Difference between revisions of "Heavy Update"

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[[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]]
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{{DISPLAYTITLE:Heavy Update}}
{{Quotation|'''The Heavy'''|I have new way to kill cowards.|sound=Heavy_specialweapon05_I_have_new_way_to_kill_cowards.wav}}
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{{patch info|8|19|2008}}
The <span class="plainlinks">'''[http://www.steamgames.com/tf2/heavy/ Heavy Update]'''</span> is a patch for the [[Heavy]], the third class to have a major content pack released. [[Meet the Sandvich]] was released alongside the update. Unlike the previous [[Pyro Update]], as well as the [[Gold Rush Update]], the Heavy Update page was segmented, with the content of the update being spread across several different pages, instead of listed on a single page.The update was released on [[August_19,_2008_Patch|August 19, 2008]].
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[[File:Heavy_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/heavy/]]
  
With the arrival of the [[Heavy Update]], ''Team Fortress 2'' received it's first consumable item; the [[Sandvich]]. It also introduced a new weapon effect, [[Slowdown]], as well as an entirely new gamemode, [[Arena]].
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{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
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Goal: Make the Heavy more viable when he has no Medic to pair with.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/heavy/ Heavy Update]'''</span>, officially known as '''A Heavy Update''', was the third major content update for ''[[Team Fortress 2]]''.
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The focus of the update was the [[Heavy]] class. As was customary, three new weapons for the class were revealed, and the [[slowdown]] mechanic was introduced. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update.  
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A new game mode, [[Arena]], was introduced. It focused on combat between the two teams and brought five new maps to the game. Two other maps, [[Badwater Basin]] and [[Steel]], were also included.
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The update was released with the {{Patch name|8|19|2008}}.
  
 
== Additions ==
 
== Additions ==
=== Weapons ===
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=== Maps ===
 
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{{main|List of maps}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
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|- style="height: 20px;"
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! class="header" style="background:#b66a52;" | {{common string|Name}}
 +
! class="header" style="background:#b66a52;" | {{common string|Picture}}
 +
! class="header" style="background:#b66a52;" | {{common string|Game mode}}
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! class="header" style="background:#b66a52;" | {{common string|File name}}
 +
|-
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| style="background:#e5964b;" | '''{{map link|Badwater Basin}}'''
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| width="100px"  | [[File:Plbadwater.png|160px|link=Badwater Basin{{if lang}}]]
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| align="center" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU Bombcart.png|50px|link=Payload{{if lang}}]]
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| width="60px"  | {{code|pl_badwater}}
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|-
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| style="background:#e5964b;" | '''{{map link|Steel}}'''
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| [[File:01_cpSteel_2.jpg|160px|link=Steel{{if lang}}]]
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| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
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| {{code|cp_steel}}
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|-
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| style="background:#e5964b;" | '''{{map link|Badlands|Badlands (Arena)}}'''
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| [[File:Arenabadlands.jpg|160px|link=Badlands (Arena){{if lang}}]]
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| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
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| {{code|arena_badlands}}
 
|-
 
|-
!class="header" style="width: 10%" | Class
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| style="background:#e5964b;" | '''{{map link|Granary|Granary (Arena)}}'''
!class="header" style="width: 15%" | Item Icon
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| [[File:Arenagranary.jpg|160px|link=Granary (Arena){{if lang}}]]
!class="header" style="width: 35%" | Item Name
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| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
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| {{code|arena_granary}}
 
|-
 
|-
| rowspan="3" | {{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
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| style="background:#e5964b;" | '''{{map link|Lumberyard}}'''
| {{item icon|size=76px|Natascha}}
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| [[File:Arenalumberyard.jpg|160px|link=Lumberyard{{if lang}}]]
| '''[[Natascha]]'''
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| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
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| {{code|arena_lumberyard}}
 
|-
 
|-
| {{item icon|size=76px|Sandvich}}
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| style="background:#e5964b;" |'''{{map link|Well|Well (Arena)}}'''
| '''[[Sandvich]]'''
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| [[File:Tg arenawell.jpg|160px|link=Well (Arena){{if lang}}]]
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| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
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| {{code|arena_well}}
 
|-
 
|-
| {{item icon|size=76px|Killing Gloves of Boxing}}
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| style="background:#e5964b;" | '''{{map link|Ravine}}'''
| '''[[Killing Gloves of Boxing]]'''
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| [[File:Arenaravine.jpg|160px|link=Ravine{{if lang}}]]
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| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
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| {{code|arena_ravine}}
 
|}
 
|}
  
=== Maps ===
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=== Weapons ===
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{{main|Weapons}}
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
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| width="80px" style="background:#b66a52;" rowspan=3 | '''{{Class link|Heavy|br=yes|color=black}}'''
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| width="80px" style="background:#e5964b;" | {{Icon item|Natascha|75px}}
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| '''{{item link|Natascha}}'''
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|-
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| style="background:#e5964b;" | {{Icon item|Sandvich|75px}}
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| '''{{item link|Sandvich}}'''
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|-
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| style="background:#e5964b;" | {{Icon item|Killing Gloves of Boxing|75px}}
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| '''{{item link|Killing Gloves of Boxing}}'''
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|}
  
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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=== Tweaked weapons ===
|-
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{| class="wikitable"
!class="header" style="width: 20%" | Game Mode
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! width="80px" style="background: #b66a52;" class="header" | Class
!class="header" style="width: 40%" |  
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! width="80px" style="background: #b66a52;" class="header" | Weapon
!class="header" style="width: 20%" | Map Name
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! style="background: #b66a52;" class="header" | Changes
!class="header" style="width: 20%" | File Name
 
 
|-
 
|-
| rowspan="1" | <center>[[Payload]]</center>
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! style="background: #e5964b;" | {{Class link|Pyro|br=yes|color=black}}
| [[File:Plbadwater.jpg|150px|link=Badwater]]
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! style="background: ;" rowspan=1 | {{Icon item|Backburner|75px}} <br /> {{item link|Backburner}}
| '''[[Badwater]]'''
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| {{c|!|Added:}} New firing sounds to The Backburner
| pl_badwater
 
 
|-
 
|-
| rowspan="1" | <center>[[Control Points]]</center>
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! style="background: #e5964b;" | {{Class link|Medic|br=yes|color=black}}
| [[File:01_cpSteel_2.jpg|150px|link=Steel]]
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! style="background: ;" rowspan=1 | {{Icon item|Kritzkrieg|75px}} <br /> {{item link|Kritzkrieg}}
| '''[[Steel]]'''
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| {{c|+|Changed:}} Increased the faster ÜberCharge build rate to 25% (from 10%)
| cp_steel
 
 
|}
 
|}
  
== Meet the Sandvich ==
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== Update progress ==
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Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.
  
{{main|Meet the Sandvich}}
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== Trivia ==
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* The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target.
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* The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.
  
{{youtube|_prZ0JrbQrU}}
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== Update gallery ==
 
 
== Other additions ==
 
* '''Classes''':
 
** Added 35 new [[Heavy achievements]].
 
* '''Game mode''':
 
** Added [[Arena]] mode.
 
 
 
== Gallery ==
 
 
<gallery>
 
<gallery>
File:Heavy_Update_HUB.png| The official hub.
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File:Heavy_Update_HUB.png| The Hub of the Heavy Update.
File:Heavy_Update_Day_1.png|Release of community map [[Steel|cp_Steel]]
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File:Heavy_Update_Day_1.png|'''Day 1.''' The community map [[Steel]] was announced.
File:Heavy_Update_Day_2.png|Release of the [[K.G.B.]] and the [[Heavy achievements]]
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File:Heavy_Update_Day_2.png|'''Day 2.''' The [[Killing Gloves of Boxing|K.G.B.]] and [[Heavy achievements]] were announced.
File:Heavy_Update_Day_3.png|Release of [[Badwater Basin]]
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File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced.
File:Heavy_Update_Day_4.png|Release of [[Natascha]]
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File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced.
File:Heavy_Update_Day_5.png|Release of [[Arena]] Game Mode
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File:Heavy_Update_Day_5.png|'''Day 5.''' [[Arena]] game mode and 5 Arena maps were announced.
File:Heavy_Update_Day_6.png|Release of [[Meet the Sandvich]]
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File:Heavy_Update_Day_6.png|'''Day 6.''' ''[[Meet the Sandvich]]'' was announced.
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/heavy/index.php Heavy Update page]
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* [https://www.teamfortress.com/heavy/ Heavy Update page]
* [http://www.teamfortress.com/sandvich.htm Meet the Sandvich]
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* [https://www.youtube.com/watch?v=_prZ0JrbQrU ''Meet the Sandvich page'']
  
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{{Heavy Update Nav}}
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{{Major Updates Nav}}
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{{Heavy Nav}}
  
{{HeavyUpdateNav}}
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[[Category:Major updates]]
{{Heavy Nav}}
 

Latest revision as of 20:01, 11 January 2024

This article is for content released in the update. For the patch itself, see August 19, 2008 Patch.
Heavy Update Title Card.png
It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. Goal: Make the Heavy more viable when he has no Medic to pair with.
Robin Walker

The Heavy Update, officially known as A Heavy Update, was the third major content update for Team Fortress 2.

The focus of the update was the Heavy class. As was customary, three new weapons for the class were revealed, and the slowdown mechanic was introduced. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.

A new game mode, Arena, was introduced. It focused on combat between the two teams and brought five new maps to the game. Two other maps, Badwater Basin and Steel, were also included.

The update was released with the August 19, 2008 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Badwater Basin Plbadwater.png Payload
BLU Bombcart.png
pl_badwater
Steel Steel Main.png Control Point
Controlpoint.png
cp_steel
Badlands Arenabadlands.jpg Arena
Controlpoint.png
arena_badlands
Granary Arenagranary.jpg Arena
Controlpoint.png
arena_granary
Lumberyard Arenalumberyard.jpg Arena
Controlpoint.png
arena_lumberyard
Well Tg arenawell.jpg Arena
Controlpoint.png
arena_well
Ravine Arenaravine.jpg Arena
Controlpoint.png
arena_ravine

Weapons

Main article: Weapons
Natascha Natascha
Sandvich Sandvich
Killing Gloves of Boxing Killing Gloves of Boxing

Tweaked weapons

Class Weapon Changes
Backburner
Backburner
Pictogram comment.png Added: New firing sounds to The Backburner
Kritzkrieg
Kritzkrieg
Pictogram plus.png Changed: Increased the faster ÜberCharge build rate to 25% (from 10%)

Update progress

Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.

Trivia

  • The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target.
  • The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.

Update gallery

External links