Difference between revisions of "Engineer voice commands"
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− | + | [[File:Leaderboard class engineer.png|right|The Engineer]] | |
+ | The following dictates the '''Engineer voice commands'''. Note that Voice Menu 3 does not display in the chat window except for "Help!". | ||
+ | __TOC__ | ||
==Voice Menu 1== | ==Voice Menu 1== | ||
− | [[Default key]]: Z | + | {{SoundList |
− | + | |colour = #F3A957 | |
− | + | |title = '''Medic! - [[Default key]]: Z → 1 or E''' | |
− | + | |image = | |
− | + | |image-size = 25px | |
− | #Thanks | + | |image-link = |
− | + | |content = | |
− | #Go | + | *[[Media:Engineer_medic01.wav|"Doc!"]] |
− | + | *[[Media:Engineer_medic02.wav|"Medic!"]] | |
− | + | *[[Media:Engineer_medic03.wav|"Meeeh-dic!"]] | |
− | + | *While aiming at a friendly Medic: | |
− | #Move | + | **[[Media:Engineer_medicfollow01.wav|"Follow me, Doc!"]] |
− | + | **[[Media:Engineer_medicfollow02.wav|"Over here, sawbones."]] | |
− | #Go Left | + | **[[Media:Engineer_medicfollow03.wav|"On me, Doc!"]] |
− | + | }} | |
− | + | ||
− | #Go Right | + | {{SoundList |
− | + | |colour = #F3A957 | |
− | + | |title = '''Thanks! - [[Default key]]: Z → 2''' | |
− | + | |image = | |
− | #Yes | + | |image-size = 25px |
− | + | |image-link = | |
− | + | |content = | |
− | + | *[[Media:Engineer_thanks01.wav|"Much obliged."]] | |
− | #No | + | *After a kill or kill assist: |
− | + | **[[Media:Engineer_specialcompleted-assistedkill01.wav|"Nice goin', pardner!"]] | |
− | + | **[[Media:Engineer_specialcompleted-assistedkill02.wav|"Thanks, mister!"]] | |
− | + | }} | |
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Go Go Go! - [[Default key]]: Z → 3''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_go02.wav|"Move 'em out!"]] | ||
+ | *[[Media:Engineer_go01.wav|"Get going!"]] | ||
+ | *[[Media:Engineer_go03.wav|"Go go go!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Move up! - [[Default key]]: Z → 4''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_moveup01.wav|"Gotta move that gear up!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Go Left! - [[Default key]]: Z → 5''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_headleft01.wav|"Head left."]] | ||
+ | *[[Media:Engineer_headleft02.wav|"To the left!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Go Right! - [[Default key]]: Z → 6''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_headright01.wav|"Head right."]] | ||
+ | *[[Media:Engineer_headright02.wav|"Go right."]] | ||
+ | *[[Media:Engineer_headright03.wav|"To the right!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Yes - [[Default key]]: Z → 7''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_yes01.wav|"Yeah!"]] | ||
+ | *[[Media:Engineer_yes02.wav|"Heck yes!"]] | ||
+ | *[[Media:Engineer_yes03.wav|"Alrighty then."]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''No - [[Default key]]: Z → 8''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_no01.wav|"Nope."]] | ||
+ | *[[Media:Engineer_no02.wav|"Nah."]] | ||
+ | *[[Media:Engineer_no03.wav|"Heck no."]] | ||
+ | }} | ||
==Voice Menu 2== | ==Voice Menu 2== | ||
− | Default key: X | + | {{SoundList |
− | + | |colour = #F3A957 | |
− | + | |title = '''Incoming! - [[Default key]]: X → 1''' | |
− | + | |image = | |
− | + | |image-size = 25px | |
− | #[[Spy]]! | + | |image-link = |
− | + | |content = | |
− | + | *[[Media:Engineer_incoming01.wav|"Innn-coming!"]] | |
− | + | *[[Media:Engineer_incoming02.wav|"Incomin'!"]] | |
− | + | *[[Media:Engineer_incoming03.wav|"Incoming!"]] | |
− | + | }} | |
− | + | ||
− | + | {{SoundList | |
− | + | |colour = #F3A957 | |
− | + | |title = '''[[Spy]]! - [[Default key]]: X → 2''' | |
− | + | |image = | |
− | + | |image-size = 25px | |
− | + | |image-link = | |
− | #[[Sentry]] Ahead | + | |content = |
− | + | *[[Media:Engineer_cloakedspy01.wav|"Hey boys, it's a Spy!"]] | |
− | + | *[[Media:Engineer_cloakedspy02.wav|"Spy around here."]] | |
− | #[[Teleporter]] Here | + | *[[Media:Engineer_cloakedspy03.wav|"There's a Spy creepin' around here!"]] |
− | + | *While aiming at a player: | |
− | + | **[[Media:Engineer_cloakedspyidentify01.wav|"That Scout's a Spy!"]] | |
− | #[[Dispenser]] Here | + | **[[Media:Engineer_cloakedspyidentify02.wav|"That Soldier's a Spy!"]] |
− | + | **[[Media:Engineer_cloakedspyidentify04.wav|"That Pyro's a Spy!"]] | |
− | #[[Sentry]] Here | + | **[[Media:Engineer_cloakedspyidentify05.wav|"That Demo's a Spy!"]] |
− | + | **[[Media:Engineer_cloakedspyidentify03.wav|"That Heavy's a Spy!"]] | |
− | #Activate [[ÜberCharge]] | + | **[[Media:Engineer_cloakedspyidentify08.wav|"That Engineer's a Spy!"]] |
− | + | **[[Media:Engineer_cloakedspyidentify07.wav|"That Medic's a Spy!"]] | |
− | + | **[[Media:Engineer_cloakedspyidentify09.wav|"That Sniper's a Spy!"]] | |
− | + | **[[Media:Engineer_cloakedspyidentify06.wav|"That Spy's one of them!"]] | |
+ | **[[Media:Engineer_cloakedspyidentify10.wav|"That Spy ain't on our side!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''[[Sentry Gun|Sentry]] Ahead! - [[Default key]]: X → 3''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_sentryahead01.wav|"Sentry right up ahead!"]] | ||
+ | *[[Media:Engineer_sentryahead02.wav|"Sentry right up there!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''[[Teleporter]] Here! - [[Default key]]: X → 4''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_needteleporter02.wav|"Somebody wanna rustle up a Teleporter right here?"]] | ||
+ | *[[Media:Engineer_needteleporter01.wav|"We need a Teleporter riiight here."]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''[[Dispenser]] Here! - [[Default key]]: X → 5''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_needdispenser01.wav|"We need a Dispenser riiight here."]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''[[Sentry Gun|Sentry]] Here! - [[Default key]]: X → 6''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_needsentry01.wav|"We need a Sentry riiight here."]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Activate [[ÜberCharge]]! - [[Default key]]: X → 7''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_activatecharge01.wav|"Hit it, Doc!"]] | ||
+ | *[[Media:Engineer_activatecharge02.wav|"Come on, hit it, Doc!"]] | ||
+ | *[[Media:Engineer_activatecharge03.wav|"Charge me, Doc!"]] | ||
+ | }} | ||
==Voice Menu 3== | ==Voice Menu 3== | ||
− | Default key: C | + | {{SoundList |
− | + | |colour = #F3A957 | |
− | + | |title = '''Help! - [[Default key]]: C → 1''' | |
− | + | |image = | |
− | + | |image-size = 25px | |
− | + | |image-link = | |
− | + | |content = | |
− | + | *[[Media:Engineer_helpme01.wav|"Help!"]] | |
− | + | *[[Media:Engineer_helpme02.wav|"Help me!"]] | |
− | + | *[[Media:Engineer_helpme03.wav|"I need some doggone help!"]] | |
− | + | *While standing on a friendly [[Control point (objective)|capture point]]: | |
− | + | **[[Media:Engineer_helpmedefend01.wav|"We gotta hold this point!"]] | |
− | + | **[[Media:Engineer_helpmedefend02.wav|"I need help defending this point!"]] | |
− | #Battle Cry | + | **[[Media:Engineer_helpmedefend03.wav|"Hold this point!"]] |
− | + | *While standing on a neutral or enemy [[Control point (objective)|capture point]]: | |
− | + | **[[Media:Engineer_helpmecapture01.wav|"Help me capture this point!"]] | |
− | + | **[[Media:Engineer_helpmecapture02.wav|"This point ain't gonna cap itself! Get over here!"]] | |
− | + | **[[Media:Engineer_helpmecapture03.wav|"Need help capping this point!"]] | |
− | + | **[[Media:Engineer_standonthepoint01.wav|"Plant yerself on that darn point, mister!"]] | |
− | + | **[[Media:Engineer_standonthepoint02.wav|"Plant yerself on the point, mister!"]] | |
− | #Cheers | + | }} |
− | + | ||
− | + | {{SoundList | |
− | + | |colour = #F3A957 | |
− | + | |title = '''Battle Cry - [[Default key]]: C → 2''' | |
− | + | |image = | |
− | + | |image-size = 25px | |
− | + | |image-link = | |
− | #Jeers | + | |content = |
− | + | *[[Media:Engineer_battlecry01.wav|"Yaaaaaaagh!"]] | |
− | + | *[[Media:Engineer_battlecry03.wav|"Cowboy up!"]] | |
− | + | *[[Media:Engineer_battlecry04.wav|"Move 'em out!"]] | |
− | + | *[[Media:Engineer_battlecry05.wav|"Giddy up!"]] | |
− | #Positive | + | *[[Media:Engineer_battlecry06.wav|"Heeeeeeyaaah!"]] |
− | + | *[[Media:Engineer_battlecry07.wav|"Ehee, yeeeehaaaaw!"]] | |
− | #Negative | + | *While aiming at an enemy, melee weapon equipped: |
− | + | **[[Media:Engineer_meleedare01.wav|"Let's do this Texas style."]] | |
− | + | **[[Media:Engineer_meleedare02.wav|"You and me, pardner."]] | |
− | + | **[[Media:Engineer_meleedare03.wav|"You and me, hoss."]] | |
− | + | **[[Media:Engineer_taunts01.wav|"I'm gonna beat you like a rented mule, boy."]] | |
− | + | **[[Media:Engineer_taunts03.wav|"I'm gonna tear you down, junior!"]] | |
− | + | **[[Media:Engineer taunts05.wav|"You're all about to have a real bad day!"]] | |
− | + | **[[Media:Engineer_taunts06.wav|"Come here, sissy!"]] | |
− | + | **[[Media:Engineer_taunts08.wav|"Start prayin', boy!"]] | |
− | + | **[[Media:Engineer_taunts10.wav|"I'm gonna lay you out!"]] | |
− | + | **[[Media:Engineer_taunts12.wav|"Son! I'm gonna blow that dumb look right off your stupid face!"]] | |
− | + | }} | |
− | + | ||
− | #Nice Shot | + | {{SoundList |
− | + | |colour = #F3A957 | |
− | + | |title = '''Cheers - [[Default key]]: C → 3''' | |
− | + | |image = | |
− | + | |image-size = 25px | |
− | + | |image-link = | |
− | + | |content = | |
− | + | *[[Media:Engineer_cheers01.wav|"Whooooeee!"]] | |
+ | *[[Media:Engineer_cheers02.wav|"Whoooohou!"]] | ||
+ | *[[Media:Engineer_cheers03.wav|"Job well done!"]] | ||
+ | *[[Media:Engineer_cheers04.wav|"That wasn't even close."]] | ||
+ | *[[Media:Engineer_cheers05.wav|"Now that there was a fine piece of work."]] | ||
+ | *[[Media:Engineer_cheers06.wav|"Cream gravy."]] | ||
+ | *[[Media:Engineer_cheers07.wav|"Yippee-kiyah-yippee-i-ki-yo!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Jeers - [[Default key]]: C → 4''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_jeers01.wav|"Boooooo!"]] | ||
+ | *[[Media:Engineer_jeers02.wav|"Grrrrrrrr..."]] | ||
+ | *[[Media:Engineer_jeers03.wav|"Come on, fellas!"]] | ||
+ | *[[Media:Engineer_jeers04.wav|"Ah, good night, Irene!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Positive - [[Default key]]: C → 5''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_positivevocalization01.wav|"Well don't that beat all?"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Negative - [[Default key]]: C → 6''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_negativevocalization01.wav|"Darn."]] | ||
+ | *[[Media:Engineer_negativevocalization02.wav|"Aw, shucks."]] | ||
+ | *[[Media:Engineer_negativevocalization03.wav|"Damnit!"]] | ||
+ | *[[Media:Engineer_negativevocalization04.wav|"Damnit, fellas!"]] | ||
+ | *[[Media:Engineer_negativevocalization05.wav|"Damnit, damnit, damnit, damnit!"]] | ||
+ | *[[Media:Engineer_negativevocalization06.wav|"Aw, hell."]] | ||
+ | *[[Media:Engineer_negativevocalization07.wav|"Grrrr...[''mumbles'']"]] | ||
+ | *[[Media:Engineer_negativevocalization08.wav|"Daugghh!"]] | ||
+ | *[[Media:Engineer_negativevocalization09.wav|"[''Loud, angry, and frustruated sigh'']"]] | ||
+ | *[[Media:Engineer_negativevocalization10.wav|"Dagnabit, damnit!"]] | ||
+ | *[[Media:Engineer_negativevocalization11.wav|"Damn, dagnabit!"]] | ||
+ | *[[Media:Engineer_negativevocalization12.wav|"Dagit nagit, nabit dagit!"]] | ||
+ | }} | ||
+ | |||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Nice Shot! - [[Default key]]: C → 7''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_niceshot01.wav|"Hell of a shot, mister!"]] | ||
+ | *[[Media:Engineer_niceshot02.wav|"Nice shot!"]] | ||
+ | *[[Media:Engineer_niceshot03.wav|"Nice shooting, Tex!"]] | ||
+ | }} | ||
+ | {{SoundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Good Job! - [[Default key]]: C → 8''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_goodjob01.wav|"Nice job, pardner."]] | ||
+ | *[[Media:Engineer_goodjob02.wav|"Good work."]] | ||
+ | *[[Media:Engineer_goodjob03.wav|"Nice job."]] | ||
+ | }} | ||
− | <br | + | {{SoundList |
− | {{ | + | |colour = #F3A957 |
+ | |title = '''Unused''' | ||
+ | |image = | ||
+ | |image-size = 25px | ||
+ | |image-link = | ||
+ | |content = | ||
+ | *[[Media:Engineer_laughshort01.wav|Short Laughter 1]] | ||
+ | *[[Media:Engineer_laughshort02.wav|Short Laughter 2]] | ||
+ | *[[Media:Engineer_laughshort03.wav|Short Laughter 3]] | ||
+ | *[[Media:Engineer_laughshort04.wav|Short Laughter 4]] | ||
+ | *[[Media:Engineer_laughevil03.wav|Evil Laughter 3]] | ||
+ | *[[Media:Engineer_laughevil04.wav|Evil Laughter 4]] | ||
+ | }} | ||
+ | <br> | ||
+ | <br> | ||
+ | {{Audio nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
− | |||
[[Category:Lists of voice commands]] | [[Category:Lists of voice commands]] | ||
[[Category:Engineer]] | [[Category:Engineer]] |
Latest revision as of 14:30, 16 July 2023
The following dictates the Engineer voice commands. Note that Voice Menu 3 does not display in the chat window except for "Help!".
Contents
Voice Menu 1
Medic! - Default key: Z → 1 or E |
|
Thanks! - Default key: Z → 2 |
|
Go Go Go! - Default key: Z → 3 |
Move up! - Default key: Z → 4 |
Go Left! - Default key: Z → 5 |
Go Right! - Default key: Z → 6 |
Yes - Default key: Z → 7 |
No - Default key: Z → 8 |
Voice Menu 2
Incoming! - Default key: X → 1 |
Spy! - Default key: X → 2 |
|
Sentry Ahead! - Default key: X → 3 |
Teleporter Here! - Default key: X → 4 |
Dispenser Here! - Default key: X → 5 |
Sentry Here! - Default key: X → 6 |
Activate ÜberCharge! - Default key: X → 7 |
Voice Menu 3
Help! - Default key: C → 1 |
|
Cheers - Default key: C → 3 |
Jeers - Default key: C → 4 |
Positive - Default key: C → 5 |
Negative - Default key: C → 6 |
Nice Shot! - Default key: C → 7 |
Good Job! - Default key: C → 8 |
Unused |
|