Difference between revisions of "Revolver"

From Team Fortress Wiki
Jump to: navigation, search
m
(Undo edit by MrCoolioPants (Talk) (3853758) Speculation if it was intentional it needs verification for the reference)
(Tag: Undo)
 
(25 intermediate revisions by 15 users not shown)
Line 11: Line 11:
 
| 3d-viewname-2 = Festive
 
| 3d-viewname-2 = Festive
 
| 3d-viewname-4 = Festivized
 
| 3d-viewname-4 = Festivized
| used-by      = [[Spy]]
+
| used-by      = {{used by|Spy}}
 
| slot          = secondary
 
| slot          = secondary
 
| weapon-script = tf_weapon_revolver
 
| weapon-script = tf_weapon_revolver
| availability  = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|contract|crate93|crate94|warpaint}}
+
| availability  = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}}
 
| marketable    = yes
 
| marketable    = yes
 
| numbered      = no
 
| numbered      = no
Line 22: Line 22:
 
| loadout      = yes
 
| loadout      = yes
 
   | quality    = Normal
 
   | quality    = Normal
   | item-kind  = Revolver
+
   | item-kind  = {{item kind|Revolver}}
 
   | item-level  = 1
 
   | item-level  = 1
 
}}
 
}}
  
{{hatnote|This article is about the Spy's stock secondary weapon. For other revolvers, see [[Revolver (disambiguation)]].}}
+
{{Other uses|this=the stock secondary weapon for the Spy|for=other revolvers|Revolver (disambiguation)}}
  
 
{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}}
 
{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}}
  
The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder.
+
The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a stylized double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder.
  
 
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
 
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
  
Like the [[Pistol]] and the [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.  
+
Like the [[Pistol]] and [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.  
  
 
== Damage and function times ==
 
== Damage and function times ==
Line 41: Line 41:
 
| damagetype      = Bullet
 
| damagetype      = Bullet
 
| rangetype        = Ranged
 
| rangetype        = Ranged
 +
| damage          = yes
  
| damage          = yes
 
 
|  base            = 40
 
|  base            = 40
 
|  fall off        = 21
 
|  fall off        = 21
Line 49: Line 49:
 
|  medium range    = 35-45
 
|  medium range    = 35-45
 
|  long range      = 20-25
 
|  long range      = 20-25
 +
|  pellet spread  = 80
 
|  crit            = 120
 
|  crit            = 120
 
|  minicrit        = 54-81
 
|  minicrit        = 54-81
Line 62: Line 63:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Revolver
+
  | item-type = {{item kind|Revolver}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
Line 85: Line 86:
 
{{Update history|
 
{{Update history|
 
'''{{Patch name|10|9|2007}}'''
 
'''{{Patch name|10|9|2007}}'''
* Spies can no longer reload their Revolver while [[cloaked]].
+
* Spies can no longer reload their Revolver while [[cloak]]ed.
 +
 
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Revolver can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
  
'''{{item schema|7|12|2011|id=e9ab699843a996d3a382b0ba54cedd23ff003ef0}}'''
+
'''{{Item schema|7|12|2011}}'''
 
* Added [[Strange]] quality.
 
* Added [[Strange]] quality.
  
Line 106: Line 110:
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
* Fixed an issue with the Festive Revolver not drawing correctly.
  
'''{{Patch name|10|6|2015}}''' ([[Invasion Update]])
+
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
}}
 
}}
  
 
== Trivia ==
 
== Trivia ==
* The Revolver bears a striking resemblance to the real-world [[w:Colt Diamondback|Colt Diamondback]] and [[w:Colt Python|Colt Python]].
 
** The logo on the handle is noticeably similar to that of firearms manufacturer [https://www.ruger.com/resources/desktopThemesIM.html Sturm, Ruger & Company, Incorporated].
 
* The Spy reloads this weapon by using a device called a [[w:Speedloader|speedloader]]. As the name suggests, this allows for all six chambers in the cylinder to be quickly reloaded all at once, as opposed to having to insert each cartridge individually.
 
* A popular custom modification to various {{botignore|revolver}} models made in the late 1960s (when ''Team Fortress 2'' takes place) was to remove the original barrel from the frame, and replace it with the barrel from another Revolver, typically a Colt Python. These weapons were considered to be much more accurate than their non-modified counterparts, and it is feasible that the Spy's Revolver is modeled after one such custom weapon.
 
 
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
** Notably, this does not apply to the Festivized variant.
 
** Notably, this does not apply to the Festivized variant.
Line 122: Line 122:
 
File:Revolver 1st person red.png|[[RED]] first-person view.
 
File:Revolver 1st person red.png|[[RED]] first-person view.
 
File:Revolver 1st person blu.png|[[BLU]] first-person view.
 
File:Revolver 1st person blu.png|[[BLU]] first-person view.
File:Festive Revolver RED First Person.png|RED [[Festive weapons|Festive variant]].
+
File:Festive Revolver RED First Person.png|RED [[Festive weapons|Festive]] variant.
 
File:Festive Revolver BLU First Person.png|BLU Festive variant.
 
File:Festive Revolver BLU First Person.png|BLU Festive variant.
 
File:Revolver First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 
File:Revolver First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
Line 128: Line 128:
 
File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
File:Python revolver concept.jpg|Concept art of the Revolver.
 
File:Python revolver concept.jpg|Concept art of the Revolver.
 +
File:Standard_icon_Revolver.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
  

Latest revision as of 19:59, 7 November 2024

This article is about the stock secondary weapon for the Spy. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.

Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Pellet spread 80:1
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch
  • Spies can no longer reload their Revolver while cloaked.

December 11, 2008 Patch

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Community Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Trivia

Gallery

See also