Difference between revisions of "July 25, 2024 Patch"

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{{Patch layout
 
{{Patch layout
| before       = {{Patch name|7|19|2024}}
+
| before       = {{Patch name|7|19|2024}}
| day         = 25
+
| day           = 25
| month       = july
+
| month         = july
| year         = 2024
+
| year         = 2024
| after       =  
+
| after         = {{Patch name|8|2|2024}}
| source-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
+
| source-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
| source      = https://store.steampowered.com/news/app/440/view/4357879827201992889
+
| source       = https://store.steampowered.com/news/app/440/view/4357879827201992889
| crowdin     = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
+
| source2-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
| notes        = === Team Fortress 2 ===
+
| source2       = https://store.steampowered.com/news/app/440/view/4357879827202384360
* Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
+
| crowdin       = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
* Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
+
| notes        = === Patch 1 ===
 +
* Updated the Loyalist's Coronet [[Unusual|Unusual effect]] to fix team [[BLU]] particles in the team [[RED]] effect
 +
* Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger [[Cosmetic items|hats]]
 
* Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
 
* Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
 
* Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
 
* Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
Line 18: Line 20:
 
** Fixed the tumbleweed having incorrect physics
 
** Fixed the tumbleweed having incorrect physics
 
** Updated the wind and dust to trail slightly on moving taunts
 
** Updated the wind and dust to trail slightly on moving taunts
* Updated the Control Patrol cosmetic item
+
* Updated the [[Control Patrol]] cosmetic item
 
** Reduced the size of the glasses
 
** Reduced the size of the glasses
** Lowered the hat slightly on Soldier's head
+
** Lowered the hat slightly on [[Soldier]]'s head
** Fixed UV map issue with LODs
+
** Fixed [[vdc:UV map|UV map]] issue with [[Level of detail|LODs]]
* Updated the Justice Johns cosmetic item
+
* Updated the [[Justice Johns]] cosmetic item
 
** Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
 
** Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
 
** Fixed rigging issue with boot laces
 
** Fixed rigging issue with boot laces
* Updated the Pathfinder cosmetic item
+
* Updated the [[Pathfinder]] cosmetic item
 
** Slimmed down the arms slightly
 
** Slimmed down the arms slightly
 
** Adjusted shoulder and armpit rigging to reduce stretching of the vest
 
** Adjusted shoulder and armpit rigging to reduce stretching of the vest
Line 31: Line 33:
 
** Fixed some clipping issues around where the shirt collar meets the zipper
 
** Fixed some clipping issues around where the shirt collar meets the zipper
 
** Raised the zipper pull tab for better compatibility with other Soldier cosmetics
 
** Raised the zipper pull tab for better compatibility with other Soldier cosmetics
* Updated ctf_doublecross
+
* Updated {{code|[[Double Cross|ctf_doublecross]]}}
 
** Fixed an incorrect team-colored material in the BLU base for real this time
 
** Fixed an incorrect team-colored material in the BLU base for real this time
* Updated pl_enclosure_final
+
* Updated {{code|[[Enclosure|pl_enclosure_final]]}}
 
** Fixed a clip wall blocking a dropdown in stage 3
 
** Fixed a clip wall blocking a dropdown in stage 3
* Updated pl_embargo
+
* Updated {{code|[[Embargo|pl_embargo]]}}
 
** Minor visual and clipping improvements
 
** Minor visual and clipping improvements
 
** Fixed the cart's missing outline
 
** Fixed the cart's missing outline
Line 42: Line 44:
 
** The ambient music inside the casino now respects the music volume settings
 
** The ambient music inside the casino now respects the music volume settings
 
** Improved player visibility against certain walls (Thanks Arthur)
 
** Improved player visibility against certain walls (Thanks Arthur)
** Added the kill icon to the helicopter blades
+
** Added the [[kill icon]] to the helicopter blades
 
** Fixed an override of a TF2's base texture
 
** Fixed an override of a TF2's base texture
 
** Fixed being able to block the cart shortly after point A (Thanks Aar)
 
** Fixed being able to block the cart shortly after point A (Thanks Aar)
Line 50: Line 52:
 
** Fixed the client crash related to custom models
 
** Fixed the client crash related to custom models
 
** Improved performance on the last point
 
** Improved performance on the last point
* Updated koth_cachoeira
+
* Updated {{code|[[Cachoeira|koth_cachoeira]]}}
** Engineers can no longer build inside the cliffs
+
** [[Engineer]]s can no longer [[Buildings|build]] inside the cliffs
** Fixed teleporter stuck spot under the control point
+
** Fixed [[Teleporters|teleporter]] stuck spot under the control point
 
** Adjusted respawn waves
 
** Adjusted respawn waves
 
** Minor visual improvements
 
** Minor visual improvements
 
** Various clipping fixes
 
** Various clipping fixes
 
** Improved performance
 
** Improved performance
* Updated ctf_applejack
+
* Updated {{code|[[Applejack|ctf_applejack]]}}
 
** Improved clipping
 
** Improved clipping
 
** Brought some stairs
 
** Brought some stairs
Line 64: Line 66:
 
** Improved detail
 
** Improved detail
 
** Fixed Ol'Betsy (Thanks Aar!)
 
** Fixed Ol'Betsy (Thanks Aar!)
 +
 +
=== Undocumented changes ===
 +
* Added [[Tournament Medal - RGB LAN|RGB 7 LAN]] [[Tournament Medal|tournament medals]].
 +
* Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Latin America Spanish, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.
 +
 +
=== Patch 2 ===
 +
* Updated {{code|pl_embargo}} to fix visual glitches
 
}}
 
}}

Latest revision as of 05:46, 18 August 2024

Patch notes

Patch 1

  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects
    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts
  • Updated the Control Patrol cosmetic item
    • Reduced the size of the glasses
    • Lowered the hat slightly on Soldier's head
    • Fixed UV map issue with LODs
  • Updated the Justice Johns cosmetic item
    • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
    • Fixed rigging issue with boot laces
  • Updated the Pathfinder cosmetic item
    • Slimmed down the arms slightly
    • Adjusted shoulder and armpit rigging to reduce stretching of the vest
    • Adjusted mesh transition from forearms to hands
    • Fixed some clipping issues around where the shirt collar meets the zipper
    • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base for real this time
  • Updated pl_enclosure_final
    • Fixed a clip wall blocking a dropdown in stage 3
  • Updated pl_embargo
    • Minor visual and clipping improvements
    • Fixed the cart's missing outline
    • Added an extra Botler to the playable space
    • Fixed the paint splat overlay not applying to players within the explosion range
    • The ambient music inside the casino now respects the music volume settings
    • Improved player visibility against certain walls (Thanks Arthur)
    • Added the kill icon to the helicopter blades
    • Fixed an override of a TF2's base texture
    • Fixed being able to block the cart shortly after point A (Thanks Aar)
    • Fixed getting stuck in a door near C while it closes
    • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
    • Increased respawn time for RED on the last point
    • Fixed the client crash related to custom models
    • Improved performance on the last point
  • Updated koth_cachoeira
    • Engineers can no longer build inside the cliffs
    • Fixed teleporter stuck spot under the control point
    • Adjusted respawn waves
    • Minor visual improvements
    • Various clipping fixes
    • Improved performance
  • Updated ctf_applejack
    • Improved clipping
    • Brought some stairs
    • Improved tree collision
    • Added more chickens
    • Improved detail
    • Fixed Ol'Betsy (Thanks Aar!)

Undocumented changes

  • Added RGB 7 LAN tournament medals.
  • Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Latin America Spanish, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.

Patch 2

  • Updated pl_embargo to fix visual glitches

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/ctf_applejack.bsp
Modified: tf/maps/ctf_doublecross.bsp
Modified: tf/maps/koth_cachoeira.bsp
Modified: tf/maps/pl_embargo.bsp
Modified: tf/maps/pl_enclosure_final.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_025.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_large.vtf

Patch 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/pl_embargo.bsp