Difference between revisions of "Rainblower"

From Team Fortress Wiki
Jump to: navigation, search
(Only not listing this as a sub-bug under the spectator one because I assume Valve did not want the rainbow particles -without- the glitched voice changes for VSH, etc. (no "half-arsed" Pyroland))
m (Strange variant)
 
(7 intermediate revisions by 6 users not shown)
Line 9: Line 9:
 
| released          = {{Patch name|6|27|2012}}
 
| released          = {{Patch name|6|27|2012}}
 
| released-major    = Pyromania Update
 
| released-major    = Pyromania Update
| availability      = {{avail|drop|craft|purchase|crate46-strange|collectors}}
+
| availability      = {{avail|drop|craft|purchase|pile-of-ash|crate46-expired|collectors}}
 
| marketable        = yes
 
| marketable        = yes
 
| numbered          = yes
 
| numbered          = yes
Line 22: Line 22:
 
   | item-description = {{item description|Rainblower}}
 
   | item-description = {{item description|Rainblower}}
 
   | att-1-positive  = {{attribute|PyrovisionOptIn}}
 
   | att-1-positive  = {{attribute|PyrovisionOptIn}}
 +
  | att-2-positive  = {{attribute|ExtinguishRestoresHealth|20}}
 
   | att-3-negative  = {{attribute|PyrovisionFilter}}
 
   | att-3-negative  = {{attribute|PyrovisionFilter}}
 
}}
 
}}
Line 54: Line 55:
 
| ammo interval      = 0.105 s
 
| ammo interval      = 0.105 s
 
| airblast cooldown  = 0.75 s
 
| airblast cooldown  = 0.75 s
| afterburn time    = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}}
+
| afterburn time    = {{tooltip|4-10 s|Each hit from a flame particle increases afterburn duration by 0.4 seconds.}}
 
}}
 
}}
 
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
  
Line 73: Line 73:
 
   | item-description = {{item description|Rainblower}}
 
   | item-description = {{item description|Rainblower}}
 
   | att-1-positive  = {{attribute|PyrovisionOptIn}}
 
   | att-1-positive  = {{attribute|PyrovisionOptIn}}
   | att-1-positive  = {{attribute|ExtinguishRestoresHealth|20}}
+
   | att-2-positive  = {{attribute|ExtinguishRestoresHealth|20}}
 
   | att-3-negative  = {{attribute|PyrovisionFilter}}
 
   | att-3-negative  = {{attribute|PyrovisionFilter}}
 
  | can deal damage = yes
 
  | can deal damage = yes
Line 107: Line 107:
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
 
* The Rainblower was added to the game.
 
* The Rainblower was added to the game.
 
* {{Undocumented}} Added [[Strange]] quality.
 
* {{Undocumented}} Added [[Strange]] quality.
Line 123: Line 122:
  
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
+
* The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 
* Extinguishing a teammate will now return 20 health to the Pyro.
 
* Extinguishing a teammate will now return 20 health to the Pyro.
  
Line 152: Line 151:
  
 
'''{{Patch name|11|7|2017}}'''
 
'''{{Patch name|11|7|2017}}'''
* Fixed not seeing the new flamethrower effects on some machines.
+
* Fixed not seeing the new Flame Thrower effects on some machines.
  
 
'''{{Patch name|3|28|2018}} #1'''
 
'''{{Patch name|3|28|2018}} #1'''
 
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
 
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
* Fixed Flamethrower particles sometimes failing to draw on the client.
+
* Fixed Flame Thrower particles sometimes failing to draw on the client.
* Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
+
* Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.
  
 
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
 
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
* Fixed a server crash related to the Flamethrower.
+
* Fixed a server crash related to the Flame Thrower.}}
}}
 
 
 
== Notes ==
 
* Pyroland being forcefully disabled in [[Versus Saxton Hale]] mode makes the Rainblower shoot default Flame Thrower particles from the player's view.
 
  
 
== Bugs ==
 
== Bugs ==
* This weapon does not glow when [[Critical hits#Crit boost|crit boosted]].
+
* This weapon does not glow when [[Critical hits#Crit boost|Crit boosted]].
** Furthermore, when crit boosted, the sound it makes is of the original flamethrower.
+
** Furthermore, when Crit boosted, the sound it makes is of the original Flame Thrower.
 
* When in [[spectator]] mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
 
* When in [[spectator]] mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
 
* As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies.
 
* As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies.
Line 177: Line 172:
  
 
== Trivia ==
 
== Trivia ==
* The Rainblower's concept of being seen only in Pyroland comes from [[Meet the Pyro]], where Pyro sees its flamethrower as the Rainblower, and its fire as rainbows.
+
* The Rainblower's concept of being seen only in Pyroland comes from [[Meet the Pyro]], where Pyro sees its Flame Thrower as the Rainblower, and its fire as rainbows.
 
* The Rainblower, along with the [[Stock weapons|Stock]] [[Rocket Launcher]] and [[Flame Thrower]] were obtainable in ''[[w:Saints Row IV|Saints Row IV]]'' by pre-ordering the game on [[Steam]].
 
* The Rainblower, along with the [[Stock weapons|Stock]] [[Rocket Launcher]] and [[Flame Thrower]] were obtainable in ''[[w:Saints Row IV|Saints Row IV]]'' by pre-ordering the game on [[Steam]].
  
Line 185: Line 180:
 
File:Rainblower 1st person RED.png|[[RED]] first-person view.
 
File:Rainblower 1st person RED.png|[[RED]] first-person view.
 
File:Rainblower 1st person BLU.png|[[BLU]] first person view.
 
File:Rainblower 1st person BLU.png|[[BLU]] first person view.
 +
File:Rainblower Saints IV.png|The Rainblower in ''Saints Row IV''.
 
</gallery>
 
</gallery>
  

Latest revision as of 07:40, 24 October 2024

Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them with sparkling rainbows (all consuming fire).
Rainblower publicity blurb

The Rainblower is a primary weapon for the Pyro. It appears as a series of four yellow horns and one silver horn with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows.

This item may only be seen in-game by users who are in Pyroland. A Pyro with the Rainblower equipped is shown as having the Flame Thrower to players not in Pyroland, however, it shows up as the Rainblower in the deathcam. The Rainblower makes wind chime and bubbling sounds when fired. It also makes very light tinkling sounds when deployed but not fired.

Taunting with the Rainblower equipped results in the Armageddon kill taunt, igniting and potentially killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland also see this taunt, but with slight differences; for example, instead of blowing bubbles, the Pyro breathes fire. The damage halves for every player hit, making it possible to survive.

In combat, this weapon functions identically to the stock Flame Thrower.

Damage and function times

See also: Damage
Identical to: Flame Thrower
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 6.5-13 / tick
Flame damage (far) 50% 3.25-6.5 / tick
Critical 9.75-19.5 / tick
Mini-crit 4.3875-8.775 / tick
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.075 s
Ammo consumption interval 0.105 s
Afterburn duration 4-10 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Leaderboard class pyro.png Pyro

Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Rainblower was added to the game.
  • [Undocumented] Added Strange quality.

July 5, 2012 Patch

  • Fixed the Rainblower taunt attacking players through walls.
  • Optimized the Rainblower taunt particles.

July 12, 2012 [Item schema update]

  • Fixed Strange Rainblower so Strange Part Posthumous Kills can be applied to it.

November 12, 2013 Patch

December 17, 2015 Patch (Tough Break Update)

  • The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

February 2, 2016 Patch

  • Updated the Rainblower to remove the pilot light.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new Flame Thrower effects on some machines.

March 28, 2018 Patch #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flame Thrower particles sometimes failing to draw on the client.
  • Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.

March 28, 2018 Patch #2

  • Fixed a server crash related to the Flame Thrower.

Bugs

  • This weapon does not glow when Crit boosted.
    • Furthermore, when Crit boosted, the sound it makes is of the original Flame Thrower.
  • When in spectator mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
  • As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies.
    • This also occurs if the player is killed during the taunt animation.
  • The flame particles for this weapon do not appear in DirectX 8.
  • The Rainblower can be inspected while being fired.

Trivia

Gallery

See also