Difference between revisions of "Demoman"
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− | {{infobox | + | {{Class infobox |
− | |image=Demoman.png | + | | image = Demoman.png |
− | |class=[[ | + | | class = [[File:Leaderboard class demoman.png|40px]] |
− | |type=[[Defensive]] | + | | type = [[Classes#Defensive|Defensive]] |
− | |health=''' | + | | health = '''{{Metrics/Health|C=demoman}}''' {{overheal tool|{{Metrics/Health|C=demoman}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small> |
+ | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=demoman}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small> | ||
+ | }} | ||
+ | {{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}} | ||
− | + | The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], who is one of the most versatile [[Classes|mercenaries]]. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself. | |
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− | + | The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and [[Sentry Gun]]s while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from [[Payload#Carts|carts]], [[Control point (objective)|control points]], [[Capture the Flag#Intelligence|Intelligence]], or any other location he deems off-limits. | |
− | The Demoman | + | The Demoman can replace his default Stickybomb Launcher with a [[Demoman shield|shield]], allowing him to [[Charging|charge forward]] rapidly and gain a guaranteed [[Critical hits#Mini-crits|Mini-Crits]] or [[Critical hits|Critical hit]] on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the [[Eyelander]]'s increased impact damage, the [[Claidheamh Mòr]]'s increased charging duration, or the [[Persian Persuader]]'s ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the [[Ali Baba's Wee Booties]] or the [[Bootlegger]], giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight. |
− | The Demoman is voiced by [ | + | The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]]. |
=== Bio === | === Bio === | ||
{{Class bio | {{Class bio | ||
− | | name = Tavish DeGroot | + | | name = Tavish Finnegan DeGroot |
− | | birthplace = | + | | birthplace = [[w:Ullapool|Ullapool, '''Scotland''', '''United Kingdom''']] |
− | | job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | + | | job = House Cleaning<ref name="trailer 2">[[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> |
− | | motto = "Boom Boom Baby"<ref name="trailer 2" /> | + | | motto = "Boom Boom Baby."<ref name="trailer 2"/> |
+ | | specialability = [[Stickybomb jump]] | ||
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. | | description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. | ||
− | + | Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun. | |
− | Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended | ||
| image = Meethedemo1.PNG | | image = Meethedemo1.PNG | ||
+ | | betaemblems = [[File:Demoman emblem RED beta1.png|50px]] [[File:Demoman emblem BLU beta1.png|50px]] [[File:Demoman emblem RED beta2.png|50px]] [[File:Demoman emblem BLU beta2.png|50px]] | ||
}} | }} | ||
− | == | + | == Health == |
− | {{ | + | {{main|Health|Overheal|l1=Health|l2=Overheal}} |
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− | + | {{Class health pack and overheal table|overheal|demoman=yes}} | |
− | {{ | ||
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− | == | + | == Speed == |
− | + | {{main|Speed|l1=Speed}} | |
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− | {{ | + | {{Class speed table|demoman}} |
− | {{ | + | == Basic strategy == |
+ | {{main|Tips#_Demoman|l1=Demoman tips|Basic Demoman strategy|Community Demoman strategy}} | ||
+ | [[File:Icon demoman.jpg|right|150px]] | ||
− | {{ | + | * Hit {{tooltip|{{Key|MOUSE1}}|The primary fire command will change to match a custom control scheme or console controller.}} to fire Stickybombs and then press {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}} to detonate them later. |
− | | | + | * Press {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. |
− | + | * With the [[Stickybomb Launcher]], the longer you hold down the fire button, the farther the shot will go. | |
− | + | * Set off Stickybombs beneath your feet to [[Jumping#Demoman jumps|sticky jump]] up to great heights. | |
− | | | + | * Shoot Stickybombs onto walls and ceilings where they're hard to spot. |
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− | {{ | + | <!-- # NOTE: |
+ | # Please do not add any new tips to this list. | ||
+ | # Add new strategies to [[Basic Demoman strategy]] or [[Community Demoman strategy]] instead. | ||
+ | --> | ||
+ | {{clr}} | ||
+ | {{clr}} | ||
− | {{ | + | == Weapons == |
+ | {{main|Weapons#Demoman|l1=Weapons}} | ||
+ | ''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.'' | ||
− | {{ | + | {{Class weapons table demoman primary}} |
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− | {{ | + | {{Class weapons table demoman secondary}} |
− | {{ | + | {{Class weapons table demoman melee}} |
− | {{ | + | === Taunt Attack === |
+ | {{Taunt | ||
+ | | image = Demoeyelander.png | ||
+ | | weapon-1 = Eyelander | ||
+ | | weapon-2 = Horseless Headless Horsemann's Headtaker | ||
+ | | weapon-3 = Claidheamh Mòr | ||
+ | | weapon-4 = Half-Zatoichi | ||
+ | | weapon-5 = Persian Persuader | ||
+ | | weapon-6 = Nessie's Nine Iron | ||
+ | | special = Barbarian Swing | ||
+ | | description = {{Main|Barbarian Swing}} | ||
+ | The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. | ||
+ | }} | ||
− | {{ | + | == Item sets == |
+ | {{Set|The Expert's Ordnance}} | ||
− | {{ | + | {{Set|One Thousand and One Demoknights|main=no}} |
− | {{ | + | {{Set|Swashbuckler's Swag|main=no}} |
− | {{ | + | {{Set|The Highland Hound|main=no}} |
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− | {{ | + | {{Set|Count Tavish|main=no}} |
− | {{ | + | {{Set|Cursed Captain|main=no}} |
− | {{ | + | {{Set|The South of The Border|main=no}} |
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− | + | {{Set|The Forgotten King|main=no}} | |
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− | {{ | + | == Cosmetic items == |
− | | | + | {{Main |
− | + | |Cosmetic items|l1=Cosmetic items | |
− | | | + | |List of Demoman cosmetics|l2=List of Demoman cosmetics |
− | + | |List of All class cosmetics|l3=List of All class cosmetics | |
− | + | }} | |
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− | {{ | + | == Official class avatars == |
+ | {{Class avatars}} | ||
− | {{ | + | == Achievements == |
+ | {| | ||
+ | | [[File:Achieved.png|65px|left]] | ||
+ | | {{Main|Demoman achievements}} | ||
+ | *'''Demoman pack''': 44 achievements, 3 [[Demoman achievements#milestones|milestones]]. | ||
+ | |} | ||
− | {{ | + | == Update history == |
+ | {{Update history| | ||
+ | '''{{Patch name|2|14|2008}}''' | ||
+ | * Made some small changes to the Demoman viewmodel that were causing performance problems. | ||
− | {{ | + | '''{{Patch name|2|28|2008}}''' |
+ | * Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16. | ||
+ | * Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24. | ||
− | {{ | + | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) |
− | | | + | * Added new [[Demoman responses|speech]]. |
− | |} | + | '''{{Patch name|3|13|2009}}''' |
+ | * Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to. | ||
− | + | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | |
− | + | * Demomen can now detonate their [[Projectiles|stickies]] while [[Taunts|taunting]]. | |
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− | '''[[ | ||
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− | {{ | + | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) |
+ | * Removed self-inflicted [[Critical hits#Mini-crits|minicrits]]. Fixes [[Jarate|Jarate'd]] [[Soldier]]s/Demomen having ineffective rocket/grenade jumps. | ||
− | {{ | + | '''{{Patch name|8|21|2009}}''' |
+ | * Restored LOD for the Demoman player model. | ||
− | {{ | + | '''{{Patch name|12|10|2009}}''' |
− | | | + | * Added counters to the [[Heads-up display|HUD]]s of [[Demomen]] to keep count of how many of either Demomen killed as [[Soldier]] or Soldiers killed as Demoman that person has contributed to the War. |
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− | {{ | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) |
− | | | + | * Added 35 [[Demoman achievements]]. |
− | + | * Added Demoman Domination lines. | |
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− | {{ | + | '''{{Patch name|1|13|2010}}''' |
+ | * Added [[backstab]] death animation. | ||
− | {{ | + | '''{{Patch name|11|19|2010}}''' |
+ | * {{Undocumented}} Demoman's arm emblem changed to a [[Stickybomb Launcher]] sticky bomb. | ||
− | + | '''{{Patch name|3|11|2011}}''' | |
− | + | * Fixed the Demoman not using the correct animations for some of his weapons. | |
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− | {{ | + | '''{{Patch name|3|21|2011}}''' |
+ | * {{Undocumented}} Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen. | ||
− | {{ | + | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) |
− | | | + | * Added [[Training Mode|Training]] for the Demoman. |
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− | {{ | + | '''{{Patch name|6|8|2011}}''' |
+ | * {{Undocumented}} New laughing taunt animations have been added but are currently unused. | ||
− | {{ | + | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) |
+ | * Added achievement award response | ||
+ | * Removed "I didn't need your help y'know" line if being healed by a [[Medic]]. | ||
− | {{ | + | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) |
+ | * {{Undocumented}} Added a [[Demoman taunts#Costume|Wolf Howl]] taunt for the Demoman which plays when wearing [[Highland Hound|The Highland Hound]] set. | ||
− | {{ | + | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]]) |
− | + | * {{Undocumented}} Added voice lines for Demoman. | |
− | |} | + | '''{{Patch name|10|2|2013}}''' |
+ | * Fixed the Demoman charge sound being clipped by the weapon crit sound. | ||
− | + | '''{{Patch name|10|3|2013}}''' | |
+ | * Fixed the Demoman charge sound being played multiple times simultaneously. | ||
− | + | '''{{Patch name|2|7|2014}}''' | |
− | {{ | + | * Added missing payload audio for the Medic, Soldier, Demoman, and Spy. |
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− | + | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | |
− | {{ | + | * All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. |
+ | * Updated Loch-n-Load reload animation. | ||
− | + | '''{{Patch name|6|23|2014}}''' | |
− | {{ | + | * Removed damage ramp up mechanic from stickybombs. |
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− | + | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | |
+ | * Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%. | ||
+ | * Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159. | ||
+ | * Added [[Iron Bomber]] and the [[Quickiebomb Launcher]]. | ||
− | + | '''{{Patch name|12|23|2014}}''' | |
+ | * Fixed a bug related to the Demoman's charge meter. | ||
− | + | '''{{Patch name|1|15|2015}} #1''' | |
− | {{ | + | * Fixed <code>AE_CL_BODYGROUP_SET_VALUE</code> animation events not working properly. |
− | + | ** Fixes the Demoman's [[Demoman taunts|sticky note]] not drawing. | |
+ | '''[Unknown date]''' | ||
+ | * Sped up world animations for the Demoman's sword-based weapons. | ||
− | + | '''{{Patch name|7|25|2019}}''' | |
+ | * Fixed an [[Exploits|exploit]] where [[Projectiles|pipebombs]] could not be destroyed or pushed by the enemy team. | ||
+ | }} | ||
− | + | == Bugs == | |
+ | * When taunting with a primary weapon out, the smiley [[bodygroup]] may not show up. | ||
+ | * Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle. | ||
− | == | + | == Trivia == |
− | + | * The Demoman's [[Voice actors|voice actor]], [[Gary Schwartz]], also voices the [[Heavy]] class. | |
− | | [[File: | + | * The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[https://www.teamfortress.com/post.php?id=1783] |
− | | {{ | + | * The ethnic Scottish, Irish, and Dutch names in his full name, ''Tavish Finnegan DeGroot'', collectively reference the antiquated cultural terms [[w:Black Scottish people|Black Scot]], [[w:Black people in Ireland|Black Irish]], and [[w:Afro-Dutch_people|Black Dutch]]. |
− | *'''Demoman | + | ** Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch. |
− | + | ** Black Scot was used in much the same sense as above; however, [[w:Black Scottish people#History|Black Scots]] also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland. | |
+ | * Just like the rest of the classes, the Demoman makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask. | ||
+ | * According to his biography, the Demoman lost his eye before being found by his real parents, but in the [[:File:War12.jpg|''WAR!'']] comic, there is a portrait of him with both eyes and his parents. | ||
+ | ** According to the [[Bombinomicon (comic)|''Bombinomicon'']] comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents. | ||
+ | * The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "''In Regionem Caecorum Rex Est Luscus''." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin. | ||
+ | * The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from ''Team Fortress Classic''. | ||
+ | * The [[Non-player characters#BLU team (original)|first BLU team]] Demoman resembled [[w:Alfred Nobel|Alfred Nobel]]. | ||
+ | * The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]], [[Scoreboard#Class icon gallery|Scoreboard Class icon]], [[Class Token]], [[Mann vs. Machine (teaser)|Mann vs. Machine trailer]], the [[Carouser's Capotain]], and Spy's [[Tailored Terminal]] special taunt remain unchanged. | ||
+ | ** On several promotional posters, the Demoman lacks any class icon on the patch on his sleeve. This can be seen on the [https://www.teamfortress.com/screamfortress/ Scream Fortress page], the [https://teamfortress.com/post.php?id=5104 Shogun page] and the [https://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in ''[[Meet the Demoman]]''. | ||
+ | *** Furthermore, the Demoman's alternative dynamite logo can be seen on the promo pages of [https://www.teamfortress.com/pumpkinpatch/ Halloween 2009], the Demoman's page on the [https://www.teamfortress.com/demomanupdate/ WAR! Update], in ''[[Meet the Pyro]]'', on the backdrop image for ''Team Fortress 2'' on [[Steam]], as well on the [[PS3]] and [[Xbox 360]] versions of the game. | ||
+ | * In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck. | ||
+ | * The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms. | ||
+ | * The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad". | ||
+ | * The Demoman can play the piano, as seen in ''[[Expiration Date]]''. | ||
− | == | + | == Gallery == |
− | + | {{Related images|Demoman images}} | |
− | + | <gallery widths=150px heights=150px>. | |
− | + | File:Dm concept1.png|Concept art of the Demoman. | |
− | + | File:Dm concept2.png|Concept art of the Demoman. | |
− | + | File:Dm concept3.png|Concept art of the Demoman. | |
− | + | File:Dm concept3a.png|Concept art of the Demoman. | |
− | + | File:Dm concept4.png|Concept art of the Demoman. | |
− | + | File:Dm concept5.png|Concept art of the Demoman. | |
− | + | File:Dm concept5a.png|Concept art of the Demoman. | |
− | File:TF2-JackHearts.png|The Demoman | + | File:Dm concept6.png|Concept art of the Demoman. |
− | File: | + | File:Dm concept7.png|Concept art of the Demoman. |
+ | File:Dm concept8.png|Concept art of the Demoman. | ||
+ | File:Demo card back.jpg|[[Trading cards|Trading card]] front. | ||
+ | File:Demo card front.jpg|Trading card back. | ||
+ | File:Steam Game Card Demoman.png|Steam Trading Card. | ||
+ | File:Steam Profile Background Demoman.png|Steam Profile Background. | ||
+ | File:Icon demoman blue.jpg|Updated Class Portrait BLU. | ||
+ | File:Icon demoman.jpg|Updated Class Portrait. | ||
+ | File:Main menu demoman.png|Demoman's Appearance in the Main Menu. | ||
+ | File:Class card demoman.jpg|Demoman's Class Card. | ||
+ | File:Arsenal demoman.jpg|Demoman's Arsenal. | ||
+ | File:YoungDemo.JPG|Demoman as young teen from the comics. | ||
+ | File:TF2-JackHearts.png|The Demoman Jack of Hearts card from Poker Night at The Inventory. | ||
+ | File:Demoman contract drawer.png|[[Contract drawer]] photo. | ||
</gallery> | </gallery> | ||
{{clr}} | {{clr}} | ||
− | == Related | + | == Related merchandise == |
<gallery> | <gallery> | ||
− | File:Merch | + | File:Merch Demoman Portrait.png|[https://valvestore.forfansbyfans.com/demo-man-portrait-10943.html Demoman Portrait Poster] |
− | File:Merch BLU Sticky Plush.png| | + | File:Merch RED Sticky Plush.png|RED Stickybomb Plush |
− | File:Merch demoman shirt.png| | + | File:Merch BLU Sticky Plush.png|BLU Stickybomb Plush |
− | + | File:Merch demoman shirt.png|The Demoman T-Shirt | |
− | + | File:Demoman Decal Black.png|Demoman Class Decal, Black | |
− | File:Demoman Decal | + | File:MeettheDemomanLithograph.png|Meet the Demoman Lithograph |
− | File: | + | File:Merch Demo Figure BLU.png|Demoman Action Figure - BLU |
</gallery> | </gallery> | ||
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== See also == | == See also == | ||
+ | * [[Demoman match-ups]] | ||
+ | * [[Anti-Demoman Strategy]] | ||
+ | * [[Demoman taunts]] | ||
+ | * [[Demoman responses]] | ||
+ | * [[Demoman voice commands]] | ||
+ | * [[Basic Demoman strategy]] | ||
+ | * [[Community Demoman strategy]] | ||
+ | * [[Demoman (Classic)]] | ||
− | + | == Reference == | |
− | + | <references/> | |
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− | == | ||
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+ | == External links == | ||
+ | * [https://www.teamfortress.com/classes.php?class=demoman Demoman page on the Official TF2 Website] | ||
+ | * [https://www.teamfortress.com/war/part7/index.htm WAR! Update] | ||
+ | * [https://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update] | ||
+ | * [https://www.teamfortress.com/war/demo/ The Demoman comic] | ||
+ | * [https://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!] | ||
+ | * [https://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...] | ||
+ | * [https://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!] | ||
+ | * [https://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!] | ||
+ | * [https://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2] | ||
+ | * [https://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!] | ||
− | {{ | + | {{Class Nav}} |
{{Demoman Nav}} | {{Demoman Nav}} | ||
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Latest revision as of 19:40, 20 November 2024
Demoman | |
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https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27 | |
Basic Information | |
Icon: | |
Type: | Defensive |
Health: | 175 /260 (See Health below for further details) |
Speed: | 93% (See Speed below for further details) |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And kablooie!
Click to listen
— The Demoman on occupational hazards
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” |
The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile mercenaries. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.
The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and Sentry Guns while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from carts, control points, Intelligence, or any other location he deems off-limits.
The Demoman can replace his default Stickybomb Launcher with a shield, allowing him to charge forward rapidly and gain a guaranteed Mini-Crits or Critical hit on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the Eyelander's increased impact damage, the Claidheamh Mòr's increased charging duration, or the Persian Persuader's ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the Ali Baba's Wee Booties or the Bootlegger, giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Demoman |
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With weapon slot boots and a shield equipped |
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With a head-taking melee weapon equipped with 0 heads |
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With a head-taking melee weapon equipped with 1 head |
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With a head-taking melee weapon equipped with 2 heads |
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With a head-taking melee weapon equipped with 3 heads |
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With a head-taking melee weapon equipped with 4 or more heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads |
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Wielding the Scotsman's Skullcutter |
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Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped |
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Charging with a shield |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped |
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N/A | N/A |
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Basic strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 100
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
3 | 16 | On direct hit:
Base: 100
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Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 200%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 30-50
Base: 29-47 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Holding down the fire key for too long will cause a misfire. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
Craft Iron Bomber |
4 | 16 | On direct hit:
Base: 100
Base: 29-47 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge: 50 + 5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge: 85 + 8.5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge: 50 + 5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Bottle |
N/A | N/A | Base: 65 Crit: 195 |
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Craft Scottish Handshake |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Eyelander |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills). | |
Craft Horseless Headless Horsemann's Headtaker |
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Craft Nessie's Nine Iron |
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Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78 Crit: 234 |
Has 50% longer melee range. Deals 20% more damage. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Melee kills refill 25% of your charge meter. | |
Craft Ullapool Caber |
N/A | N/A | Base: 55 + 75
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The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Deals only melee damage if the head is destroyed. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. On kill: heals you 50% base health. | |
Craft Persian Persuader |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Ammo can recharge charge. |
Taunt Attack
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Barbarian Swing
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
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Effect |
No effect |
One Thousand and One Demoknights | |
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Effect |
No effect |
Swashbuckler's Swag | |
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Effect |
No effect |
The Highland Hound | |
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Effect |
Allows the Demoman to perform the Wolf Howl taunt. |
The Count Tavish | |
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Effect |
No effect |
The Cursed Captain | |
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Effect |
No effect |
The South of the Border Pack | |
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Effect |
No effect |
The Forgotten King | |
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Effect |
No effect |
Cosmetic items
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
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Update history
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
April 29, 2008 Patch (Gold Rush Update)
- Added new speech.
May 21, 2009 Patch (Sniper vs. Spy Update)
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- Restored LOD for the Demoman player model.
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
- Added 35 Demoman achievements.
- Added Demoman Domination lines.
- Added backstab death animation.
- [Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
- Fixed the Demoman not using the correct animations for some of his weapons.
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
April 14, 2011 Patch (Hatless Update)
- Added Training for the Demoman.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added voice lines for Demoman.
- Fixed the Demoman charge sound being clipped by the weapon crit sound.
- Fixed the Demoman charge sound being played multiple times simultaneously.
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
June 18, 2014 Patch (Love & War Update)
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation.
- Removed damage ramp up mechanic from stickybombs.
December 22, 2014 Patch (Smissmas 2014)
- Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
- Added Iron Bomber and the Quickiebomb Launcher.
- Fixed a bug related to the Demoman's charge meter.
- Fixed
AE_CL_BODYGROUP_SET_VALUE
animation events not working properly.- Fixes the Demoman's sticky note not drawing.
[Unknown date]
- Sped up world animations for the Demoman's sword-based weapons.
Bugs
- When taunting with a primary weapon out, the smiley bodygroup may not show up.
- Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
- The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch.
- Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
- Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
- Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
- The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- The first BLU team Demoman resembled Alfred Nobel.
- The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain, and Spy's Tailored Terminal special taunt remain unchanged.
- On several promotional posters, the Demoman lacks any class icon on the patch on his sleeve. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- Furthermore, the Demoman's alternative dynamite logo can be seen on the promo pages of Halloween 2009, the Demoman's page on the WAR! Update, in Meet the Pyro, on the backdrop image for Team Fortress 2 on Steam, as well on the PS3 and Xbox 360 versions of the game.
- On several promotional posters, the Demoman lacks any class icon on the patch on his sleeve. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
- The Demoman can play the piano, as seen in Expiration Date.
Gallery
Related images: |
Trading card front.
Contract drawer photo.
Related merchandise
See also
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman responses
- Demoman voice commands
- Basic Demoman strategy
- Community Demoman strategy
- Demoman (Classic)
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - Demoman Update
- The Demoman comic
- TF2 Official Website - A Grim Bloody Fable!
- TF2 Official Website - Attention Employees...
- TF2 Official Website - The War Update!
- TF2 Official Website - It's a Bloodbath!
- TF2 Official Website - War, Day 2
- TF2 Official Website - Casualties of War!
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