed the Beta Sniper Rifle 1 from players' backpacks.
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* {{Undocumented}} Removed the Beta Sniper Rifle 1 from players' backpacks.
  
 
== Bugs ==
 
== Bugs ==
* Like the Sniper Rifle when it ejects a shell, the shell comes out of the side opposite the ejection port.
 
 
* When equipped, the [[Sydney Sleeper]] darts will replace the bullets on the Sniper's vest.
 
* When equipped, the [[Sydney Sleeper]] darts will replace the bullets on the Sniper's vest.
 
* This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens.
 
* This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens.
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* [[Bazaar Bargain]]
 
* [[Bazaar Bargain]]
  
 
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{{Unused Content Nav}}
{{Scrappedweapons Nav}}
 
 
{{Sniper Nav}}
 
{{Sniper Nav}}
 
[[Category:Team Fortress 2 Beta]]
 
[[Category:Team Fortress 2 Beta]]

Latest revision as of 22:02, 1 September 2024

Thanks fer standin' still, wanker!
The Sniper

The Beta Sniper Rifle 1 is a primary weapon for the Sniper that was tested in Team Fortress 2 Beta. It uses the Sniper Rifle model.

Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped headshot, they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.

This weapon, with a new model and adjustments to its mechanics, was shipped as the Bazaar Bargain as part of the Über Update. The Beta Sniper Rifle 1 remains in TF2 Beta as a separate weapon with its stats unchanged, but has been removed from players' backpacks as of the November 9, 2011 Patch (Beta).

Damage and function times

See also: Damage
Identical to: Sniper Rifle
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added with the following stats:
    • On Hit: Rifle charge rate increased by 35%
    • On Miss: Rifle charge rate decreased by 65%

April 28, 2011 Patch (Beta)

  • Bonus structure changed
    • 25% charge rate bonus on bodyshot
    • 45% charge rate bonus on headshot
    • 65% charge rate penalty on miss
  • The charge rate now resets to default upon death
  • The charge rate is now unaffected by shots fired while unzoomed

November 9, 2011 Patch (Beta)

  • [Undocumented] Removed the Beta Sniper Rifle 1 from players' backpacks.

Bugs

  • When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
  • This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens.

Gallery

See also