Difference between revisions of "Grenade (taunt)"
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+ | {{Other uses|Grenade}} | ||
+ | |||
{{Item infobox | {{Item infobox | ||
| type = taunt | | type = taunt | ||
| image = Soldiergrenadekilltaunt.png | | image = Soldiergrenadekilltaunt.png | ||
+ | | kill-icon-2 = Holy Hand Grenade | ||
| used-by = [[Soldier]] | | used-by = [[Soldier]] | ||
− | | availability = Unlock | + | | slot = melee |
+ | | availability = {{avail|Unlock}} | ||
+ | | numbered = no | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Soldier'''|C'mere, cupcake!|sound=Soldier PickAxeTaunt04.wav}} | |
+ | |||
+ | The '''Grenade''', also known as '''Kamikaze''', is a [[Taunts#Kill taunts|kill taunt]] that activates upon [[Weapons#soldiertaunt|taunting]] with the [[Equalizer]] or [[Escape Plan]]. The [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion [[gibs]] the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range. | ||
+ | |||
+ | This taunt destroys any enemy players and [[buildings]] that are within approximately 1.8 metres (6 feet or 96 Hammer Units) <!-- These hammer units are based on 16 HUs being 1 feet and then multiplying 16 by 6. Feel free to correct--> of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill. | ||
+ | |||
+ | Performing the Grenade taunt with the [[Lumbricus Lid]] equipped causes the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''[[w:Worms (series)|Worms]]'' games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades. | ||
+ | |||
+ | As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemates]]. | ||
+ | |||
+ | The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jumps]], including [[ÜberCharge|Invulnerabilty]], [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station|blast resistance upgrade]] in [[Mann vs. Machine]], or sufficient [[Healing#Overheal|Overheal]] augmented by some means ([[Battalion's Backup]], Upgrades, etc.). | ||
− | + | [[Compression blast|Airblasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt. | |
− | + | The kill icon for the [[Lumbricus Lid]] taunt was contributed by {{Steamid|76561197976113694}}. | |
− | == Damage == | + | == Damage and function times == |
− | + | {{Damage table | |
− | + | | damagetype = Explosive | |
− | + | | rangetype = Ranged | |
− | |||
− | |||
− | + | | damage = yes | |
+ | | base = 500 | ||
+ | | selfdamage = 320 | ||
+ | | medium range = {{tooltip|N/A|Out of range}} | ||
+ | | long range = {{tooltip|N/A|Out of range}} | ||
+ | | minicrit = 677 | ||
− | == | + | | function times = yes |
− | + | | taunt duration = 3.7 s <ref>[https://youtu.be/aNTMkFblbjM Taunt duration]</ref> | |
− | + | }} | |
− | == Related | + | == Related achievements == |
+ | === {{Class link|Soldier}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|Soldier|Spray of Defeat}} | + | | 1 = {{Show achievement|Soldier|Frags of our Fathers}} |
+ | | 2 = {{Show achievement|Soldier|Spray of Defeat}} | ||
}} | }} | ||
− | == | + | == Update history == |
− | ''' | + | {{Update history| |
− | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | |
− | '''[[ | + | * The taunt was added to the game. |
− | * | ||
− | + | '''{{Patch name|1|13|2010}}''' | |
− | * | + | * Players can no longer survive the [[taunt kill]] by equipping the [[Gunboats]]. |
− | |||
− | + | '''Unknown date''' | |
− | + | * {{Undocumented}} The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears. | |
− | |||
− | |||
− | * The | ||
+ | '''{{Patch name|8|25|2010}}''' | ||
+ | * {{Undocumented}} Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid. | ||
+ | |||
+ | '''{{Patch name|8|26|2010}}''' | ||
+ | * Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally. | ||
+ | |||
+ | '''{{Patch name|1|7|2011}}''' | ||
+ | * The Lumbricus Lid Grenade taunt kill received a unique [[kill icon]]. | ||
+ | |||
+ | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | ||
+ | * {{Undocumented}} Added a voice response for the Grenade taunt. | ||
+ | |||
+ | '''{{Patch name|7|1|2011}}''' | ||
+ | * {{Undocumented}} The [[Rocket Jumper]] no longer prevents self-damage from the Grenade kill-taunt. | ||
+ | |||
+ | '''{{Patch name|9|15|2011}}''' | ||
+ | * {{Undocumented}} The Rocket Jumper now prevents self-damage from the Grenade kill-taunt. | ||
+ | |||
+ | '''{{Patch name|9|6|2012}}''' | ||
+ | * Fixed The [[Escape Plan]] not using the same taunt as The [[Equalizer]]. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}} | ||
+ | * Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * The taunt is recognized as a [[rocket jump]] by some achievements. For example, one can earn ''[[Soldier achievements|Death From Above]]'' by killing two opponents at once with the taunt. | ||
+ | * The player does not see a [[Bombinomicon]] explosion after using the Grenade while wearing the Bombinomicon. | ||
+ | * If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above. | ||
+ | * The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall. | ||
+ | * If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive. | ||
== See also == | == See also == | ||
− | *[[Soldier strategy#Kamikaze| | + | * [[Community Soldier strategy#Kamikaze|Grenade strategy]] |
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | {{War Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
+ | [[Category:Weapon Taunts]] |
Latest revision as of 23:30, 11 May 2024
“ | C'mere, cupcake!
Click to listen
— The Soldier
|
” |
The Grenade, also known as Kamikaze, is a kill taunt that activates upon taunting with the Equalizer or Escape Plan. The Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion gibs the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
This taunt destroys any enemy players and buildings that are within approximately 1.8 metres (6 feet or 96 Hammer Units) of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.
Performing the Grenade taunt with the Lumbricus Lid equipped causes the "Hallelujah" sound clip from the Worms games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.
The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage skeletons and the various means for the Soldier and enemies surviving the taunt and accomplishing jumps, including Invulnerabilty, Vaccinator blast resistance ÜberCharge, blast resistance upgrade in Mann vs. Machine, or sufficient Overheal augmented by some means (Battalion's Backup, Upgrades, etc.).
Airblasting the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
The kill icon for the Lumbricus Lid taunt was contributed by Psyke .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 500 |
Medium range | N/A | |
Long range | N/A | |
Mini-crit | 677 | |
Self-damage | 320 | |
Function times | ||
Taunt duration | 3.7 s [1] | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
|
|
Update history
- The taunt was added to the game.
- Players can no longer survive the taunt kill by equipping the Gunboats.
Unknown date
- [Undocumented] The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.
- [Undocumented] Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
- The Lumbricus Lid Grenade taunt kill received a unique kill icon.
May 5, 2011 Patch (Replay Update)
- [Undocumented] Added a voice response for the Grenade taunt.
- [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.
- [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.
- Fixed The Escape Plan not using the same taunt as The Equalizer.
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.
Bugs
- The taunt is recognized as a rocket jump by some achievements. For example, one can earn Death From Above by killing two opponents at once with the taunt.
- The player does not see a Bombinomicon explosion after using the Grenade while wearing the Bombinomicon.
- If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
- The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
- If the Soldier explodes near a Scout who is under the effects of Bonk! Atomic Punch, the game will register that he has killed the Scout, but the Scout will survive.
See also
References
|