Difference between revisions of "Anti-Medic strategy"
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s | + | The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s. He moves somewhat quickly and has a decent health pool, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team outlasts yours in a long battle. |
− | If a Medic stays alive long enough to build up his signature [[ÜberCharge]], he can grant a game-changing effect such as [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], | + | If a Medic stays alive long enough to build up his signature [[ÜberCharge]], he can grant a game-changing effect such as [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], a [[Quick-Fix|powerful healing buff and immunity to knockback]], or [[Vaccinator|damage reduction and crit resistance]]. All this usually makes the enemy Medic the highest priority target, even if it means sacrificing your own life. |
== General == | == General == | ||
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=== Secondary weapons / [[ÜberCharge]] === | === Secondary weapons / [[ÜberCharge]] === | ||
+ | * Try to kill enemy team members as quickly as possible before the Medic has time to heal them and juice up his ÜberCharge percentage. | ||
+ | * While healing a patient, the Medic stays in close range to them. He may favor moving around and healing his Medic buddy. Notable Medic buddies often include a combat class such as Heavy, Soldier, or Pyro. | ||
+ | * When the Medic's secondary weapons reach 100% ÜberCharge (with the exception of the [[Vaccinator]], which reaches usable ÜberCharge at 25%), a voice line will automatically be called out along with a corresponding visual and audio effect. Players may try to conceal this with another voice line, paying attention to these can help determine whether to attack or retreat. | ||
+ | * Refer to [[Medic responses#Weapon-related responses|Medic responses]] for further details on the specific quotes relating to his ÜberCharge; you may be able to pick up observations about his ÜberCharge status. | ||
+ | ** The different secondary weapons have different voice lines when an ÜberCharge is activated. The Kritzkrieg and the Quick-Fix share the same activation voice lines, which differ from the stock Medi Gun, while the Vaccinator can use any of the voice lines. | ||
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Medi Gun}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Medi Gun}} + '''reskins''' | ||
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− | + | * Against an active ÜberCharge, the general advice is to use knockback to push away the pair, activate another ÜberCharge yourself if you also use the Medi Gun, or back off quickly if there are no other options. | |
+ | * The Medi Gun charges up ÜberCharge the slowest among the Medic's secondaries, giving him a minor disadvantage compared to other Medic secondaries in the short-term. | ||
+ | * For further information about countering an ÜberCharge, see [[ÜberCharge strategy#Defense against ÜberCharge|Defense against ÜberCharge]]. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Kritzkrieg}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Kritzkrieg}} | ||
| | | | ||
− | + | * An activated Kritzkrieg ÜberCharge offers critical hits instead of damage invulnerability, switching immense defense for a stronger offense. The Kritzkrieg has a 25% faster ÜberCharge, allowing for much faster buildup than the standard ÜberCharge. | |
+ | * For further information about countering an Kritzkrieg ÜberCharge, see [[ÜberCharge strategy#Defending against Kritzkrieg|Defense against Kritzkrieg]]. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Quick-Fix}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Quick-Fix}} | ||
| | | | ||
− | + | * The faster healing offered by the Quick-Fix makes the Medic adept at healing his teammates quickly, especially for sustaining large groups. | |
+ | * When activated, an active Quick-Fix ÜberCharge heals 3x faster and makes the buffed targets invulnerable to enemy knockback. Consistently high sources of damage should overwhelm them. | ||
+ | * For further information about countering an enemy's Quick-Fix and their Quick-Fix ÜberCharge, see [[ÜberCharge strategy#Defending against Quick-Fix|Defense against Quick-Fix]]. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vaccinator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vaccinator}} | ||
| | | | ||
− | + | * A patient healed by the Vaccinator gains passive resistance to a specific damage type (Bullets, Explosives, Fire) as set by the Medic. Watch for an icon above this patient's head to look for the resistance type. | |
+ | * Unlike other Medic secondaries, the Vaccinator can activate its ÜberCharge ability in intervals of 25%. This is offset by the slower ÜberCharge rate on overhealed patients. | ||
+ | * An activated Vaccinator ÜberCharge has a stronger resistance to the chosen damage type, resisting 75% damage instead of 10% plus immunity to crits of that damage type. | ||
+ | * Try to switch to a weapon of a different damage type if possible. Otherwise, avoid targeting the Medic and his buddy. | ||
+ | * For further information about countering an enemy's Vaccinator and their Vaccinator ÜberCharge, see [[ÜberCharge strategy#Defending against Vaccinator|Defense against Vaccinator]]. | ||
|} | |} | ||
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=== Melee weapons === | === Melee weapons === |
Latest revision as of 20:36, 26 November 2023
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. He moves somewhat quickly and has a decent health pool, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team outlasts yours in a long battle.
If a Medic stays alive long enough to build up his signature ÜberCharge, he can grant a game-changing effect such as invulnerability, 100% critical chance, a powerful healing buff and immunity to knockback, or damage reduction and crit resistance. All this usually makes the enemy Medic the highest priority target, even if it means sacrificing your own life.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly and are ineffective at medium range; zig-zagging lets you avoid most of the syringes.
Weapon | Anti-Medic strategy |
---|---|
Syringe Gun |
|
Blutsauger |
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Crusader's Crossbow + reskins |
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Overdose |
|
Secondary weapons / ÜberCharge
- Try to kill enemy team members as quickly as possible before the Medic has time to heal them and juice up his ÜberCharge percentage.
- While healing a patient, the Medic stays in close range to them. He may favor moving around and healing his Medic buddy. Notable Medic buddies often include a combat class such as Heavy, Soldier, or Pyro.
- When the Medic's secondary weapons reach 100% ÜberCharge (with the exception of the Vaccinator, which reaches usable ÜberCharge at 25%), a voice line will automatically be called out along with a corresponding visual and audio effect. Players may try to conceal this with another voice line, paying attention to these can help determine whether to attack or retreat.
- Refer to Medic responses for further details on the specific quotes relating to his ÜberCharge; you may be able to pick up observations about his ÜberCharge status.
- The different secondary weapons have different voice lines when an ÜberCharge is activated. The Kritzkrieg and the Quick-Fix share the same activation voice lines, which differ from the stock Medi Gun, while the Vaccinator can use any of the voice lines.
Weapon | Anti-Medic strategy |
---|---|
Medi Gun + reskins |
|
Kritzkrieg |
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Quick-Fix |
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Vaccinator |
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Melee weapons
Weapon | Anti-Medic strategy |
---|---|
Bonesaw + reskins |
|
Ubersaw + reskins |
|
Vita-Saw |
|
Amputator |
|
Solemn Vow |
|
See also
|