Difference between revisions of "Jungle Inferno Update/hu"

From Team Fortress Wiki
Jump to: navigation, search
(készülőben lévő változtatás)
m (Harci festések)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{update trans}}
 
{{DISPLAYTITLE:Őserdei Infernó frissítés}}
 
{{DISPLAYTITLE:Őserdei Infernó frissítés}}
 
{{patch info|10|20|2017}}
 
{{patch info|10|20|2017}}
Line 5: Line 6:
 
{{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}}
 
{{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}}
  
Az '''Őserdei Infernó frissítés''' egy [[Patches#Major updates/hu|Fő frissítés]] ''[[Team Fortress 2/hu|Team Fortress 2-höz]]'' ami 4 napig tartot Október 16-ától kezdődöt és Október 20 án jelent meg 1 nap késleltetés után.Ez a frissítés 5 új fegyvert,5 új közösségi pályát,1 új valve készített pályát,7 új beszólást,1 új beszólási ölést,több mint 40 új díszítő tárgyat addod hozzá a játékhoz és sok fegyvert és a Píró osztályt újradolgoztak.A szerződés rendszer is újradolgozták mostmár a [[ConTracker/hu|Contracterben]] Érhetőek el és az összes saját tempóval lehet megcsinálni,és hozzáadták a [[War Paint/hu|Harci Festéseket]] fegyver skinek helyet.
+
Az '''Őserdei Infernó frissítés''' egy [[Patches#Major updates/hu|Fő frissítés]] ''[[Team Fortress 2/hu|Team Fortress 2-höz]]'' ami 4 napig tartot Október 16-ától kezdődöt és Október 20 án jelent meg 1 nap késleltetés után. Ez a frissítés 5 új fegyvert, 5 új közösségi pályát, 1 új Valve által készített pályát, 7 új beszólást, 1 új beszólási ölést, több mint 40 új díszítő tárgyat adott hozzá a játékhoz, sok fegyvert és a Piró osztályt is újradolgoztak. A szerződés rendszert is újradolgozták mostmár a [[ConTracker/hu|Contracterben]] érhetőek el és az összes szerződést a saját tempónkal lehet megcsinálni, illetve hozzáadták a [[War Paint/hu|Harci Festéseket]] díszített fegyverek helyett.
== Videó==
+
== Demonstráció ==
 
{{youtube|YHf7e67T54Y}}
 
{{youtube|YHf7e67T54Y}}
  
 
== Bejelentés==
 
== Bejelentés==
Az Őserdei Infernó frissítés oldala hivatalosan elindult 2017 Október 16-án, és bejelentették a [[TF2 Official Blog|Hivatalos TF2 blogján]] "[http://www.teamfortress.com/post.php?id=33662| Isten hozott... Zsoldos parkban!]"
+
Az Őserdei Infernó frissítési oldala hivatalosan elindult 2017 Október 16-án, és bejelentették a [[TF2 Official Blog|Hivatalos TF2 blogján]] "[http://www.teamfortress.com/post.php?id=33662| Isten hozott... Zsoldos parkban!]"
  
 
== Frissítés haladása ==
 
== Frissítés haladása ==
 
Az Őserdei Infernó frissítés megjelent egy négy napos frissítés során.
 
Az Őserdei Infernó frissítés megjelent egy négy napos frissítés során.
  
* Első nap 7 új beszólást, 6 új pályát, és egy rövid SFM filmelőzetest tartalmazott.
+
* Az Első nap 7 új beszólást, 6 új pályát, és egy rövid SFM filmelőzetest tartalmazott.
* Második nap bemutatták a War Paint-et és az új contract PDA-t ingyenes és fizetett szerződésekkel,mellette az ingyenes szerződések adják az új fegyvereket és a fizetett pedig a Blood Money-t és a War Paint-eket.
+
* A Második nap bemutatták a Harci Festékeket és az új szerződés rendszert, ingyenes és fizetett szerződésekkel, emellett az ingyenes szerződésekek során lehet megszerezni az új fegyvereket, a fizetett szerződések során pedig a Vér Pénzt és a Harci Festékeket.
* Harmadik nap megmutatta az új fegyvereket: a Sárkány Haragjá-t (egy elsődleges fegyver/lángszóró), the Thermal Thruster (a secondary weapon/jetpack with a unique [[Gas Blast|taunt kill]]), the Gas Passer (a secondary weapon/toxic gas), the Hot Hand (a melee weapon/glove), and the only non-Pyro weapon in this update, the [[Second Banana]] (a secondary lunchbox weapon for the [[Heavy]]).
+
* A Harmadik nap bemutatták az új fegyvereket: a Sárkány Haragját (egy elsődleges fegyver/lángszóró), A Hőmeghajtást (egy másodlagos fegyver/háti rakéta egy egyedülálló [[Gáz Robbanás|Beszólási ölés]]), a Gázosítót (egy másodlagos fegyver/gyulladó gáz), a Forró Kezet (egy közelharci fegyver/kesztyű), és az egyetlen nem Piró fegyvert ebben a frissítésben, a [[Banán]]-t (egy másodlagos uzsonnadoboz a [[Gépágyús]]nak).
* Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.
+
* A Negyedik nap volt az utolsó nap, ami egy nagy blog poszttal járt ami egy teljes javítási noteszt hagyott maga után.
  
=== Day 1 ===
+
==== {{common string|Maps}} ====
The Jungle Inferno Update revealed 1 new Valve [[map]] and 5 new [[Steam Workshop|community-created]] maps, along with 2 new Valve [[taunt]]s and 5 new community-created taunts.
+
{{main|List of maps/hu|l1={{common string|List of maps}}}}
 
+
{{hatnote|A közösségi pályák itallic-ba van.}}
==== Pályák====
 
{{hatnote|Community maps are identified in italics.}}
 
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#748c41;color:white;" |Name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}}
! class="header" style="background-color:#748c41;color:white;" |Picture
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}}
! class="header" style="background-color:#748c41;color:white;" |Game&nbsp;mode
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}}
! class="header" style="background-color:#748c41;color:white;" |File&nbsp;name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Banana Bay]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Bananabay_main.jpg|160px|link=Banana Bay]]
+
| style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload|Payload Race]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race]][[File:BLU Bombcart.png|30px|link=Payload Race]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|plr_bananabay}}
+
| style="background-color:#f8e2a1;" | {{code|plr_bananabay}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Brazil]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Brazil_main.jpg|160px|link=Brazil]]
+
| style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_brazil}}
+
| style="background-color:#f8e2a1;" | {{code|koth_brazil}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Enclosure]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Enclosure_main.jpg|160px|link=Enclosure]]
+
| style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|pl_enclosure_final}}
+
| style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Lazarus]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Lazarus_main.jpg|160px|link=Lazarus]]
+
| style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_lazarus}}
+
| style="background-color:#f8e2a1;" | {{code|koth_lazarus}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''[[Mercenary Park (map)|Mercenary Park]]'''
+
| style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]'''
| style="background-color:#f8d28c;" width="100px"  | [[File:Yetipark 5.jpg|160px|link=Mercenary Park (map)]]
+
| style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mercenarypark}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Mossrock]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Mossrock_main.jpg|160px|link=Mossrock]]
+
| style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mossrock}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mossrock}}
 
|}
 
|}
  
==== Taunts ====
+
==== Beszólások ====
 +
{{main|Taunts/hu|l1=Gúnyolások}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Headcase|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Headcase|75px}}
| style="background: #f8e2a1 "| '''{{item link|Headcase}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Headcase}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Russian Arms Race|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}}
| style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Soviet Strongarm|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}}
| style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Dueling Banjo|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}}
| style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jumping Jack|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Punch|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Smash|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}'''
 
|}
 
|}
  
=== Day 2 ===
+
==== {{common string|Cosmetic items}} ====
Day 2 revealed the [[Jungle Inferno Campaign]] and [[War Paint]] cases which will be replacing campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paints and cases.
+
{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}}
 
 
==== Hadjárat ====
 
The Jungle Inferno Campaign requires the purchase of a [[Jungle Inferno Campaign Pass]]. The [[ConTracker]] PDA has also been introduced, which allows customized contract progression and the Mercenary Park Gift Shop. Friendly Fire is a new feature accompanied by the campaign and the party system, which allows players to play with/against their friends and help each other in completing contracts if you are in a party with them.
 
 
 
==== Díszítő tárgyak ====
 
{{main|Cosmetic items}}
 
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #000;">Scout</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Forest Footwear|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}'''
| style="background: #f8e2a1 "| '''{{item link|Forest Footwear}}'''
 
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jersey|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Jungle Jersey}}'''
 
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Transparent Trousers|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Transparent Trousers}}'''
 
|-
 
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: #000;">Soldier</span>]]'''
 
| align="center" style="background: #f8d28c "| {{Icon item|Attack Packs|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Attack Packs}}'''
 
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Crit Cloak|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Crit Cloak}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Sharp Chest Pain|75px}}
+
| style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}}
| style="background: #f8e2a1 "| '''{{item link|Sharp Chest Pain}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Shellmet|75px}}
+
| style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Shellmet}}'''
+
| style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Attack Packs}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Deity's Dress|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}'''
| style="background: #f8e2a1 "| '''{{item link|Deity's Dress}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|D-eye-monds|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}}
| style="background: #f8e2a1 "| '''{{item link|D-eye-monds}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Feathered Fiend|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Shellmet|75px}}
| style="background: #f8e2a1 "| '''{{item link|Feathered Fiend}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Shellmet}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Fireman's Essentials|75px}}
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Fireman's Essentials}}'''
+
| style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hot Huaraches|75px}}
+
| style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Huaraches}}'''
+
| style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Sacrificial Stone|75px}}
+
| style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}}
| style="background: #f8e2a1 "| '''{{item link|Sacrificial Stone}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="8" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Abominable Snow Pants|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}'''
| style="background: #f8e2a1 "| '''{{item link|Abominable Snow Pants}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Aztec Aggressor|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}}
| style="background: #f8e2a1 "| '''{{item link|Aztec Aggressor}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Commando Elite|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}}
| style="background: #f8e2a1 "| '''{{item link|Commando Elite}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Fat Man's Field Cap|75px}}
+
| style="background:#b5b85c;" rowspan="5" | '''{{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1 "| '''{{item link|Fat Man's Field Cap}}'''
+
| style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Heavy Harness|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}}
| style="background: #f8e2a1 "| '''{{item link|Heavy Harness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Commando Elite}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Himalayan Hair Shirt|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}}
| style="background: #f8e2a1 "| '''{{item link|Himalayan Hair Shirt}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Kathman-Hairdo|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Siberian Tigerstripe|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}}
| style="background: #f8e2a1 "| '''{{item link|Siberian Tigerstripe}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #f8d28c "| {{Icon item|Conaghers' Utility Idol|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}}
| style="background: #f8e2a1 "| '''{{item link|Conaghers' Utility Idol}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Tropical Toad|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}}
| style="background: #f8e2a1 "| '''{{item link|Tropical Toad}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #000;">Medic</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}'''
| align="center" style="background: #f8d28c "| {{Icon item|Battle Boonie|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}}
| style="background: #f8e2a1 "| '''{{item link|Battle Boonie}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Vitals Vest|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}}
| style="background: #f8e2a1 "| '''{{item link|Vitals Vest}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #000;">Sniper</span>]]'''
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}'''
| align="center" style="background: #f8d28c "| {{Icon item|Bait and Bite|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}}
| style="background: #f8e2a1 "| '''{{item link|Bait and Bite}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Cammy Jammies|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}}
| style="background: #f8e2a1 "| '''{{item link|Cammy Jammies}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Classy Capper|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}}
| style="background: #f8e2a1 "| '''{{item link|Classy Capper}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Classy Capper}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Conspicuous Camouflage|75px}}
+
| style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}}
| style="background: #f8e2a1 "| '''{{item link|Conspicuous Camouflage}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Most Dangerous Mane|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}}
| style="background: #f8e2a1 "| '''{{item link|Most Dangerous Mane}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Rifleman's Regalia|75px}}
+
| style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}}
| style="background: #f8e2a1 "| '''{{item link|Rifleman's Regalia}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
| align="center" style="background: #f8d28c; " | {{Icon item|Aloha Apparel|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}}
| style="background: #f8e2a1; " | '''{{item link|Aloha Apparel}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
+
| align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
| align="center" style="background: #f8d28c; " | {{Icon item|Bananades|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Bananades|75px}}
| style="background: #f8e2a1; " | '''{{item link|Bananades}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Bananades}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| align="center" style="background: #f8d28c; " | {{Icon item|Nuke|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}}
| style="background: #f8e2a1; " | '''{{item link|Nuke}}'''
+
| style="background:#f8e2a1;" | '''{{item link|War Eagle}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| align="center" style="background: #f8d28c; " | {{Icon item|War Eagle|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Nuke|75px}}
| style="background: #f8e2a1; " | '''{{item link|War Eagle}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Nuke}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="14" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Aztec Warrior|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}}
| style="background: #f8e2a1 "| '''{{item link|Aztec Warrior}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Croaking Hazard|75px}}
+
| style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}}
| style="background: #f8e2a1 "| '''{{item link|Croaking Hazard}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hunter in Darkness|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hunter in Darkness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Wreath|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Wreath}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Mannanas Hat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Mannanas Hat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Mercenary Park|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mercenary Park|75px}}
| style="background: #f8e2a1 "| '''{{item link|Mercenary Park}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mercenary Park (hat)}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Monstrous Memento|75px}}
+
| style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}}
| style="background: #f8e2a1 "| '''{{item link|Monstrous Memento}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Never Forget Hat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Never Forget Hat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Pithy Professional|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pithy Professional}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Pocket Saxton|75px}}
+
| style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pocket Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Quizzical Quetzal|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}}
| style="background: #f8e2a1 "| '''{{item link|Quizzical Quetzal}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Saxton|75px}}
+
| style="background:#FFD700;" | {{Icon item|Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Saxton}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Slithering Scarf|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}}
| style="background: #f8e2a1 "| '''{{item link|Slithering Scarf}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Park Hardhat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Park Hardhat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}'''
 
|}
 
|}
  
==== Sets ====
+
==== Szettek ====
 +
{{main|Item sets/hu|l1=Tárgyszettek}}
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}'''
| style="background: #f8e2a1;" rowspan="3" | '''[[Monster Mash-Up Pack]]'''<br/>
+
| style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/>
| align="center" style="background: #f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
+
| style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
| style="background: #f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
|-
 
| align="center" style="background: #f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
 
| style="background: #f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
+
| style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
| style="background: #f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
|-
 
|-
 +
| style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 
|}
 
|}
  
==== Tools ====
+
==== Eszközök ====
{{main|Tools}}
+
{{main|Tools/hu|l1={{common string|Tools}}}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Case|75px}}
+
| width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno Campaign Pass|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno ConTracker|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno ConTracker}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}'''
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Case|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Case}}'''
 
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}'''
 
|}
 
|}
  
=== Day 3 ===
+
==== Tevékenységek ====
Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the [[Thermal Thruster]]), a lunchbox item for the Heavy, and changes to the flamethrower.
+
{{main|Action items/hu|l1=Tevékenységek}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}'''
 +
|}
  
==== Weapons ====
+
==== {{item name|War Paints}} ====
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
+
{{main|War Paint{{if lang}}|l1={{item name|War Paint}}}}
|-
 
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
 
| align="center" style="background: #f8d28c " | {{Icon item|Dragon's Fury|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Dragon's Fury}}'''
 
|-
 
| align="center" style="background: #f8d28c "| {{Icon item|Gas Passer|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Gas Passer}}'''
 
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Hot Hand|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Hot Hand}}'''
 
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Thermal Thruster|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}'''
 
|-
 
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
 
| align="center" style="background: #f8d28c " | {{Icon item|Second Banana|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Second Banana}}'''
 
  
|}
+
===== {{decorated name|Jungle Jackpot Collection}} =====
 +
<gallery>
 +
File:Backpack Park Pigmented War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|park pigmented}}</div>
 +
File:Backpack Sax Waxed War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|sax waxed}}</div>
 +
File:Backpack Yeti Coated War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|yeti coated}}</div>
 +
File:Backpack Croc Dusted War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|croc dusted}}</div>
 +
File:Backpack Macaw Masked War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|macaw masked}}</div>
 +
File:Backpack Piña Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|piña polished}}</div>
 +
File:Backpack Anodized Aloha War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|anodized aloha}}</div>
 +
File:Backpack Bamboo Brushed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bamboo brushed}}</div>
 +
File:Backpack Leopard Printed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|leopard printed}}</div>
 +
File:Backpack Mannana Peeled War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|mannana peeled}}</div>
 +
File:Backpack Tiger Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|tiger buffed}}</div>
 +
</gallery>
  
==== Tweaked Classes ====
+
===== {{decorated name|Infernal Reward Collection}} =====
{| class="wikitable"
+
<gallery>
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
File:Backpack Fire Glazed War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|fire glazed}}</div>
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
File:Backpack Bonk Varnished War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|bonk varnished}}</div>
|-
+
File:Backpack Dream Piped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|dream piped}}</div>
! style="background: #b5b85c;" rowspan="6"| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
File:Backpack Freedom Wrapped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|freedom wrapped}}</div>
| style="background: #f8e2a1" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
+
File:Backpack Bank Rolled War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bank rolled}}</div>
|-
+
File:Backpack Clover Camo'd War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|clover camo'd}}</div>
| style="background: #f8e2a1" | {{c|+|Changed:}} Airblast strength increased
+
File:Backpack Kill Covered War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|kill covered}}</div>
|-
+
File:Backpack Pizza Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|pizza polished}}</div>
| style="background: #f8e2a1" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
+
File:Backpack Bloom Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bloom buffed}}</div>
|-
+
File:Backpack Cardboard Boxed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|cardboard boxed}}</div>
| style="background: #f8e2a1" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
+
File:Backpack Merc Stained War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|merc stained}}</div>
|-
+
File:Backpack Quack Canvassed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|quack canvassed}}</div>
| style="background: #f8e2a1" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
+
File:Backpack Star Crossed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|star crossed}}</div>
|-
+
</gallery>
| style="background: #f8e2a1" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
 
|-
 
|}
 
  
==== Tweaked Weapons ====
+
===== {{decorated name|Decorated War Hero Collection}} =====
{| class="wikitable"
+
<gallery>
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
File:Backpack Carpet Bomber Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|carpet bomber mk.ii}}</div>
! style="background: #748c41;" class="header" | <span style="color: white;"> Weapon
+
File:Backpack Woodland Warrior Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|woodland warrior mk.ii}}</div>
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
File:Backpack Wrapped Reviver Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|wrapped reviver mk.ii}}</div>
|-
+
File:Backpack Forest Fire Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|forest fire mk.ii}}</div>
! style="background: #b5b85c;" rowspan=7| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
File:Backpack Night Owl Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|night owl mk.ii}}</div>
! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
+
File:Backpack Woodsy Widowmaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|woodsy widowmaker mk.ii}}</div>
| style="background: #f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
+
File:Backpack Autumn Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|autumn mk.ii}}</div>
|-
+
File:Backpack Plaid Potshotter Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|plaid potshotter mk.ii}}</div>
| style="background: #f8e2a1;" | {{c|=|Changed:}} New particle effects
+
File:Backpack Civil Servant Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civil servant mk.ii}}</div>
|}
+
File:Backpack Civic Duty Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civic duty mk.ii}}</div>
 +
</gallery>
  
=== Day 4 ===
+
===== {{decorated name|Contract Campaigner Collection}} =====
Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons.  
+
<gallery>
 +
File:Backpack Bovine Blazemaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bovine blazemaker mk.ii}}</div>
 +
File:Backpack Dead Reckoner Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|dead reckoner mk.ii}}</div>
 +
File:Backpack Backwoods Boomstick Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|backwoods boomstick mk.ii}}</div>
 +
File:Backpack Masked Mender Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|masked mender mk.ii}}</div>
 +
File:Backpack Iron Wood Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|iron wood mk.ii}}</div>
 +
File:Backpack Macabre Web Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|macabre web mk.ii}}</div>
 +
File:Backpack Nutcracker Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|nutcracker mk.ii}}</div>
 +
File:Backpack Smalltown Bringdown Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|smalltown bringdown mk.ii}}</div>
 +
</gallery>
  
====Tweaked Classes====
+
===== {{decorated name|Saxton Select Collection}} =====
{| class="wikitable"
+
<gallery>
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
File:Backpack Dragon Slayer War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|dragon slayer}}</div>
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
</gallery>
|-
 
! style="background: #b5b85c;" rowspan="2" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 
|-
 
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period
 
|-
 
|}
 
  
==== Tweaked Weapons ====
+
==== Fegyverek ====
{| class="wikitable"
+
{{main|Weapons/hu|l1=Fegyverek}}
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
! style="background: #748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
+
| width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}'''
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
| style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}}
|-
+
| style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}'''
! style="background: #b5b85c;" rowspan=25 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken pernalty
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size (9 shots)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Up to +7 hp per hit (from +5)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce rechange (by 1.5 seconds)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Melee attacks done while airbone mini-crit
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} 50% deploy time penalty
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when triple jump
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
 
|-
 
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Granted/earned Crits will converted to Mini-Crits instead
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be Crit boosted
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
 
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number on times they can hit the same target(s)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200 (from 840)
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Deals 20 damage per tick (down from 45)
 
|-
 
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 health on kill
 
|-
 
! style="background: #b5b85c;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
 
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 
|-
 
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
! style="background: #f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
 
|-
 
! style="background: #b5b85c;" rowspan=5 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
 
|-
 
! style="background: #b5b85c;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resist
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
 
|-
 
! style="background: #b5b85c;" rowspan=8 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
 
|-
 
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
 
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Increased cloak drain rate by 33%
+
| style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Gas Passer}}'''
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} "Cannot disguise" penalty
+
| style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Hot Hand}}'''
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
| style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
+
| style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}'''
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
 
|-
 
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
 
|-
 
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Reduced amount of air control while deployed by 50%
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
 
|-
 
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} 50% more pellets
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} 30% less damage
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings) <!-- negative or neutral? -->
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (previously deployed 50% faster)
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload time
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Removed:}} Fire rate increases as health decreases
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
 
|-
 
|-
 +
| style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}'''
 +
| style="background:#f8d28c;" | {{Icon item|Second Banana|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Second Banana}}'''
 
|}
 
|}
 
==== Frissítés késleltetése ====
 
On the expected day for the update's release, Day 4, a [http://www.teamfortress.com/post.php?id=33776 blog post] gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
 
  
 
== Érdekességek==
 
== Érdekességek==
* The last update that followed a four-day-long system of daily content previews was the [[Über Update]] back in 2011.
+
* The last update that followed a four-day-long system of daily content previews was the {{update link|Über Update}} back in 2011.
* This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since [[Smissmas 2016]]. <!-- is time based off first blog post or date of update dropping for real? -->
+
* This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since {{update link|Smissmas 2016}}. <!-- is time based off first blog post or date of update dropping for real? -->
 
* Several new weapons were teased in the days prior to their reveal:
 
* Several new weapons were teased in the days prior to their reveal:
** At the bottom of the Day 1 Update Page, there is a [[Gas Passer]] lying on the ground, and in the background, the Pyro can be seen flying with the [[Thermal Thruster]].
+
** At the bottom of the Day 1 Update Page, there is a {{item link|Gas Passer}} lying on the ground, and in the background, the Pyro can be seen flying with the {{item link|Thermal Thruster}}.
** On the Day 2 Update Page, in the pile of weapons shown that [[War Paint]] can be applied to, there is a [[Dragon's Fury]] in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the [[Second Banana]].
+
** On the Day 2 Update Page, in the pile of weapons shown that [[War Paint]] can be applied to, there is a {{item link|Dragon's Fury}} in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the {{item link|Second Banana}}.
 
* At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a [[ConTracker]]. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. When its head is clicked or hovered over with the mouse cursor, it explodes.
 
* At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a [[ConTracker]]. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. When its head is clicked or hovered over with the mouse cursor, it explodes.
  
== Galléria ==
+
== Galéria ==
 
<gallery>
 
<gallery>
File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update.
+
File:News item 2017-10-21 Jungle Inferno Update.png|Játék beli értesítés a frissítésről.
 
File:Jungle Inferno Update_Day_1.jpg|'''Day 1.''' [http://www.teamfortress.com/jungleinferno/ Maps and taunts].
 
File:Jungle Inferno Update_Day_1.jpg|'''Day 1.''' [http://www.teamfortress.com/jungleinferno/ Maps and taunts].
 
File:Jungle Inferno Update_Day_2.jpg|'''Day 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Campaign Pass and cosmetics].
 
File:Jungle Inferno Update_Day_2.jpg|'''Day 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Campaign Pass and cosmetics].
Line 612: Line 403:
 
File:Scream_Fortress_IX.jpg|Jungle Inferno title during the Halloween event.
 
File:Scream_Fortress_IX.jpg|Jungle Inferno title during the Halloween event.
 
</gallery>
 
</gallery>
 +
 +
== Lásd még ==
 +
* {{item link|Jungle Inferno Contracts Pass}}
  
 
== Externál Linkek==
 
== Externál Linkek==
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
+
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
+
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
+
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
+
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
+
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
+
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
+
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
+
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
+
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!] {{lang icon|en}}
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Major updates nav}}
 
{{Major updates nav}}
 +
{{Pyro Nav}}
  
 
[[Category:Events/hu]]
 
[[Category:Events/hu]]
 
[[Category:Major updates/hu]]
 
[[Category:Major updates/hu]]

Latest revision as of 03:25, 25 October 2021

Ez a szócikk a frissítés során megjelent tartalmakkal foglalkozik. A javítás részleteit lásd itt: 2017. Október 20-i Javítás.
Jungle Inferno Update.jpg
If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and Jurassic Park is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.

If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we stole learned from Jurassic Park.
TF2 Official Website

Az Őserdei Infernó frissítés egy Fő frissítés Team Fortress 2-höz ami 4 napig tartot Október 16-ától kezdődöt és Október 20 án jelent meg 1 nap késleltetés után. Ez a frissítés 5 új fegyvert, 5 új közösségi pályát, 1 új Valve által készített pályát, 7 új beszólást, 1 új beszólási ölést, több mint 40 új díszítő tárgyat adott hozzá a játékhoz, sok fegyvert és a Piró osztályt is újradolgoztak. A szerződés rendszert is újradolgozták mostmár a Contracterben érhetőek el és az összes szerződést a saját tempónkal lehet megcsinálni, illetve hozzáadták a Harci Festéseket díszített fegyverek helyett.

Demonstráció

Bejelentés

Az Őserdei Infernó frissítési oldala hivatalosan elindult 2017 Október 16-án, és bejelentették a Hivatalos TF2 blogján "Isten hozott... Zsoldos parkban!"

Frissítés haladása

Az Őserdei Infernó frissítés megjelent egy négy napos frissítés során.

  • Az Első nap 7 új beszólást, 6 új pályát, és egy rövid SFM filmelőzetest tartalmazott.
  • A Második nap bemutatták a Harci Festékeket és az új szerződés rendszert, ingyenes és fizetett szerződésekkel, emellett az ingyenes szerződésekek során lehet megszerezni az új fegyvereket, a fizetett szerződések során pedig a Vér Pénzt és a Harci Festékeket.
  • A Harmadik nap bemutatták az új fegyvereket: a Sárkány Haragját (egy elsődleges fegyver/lángszóró), A Hőmeghajtást (egy másodlagos fegyver/háti rakéta egy egyedülálló Beszólási ölés), a Gázosítót (egy másodlagos fegyver/gyulladó gáz), a Forró Kezet (egy közelharci fegyver/kesztyű), és az egyetlen nem Piró fegyvert ebben a frissítésben, a Banán-t (egy másodlagos uzsonnadoboz a Gépágyúsnak).
  • A Negyedik nap volt az utolsó nap, ami egy nagy blog poszttal járt ami egy teljes javítási noteszt hagyott maga után.

Pályák

Részletek a következő szócikkben: Pályák listája
A közösségi pályák itallic-ba van.
Név Kép Játékmód Fájl neve
Banana Bay Bananabay main.jpg Robbanótöltet-verseny
RED Bombcart.pngBLU Bombcart.png
plr_bananabay
Brazil Brazil main.jpg A hegy királya
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Robbanótöltet
BLU Bombcart.png
pl_enclosure_final
Lazarus Lazarus main.jpg A hegy királya
Controlpoint.png
koth_lazarus
Mercenary Park Yetipark 5.png Támadó/védekező
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Támadó/védekező
Controlpoint.png
cp_mossrock

Beszólások

Részletek a következő szócikkben: Gúnyolások
Headcase Fejtál
Russian Arms Race Az orosz karizma
Soviet Strongarm Szovjet karhatalom
Dueling Banjo Bendzsópárbaj
Jumping Jack Paprikajancsi
Yeti Punch Jeti-pofon
Yeti Smash Jeti-zúzás

Díszítő tárgyak

Részletek a következő szócikkben: Díszítő tárgyak
Forest Footwear Erdei Lábravaló
Jungle Jersey Dzsungelöltözet
Transparent Trousers Nemlátszó Nadrág
Attack Packs Támadócsomag
Crit Cloak Krit Köpeny
Sharp Chest Pain Szúró Mellkasi Fájdalom
Shellmet Nagy Kaliber
Deity's Dress Isteni Viselet
D-eye-monds Gyémántszemek
Feathered Fiend Tollas Démon
Fireman's Essentials Tűzoltó-alapfelszerelés
Hot Huaraches Forró Saruk
Sacrificial Stone Áldozókő
Aztec Aggressor Azték Agresszor
Commando Elite Elit Különítmény
Fat Man's Field Cap Kövér Ember Tábori Sapkája
Heavy Harness Gépágyús Hám
Siberian Tigerstripe Szibériai Tigriscsíkos
Conaghers' Utility Idol Conagher Műszaki Bálványa
Tropical Toad Trópusi Varangy
Battle Boonie Harctéri Satyek
Vitals Vest Mentő Mellény
Bait and Bite Harapós Csali
Cammy Jammies Terepmintás Pizsi
Classy Capper Klassz Kalap
Conspicuous Camouflage Feltűnő Álca
Most Dangerous Mane Legveszélyesebb Sörény
Rifleman's Regalia Karabélyos Ékessége
Leaderboard class scout.png Felderítő
Leaderboard class engineer.png Mérnök
Leaderboard class spy.png Kém
Aloha Apparel Hawaii Hacuka
Leaderboard class soldier.png Katona
Leaderboard class pyro.png Piró
Leaderboard class demoman.png Robbantós
Bananades Robbanánok
Leaderboard class soldier.png Katona
Leaderboard class demoman.png Robbantós
Leaderboard class heavy.png Gépágyús
War Eagle Harci Sas
Leaderboard class soldier.png Katona
Leaderboard class heavy.png Gépágyús
Nuke Atom
Aztec Warrior Azték Harcos
Croaking Hazard Brekegő Veszély
Hunter in Darkness Sötétben Vadászó
Jungle Wreath Dzsungelkoszorú
Mannanas Hat Mannános Sapka
Mercenary Park Zsoldospark
Monstrous Memento Szörnyű Mementó
Never Forget Hat Sosem Feledünk Sapka
Pithy Professional Lényegretörő Szakértő
Pocket Saxton Zseb-Saxton
Quizzical Quetzal Kötekedő Kvézál
Saxton Saxton
Slithering Scarf Sikló Sál
Yeti Park Hardhat Jetipark Védősisak

Szettek

Részletek a következő szócikkben: Tárgyszettek
Szörnyű Szerelés
Kathman-Hairdo Katmandui Frizura
Himalayan Hair Shirt Himalájai Szőrpóló
Abominable Snow Pants Förtelmes Hónadrág

Eszközök

Részletek a következő szócikkben: Eszközök
Abominable Cosmetic Case Förtelmes Díszítő Táska
Abominable Cosmetic Key Förtelmes Díszítő Kulcs
Unleash the Beast Cosmetic Case Szabadon a Fenevaddal Díszítő Táska
Unleash the Beast Cosmetic Key Szabadon a Fenevaddal Díszítő Kulcs
Jungle Inferno Campaign Pass Őserdei Infernó Hadjáratbelépő
Infernal Reward War Paint Case Pokoli Jutalom Harci Festés Táska
Infernal Reward War Paint Key Pokoli Jutalom Harci Festés Kulcs
Jungle Jackpot War Paint Case Dzsungelfőnyeremény Harci Festés Táska
Jungle Jackpot War Paint Key Dzsungelfőnyeremény Harci Festés Kulcs

Tevékenységek

Részletek a következő szócikkben: Tevékenységek
Jungle Inferno ConTracker Őserdei Infernó ConTracker

Harci festések

Részletek a következő szócikkben: Harci festés
Dzsungelfőnyeremény Gyűjtemény
Pokoli Jutalom Gyűjtemény
Kitüntetett Háborús Hős Gyűjtemény
Szerződéses Hadjáratozó Gyűjtemény
Saxton Válogatta Gyűjtemény

Fegyverek

Részletek a következő szócikkben: Fegyverek
Dragon's Fury Sárkány Haragja
Gas Passer Gázosító
Hot Hand Tüzes Kéz
Thermal Thruster Hőmeghajtás
Second Banana Második Banán

Érdekességek

  • The last update that followed a four-day-long system of daily content previews was the Über Frissítés back in 2011.
  • This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Galácsony 2016.
  • Several new weapons were teased in the days prior to their reveal:
    • At the bottom of the Day 1 Update Page, there is a Gázosító lying on the ground, and in the background, the Pyro can be seen flying with the Hőmeghajtás.
    • On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Sárkány Haragja in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Második Banán.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. When its head is clicked or hovered over with the mouse cursor, it explodes.

Galéria

Lásd még

Externál Linkek