Difference between revisions of "Detonator"
Archrelico (talk | contribs) m |
Jh34ghu43gu (talk | contribs) (Undo edit by Redspyinbase (Talk) (3830563) Probably not trivia and not true anyway, gibs are based on how dmg/health (hurtme 140 then det self and you ragdoll).) |
||
(83 intermediate revisions by 40 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Other uses|this=the Pyro secondary weapon|for=the character|Gang Garrison 2#Classes|l1=Gang Garrison 2}} | ||
+ | {{Redirects here|Detonate|Stickybomb Launcher}} | ||
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
| 3d-image-1 = Detonator | | 3d-image-1 = Detonator | ||
| 3d-image-3 = Detonator Projectile | | 3d-image-3 = Detonator Projectile | ||
+ | | 3d-image-5 = Detonator Festivized | ||
| 3d-button-1 = colored_pair | | 3d-button-1 = colored_pair | ||
| 3d-button-3 = colored_pair | | 3d-button-3 = colored_pair | ||
+ | | 3d-button-5 = colored_pair | ||
| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
| 3d-viewname-3 = Projectile | | 3d-viewname-3 = Projectile | ||
+ | | 3d-viewname-5 = Festivized | ||
| team-colors = yes | | team-colors = yes | ||
| skin-image-red = Detonator RED.png | | skin-image-red = Detonator RED.png | ||
Line 12: | Line 17: | ||
| kill-icon-2 = hadouken | | kill-icon-2 = hadouken | ||
| kill-tooltip-2 = Taunting | | kill-tooltip-2 = Taunting | ||
− | | used-by = | + | | used-by = {{used by|Pyro}} |
| slot = secondary | | slot = secondary | ||
| contributed-by = {{Backpack Item Link|76561197970307971|326093098}} | | contributed-by = {{Backpack Item Link|76561197970307971|326093098}} | ||
− | | released = {{Patch name|6|23|2011}} | + | | released = {{Patch name|6|23|2011}} |
− | | availability = {{avail|drop|craft|purchase|crate43-strange|collectors}} | + | | released-major = Über Update |
+ | | availability = {{avail|drop|craft|purchase|crate43-strange|collectors|warpaint}} | ||
+ | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
| medieval = no | | medieval = no | ||
| ammo-loaded = 16 | | ammo-loaded = 16 | ||
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
− | | reload = | + | | reload = Single |
| loadout = yes | | loadout = yes | ||
| loadout-prefix = none | | loadout-prefix = none | ||
− | | item-kind = Flare Gun | + | | item-kind = {{item kind|Flare Gun}} |
− | | level | + | | item-level = 10 |
− | | item-description = | + | | item-description = {{item description|Detonator}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|Minicrit_Vs_Burning_Player}} |
− | | att-2-negative = -25 | + | | att-2-negative = {{attribute|DamageDone_Negative|-25}} |
− | | att-3-negative = | + | | att-3-negative = {{attribute|BlastDamageToSelf_Increased|50}} |
}} | }} | ||
− | + | {{Quotation|'''Detonator''' publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber{{sic}} Update!}} | |
− | |||
− | {{Quotation|'''Detonator''' publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!}} | ||
The '''Detonator''' is a [[Steam Workshop|community-created]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together. | The '''Detonator''' is a [[Steam Workshop|community-created]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together. | ||
− | This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, | + | This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, deal slight damage as well as set them [[Fire|alight]]. The flare, when compared with the [[Flare Gun]], deals 25% less damage and only deals [[Critical hits#Mini-crits|Mini-Crit]] damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration. |
− | The weapon's main trait, however, is its eponymous detonation ability. | + | The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire {{DK|MOUSE2}} causes all flares in flight to [[Explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are [[Gibs|gibbed]]. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or [[knockback]]. However, the world impact explosion can be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]]. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of [[health]]. |
− | [[ | + | [[Taunts|Taunting]] with the Detonator equipped results in the [[Hadouken]] kill taunt. |
The Detonator was previously tested in ''[[Team Fortress 2 Beta]]''. | The Detonator was previously tested in ''[[Team Fortress 2 Beta]]''. | ||
Line 48: | Line 53: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
− | | damagetype | + | | damagetype = Dual-type (fire and bullet) |
− | | rangetype | + | | rangetype = Ranged |
+ | |||
+ | | damage = yes | ||
+ | | base = 23<br/><!-- | ||
+ | --><div style="float:left">Flare detonation:</div> 11-21<br/><!-- | ||
+ | --><div style="float:left">Flare explosion:</div> {{tooltip|23-42|Damage caused by flare detonating on impact with world, only damages self.}} | ||
− | + | | crit = 68 | |
− | + | | minicrit = 30 | |
− | | crit | + | | afterburn = {{tooltip|4 / tick|8 / sec}}<br/>60 total |
− | | minicrit | + | | afterburn minicrit = {{tooltip|5 / tick|10 / sec}}<br/>75 total |
− | | afterburn | + | | function times = yes |
− | | afterburn minicrit = {{tooltip| | + | | attack interval = 2 s |
− | | function times | + | | afterburn time = 7.5 s |
− | | attack interval | + | | splash damage = yes |
− | | afterburn time | + | | splash radius = {{tooltip|2.1m|6.88 ft, 110 Hammer units}} |
− | | splash damage | + | | selfdamage = 23-44 |
− | | splash radius = {{tooltip|6.88 ft | + | | selfdamage jump = 23-44 |
− | | selfdamage | ||
− | | selfdamage jump | ||
}} | }} | ||
Line 88: | Line 96: | ||
}} | }} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Flare Gun | + | | item-type = {{item kind|Flare Gun}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
| festive = | | festive = | ||
− | | | + | | item-description = {{item description|Detonator}} |
− | + | | att-1-positive = {{attribute|Minicrit_Vs_Burning_Player}} | |
− | + | | att-2-negative = {{attribute|DamageDone_Negative|-25}} | |
− | | att-1-positive = | + | | att-3-negative = {{attribute|BlastDamageToSelf_Increased|50}} |
− | | att-2-negative = -25 | ||
− | | att-3-negative = | ||
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 112: | Line 118: | ||
== Related achievements == | == Related achievements == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = | + | | 1 = {{Show achievement|Pyro|OMGWTFBBQ}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 174: | Line 126: | ||
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | {{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
* The Detonator was added to the main game. | * The Detonator was added to the main game. | ||
− | * {{ | + | * {{Undocumented}} Self blast damage increased to +25%. |
− | * {{ | + | * {{Undocumented}} Maximum flare jump height greatly reduced. |
'''{{Patch name|6|28|2011}}''' | '''{{Patch name|6|28|2011}}''' | ||
− | * Added/Refined recoil/draw/ | + | * Added/Refined recoil/draw/Crit/reload forces for the Detonator. |
'''{{Patch name|8|23|2011}}''' | '''{{Patch name|8|23|2011}}''' | ||
Line 187: | Line 139: | ||
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
− | * {{ | + | * {{Undocumented}} Jumps made with the Detonator are now higher. |
'''{{Patch name|12|21|2011}}''' | '''{{Patch name|12|21|2011}}''' | ||
− | * Fixed a problem that would sometimes allow the Detonator projectiles to | + | * Fixed a problem that would sometimes allow the Detonator projectiles to Crit on burning targets. |
'''{{Patch name|1|11|2012}}''' | '''{{Patch name|1|11|2012}}''' | ||
Line 212: | Line 164: | ||
** Detonated explosions now also Mini-Crit burning targets. | ** Detonated explosions now also Mini-Crit burning targets. | ||
** Increased damage penalty to -25%. | ** Increased damage penalty to -25%. | ||
− | ** Increased self-damage penalty from +25% to +50%.}} | + | ** Increased self-damage penalty from +25% to +50%. |
+ | |||
+ | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
+ | * Added [[Festivizer|Festivized]] variant.}} | ||
== Bugs == | == Bugs == | ||
− | * Being affected by the Detonation explosion (even by self damage) | + | * Being affected by the Detonation explosion (even by self damage) removes the visual effects of [[Jarate]] and [[Bleeding]] from the user's screen. |
− | * When an enemy is hit with a detonated flare, the blood particles | + | * When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player. |
− | *Firing the Detonator [[underwater]] | + | * Firing the Detonator [[Water|underwater]] does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect. |
+ | * Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref>[https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref> | ||
+ | * Reload speed upgrades in [[#Mann vs. Machine|Mann vs. Machine]] place the loaded flare outside of the Detonator's model. | ||
== Trivia == | == Trivia == | ||
− | * The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of [[w: | + | * The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of [[w:M79 grenade launcher|M79 "Thumper" {{botignore|grenade launcher}}]] featured in the movie ''[[w:Apocalypse Now|Apocalypse Now]]''. |
− | * In the [[Team Fortress 2 Beta]], the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches. | + | * In the ''[[Team Fortress 2 Beta]]'', the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches. |
+ | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Detonator 1st person RED.png|RED first-person view | + | File:Detonator_BLU.png|[[BLU]] variant of the weapon. |
− | File:Detonator 1st person BLU.png|BLU first-person view | + | File:Detonator 1st person RED.png|[[RED]] first-person view. |
− | File:Detonator proj red.png|RED projectile | + | File:Detonator 1st person BLU.png|BLU first-person view. |
− | File:Detonator proj blu.png|BLU projectile | + | File:Detonator Festivized 1st person RED.png|RED [[Festivizer|Festivized]] variant. |
+ | File:Detonator Festivized 1st person BLU.png|BLU Festivized variant. | ||
+ | File:Detonator proj red.png|RED projectile (viewmodel only). | ||
+ | File:Detonator proj blu.png|BLU projectile (viewmodel only). | ||
File:Detonator Flare.png|Detonating the projectile. | File:Detonator Flare.png|Detonating the projectile. | ||
File:The Detonator.png|The Detonator hidden page in the [[Über Update]]. | File:The Detonator.png|The Detonator hidden page in the [[Über Update]]. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
== See also == | == See also == | ||
− | * [[Pyro strategy#Detonator|Detonator strategy]] | + | * [[Basic Pyro strategy#Detonator|Detonator strategy]] |
− | {{ | + | {{Über Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} |
Latest revision as of 11:27, 11 October 2024
“ | The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber(sic) Update!
— Detonator publicity blurb
|
” |
The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.
This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and only deals Mini-Crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.
The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire (default key: MOUSE2) causes all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of health.
Taunting with the Detonator equipped results in the Hadouken kill taunt.
The Detonator was previously tested in Team Fortress 2 Beta.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 23 Flare detonation: 11-21Flare explosion: 23-42
|
Critical | 68 | |
Mini-crit | 30 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Splash damage | ||
Minimum splash | 50% | 2.1m |
Self-damage | 23-44 | |
Self damage (rocket jump) | 23-44 | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Detonator | Manmelter | ||
+ | = |
Strange variant
Related achievements
Pyro
|
Update history
- The Detonator was added to the main game.
- [Undocumented] Self blast damage increased to +25%.
- [Undocumented] Maximum flare jump height greatly reduced.
- Added/Refined recoil/draw/Crit/reload forces for the Detonator.
- Refined reload force for the Detonator.
- Optimized the Detonator's materials to improve performance.
December 15, 2011 Patch (Australian Christmas 2011)
- [Undocumented] Jumps made with the Detonator are now higher.
- Fixed a problem that would sometimes allow the Detonator projectiles to Crit on burning targets.
- [Undocumented] The Detonator was added to the crafting blueprint for the Manmelter.
- [Undocumented] Added Strange quality.
- Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
- [Undocumented] Added Collector's quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Added text to describe 100% Mini-Crits on burning targets.
- Slightly increased blast jump height when doing a Detonator jump.
- Increased blast radius from 92Hu to 110Hu.
- Detonated explosions now also Mini-Crit burning targets.
- Increased damage penalty to -25%.
- Increased self-damage penalty from +25% to +50%.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Bugs
- Being affected by the Detonation explosion (even by self damage) removes the visual effects of Jarate and Bleeding from the user's screen.
- When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
- Firing the Detonator underwater does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
- Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]
- Reload speed upgrades in Mann vs. Machine place the loaded flare outside of the Detonator's model.
Trivia
- The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in the movie Apocalypse Now.
- In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festivized variant.
The Detonator hidden page in the Über Update.
References
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|